This post has potentially manipulated dice roll results.
Salamir watches Tark closely, trying to read his body language as he speaks. But he does lower his rapier, even if he doesn't sheathe it.
"Directing us to this Sawtooth would be a start, as would telling us about the numbers of goblins and anything else that takes the command of this Sawtooth. Then there would be the issue of any traps that might lay in wait for us. Oh, and my friend here asked you about the dwarf", he says with eyes narrowed, not trusting Tark at all, but making no aggressive movements.
"In short Tark, the more you tell us, the better the chance you come out of this in one piece", he adds finally with a smile.
Salamir, you really can’t tell much about Tark and his motivations. When you are talking he shies away from you, just saying “Tark just wants to live, hnnnhn. Dwarf tumbled down here and Sawtooth got him. Slubdo and Deet were taking a leak and saw him, he fell and knocked the wind out of himself and they jumped on him, turned him over to the boss.” He’s holding his hands up and backing away from you.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Javier kneels next to the goblin and looks him in the eye, "No need to get hasty friends, how do we know you aren't leading us into a trap Tark? You'd understand why we also feel on edge about the situation yes? We'll make sure to take care of our business and leave if you're telling the truth and no harm will be done to you." He turns to the rest of the group, "Might be a risk, but it's the best lead we've had since arriving here. Shall we?"
Belkaria watches this unfold, seeing the fear in the goblin's eyes. To Javier's question, she nods, "Seems like our best choice at the moment. Would be good to rid this town of this Sawtooth and hopefully still find the poor dwarf alive. So I don't think there is any time to waste. Lead the way, Tark." and she heads up with Javier waiting for the goblin. "Though please try and be quiet, we do not want to announce our presence here."
Tark nods to Belkaria, says “I show you the way!” When asked by Salamir about the number of goblins, he says proudly “Five!” … and he holds up three fingers.
Tark brings you (if you follow him) into the chamber that opens up to the east. There is a passageway going north, and a passageway headed south. Tark says in a confident manner, “Monster to the left (north), Sawtooth to the right (south).” He looks at you and beams.
Hlin wary of a friendly goblin, wonders if he has been trying to lead us into a trap. She listens as the others question Tark with a hand on her warhammer in case of danger
Tark looks at Belkaria and says "Big scary monster up in cavern to the left, flies around, I run away! Sawtooth says it something called a "Draw-gur", I don't know what that is, but I stay away!"
Hlin, you feel that Tark is being honest with you, as far as his understanding goes. And that he is not good at counting. You get the sense that he truly does not like Sawtooth, but he wants to stay alive.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
((Got it!)) Javier takes out his notebook and begins to take notes on what the Goblin disclosed , closing it sharply he peers down where each option lies. “Interesting, I’m curious to know what this Erhm Dragur was it? Is like, but I’d think our priority is still the Goblins and their leader. If we’re up to it, we can take care of the monster afterwards or come back once we resuply. If this is its lair it’ll most likely stay close by. “ he nods confidently even though his voice trembled with anxiety and fear. He bites his lip before composing himself.
“Ok, I show you!” Tark happily starts to walk down the passage to the right that curves around and then goes south. You can tell that the passage opens up into another larger chamber. About 10 feet away from the opening you hear some laughing and splashing, and a look of consternation crosses Tarks face. “They doin it again, stupid, stupid, makes me angry..” and his little feet start padding along faster, he starts running into the cavern to the south.
Actions? (And same marching order as before, I presume?)
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Tark is running south into the room and you hear words coming out of him as he runs, "They not 'sposed to be doin' that in there. Stupid Duzz... Slubdo ... Deet.... Our water hole...." is all that you catch.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
With Tark chattering and in the lead, Garth is more concerned about ambushes from behind. He allows himself to fall a little back and tries to blend in with the shadows, alert for ambush, bow ready.
You are entering from the north, following after Tark.
This chamber is circular with a beautiful pool of clear water in the center. On the far side of the room is a rock ledge that is 8’ above the water. There is a ladder to climb up the rock. However, you are distracted from the beauty by the 3 goblins in the room. One is in the water after jumping off the rock. Another is on the rock preparing to jump, while the third is about to climb the ladder. You do notice two other tunnels exiting the room, one just right of the jump rock the other 8’ to the right of the first tunnel.
Tark runs into the room shouting, "Master says, no swimming in drinking water!" He's shaking his fist and pointing at the three goblins.
Everyone pauses for a second, the three goblins stare at you, there is realization on their face, and then they will grab their weapons!
(Surprise round) - the party acts, and then we will roll initiative!
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Belkaria steps forward, and thinking quickly, flicks her wrist alighting her palm in fire produce flame then throws it at the goblin perched on top of the rock.
Attack: 8 Damage: 7
She then holds her staff out in front of her, mumbles a few words and casts shillelagh on her quarterstaff, readying it to attack.
This post has potentially manipulated dice roll results.
As all hell breaks loose in the room, Garth takes a final glance back the way they came before moving forward as far as necessary to loose an arrow at the furthest visible goblin still standing.
Attack: 18 Damage: 13 (second roll if advantage due to stealth: 26)
He then drops his bow and draws one of his swords, running to the nearest.
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Salamir watches Tark closely, trying to read his body language as he speaks. But he does lower his rapier, even if he doesn't sheathe it.
"Directing us to this Sawtooth would be a start, as would telling us about the numbers of goblins and anything else that takes the command of this Sawtooth. Then there would be the issue of any traps that might lay in wait for us. Oh, and my friend here asked you about the dwarf", he says with eyes narrowed, not trusting Tark at all, but making no aggressive movements.
"In short Tark, the more you tell us, the better the chance you come out of this in one piece", he adds finally with a smile.
