This post has potentially manipulated dice roll results.
Goliath save x petrified: 9
<I've mentioned this to @Brian_Avery, but im thinking of bringing somwthing in from.other systems that 5e does not have. They give it differnet names, but the idea is adding more dice after faiked rolls. Some systems add damage dice for all the misses in combat, with the intent if speeding up and intensifying an encounter. Some systems give 'knives' so you can fsil forward better. Im thinking of just adding a die or a dtaric modifier eaxh round for different conditions because i find them sort of anticlimactic. The chosen mechanic 5e has to addrss the underlying issue is legendary resistance. It seems like nobody likes it, so that's why Im looking for alternatives. I think this is an example of the gradation the system offers. I propose a 2 chance like this after already succeeding at impairing the targets for 1 round gets bumped to a second d20 (otherwise known as Advantage) for the next save because on a failure it removes the creature from the encounter completely. Other optio s the DM has are sleight if hand, like a refilling health bar ("final form") or minions or fudged rolls or hidden boss. All fine, but uktimately unsatisfying. Here, unlike LR, you can, in theory, win a combat encounter with 1 round's action, but the reduced probabilityof it should increase the tension. Other conditions with persistent effects would not warrant a d20 (AD) for secondary saves, but somwthing like a d4, d6 or modifier (+4/+5 is almost as good as AD, but allow saves against extremely high DCs, which could be a benefit to scaling issues at higher levels; alternatively, it could be based on a particular stat or the die/modifier could vary with the save. I don't have this one figured oit, but I would like to hear any feedback you've got for it. Thanks>
Also Sam hits the statue for 82 damage. You wanna redirect those attacks, since mechanically you'd see the goliath turn to stone before your turn starts?
Also Sam hits the statue for 82 damage. You wanna redirect those attacks, since mechanically you'd see the goliath turn to stone before your turn starts?
Yes please (that’s a lot of damage, if I crit on the dread that would would have been close to 100 I think)
(So, I think those petrify saves should have been for the Tabaxi, not for the Goliath. Unless I'm reading it wrong, the Tabaxi's "next turn" happened in post 2057, which is when the saving throw takes place ("end of next turn") whereas the Goliath had not yet taken a turn.)
I think you're actually right about who's what. I've been busy the last few days, far more than i expected. I think we're back on track now.
So the complicstion for me is that the tabaxi and goliath are not in fact a tabaxi and goliath, so I keep flipping around the stat blocks of which is which. Since they have different modifiers and abilities and everything I rolled or did was for the goliath, I'm just going to keep with that and flip their initiatives.
So, the goliath is petrified, the Tabaxi is assailed by Samogri (this is where the decision above became difficult)
Bend Space. When the tabaxi would be hit by an attack, it teleports, exchanging positions with another <redacted> it can see within 60 feet of it. The other <redacted> is hit by the attack instead.
<This would happen on the first attack, which would cause Sam to hit the petrified goliath, However, because 5e allows movement between attack, Sam could potentially use additional movement to reach the tabaxi and deliver the remaining attacks, provided he has enough movement. As drawn, uts 34ft from where I placed Sam to the goliath, then like 15ft from that to the tabaxi, but I'm totally handwriting all these distances for nuanced reasons, like I just put PC tokens wherever they fit and Sam is large, so he takes up 4 squares and threatens more spaces. So, all he the first attack hits.>
This post has potentially manipulated dice roll results.
Multiattack. The Tabaxi makes two Comet Staff attacks. Both sir3cted at Sam
Comet Staff 15 to hit for 10 bludgeoning damage (used with two hands,) plus 18 psychic damage, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.
Second Staff attack 23
<BTW, I'm assuming everyone can see just fine. You brought o8ght sources, there's magical.energy. if anyone changes lighting or I'm forgetting any DA imposing effects, remind me. Thanks.>
Walking on sunshine, in this case, is a radiant cone of cold spell, cast from Tetrevess' manifest mind (DC 21 Con save) or take 47 points of radiant damage (in game log) - positioned to hit all the bad guys and not us, or the eyedrakes.
