The tortle, Apostle Noitanimulli, wears all-yellow robes too and wields a greatsword blade of disaster: the culmination of the same research that created Living Subject #42, the living blade of disaster encountered in DDAL10-06 The Fallen Star, DDAL-DRW-13 Night Thieves, and DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep. By expending much of the blade’s power, the apostles used it to open the portal to the Far Realm, which the improvised gate is now keeping open.
The blade’s power is draining rapidly and the light of the stars seen within dims.
(I just wanted to point out that he has this blade and I think it's fun that the thing that sent Tetrevess to the Astral was in so many published adventures)
At the end of the Tabaxi's turn (and the Goliath's) the following should happen:
"The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is petrified."
--------------------
Draco-Amri manages to dodge both psychic blasts aimed at him.
This post has potentially manipulated dice roll results.
Goliath save x petrified: 6
<I've mentioned this to @Brian_Avery, but im thinking of bringing somwthing in from.other systems that 5e does not have. They give it differnet names, but the idea is adding more dice after faiked rolls. Some systems add damage dice for all the misses in combat, with the intent if speeding up and intensifying an encounter. Some systems give 'knives' so you can fsil forward better. Im thinking of just adding a die or a dtaric modifier eaxh round for different conditions because i find them sort of anticlimactic. The chosen mechanic 5e has to addrss the underlying issue is legendary resistance. It seems like nobody likes it, so that's why Im looking for alternatives. I think this is an example of the gradation the system offers. I propose a 2 chance like this after already succeeding at impairing the targets for 1 round gets bumped to a second d20 (otherwise known as Advantage) for the next save because on a failure it removes the creature from the encounter completely. Other optio s the DM has are sleight if hand, like a refilling health bar ("final form") or minions or fudged rolls or hidden boss. All fine, but uktimately unsatisfying. Here, unlike LR, you can, in theory, win a combat encounter with 1 round's action, but the reduced probabilityof it should increase the tension. Other conditions with persistent effects would not warrant a d20 (AD) for secondary saves, but somwthing like a d4, d6 or modifier (+4/+5 is almost as good as AD, but allow saves against extremely high DCs, which could be a benefit to scaling issues at higher levels; alternatively, it could be based on a particular stat or the die/modifier could vary with the save. I don't have this one figured oit, but I would like to hear any feedback you've got for it. Thanks>
Also Sam hits the statue for 82 damage. You wanna redirect those attacks, since mechanically you'd see the goliath turn to stone before your turn starts?
Also Sam hits the statue for 82 damage. You wanna redirect those attacks, since mechanically you'd see the goliath turn to stone before your turn starts?
Yes please (that’s a lot of damage, if I crit on the dread that would would have been close to 100 I think)
(So, I think those petrify saves should have been for the Tabaxi, not for the Goliath. Unless I'm reading it wrong, the Tabaxi's "next turn" happened in post 2057, which is when the saving throw takes place ("end of next turn") whereas the Goliath had not yet taken a turn.)
I think you're actually right about who's what. I've been busy the last few days, far more than i expected. I think we're back on track now.
So the complicstion for me is that the tabaxi and goliath are not in fact a tabaxi and goliath, so I keep flipping around the stat blocks of which is which. Since they have different modifiers and abilities and everything I rolled or did was for the goliath, I'm just going to keep with that and flip their initiatives.
So, the goliath is petrified, the Tabaxi is assailed by Samogri (this is where the decision above became difficult)
Bend Space. When the tabaxi would be hit by an attack, it teleports, exchanging positions with another <redacted> it can see within 60 feet of it. The other <redacted> is hit by the attack instead.
<This would happen on the first attack, which would cause Sam to hit the petrified goliath, However, because 5e allows movement between attack, Sam could potentially use additional movement to reach the tabaxi and deliver the remaining attacks, provided he has enough movement. As drawn, uts 34ft from where I placed Sam to the goliath, then like 15ft from that to the tabaxi, but I'm totally handwriting all these distances for nuanced reasons, like I just put PC tokens wherever they fit and Sam is large, so he takes up 4 squares and threatens more spaces. So, all he the first attack hits.>
This post has potentially manipulated dice roll results.
Multiattack. The Tabaxi makes two Comet Staff attacks. Both sir3cted at Sam
Comet Staff 19 to hit for 10 bludgeoning damage (used with two hands,) plus 18 psychic damage, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.
Second Staff attack 26
<BTW, I'm assuming everyone can see just fine. You brought o8ght sources, there's magical.energy. if anyone changes lighting or I'm forgetting any DA imposing effects, remind me. Thanks.>
The tortle, Apostle Noitanimulli, wears all-yellow robes too and wields a greatsword blade of disaster: the culmination of the same research that created Living Subject #42, the living blade of disaster encountered in DDAL10-06 The Fallen Star, DDAL-DRW-13 Night Thieves, and DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep. By expending much of the blade’s power, the apostles used it to open the portal to the Far Realm, which the improvised gate is now keeping open.
The blade’s power is draining rapidly and the light of the stars seen within dims.
