Fro jumps out to scare the caribou (was hoping you'd want to describe that)
The caribou are startled, all right, but also confused, and they scatter! Only a few head towards the copse where Orvo, Faloniir, and Cyro lay waiting. They do not spot the adventurers hidden behind the trees, and they are able to use the ropes that Orvo had provided to try to wrangle them.
Faloniir wrangles a caribou! A younger one with the start of a good rack on its head. It gives an almighty tug against your rope as it makes strangely musical distressed bleating noises. Orvo is there in a flash to help you subdue the animal. He loops his rope around its antlers and neck. The other caribou all sprint away.
Orvo says: "Cyro, come help hold it down, and I'll get this harness on it."
With you two holding it with the ropes, he quickly works to secure a harness to the animal's chest. It has two ropes attached.
"We'll give one of these to Fro, and I'll have the other. The rule is two people holding the harness, always! If this fellah escapes while we're halfway across, we're as good as dead!"
Fro jumps out to scare the caribou (was hoping you'd want to describe that)
Oh, sorry.... I would have been happy to... I offered to scare because my speed had been reduced so far...
Imagine in your mind a lot of axe clanging and a big blue veined barbarian jumping out of a tree and chasing (very slowly) a bunch of elk that probably look at her and aren't very afraid because she is so slow.. her screaming. "Ugh, stupid deer, run dang it, run"
Cyro missed on lasso'ing the other caribou, but that's alright because Faloniir has caught one.
Now Orvo has collected you together and congratulated you on a successful first day on your journey in the Eiselcross.
"Let's go a few more miles and then camp for the night. We'll tie our new friend to a tree, and we'll have to keep watch and make sure nothing comes to eat him, or us, for that matter."
Let me know if you all choose to take a turn on watch. If you do, please roll 1d20 for me.
Your night passes peacefully. The caribou has gone through fits of tantrums and expressing his displeasure with more honking bleating cries, but they have become less over time and early on in the night he settles down to accept his fate and get some rest as well.
(rolling for weather)
The next morning dawns cold and cloudy. Orvo says he doesn’t like the looks of the sky.
Please re-iterate your wish to travel at a slow, normal, or fast pace. We will then keep that pace without me asking unless you expressly want to change it later.
Then each give another survival check (we’ll do one each day).
This is the beginning of day 12 of exposure to Frigid Woe
You’re able to go about 3 miles before the blizzard gains strength and increases intensity. Wind is howling and thick fluffy snow is swirling around you so densely that you can hardly see a hand in front of your face. Orvo gathers you round and says,
“It’s dangerous to proceed in these conditions. We could easily become separated or stray way off course. I’m also not sure how well our caribou can sense remorhazes in weather like this. What say you?”
(No he didn’t, he invited me to a campaign of his (call of the netherdeep, my sig links to it) and things were going well and then he just messaged us and said he can’t go on, took off his characters, and that was that)
Orvo is relieved at your response, and that’s saying something, as you’ve not seen him balk at much of anything thus far.
“Plus there’s yetis to consider,” he adds. Then he indicates the scars on his face and says, “That’s how I got these.”
Camp set up, but the snow is everywhere, and a fire is just not possible. Orvo recommends hunkering down and waiting it out. His eyes shift about nervously and he keeps the caribou close. It bleats occasionally, still unhappy with its indentured servitude to you.
Everyone make a perception check as you stay alert in the blizzard, with Orvo being on edge.
Faloniir Stealth: 20
Athletics: 15
Fro jumps out to scare the caribou (was hoping you'd want to describe that)
The caribou are startled, all right, but also confused, and they scatter! Only a few head towards the copse where Orvo, Faloniir, and Cyro lay waiting. They do not spot the adventurers hidden behind the trees, and they are able to use the ropes that Orvo had provided to try to wrangle them.
