Listening in on his companions talking from the other room, Oranir raises one eyebrow and ponders, then silently nods and concentrates, closing his eyes and muttering under his breath before opening them again, his eyes shining with an eerie amber light, "Show me your secrets then, Zaldara." The elf proceeds to look around at the room he is in, paying particular attention to the shield and the swords.
After using divine sense, Vladimir says, "The shields and weapons are neither hallowed nor desecrated, so there's that. I don't know if they are magical or not. Should we pick up magic we find in a lich's lair?" Vladimir appears sincere when he asks this.
After kicking down the door, he watches Merrick toss the arrows. He motions Merrick back, saying, "I apologize this might make a bit of a mess."
He then throws his handaxe at the chest, looking to do it some damage.
Attack: 5 Damage: 8
(OOC: Just so you know, the original roll to attack was a nat 1, because of course it was. Then I realized that I hadn't bolded my dialogue. So ignore whatever the attack roll says now). And also, I'm going to have to go pick up my axe.
Oranir nods to himself with a satisfied smug, "Clever girl." He comes out of the room and shouts to the others, pointing at the shield and swords, "There's magic over that shield and the swords near it. Necromancy and Enchantment, if you have to take it, avoid touching it." The elf steps over to the other room and uses his magic eyes to take a look at the place from outside, then eyes the chest intently as Vladimir chucks a handaxe wildly into the room.
Oranir raises up one hand with the index finger up at Vladimir as he concentrates on the contents of the room, "Silence, son. The mysteries of the Weave unravel themselves before my eyes. You can concern yourself with your axe once I have deduced what feels so outlandish about this chamber."
This post has potentially manipulated dice roll results.
Watching the investigations of the rooms and Oranir's terse dismissal of Vlad's request, Laderan makes himself useful and wanders into the armoury to look for more mundane dangers that may be present. He turns to Ashtear, "May I borrow your rope?" Swiftley tying the end around his waterskin, he proceeds to toss the weighty skin a few steps ahead, then drag it back. Moving forwards and repeating the action for the lower steps of the L before he reaches the lower floor, dismantling the improptu pressure plate tool and return the rope to Ashtear.
Once down the stairs Laderan begins to investigate the door at the bottom of the stairs. He carefully avoids the shield and swords, having little use for the items himself. Making his checks for unwanted symbols or potentially damaging hidden 'features'. Once happy he uses his dagger to gently push on the door and see if it opens.
Blinking several times, Oranir takes it all in and nods for a moment before resting his hand over Vladimir's shoulder. The elf start points at things in turn, first to the chest, then to the pillars near it, "Evocation, all over it and the pillars. Likely a fiery explosion, lighting, or some other creative way to reduce you to bits. Be very careful in here." he curls up his hand like a claw and summon the spectral hand to retrieve his companion's handaxe, "Here you go." he pats the half-elf on the back, stepping over to the other room as the floating skeletal hand follows him. In the other room, Oranir nods at Laderan's investigation, allowing ample room for it while he commands his spectral hand to retrieve the shield, calling out "Someone! A cloak? Or a winter blanket..." while the elf and the spectral hand holding the shield wait.
Vladimir stares at the chest, thinking very hard. Holding his breath, he walks back into the gas filled room and grabs one of the barrels in the room. Returning to the door, he throws the barrel at the chest, hoping to knock it out from between the pillars.
Athletics check (in case you want to check if he can lift the barrel): 6
Attack: 9 Damage: 2 (OOC: I went with the strength modifier, because thrown, but if you prefer dex subtract one from what's rolled)
Laderan makes it to the bottom of the stairs in the armory without dying. The lower door opens. A strong mildew smell permeates from the next room. Green algae grows like moss from cracks in the walls, floor, and ceiling. A skeleton lies at the room's center, its hand caught in a closed, steel trapdoor.
Vladimir is able to launch the barrel at the chest, but it seems bolted in place and doesn't budge.
Noting that three of his comrades have gone one way and two the other, Sayax decides to even out the lot and follow Oranir and Laderan. As Laderan slowly opens the door, "Did you want me to go in first? I will be happy to." Sayax peeks over the rabbit's shoulder, "Looks like there is an interesting trap door there. and another door beyond. I wonder when we should reconvene with the other group and swap information? It does concern me to separate like this..." He appears to be thinking his thoughts out loud, but also waiting to see if Laderan steps aside for him to enter the space.
While considering, he does take out the potion Merrick gave him and now that they are away from the gas, he downs it. 6
Vladimir, holding his breath again, goes back into the other room and grabs one of the corpses. He drags it behind him, into the room with the chest. He sighs. Walking over toward the chest, he attempts to swing the body, hammer-throw-style, into it.
(OOC: if you would like be to roll something, please say what. I have no idea. To hit? Strength? Athletics? It is madness in here).