Insight: 8
Intimidation: 10
Salamir, you really can’t tell much about Tark and his motivations. When you are talking he shies away from you, just saying “Tark just wants to live, hnnnhn. Dwarf tumbled down here and Sawtooth got him. Slubdo and Deet were taking a leak and saw him, he fell and knocked the wind out of himself and they jumped on him, turned him over to the boss.” He’s holding his hands up and backing away from you.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Javier kneels next to the goblin and looks him in the eye, "No need to get hasty friends, how do we know you aren't leading us into a trap Tark? You'd understand why we also feel on edge about the situation yes? We'll make sure to take care of our business and leave if you're telling the truth and no harm will be done to you." He turns to the rest of the group, "Might be a risk, but it's the best lead we've had since arriving here. Shall we?"
Belkaria watches this unfold, seeing the fear in the goblin's eyes. To Javier's question, she nods, "Seems like our best choice at the moment. Would be good to rid this town of this Sawtooth and hopefully still find the poor dwarf alive. So I don't think there is any time to waste. Lead the way, Tark." and she heads up with Javier waiting for the goblin. "Though please try and be quiet, we do not want to announce our presence here."
Tark nods to Belkaria, says “I show you the way!” When asked by Salamir about the number of goblins, he says proudly “Five!” … and he holds up three fingers.
Tark brings you (if you follow him) into the chamber that opens up to the east. There is a passageway going north, and a passageway headed south. Tark says in a confident manner, “Monster to the left (north), Sawtooth to the right (south).” He looks at you and beams.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Belkaria raises an eyebrow and looks at Tark, "I'm sorry, you didn't mention a monster before, can you elaborate please?"
Hlin wary of a friendly goblin, wonders if he has been trying to lead us into a trap. She listens as the others question Tark with a hand on her warhammer in case of danger
Insight check
20
Salamir sighs audibly. "And this is what I was afraid of. Even if he is being genuine, not sure he has the capacity to be useful".
He stands shaking his head, a little behind the others. "And now there's a monster".
"Is it worth a couple of us trying to sneak ahead and get the lay of the land?"
Tark looks at Belkaria and says "Big scary monster up in cavern to the left, flies around, I run away! Sawtooth says it something called a "Draw-gur", I don't know what that is, but I stay away!"
Hlin, you feel that Tark is being honest with you, as far as his understanding goes. And that he is not good at counting. You get the sense that he truly does not like Sawtooth, but he wants to stay alive.
A wizard is never late, nor is he early, he arrives precisely when he means to.
(@ Dm Can a check be made to see if any of us recognize the monster?)
((No, you have not seen this, and can’t quite make out what Tark is describing.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
((Got it!)) Javier takes out his notebook and begins to take notes on what the Goblin disclosed , closing it sharply he peers down where each option lies. “Interesting, I’m curious to know what this Erhm Dragur was it? Is like, but I’d think our priority is still the Goblins and their leader. If we’re up to it, we can take care of the monster afterwards or come back once we resuply. If this is its lair it’ll most likely stay close by. “ he nods confidently even though his voice trembled with anxiety and fear. He bites his lip before composing himself.
Hlin eyes the direction of the unknown monster "Lets avoid that area. Alright Tark take us to Sawtooth"
“Ok, I show you!” Tark happily starts to walk down the passage to the right that curves around and then goes south. You can tell that the passage opens up into another larger chamber. About 10 feet away from the opening you hear some laughing and splashing, and a look of consternation crosses Tarks face. “They doin it again, stupid, stupid, makes me angry..” and his little feet start padding along faster, he starts running into the cavern to the south.
Actions? (And same marching order as before, I presume?)
A wizard is never late, nor is he early, he arrives precisely when he means to.
(I am fine with the same marching order as before)
Hlin whispers to Tark "Who is making that noise over there?"
Tark is running south into the room and you hear words coming out of him as he runs, "They not 'sposed to be doin' that in there. Stupid Duzz... Slubdo ... Deet.... Our water hole...." is all that you catch.
A wizard is never late, nor is he early, he arrives precisely when he means to.
With Tark chattering and in the lead, Garth is more concerned about ambushes from behind. He allows himself to fall a little back and tries to blend in with the shadows, alert for ambush, bow ready.
Stealth: 28
Perception: 10 (passive 13)
You are entering from the north, following after Tark.
This chamber is circular with a beautiful pool of clear water in the center. On the far side of the room is a rock ledge that is 8’ above the water. There is a ladder to climb up the rock. However, you are distracted from the beauty by the 3 goblins in the room. One is in the water after jumping off the rock. Another is on the rock preparing to jump, while the third is about to climb the ladder. You do notice two other tunnels exiting the room, one just right of the jump rock the other 8’ to the right of the first tunnel.
Tark runs into the room shouting, "Master says, no swimming in drinking water!" He's shaking his fist and pointing at the three goblins.
Everyone pauses for a second, the three goblins stare at you, there is realization on their face, and then they will grab their weapons!
(Surprise round) - the party acts, and then we will roll initiative!
A wizard is never late, nor is he early, he arrives precisely when he means to.
Belkaria steps forward, and thinking quickly, flicks her wrist alighting her palm in fire produce flame then throws it at the goblin perched on top of the rock.
Attack: 8 Damage: 7
She then holds her staff out in front of her, mumbles a few words and casts shillelagh on her quarterstaff, readying it to attack.
As all hell breaks loose in the room, Garth takes a final glance back the way they came before moving forward as far as necessary to loose an arrow at the furthest visible goblin still standing.
Attack: 18 Damage: 13 (second roll if advantage due to stealth: 26)
He then drops his bow and draws one of his swords, running to the nearest.