Faloniir wrangles a caribou! A younger one with the start of a good rack on its head. It gives an almighty tug against your rope as it makes strangely musical distressed bleating noises. Orvo is there in a flash to help you subdue the animal. He loops his rope around its antlers and neck. The other caribou all sprint away.
Orvo says: "Cyro, come help hold it down, and I'll get this harness on it."
With you two holding it with the ropes, he quickly works to secure a harness to the animal's chest. It has two ropes attached.
"We'll give one of these to Fro, and I'll have the other. The rule is two people holding the harness, always! If this fellah escapes while we're halfway across, we're as good as dead!"
Cyro athletics: 18
Oh, sorry.... I would have been happy to... I offered to scare because my speed had been reduced so far...
Imagine in your mind a lot of axe clanging and a big blue veined barbarian jumping out of a tree and chasing (very slowly) a bunch of elk that probably look at her and aren't very afraid because she is so slow.. her screaming. "Ugh, stupid deer, run dang it, run"
Perfect!
Cyro missed on lasso'ing the other caribou, but that's alright because Faloniir has caught one.
Now Orvo has collected you together and congratulated you on a successful first day on your journey in the Eiselcross.
"Let's go a few more miles and then camp for the night. We'll tie our new friend to a tree, and we'll have to keep watch and make sure nothing comes to eat him, or us, for that matter."
Let me know if you all choose to take a turn on watch. If you do, please roll 1d20 for me.
~ ~ ~ ~ ~
This is day 11 of exposure to Frigid Woe
10 miles traveled in the Eiselcross
Fro will take first watch. 1 Danger Sense Fro will patrol around the camp, making sure to have the Elk and all participants in sight at all times.
Faloniir will go after Fro.
9
Cyro will go last
9
Your night passes peacefully. The caribou has gone through fits of tantrums and expressing his displeasure with more honking bleating cries, but they have become less over time and early on in the night he settles down to accept his fate and get some rest as well.
(rolling for weather)
The next morning dawns cold and cloudy. Orvo says he doesn’t like the looks of the sky.
Please re-iterate your wish to travel at a slow, normal, or fast pace. We will then keep that pace without me asking unless you expressly want to change it later.
Then each give another survival check (we’ll do one each day).
This is the beginning of day 12 of exposure to Frigid Woe
10 miles traveled in the Eiselcross
Looks like a blizzard is kicking up.
Slow/normal/fast pace?
Survival check?
Respond to the OOC message?
Somehow I completely missed your post 3 days ago... sorry about that.
Fro will vote Normal pace, keeps us moving, but does show some caution.
Survival: 8.
Normal pace. Survival: 21
You’re able to go about 3 miles before the blizzard gains strength and increases intensity. Wind is howling and thick fluffy snow is swirling around you so densely that you can hardly see a hand in front of your face. Orvo gathers you round and says,
“It’s dangerous to proceed in these conditions. We could easily become separated or stray way off course. I’m also not sure how well our caribou can sense remorhazes in weather like this. What say you?”
(OOC: hate we lost Dylanthalas, did he give a reason for bailing?)
Fro says. "You are the expert out here, I think we should follow you lead and camp until we can continue."
(No he didn’t, he invited me to a campaign of his (call of the netherdeep, my sig links to it) and things were going well and then he just messaged us and said he can’t go on, took off his characters, and that was that)
Orvo is relieved at your response, and that’s saying something, as you’ve not seen him balk at much of anything thus far.
“Plus there’s yetis to consider,” he adds. Then he indicates the scars on his face and says, “That’s how I got these.”
If possible, Fro will gather wood to make a fire, and help set up the camp.
Camp set up, but the snow is everywhere, and a fire is just not possible. Orvo recommends hunkering down and waiting it out. His eyes shift about nervously and he keeps the caribou close. It bleats occasionally, still unhappy with its indentured servitude to you.
Everyone make a perception check as you stay alert in the blizzard, with Orvo being on edge.
Fro perception: 3
Perception: 17