"Kinda feels like we've gone extra cautious all of a sudden. I know there's potential shinies for us here and I'm all for that, aren't we in something of a rush to get this book though?" Ladrean listens to the noises from upstairs, things smashing echo through to his ears, and he's fairly sure it isn't due to the battle upstairs. The odd, squlch-tinted, thud that unbeknownst to him is Vlad throwing dead undead around only heightens his point. He nods to Sayax, then Ashtear and Orinir, "If someone can carry that sheild, I can stash the swods in my pack and we can get a move on!"
Ashtear stands in between as the others examine and search and sift. Giving a blank look and a momentary stair as Vladimir carries a a barrel, and later a corpse, tossing both at the chest in succession.
Hearing Oranir, Ashtear tosses off her cloak, spreading it across the floor, “Here. Drop the swords in the cloak, and the shield in the backpack. I’ll put them in the backpack for now. They might be useful now but they’re also dangerous.” Once Oranir deposits them safely, Ashtear will wrap the swords in the clock and tie them off so they don’t shift around and cut through hopefully. Moving all her spare items to the side pockets she lets the mage’s hand deposit the shield within the backpack. Sliding the blade packet next to it. Closing the pack’s latch and hoping it stays well.
“Are we going down, or are we checking this chest? If we do, We should bar the door open, and tie a rope to whoever goes in.”
This post has potentially manipulated dice roll results.
As Vladimir enters the room, the presence of living flesh awakens the room's guardian. Ah translucent, ghostly figure fades into view, its face distorted by wrath into a hideous mask.
The ghost flies forward, spectral hand outstretched as it reaches for Vladimir's throat!
Ghost @ Vlad: Attack: 8 Damage: 12necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
(If he succeeds): Vladimir shouts, “I don’t mean to be a bother, but there’s a ghost in here trying to kill me. Would someone mind bringing me one of those magic swords Oranir mentioned earlier?”
(If he fails): Vladimir hammer-throws the body at the ghost and then pulls his sword.
Listening in on his companions talking from the other room, Oranir raises one eyebrow and ponders, then silently nods and concentrates, closing his eyes and muttering under his breath before opening them again, his eyes shining with an eerie amber light, "Show me your secrets then, Zaldara." The elf proceeds to look around at the room he is in, paying particular attention to the shield and the swords.
((Casting Detect Magic))
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After using divine sense, Vladimir says, "The shields and weapons are neither hallowed nor desecrated, so there's that. I don't know if they are magical or not. Should we pick up magic we find in a lich's lair?" Vladimir appears sincere when he asks this.
After kicking down the door, he watches Merrick toss the arrows. He motions Merrick back, saying, "I apologize this might make a bit of a mess."
He then throws his handaxe at the chest, looking to do it some damage.
Attack: 5 Damage: 8
(OOC: Just so you know, the original roll to attack was a nat 1, because of course it was. Then I realized that I hadn't bolded my dialogue. So ignore whatever the attack roll says now). And also, I'm going to have to go pick up my axe.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
In the armory, Oranir senses enchantment auras around the swords, and a necromantic aura around the shield.
Vladimir’s axe strikes the chest by the handle and bounces to the floor (miss).
Oranir nods to himself with a satisfied smug, "Clever girl." He comes out of the room and shouts to the others, pointing at the shield and swords, "There's magic over that shield and the swords near it. Necromancy and Enchantment, if you have to take it, avoid touching it." The elf steps over to the other room and uses his magic eyes to take a look at the place from outside, then eyes the chest intently as Vladimir chucks a handaxe wildly into the room.
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Vladimir turns to Oranir, "Mr. Oranir, sir, is it safe for me to go get my axe? It's my only one."
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Oranir raises up one hand with the index finger up at Vladimir as he concentrates on the contents of the room, "Silence, son. The mysteries of the Weave unravel themselves before my eyes. You can concern yourself with your axe once I have deduced what feels so outlandish about this chamber."
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Oranir senses evocation auras around the chest and the adjacent pillars. And, in the far, southwest corner of the room, a necromantic aura.
Watching the investigations of the rooms and Oranir's terse dismissal of Vlad's request, Laderan makes himself useful and wanders into the armoury to look for more mundane dangers that may be present. He turns to Ashtear, "May I borrow your rope?" Swiftley tying the end around his waterskin, he proceeds to toss the weighty skin a few steps ahead, then drag it back. Moving forwards and repeating the action for the lower steps of the L before he reaches the lower floor, dismantling the improptu pressure plate tool and return the rope to Ashtear.
Once down the stairs Laderan begins to investigate the door at the bottom of the stairs. He carefully avoids the shield and swords, having little use for the items himself. Making his checks for unwanted symbols or potentially damaging hidden 'features'. Once happy he uses his dagger to gently push on the door and see if it opens.
Perception 4
Investigation 0
Bring out your inner chatacter class...
