This post has potentially manipulated dice roll results.
Phil casts the Sleep spell on the two goblins.
HP: 26
So the way Sleep works is that if the number beats a creatures current HP, they fall asleep. It can affect however many creatures within 30 feet I want, so if that’s enough to knock them both out then EZ fight.
Judas is the king of unstealthiness, so he’s going to be a chicken and stay in the previous room until the heavy hitters take care of the baddies. Or, when he’s needed for some tender lovin’ heals.
Phil gestures the others over, and asks in a tone only slightly quieter then normal-
“This is enchanted sleep, they would need some pretty good stimuli to wake back up again, but I don’t feel like having the rest of the base coming down on our heads, so don’t be shouting for Pan’s sake. What should we do for these two, it’ll only last for a couple of minutes.”
Balrog mutters, “Should smash em’ to bits and feed em’ to Ugg...but, you lot would probably think that remiss”. With that Balrog removes his remaining rope from his bag and ties the two goblins together, positioning them in a way that makes them appear as if they were cuddling each other.
Dozens of blunted and broken arrows lie on the cracked cobblestone floor, and a few protrude from three crudely sewn, human-sized targets hung along the center of the south wall. The northern third of the room is separated from the south by a crudely mortared and crenellated half-wall. A permanent camp of sorts lies north of the wall, complete with a fire ring and several small iron cook pots.
There are three goblins patrolling the area, and they haven't seen you yet.
Balrog pulls his crystal from his pocket and begins to rub it between his thumb and forefinger. He whispers to himself “fur and fang, tooth and claw, don’t put yer hand near its maw...” and then closes his eyes.
Balrogs eyes snap open suddenly and thirty feet away from him on the edges of the fire appears a large beast resembling a wolf and bearing an intelligent, wicked gleam in its eyes. It has fur the color of a rising storm cloud, stands three feet high and is five feet long. It appears heavy and formidable, but it doesn’t make a sound.
Phil snarkily states that he is not going to be caught with his pants down sneaking around when the rest of his team is cowering behind Mr. Beef Cakes. He proceeds to then hide behind Mr. Beef Cakes.
This post has potentially manipulated dice roll results.
Pulling a javelin from his pack, Ugg takes it in his hand and balances it carefully before eyeing the goblins before him and throwing it with a mighty heave at the one walking behind the others in hopes that it would kill it before the others would notice and possibly allow them to get close to engage the opponents before they had a chance to realize what was happening. He whispered a quick prayer to the spirits of his ancestors and then let it fly.
Attack: 9 Damage: 7
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Phil will cup his hands and whisper Little Nothings towards the closest goblin, casting the dissonant whispers cantrip It must succeed a Wis 12 Save or take 11 psychic damadge. Also if it fails the save, and survives the damadge, it must run as far away as possible from Phil for 1 round.
This post has potentially manipulated dice roll results.
Balrog mutters something unintelligible and the image of the worg stalks towards the goblins. Its maw unhinges, revealing dripping wet fangs that glisten in the firelight.
Balrog pulls his crossbow from its sling and takes aim at the closet goblin, he lets out a long, low growl and releases the bolt with a “thwink”.
Phil, you may go, sir!
Then Bal and Ugg. This may be over before it starts! Roll high!
Phil casts the Sleep spell on the two goblins.
HP: 26
So the way Sleep works is that if the number beats a creatures current HP, they fall asleep. It can affect however many creatures within 30 feet I want, so if that’s enough to knock them both out then EZ fight.
Judas is the king of unstealthiness, so he’s going to be a chicken and stay in the previous room until the heavy hitters take care of the baddies. Or, when he’s needed for some tender lovin’ heals.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Ooc: waiting to see if they fall asleep
Like babies. Theyre out.
Phil gestures the others over, and asks in a tone only slightly quieter then normal-
“This is enchanted sleep, they would need some pretty good stimuli to wake back up again, but I don’t feel like having the rest of the base coming down on our heads, so don’t be shouting for Pan’s sake. What should we do for these two, it’ll only last for a couple of minutes.”
Balrog mutters, “Should smash em’ to bits and feed em’ to Ugg...but, you lot would probably think that remiss”. With that Balrog removes his remaining rope from his bag and ties the two goblins together, positioning them in a way that makes them appear as if they were cuddling each other.
Haha Balrog. Onward to the next area!
AREA 33 - THE PRACTICE RANGE
Dozens of blunted and broken arrows lie on the cracked cobblestone floor, and a few protrude from three crudely sewn, human-sized targets hung along the center of the south wall. The northern third of the room is separated from the south by a crudely mortared and crenellated half-wall. A permanent camp of sorts lies north of the wall, complete with a fire ring and several small iron cook pots.
There are three goblins patrolling the area, and they haven't seen you yet.
Judas casually cowers behind the Ugg-shield again.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Varth joins with Judas in his hiding. He ain't gonna' try and make a fool of himself this time.
Ooc: if Ugg throws a javelin at them before they notice him would that be allowed?
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Balrog pulls his crystal from his pocket and begins to rub it between his thumb and forefinger. He whispers to himself “fur and fang, tooth and claw, don’t put yer hand near its maw...” and then closes his eyes.
Balrogs eyes snap open suddenly and thirty feet away from him on the edges of the fire appears a large beast resembling a wolf and bearing an intelligent, wicked gleam in its eyes. It has fur the color of a rising storm cloud, stands three feet high and is five feet long. It appears heavy and formidable, but it doesn’t make a sound.
Sure, Ugg, that would be fine. You guys have surprise.
Phil snarkily states that he is not going to be caught with his pants down sneaking around when the rest of his team is cowering behind Mr. Beef Cakes. He proceeds to then hide behind Mr. Beef Cakes.
Pulling a javelin from his pack, Ugg takes it in his hand and balances it carefully before eyeing the goblins before him and throwing it with a mighty heave at the one walking behind the others in hopes that it would kill it before the others would notice and possibly allow them to get close to engage the opponents before they had a chance to realize what was happening. He whispered a quick prayer to the spirits of his ancestors and then let it fly.
Attack: 9 Damage: 7
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Ooc: clearly the spirits were of no help
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Haha anyone else want to attack before the real round begins?
Phil will cup his hands and whisper Little Nothings towards the closest goblin, casting the dissonant whispers cantrip It must succeed a Wis 12 Save or take 11 psychic damadge. Also if it fails the save, and survives the damadge, it must run as far away as possible from Phil for 1 round.
Balrog mutters something unintelligible and the image of the worg stalks towards the goblins. Its maw unhinges, revealing dripping wet fangs that glisten in the firelight.
Balrog pulls his crossbow from its sling and takes aim at the closet goblin, he lets out a long, low growl and releases the bolt with a “thwink”.
Attack: 12
Damage: 4