"We'll have to fight our way in but we should know what we're up against" Kvothe says. "Let me scout out the first 100 feet" he continues. "I should be back in about a minute but come running if I whistle" he finishes with. Kvothe takes off his backpack and leaves it at the entrance of the cave. He takes a drink of water from his water-skin thinking to himself "still wish this stuff was whisky; must ask Kaslo if he can do that." He enters the cave with his crossbow cocked and ready and moves at a cautious pace watching where he is placing his feet and the sides/roof of the cave looking for trip wires and/or loose rocks etc that could form a trap.
Yellow wakes still feeling a bit lethargic, thanks Panwan after he fills her waterskins, eats some snake after Eku comes back empty handed, and applies insect repellent before packing up and taking the rear of the procession. On the trail, Yellow notices Krav fall up ahead and then hears him comment on being cold, despite the very warm temperature. She makes her way to him and places a paw on his shoulder. "Friend dwarf," she says concerned, "let me pray to Ubtao for you to ask him to comfort you." She clasps her symbol of Ubtao and prays to her god for Krav.
Lay on Hands Pool: You can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it.
(Assuming this works.) When Yellow opens her eyes, Krav can see a golden glow fading away in them. He feels warmth emanating from her paw, slowly filling his body and taking away the cold. She smiles down at him. "Feel better?" When he says he does, she makes a small gesture with her hand and kisses her fingers to the sky. "Praise Ubtao."
Later, she takes a rear guard position as usual as the group enters the tree, her spear at the ready. She nods at Panwan stoically as she passes by him.
Kvothe emerges from the cave and says “I got about 100 feet in and couldn’t find any traps to that point.” “It goes south for about 30 feet, turns east for 40 feet and then south for 40 more feet and then west” he says. “From where I got to I could just see a body of water about 60 feet away.”
“I reckon it’s safe to go in and this is how we should play it. Those what can see in the dark come with me to the 100 foot point, where I will scout towards what I reckon is the pool. Those what can't see in the dark vision come in but hang back at where the cave turns south so their light doesn’t warn anybody” he says.
Once Kvothe gets back to the 100 foot point he says to the group with him “I’ll sneak down a bit further to see what’s what; if it's safe I'll call you up, but be prepared to come running”.
He moves off at a cautious pace, staying on the north side of the passageway, and keeping an eye out for trip wires, loose rocks that could form a trap, etc.
I need to know the marching order, who went with Kvothe up ahead. Who has the light and where is it, anything else important I should know. You can only fit 2 people side by side. Krav will be towards the front.(Krav is going to be gone for the week until Friday and told me to take care of his guy and gave me a plan on what he wants to do with him. )
Solis incants in celestial and taps the crystal in his staff causing it to glow with a pale green light. "I'll take point in the rear group. I've got more than a few tricks the undead won't like." He says with a congenial smile. "Here, take these, hopefully you won't need them.When things get hairy, we'll be right behind you." He hands Kvothe and Yellow a potion of healing each.
Once everyone has agreed to their part in the plan and the group looks ready to go, Solis casts a spell in a guttural language and a ripple of frost spreads from his feet up, chilling the air around him, before settling and becoming less discernible. Just before the group enters the cave, he casts another spell that causes his usually brown irises to form a thin corona of gold at the outsides. He scans the caves surroundings for dangers magical and mundane, ensuring to look in all directions ahead of him, including up.
Kvothe lays out the plan and slips ahead of the group making his way into the pool room. Along the northern wall he sees a metal gate that is closed at the moment. The ceiling to the cave is 12' high and the whole cavern is made up of dirt, there is a heavy scent of death, rotten flesh and decay throughout the room.
As he gets to the edge of the pool it is filled with a dark blackish liquid and you cannot see through the water. Just as you get to the lip a creature stands up from the pool. He is dressed in black studded leather armor and has a huge wicked looking wavy greatsword made of some black metal. A longbow strapped t his back with a quiver of arrows.