(I just wanted to point out that he has this blade and I think it's fun that the thing that sent Tetrevess to the Astral was in so many published adventures)
Bane I’ll do it for you
2
Sam will move in and attacks the Goliath
attacks including war preist
11 Damage 8 +5 fire
23 damage 12 +4
dread 10 damage 9 + 4 +1
war prest
14 damage 10 + 5
If deard attacks doesn’t hit stalkers flurry 11
At the end of the Tabaxi's turn (and the Goliath's) the following should happen:
"The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is petrified."
--------------------
Draco-Amri manages to dodge both psychic blasts aimed at him.
Not sure what this roll is.
Goliath save x petrified: 6
<I've mentioned this to @Brian_Avery, but im thinking of bringing somwthing in from.other systems that 5e does not have. They give it differnet names, but the idea is adding more dice after faiked rolls. Some systems add damage dice for all the misses in combat, with the intent if speeding up and intensifying an encounter. Some systems give 'knives' so you can fsil forward better. Im thinking of just adding a die or a dtaric modifier eaxh round for different conditions because i find them sort of anticlimactic. The chosen mechanic 5e has to addrss the underlying issue is legendary resistance. It seems like nobody likes it, so that's why Im looking for alternatives. I think this is an example of the gradation the system offers. I propose a 2 chance like this after already succeeding at impairing the targets for 1 round gets bumped to a second d20 (otherwise known as Advantage) for the next save because on a failure it removes the creature from the encounter completely. Other optio s the DM has are sleight if hand, like a refilling health bar ("final form") or minions or fudged rolls or hidden boss. All fine, but uktimately unsatisfying. Here, unlike LR, you can, in theory, win a combat encounter with 1 round's action, but the reduced probabilityof it should increase the tension. Other conditions with persistent effects would not warrant a d20 (AD) for secondary saves, but somwthing like a d4, d6 or modifier (+4/+5 is almost as good as AD, but allow saves against extremely high DCs, which could be a benefit to scaling issues at higher levels; alternatively, it could be based on a particular stat or the die/modifier could vary with the save. I don't have this one figured oit, but I would like to hear any feedback you've got for it. Thanks>
Additional roll (read the spoiler) 21
See. Wasn't there more tension there? You've petrified the goliath!
Also Sam hits the statue for 82 damage. You wanna redirect those attacks, since mechanically you'd see the goliath turn to stone before your turn starts?
Yes please (that’s a lot of damage, if I crit on the dread that would would have been close to 100 I think)
Well who are you aiming for? Tortle? Tabaxi?
Tabaxi
He eyedrakes can go on Tetrevess’s turn,
It is cool this is the sister blade to the one Tetrevess inadvertently destroyed.
holdiay week so posting will be slower.
(So, I think those petrify saves should have been for the Tabaxi, not for the Goliath. Unless I'm reading it wrong, the Tabaxi's "next turn" happened in post 2057, which is when the saving throw takes place ("end of next turn") whereas the Goliath had not yet taken a turn.)
Well, then he makes the save, so.... are ya sure?
(LOL you're the DM, run it how you want to run it, I just didn't want to take advantage. Either way is fine by me)
I think you're actually right about who's what. I've been busy the last few days, far more than i expected. I think we're back on track now.
So the complicstion for me is that the tabaxi and goliath are not in fact a tabaxi and goliath, so I keep flipping around the stat blocks of which is which. Since they have different modifiers and abilities and everything I rolled or did was for the goliath, I'm just going to keep with that and flip their initiatives.
So, the goliath is petrified, the Tabaxi is assailed by Samogri (this is where the decision above became difficult)
Bend Space. When the tabaxi would be hit by an attack, it teleports, exchanging positions with another <redacted> it can see within 60 feet of it. The other <redacted> is hit by the attack instead.
<This would happen on the first attack, which would cause Sam to hit the petrified goliath, However, because 5e allows movement between attack, Sam could potentially use additional movement to reach the tabaxi and deliver the remaining attacks, provided he has enough movement. As drawn, uts 34ft from where I placed Sam to the goliath, then like 15ft from that to the tabaxi, but I'm totally handwriting all these distances for nuanced reasons, like I just put PC tokens wherever they fit and Sam is large, so he takes up 4 squares and threatens more spaces. So, all he the first attack hits.>
Assumimg that works for everyone, we'll continue.
<Sorry again for the confusion and delay.>
Modified initiatives
Amri 24 ✅️
Goliath 19 ⛄️
Sam 15 ✅️
Tabaxi 11 ✅️
Tetrevess 9 ✅️
Eyedrakes ✅️
Torltle 7 ▶️
Multiattack. The Tabaxi makes two Comet Staff attacks. Both sir3cted at Sam
Comet Staff 19 to hit for 10 bludgeoning damage (used with two hands,) plus 18 psychic damage, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.
Second Staff attack 26
<BTW, I'm assuming everyone can see just fine. You brought o8ght sources, there's magical.energy. if anyone changes lighting or I'm forgetting any DA imposing effects, remind me. Thanks.>
Tetrevess and the eyedrakes (terrible band name) are up