The eyedrakes then enter and shoot eye rays.. the first targeting the goliath, the other targeting the Tortle.
This post has potentially manipulated dice roll results.
The Goliath gets hit with freezing, debilitating, and fire rays
: Freezing Ray. The target must make a DC 14 Constitution saving throw. On a failed save, the target takes 17 (5d6) cold damage, and its speed is halved until the end of its next turn. On a successful save, the target takes half as much damage with no additional effects.
17 cold damage
2: Debilitating Ray. The target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) thunder damage and become incapacitated until the end of its next turn.
8 thunder damage
4: Fire Ray. The target must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
19 fire damage
The tortle gets hit with repulsion, fire, and paralyzing rays:
3: Repulsion Ray. The target must succeed on a DC 14 Strength saving throw or take 14 (4d6) force damage and be pushed up to 60 feet away from the eyedrake.
10 force damage
4: Fire Ray. The target must make a DC 14 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
13 fire damage
5: Paralyzing Ray. The target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
(Actually- realizing the goliath is petrified- all the attacks above on the goliath are on the Tabaxi instead... I'm not going to edit the post as i don't want the manipulated tag, but the eyedrake would be able to tell the goliath is solid... solid as a rock.. (another one of the band's hits)
Goliath save x petrified: 9
<I've mentioned this to @Brian_Avery, but im thinking of bringing somwthing in from.other systems that 5e does not have. They give it differnet names, but the idea is adding more dice after faiked rolls. Some systems add damage dice for all the misses in combat, with the intent if speeding up and intensifying an encounter. Some systems give 'knives' so you can fsil forward better. Im thinking of just adding a die or a dtaric modifier eaxh round for different conditions because i find them sort of anticlimactic. The chosen mechanic 5e has to addrss the underlying issue is legendary resistance. It seems like nobody likes it, so that's why Im looking for alternatives. I think this is an example of the gradation the system offers. I propose a 2 chance like this after already succeeding at impairing the targets for 1 round gets bumped to a second d20 (otherwise known as Advantage) for the next save because on a failure it removes the creature from the encounter completely. Other optio s the DM has are sleight if hand, like a refilling health bar ("final form") or minions or fudged rolls or hidden boss. All fine, but uktimately unsatisfying. Here, unlike LR, you can, in theory, win a combat encounter with 1 round's action, but the reduced probabilityof it should increase the tension. Other conditions with persistent effects would not warrant a d20 (AD) for secondary saves, but somwthing like a d4, d6 or modifier (+4/+5 is almost as good as AD, but allow saves against extremely high DCs, which could be a benefit to scaling issues at higher levels; alternatively, it could be based on a particular stat or the die/modifier could vary with the save. I don't have this one figured oit, but I would like to hear any feedback you've got for it. Thanks>
Additional roll (read the spoiler) 20
See. Wasn't there more tension there? You've petrified the goliath!
Also Sam hits the statue for 82 damage. You wanna redirect those attacks, since mechanically you'd see the goliath turn to stone before your turn starts?
Yes please (that’s a lot of damage, if I crit on the dread that would would have been close to 100 I think)
Well who are you aiming for? Tortle? Tabaxi?
Tabaxi
He eyedrakes can go on Tetrevess’s turn,
It is cool this is the sister blade to the one Tetrevess inadvertently destroyed.
holdiay week so posting will be slower.
(So, I think those petrify saves should have been for the Tabaxi, not for the Goliath. Unless I'm reading it wrong, the Tabaxi's "next turn" happened in post 2057, which is when the saving throw takes place ("end of next turn") whereas the Goliath had not yet taken a turn.)
Well, then he makes the save, so.... are ya sure?
(LOL you're the DM, run it how you want to run it, I just didn't want to take advantage. Either way is fine by me)
I think you're actually right about who's what. I've been busy the last few days, far more than i expected. I think we're back on track now.