He smiles at Kvothe and swings with his greatsword but Kvothe is able to dodge out of the way, He switches the momentum of the swing and brings it back for another attack but Kvothe parries it with his blade.
The group sees a figure rise up out of the water infront of Kvothe and take two swings with his greatsword.
As Yellow sees her companion get attacked she uses her feline agility and rushes to his aid, just as she steps into the room she hears a roar behind her and turns as a large four armed gorilla looking creature with rotted fur rushes Yellow. He wraps two of his arms around her and begins to grapple her. The Zombie#1bites down on Yellows neck but Yellow was able to struggle and make the zombie miss He then rakes his claws across Yellows back, The first one doesn't penetrate her armor but the second one does.(8 slashing damage)
As Yellow gets grabbed by the creature another one comes rushing towards Yellow and swings its arms at her trying to rip her apart. One of the claws manages to get through and (10 damage) the creature is able to bite down on Yellows neck(8 more damage), critically wounding her.
Yellow tries to break free from ther grapple but the Girallon is too strong to escape.(Yellow is stuck and weak and sad.)
Krav seeing Yellow in dire conditions dashes to her aid getting right behind the zombie getting ready to strike next round.
Seeing Yellow getting chomped on by the zombie ape, he quickly casts some divine healer on her. Satisfied she’s stable, atleast for the moment, he then calls down a radiant sacred flame on the gorilla that did the damage to her.
Kaslo points at Yellow and says a prayer to His god as Yellow feels healing warmth spread throughout her body(6 healed) and then calls forth the destructive flames from his god as the flames lash out of the heavens and hit the Girallon Zombie that is holding Yellow(6 damage to #1)
Kaslo moves down the hall watching to make sure nothing else pops out.
Kvothe looks over his shoulder when he hears the roar behind him and thinks to himself “the cat’s in trouble.” He uses his cunning action to disengage from the Wight, he then moves 15 feet to get directly behind Girallon Zombie #1 thinking to himself “this could backfire badly but here goes anyway”. “Over here Fugly” he yells out, in an attempt to get the Girallon Zombie to drop Yellow and focus on him, as he attempts to stab the Girallon Zombie with his short sword.
This post has potentially manipulated dice roll results.
After seeing Yellow getting grabbed and attacked by the zombie gorilla he has once faced before, he'll rush down the hall and cast guiding bolt at 1st level to try and take care of that baddy.
1823
(Next attack against the monster before my next turn has advantage)
Rollback Post to RevisionRollBack
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Krav shivers, but draws his greatsword determinedly.
"I am ready!" he says stoically.
And that's all I have to say about that.
"We'll have to fight our way in but we should know what we're up against" Kvothe says. "Let me scout out the first 100 feet" he continues. "I should be back in about a minute but come running if I whistle" he finishes with. Kvothe takes off his backpack and leaves it at the entrance of the cave. He takes a drink of water from his water-skin thinking to himself "still wish this stuff was whisky; must ask Kaslo if he can do that." He enters the cave with his crossbow cocked and ready and moves at a cautious pace watching where he is placing his feet and the sides/roof of the cave looking for trip wires and/or loose rocks etc that could form a trap.
Perception check 26
Stealth check 15
DM - Stopping a god in his tracks
Does someone have a light spell they can cast so that Everyone can see when we go inside?
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Yellow wakes still feeling a bit lethargic, thanks Panwan after he fills her waterskins, eats some snake after Eku comes back empty handed, and applies insect repellent before packing up and taking the rear of the procession. On the trail, Yellow notices Krav fall up ahead and then hears him comment on being cold, despite the very warm temperature. She makes her way to him and places a paw on his shoulder. "Friend dwarf," she says concerned, "let me pray to Ubtao for you to ask him to comfort you." She clasps her symbol of Ubtao and prays to her god for Krav.
Lay on Hands Pool: You can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it.
(Assuming this works.) When Yellow opens her eyes, Krav can see a golden glow fading away in them. He feels warmth emanating from her paw, slowly filling his body and taking away the cold. She smiles down at him. "Feel better?" When he says he does, she makes a small gesture with her hand and kisses her fingers to the sky. "Praise Ubtao."
