bouns action before we go in activate flame toung then can I hold my action as we enter the room to cast bane on the three humanoids?
Yes. I'll just have to remember that you did.
"I'm curious, did one battery charge use provide a long rest for everyone, or was it one charge per PC per long rest?"
Fair question. As written, It is a restoration of vitality directed at a single creature, not a local time dilation allowing multiple creatures in range to benefit from. This is the essential resource management aspect of the game, but honestly, I'd like to see the crazy legendary lizard weapon get used. Tell you what, Amri could have grabbed a second battery in a precious adventure. Let's just say he did. Now you've got those 5 charges to spend too and not much else to do with them.
(Sure, why not? Amri will plug his battery into the panel, and boot up the weapon. Does it take a round to be get ready, or can he touch the panel now?)
Let's say you did it before you ventured in to the chamber with all the chanting.
The mimic battery shapes its ravenous maw to conform to the co tact point on the panel. Upon activating it, Amri transforms into one of the Inquest’s greatest inventions: a dragonbone golem—a dragon-like clockwork machine covered in weaponized spikes and studded with glowing green crystals. Knowledge of the transformation is imparted while the panel is active, and the transformation must be undertaken willingly. The transformation functions like the polymorph spell except if the transformed character reverts form as a result of dropping to 0 hit points, they don’t return to the hit points they had before transforming; they have 0 hit points and are unconscious and dying.
I'll change the picture on the map to large consteuct for tbe next map update
More like a battery duration. In practical terms it's over after this 'adventure' when you leave the purple dome. Also I thought you were going to be Angus again after this, but I'm fine either way.
Teleport. Noitanimulli magically teleports, along with any equipment he is wearing and carrying, to an unoccupied space he can see within 30 feet of him. He also becomes insubstantial until the start of his next turn. While insubstantial, he can move through other creatures and objects as if they were difficult terrain.
Noitanimulli is visible, yet it can’t affect or be affected by anything not on the Ethereal plane.
The tortle, Apostle Noitanimulli, wears all-yellow robes too and wields a greatsword blade of disaster: the culmination of the same research that created Living Subject #42, the living blade of disaster encountered in DDAL10-06 The Fallen Star, DDAL-DRW-13 Night Thieves, and DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep. By expending much of the blade’s power, the apostles used it to open the portal to the Far Realm, which the improvised gate is now keeping open.
The blade’s power is draining rapidly and the light of the stars seen within dims.
(I just wanted to point out that he has this blade and I think it's fun that the thing that sent Tetrevess to the Astral was in so many published adventures)
At the end of the Tabaxi's turn (and the Goliath's) the following should happen:
"The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is petrified."
--------------------
Draco-Amri manages to dodge both psychic blasts aimed at him.
Yes. I'll just have to remember that you did.
"I'm curious, did one battery charge use provide a long rest for everyone, or was it one charge per PC per long rest?"
Fair question. As written, It is a restoration of vitality directed at a single creature, not a local time dilation allowing multiple creatures in range to benefit from. This is the essential resource management aspect of the game, but honestly, I'd like to see the crazy legendary lizard weapon get used. Tell you what, Amri could have grabbed a second battery in a precious adventure. Let's just say he did. Now you've got those 5 charges to spend too and not much else to do with them.
So, are we booting up the weapon?
Amri is up.
Amri 24 ✅️
Tabaxi 19 ▶️
Sam 15 ⏸️
Goliath 11 ⏸️
Tetrevess 9 ⏸️
Torltle 7 ⏸️
(Sure, why not? Amri will plug his battery into the panel, and boot up the weapon. Does it take a round to be get ready, or can he touch the panel now?)
Let's say you did it before you ventured in to the chamber with all the chanting.
The mimic battery shapes its ravenous maw to conform to the co tact point on the panel. Upon activating it, Amri transforms into one of the Inquest’s greatest inventions: a dragonbone golem—a dragon-like clockwork machine covered in weaponized spikes and studded with glowing green crystals. Knowledge of the transformation is imparted while the panel is active, and the transformation must be undertaken willingly. The transformation functions like the polymorph spell except if the transformed character reverts form as a result of dropping to 0 hit points, they don’t return to the hit points they had before transforming; they have 0 hit points and are unconscious and dying.
I'll change the picture on the map to large consteuct for tbe next map update
(Is the transformation permanent or is there a spell duration?)
More like a battery duration. In practical terms it's over after this 'adventure' when you leave the purple dome. Also I thought you were going to be Angus again after this, but I'm fine either way.
It looks.like this:
Alright, Draco-Amri will move into the room beside the floating book and aim his breath weapon trying to get all three cultists in the cone of effect.
DC 15 CON Save or 36 poison damage and restrained.
Con saves
Tabaxi 19
Goliath 25
Tortle 11
Legendary action:
Teleport. Noitanimulli magically teleports, along with any equipment he is wearing and carrying, to an unoccupied space he can see within 30 feet of him. He also becomes insubstantial until the start of his next turn. While insubstantial, he can move through other creatures and objects as if they were difficult terrain.
Noitanimulli is visible, yet it can’t affect or be affected by anything not on the Ethereal plane.
The Tabaxi (Apostle Enihs) sends dual psychic blasts at the transformed construct that was once a hakfling named Amri.
Psychic Orb. Ranged Spell Attack:
1. 14 for 27 psychic damage.
2. 15 for 27 psychic damage.
Sam is up. I guess rhe eyedrakes go on Tetrevess' turn. Hiw does that sound?
Crap. I accidently deleted the tortle he's supposed to he is 2 squares to the right of the goliath, he's visible but ethereal. Sorry about that.
The tortle, Apostle Noitanimulli, wears all-yellow robes too and wields a greatsword blade of disaster: the culmination of the same research that created Living Subject #42, the living blade of disaster encountered in DDAL10-06 The Fallen Star, DDAL-DRW-13 Night Thieves, and DDAL-DRW-EP-03 When the Lights Went Out in Candlekeep. By expending much of the blade’s power, the apostles used it to open the portal to the Far Realm, which the improvised gate is now keeping open.
The blade’s power is draining rapidly and the light of the stars seen within dims.
(I just wanted to point out that he has this blade and I think it's fun that the thing that sent Tetrevess to the Astral was in so many published adventures)
Bane I’ll do it for you
2
Sam will move in and attacks the Goliath
attacks including war preist
18 Damage 8 +7 fire
15 damage 10 +8
dread 15 damage 9 + 6 +7
war prest
14 damage 10 + 10
If deard attacks doesn’t hit stalkers flurry 24
At the end of the Tabaxi's turn (and the Goliath's) the following should happen:
"The restrained target must repeat the saving throw at the end of its next turn. On a successful save, the effect ends on the target. On a failed save, the target is petrified."
--------------------
Draco-Amri manages to dodge both psychic blasts aimed at him.
Not sure what this roll is.