So the complicstion for me is that the tabaxi and goliath are not in fact a tabaxi and goliath, so I keep flipping around the stat blocks of which is which. Since they have different modifiers and abilities and everything I rolled or did was for the goliath, I'm just going to keep with that and flip their initiatives.
So, the goliath is petrified, the Tabaxi is assailed by Samogri (this is where the decision above became difficult)
Bend Space. When the tabaxi would be hit by an attack, it teleports, exchanging positions with another <redacted> it can see within 60 feet of it. The other <redacted> is hit by the attack instead.
<This would happen on the first attack, which would cause Sam to hit the petrified goliath, However, because 5e allows movement between attack, Sam could potentially use additional movement to reach the tabaxi and deliver the remaining attacks, provided he has enough movement. As drawn, uts 34ft from where I placed Sam to the goliath, then like 15ft from that to the tabaxi, but I'm totally handwriting all these distances for nuanced reasons, like I just put PC tokens wherever they fit and Sam is large, so he takes up 4 squares and threatens more spaces. So, all he the first attack hits.>
Assumimg that works for everyone, we'll continue.
<Sorry again for the confusion and delay.>
Modified initiatives
Amri 24 ✅️
Goliath 19 ⛄️
Sam 15 ✅️
Tabaxi 11 ✅️
Tetrevess 9 ✅️
Eyedrakes ✅️
Torltle 7 ▶️
Multiattack. The Tabaxi makes two Comet Staff attacks. Both sir3cted at Sam
Comet Staff 15 to hit for 10 bludgeoning damage (used with two hands,) plus 18 psychic damage, and the target must succeed on a DC 19 Constitution saving throw or be incapacitated until the end of its next turn.
Second Staff attack 23
<BTW, I'm assuming everyone can see just fine. You brought o8ght sources, there's magical.energy. if anyone changes lighting or I'm forgetting any DA imposing effects, remind me. Thanks.>
Tetrevess and the eyedrakes (terrible band name) are up
LOL. "Next up with 'Walking on Sunshine'... Tetrevess and the Eyedrakes!"
Walking on sunshine, in this case, is a radiant cone of cold spell, cast from Tetrevess' manifest mind (DC 21 Con save) or take 47 points of radiant damage (in game log) - positioned to hit all the bad guys and not us, or the eyedrakes.
The eyedrakes then enter and shoot eye rays.. the first targeting the goliath, the other targeting the Tortle.
Goliath rays 4
tortle rays 11
reroll duplicates for rays 9
The Goliath gets hit with freezing, debilitating, and fire rays
: Freezing Ray. The target must make a DC 14 Constitution saving throw. On a failed save, the target takes 17 (5d6
) cold damage, and its speed is halved until the end of its next turn. On a successful save, the target takes half as much damage with no additional effects.
17 cold damage
2: Debilitating Ray. The target must succeed on a DC 14 Constitution saving throw or take 7 (2d6
) thunder damage and become incapacitated until the end of its next turn.
8 thunder damage
4: Fire Ray. The target must make a DC 14 Dexterity saving throw, taking 21 (6d6
) fire damage on a failed save, or half as much damage on a successful one.
19 fire damage
3: Repulsion Ray. The target must succeed on a DC 14 Strength saving throw or take 14 (4d6
) force damage and be pushed up to 60 feet away from the eyedrake.
10 force damage
4: Fire Ray. The target must make a DC 14 Dexterity saving throw, taking 21 (6d6
) fire damage on a failed save, or half as much damage on a successful one.
13 fire damage
5: Paralyzing Ray. The target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success
(save or paralyzed)
Tetrevess himself stays away from the fray, observing all through the manifest mind.
(Actually- realizing the goliath is petrified- all the attacks above on the goliath are on the Tabaxi instead... I'm not going to edit the post as i don't want the manipulated tag, but the eyedrake would be able to tell the goliath is solid... solid as a rock.. (another one of the band's hits)