Later, she takes a rear guard position as usual as the group enters the tree, her spear at the ready. She nods at Panwan stoically as she passes by him.
OOC: Krav, Yellows lay on hands cured you
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
No need to worry Taggart, I can do that. Lethandaar replies.
Kvothe emerges from the cave and says “I got about 100 feet in and couldn’t find any traps to that point.” “It goes south for about 30 feet, turns east for 40 feet and then south for 40 more feet and then west” he says. “From where I got to I could just see a body of water about 60 feet away.”
“I reckon it’s safe to go in and this is how we should play it. Those what can see in the dark come with me to the 100 foot point, where I will scout towards what I reckon is the pool. Those what can't see in the dark vision come in but hang back at where the cave turns south so their light doesn’t warn anybody” he says.
Once Kvothe gets back to the 100 foot point he says to the group with him “I’ll sneak down a bit further to see what’s what; if it's safe I'll call you up, but be prepared to come running”.
He moves off at a cautious pace, staying on the north side of the passageway, and keeping an eye out for trip wires, loose rocks that could form a trap, etc.
Perception check 24
Stealth check 18
DM - Stopping a god in his tracks
I need to know the marching order, who went with Kvothe up ahead. Who has the light and where is it, anything else important I should know. You can only fit 2 people side by side. Krav will be towards the front.(Krav is going to be gone for the week until Friday and told me to take care of his guy and gave me a plan on what he wants to do with him. )
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
OOC: Yellow has darkvision, so she would accompany Kvothe.
Solis incants in celestial and taps the crystal in his staff causing it to glow with a pale green light. "I'll take point in the rear group. I've got more than a few tricks the undead won't like." He says with a congenial smile. "Here, take these, hopefully you won't need them. When things get hairy, we'll be right behind you." He hands Kvothe and Yellow a potion of healing each.
Once everyone has agreed to their part in the plan and the group looks ready to go, Solis casts a spell in a guttural language and a ripple of frost spreads from his feet up, chilling the air around him, before settling and becoming less discernible. Just before the group enters the cave, he casts another spell that causes his usually brown irises to form a thin corona of gold at the outsides. He scans the caves surroundings for dangers magical and mundane, ensuring to look in all directions ahead of him, including up.
Spells:
Light on the crystal in his staff
Armor of Agathys when the group is ready to go
Detect Magic before entering the cave
I will follow behind Yellow, I have dark vision.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Yellow is stuck and weak and sad.
Kaslo will move his 25’ closer down the hall.
Seeing Yellow getting chomped on by the zombie ape, he quickly casts some divine healer on her. Satisfied she’s stable, atleast for the moment, he then calls down a radiant sacred flame on the gorilla that did the damage to her.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Pre-post so I don't hold things up overnight
Kvothe looks over his shoulder when he hears the roar behind him and thinks to himself “the cat’s in trouble.” He uses his cunning action to disengage from the Wight, he then moves 15 feet to get directly behind Girallon Zombie #1 thinking to himself “this could backfire badly but here goes anyway”. “Over here Fugly” he yells out, in an attempt to get the Girallon Zombie to drop Yellow and focus on him, as he attempts to stab the Girallon Zombie with his short sword.
Attack: 26 Damage: 7
DM - Stopping a god in his tracks
Drita will draw her sword and move 30' down the hall. She will cast Eldritch Blast on the wight.
Attack: 10 Damage: 2
Mavi Göz Mal - Half Orc Monk Level 1 Not Another Lost Mine of Phandelver
Drita - Aasimar Hexblade Warlock Lvl 3 Tomb of Annhilation
Iznik Sylnithas - Half Drow Blood Hunter Level 2 Precipice of Voids
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
After seeing Yellow getting grabbed and attacked by the zombie gorilla he has once faced before, he'll rush down the hall and cast guiding bolt at 1st level to try and take care of that baddy.
18 23
(Next attack against the monster before my next turn has advantage)