Blinking several times, Oranir takes it all in and nods for a moment before resting his hand over Vladimir's shoulder. The elf start points at things in turn, first to the chest, then to the pillars near it, "Evocation, all over it and the pillars. Likely a fiery explosion, lighting, or some other creative way to reduce you to bits. Be very careful in here." he curls up his hand like a claw and summon the spectral hand to retrieve his companion's handaxe, "Here you go." he pats the half-elf on the back, stepping over to the other room as the floating skeletal hand follows him. In the other room, Oranir nods at Laderan's investigation, allowing ample room for it while he commands his spectral hand to retrieve the shield, calling out "Someone! A cloak? Or a winter blanket..." while the elf and the spectral hand holding the shield wait.
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Ignore
Vladimir stares at the chest, thinking very hard. Holding his breath, he walks back into the gas filled room and grabs one of the barrels in the room. Returning to the door, he throws the barrel at the chest, hoping to knock it out from between the pillars.
Athletics check (in case you want to check if he can lift the barrel): 6
Attack: 9 Damage: 2
(OOC: I went with the strength modifier, because thrown, but if you prefer dex subtract one from what's rolled)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Laderan makes it to the bottom of the stairs in the armory without dying. The lower door opens. A strong mildew smell permeates from the next room. Green algae grows like moss from cracks in the walls, floor, and ceiling. A skeleton lies at the room's center, its hand caught in a closed, steel trapdoor.
Vladimir is able to launch the barrel at the chest, but it seems bolted in place and doesn't budge.
Noting that three of his comrades have gone one way and two the other, Sayax decides to even out the lot and follow Oranir and Laderan. As Laderan slowly opens the door, "Did you want me to go in first? I will be happy to." Sayax peeks over the rabbit's shoulder, "Looks like there is an interesting trap door there. and another door beyond. I wonder when we should reconvene with the other group and swap information? It does concern me to separate like this..." He appears to be thinking his thoughts out loud, but also waiting to see if Laderan steps aside for him to enter the space.
While considering, he does take out the potion Merrick gave him and now that they are away from the gas, he downs it. 6
Vladimir, holding his breath again, goes back into the other room and grabs one of the corpses. He drags it behind him, into the room with the chest. He sighs. Walking over toward the chest, he attempts to swing the body, hammer-throw-style, into it.
(OOC: if you would like be to roll something, please say what. I have no idea. To hit? Strength? Athletics? It is madness in here).
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
"Kinda feels like we've gone extra cautious all of a sudden. I know there's potential shinies for us here and I'm all for that, aren't we in something of a rush to get this book though?" Ladrean listens to the noises from upstairs, things smashing echo through to his ears, and he's fairly sure it isn't due to the battle upstairs. The odd, squlch-tinted, thud that unbeknownst to him is Vlad throwing dead undead around only heightens his point. He nods to Sayax, then Ashtear and Orinir, "If someone can carry that sheild, I can stash the swods in my pack and we can get a move on!"
Bring out your inner chatacter class...
Ashtear stands in between as the others examine and search and sift. Giving a blank look and a momentary stair as Vladimir carries a a barrel, and later a corpse, tossing both at the chest in succession.
Hearing Oranir, Ashtear tosses off her cloak, spreading it across the floor, “Here. Drop the swords in the cloak, and the shield in the backpack. I’ll put them in the backpack for now. They might be useful now but they’re also dangerous.” Once Oranir deposits them safely, Ashtear will wrap the swords in the clock and tie them off so they don’t shift around and cut through hopefully. Moving all her spare items to the side pockets she lets the mage’s hand deposit the shield within the backpack. Sliding the blade packet next to it. Closing the pack’s latch and hoping it stays well.
“Are we going down, or are we checking this chest? If we do, We should bar the door open, and tie a rope to whoever goes in.”
As Vladimir enters the room, the presence of living flesh awakens the room's guardian. Ah translucent, ghostly figure fades into view, its face distorted by wrath into a hideous mask.
GM:
Enemy initiative: 6
Ashtear initiative: 12
Laderan initiative: 11
Merrick initiative: 4
Oranir initiative: 6
Sayax initiative: 7
Vladimir initiative: 7
Initiative (bold may act): enemy, PCs
The ghost flies forward, spectral hand outstretched as it reaches for Vladimir's throat!
Ghost @ Vlad:
Attack: 8 Damage: 12necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.Initiative (bold may act): PCs, enemy
Con Save: 6
(lets just pretend this never happened)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Kn religion. A 14
Religion: 12
(If he succeeds): Vladimir shouts, “I don’t mean to be a bother, but there’s a ghost in here trying to kill me. Would someone mind bringing me one of those magic swords Oranir mentioned earlier?”
(If he fails): Vladimir hammer-throws the body at the ghost and then pulls his sword.
Attack: 8 Damage: Unable to parse dice roll.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd