Ugg, you discover a tiny bell like contraption against the north door. Its easy to disable, but someone opening the door would have caused it to ring loudly. Meepo seems a wee bit more relaxed, but still senses that trouble may be near.
Fearing that danger is right around the corner, Judas casts Bless on Balrog, Phil, and Ugg (sorry Varth, I assume you'll be hiding in the back row just like me!). Balrog, Phil and Ugg- For the next minute (in game time), whenever you make an attack roll or a saving throw, add a d4 roll to the attack roll or saving throw.
A beam of energy appears from the roof, and shines down on the three of you, as I splash you all with holy water in murmur a strange incantation.
The filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene. On the eastern side of the southern wall is a crudely mortared half-wall, complete with crenellations.
On patrol are two goblins behind a 3 foot high wall of broken debris in the room, this is what you see, Phil. In order to NOT alert the goblins of your approach, EVERYONE ELSE will need a stealth roll to be in the same room to participate in the surprise round. If you don't want to participate in the surprise round because you don't think you can pull off being quiet, that's ok, you can act in the next round.
Varth, your stealth roll was poor, and that nat1 on initiative causes you to trip and fall. You don't hurt yourself, but it's gonna cost an action to get up. You can still act if you have a bonus action or reaction to use.
Hearing Meepo mention goblins, Ugg felt a sudden thrill and he looked around even more alert than before.
Perception: 16
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Judas scurry's to stand behind Ugg, his "wall" of protection. He then peers around the room, from the safety of his Ugg'n-shield:
Perception: 22
Apparently Ugg is a mighty large shield.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Ugg, you discover a tiny bell like contraption against the north door. Its easy to disable, but someone opening the door would have caused it to ring loudly. Meepo seems a wee bit more relaxed, but still senses that trouble may be near.
Fearing that danger is right around the corner, Judas casts Bless on Balrog, Phil, and Ugg (sorry Varth, I assume you'll be hiding in the back row just like me!). Balrog, Phil and Ugg- For the next minute (in game time), whenever you make an attack roll or a saving throw, add a d4 roll to the attack roll or saving throw.
A beam of energy appears from the roof, and shines down on the three of you, as I splash you all with holy water in murmur a strange incantation.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
So what's the move, guys. This is perhaps where the Goblin territory begins, as indicated by Meepo's discomfort.
Ugg turns towards his companions and points out the bell. "If someone can disable the bell we could go through there more stealthily."
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Phil will attempt to disable the bell warning system.
Dex: 7
Phil will attempt to disable the bell warning system.
Dex: 20 + 2
Hell then attempt to stealth into the next room:
Stealth: 23 + 1
OOC: Dayum, Phil! Nicely done.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Ooc: I know Uggs limits. He is better at storming in and bashing away than trying to sneak around. Lol good job Phil.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Nicely done, Phil, bravo!
AREA 32 - THE GOBLIN GATE
The filth on the floor, stains on the walls, shabby hides, and firepit attest to the years of use this room has seen at the hands of creatures unconcerned with hygiene. On the eastern side of the southern wall is a crudely mortared half-wall, complete with crenellations.
On patrol are two goblins behind a 3 foot high wall of broken debris in the room, this is what you see, Phil. In order to NOT alert the goblins of your approach, EVERYONE ELSE will need a stealth roll to be in the same room to participate in the surprise round. If you don't want to participate in the surprise round because you don't think you can pull off being quiet, that's ok, you can act in the next round.
Stealth: 6
(OOC: Oh no...)
Varth, in an attempt to be stealthy, stumbles on a piece of debris. The goblins startle, look in your direction, and run towards you.
Roll for initiative.
Goblin1 9
Golbin2 7
Do I get a surprise round, or at least a bonus to initiative for successfully sneaking?
Roll initiative at advantage.
Iniative: 22
Initiative: 8
(OOC: Even worse oh no...)
Phil11(GOESFIRST), Golbin9, Goblin7, Varth1(TRIPPED)
Varth, your stealth roll was poor, and that nat1 on initiative causes you to trip and fall. You don't hurt yourself, but it's gonna cost an action to get up. You can still act if you have a bonus action or reaction to use.
Initiative: 18
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Stealth: 18
init: 10