"On foot, we are 12 days away from Camp Vengeance--Enormous reptiles, savage goblins, and an army of undead prowl its jungles.--They can come in the water but not that far. They aren't swimmers.--The river--will keep us safe from predators." Tap replies to Greggor.
Zachariah contentedly listens to what the others say, looking back and forth between those talking and the river. He finally says quietly to someone standing beside him, "I wouldn't at all be upset to get off the river for a while, even if it means carrying the boats."
"I think we should try to clear the river. Even if it takes us a full day, that still beats carrying the boats through the jungle, and it sure is better then hiking to Camp Vengeance."
Vart mutters something under his breath "ਕਈ ਵਾਰ ਮੈਂ ਚਾਹੁੰਦਾ ਹਾਂ ਕਿ ਮੇਰੇ ਪੂਰਵਜ ਲਾਲ ਡਰੈਗਨ ਸਨart" as he examines the blockage.
His perception roll is 9.
He then says "I agree with Friend Kaslo here. I don't know a lot about the jungle but if we walk, it has to be along the riverbank and I think that wont be fun " as he pulls his foot out of a large mudhole. "ਕਾਲੇ ਡ੍ਰੈਗਨਗਰਜ਼ ਲਈ ਇਸ ਦਾ ਠੀਕ ਹੈ - ਉਹ ਇਹ ਚੀਜ਼ਾਂ ਨੂੰ ਪਸੰਦ ਕਰਦੇ ਹਨ" he mutters.
1st Translation - "sometimes I wish my ancestors were red dragons"
2nd Translation - "It's ok for black dragonborns - they like this stuff"
"if it would take a day or less I would rather try to clear the block and continue on the water from here, carrying the boats through the jungle seems like a good way to damage our boats.
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Vart mutters something under his breath "ਕਈ ਵਾਰ ਮੈਂ ਚਾਹੁੰਦਾ ਹਾਂ ਕਿ ਮੇਰੇ ਪੂਰਵਜ ਲਾਲ ਡਰੈਗਨ ਸਨart" as he examines the blockage.
His perception roll is 9.
He then says "I agree with Friend Kaslo here. I don't know a lot about the jungle but if we walk, it has to be along the riverbank and I think that wont be fun " as he pulls his foot out of a large mudhole. "ਕਾਲੇ ਡ੍ਰੈਗਨਗਰਜ਼ ਲਈ ਇਸ ਦਾ ਠੀਕ ਹੈ - ਉਹ ਇਹ ਚੀਜ਼ਾਂ ਨੂੰ ਪਸੰਦ ਕਰਦੇ ਹਨ" he mutters.
1st Translation - "sometimes I wish my ancestors were red dragons"
2nd Translation - "It's ok for black dragonborns - they like this stuff"
Upon hearing Vart's curses Zee begins to laugh and speaks back to him in his native tongue." HDhdsvfsj dhbibwwirb dbvibvb kwjbgiwv iwbgiubvwibvbvi" Zee begins to laugh again before turning towards the blockage and sighs."I agree that it probably would be easier to try and clear this mess up then to go around but we will be spending the rest of the day doing it and would have to set camp up here."
In Draconic : But if your ancestors were red dragon born you would have to worry about starting fires all over the place when you sneezed
This post has potentially manipulated dice roll results.
Vart says something in a foreign language "ਇੱਥੇ ਇੰਨੀ ਗਿੱਲੀ ਹੈ ਕਿ ਇਹ ਸਮੱਸਿਆ ਨਹੀਂ ਹੋਵੇਗੀ." He then says "Friends, the narrowest part of the blockage is on the west side. I will breath on a section here as it will make it more ਢਾਂਚਾਗਤ ਇਕਸਾਰਤਾ ਦੀ ਘਾਟ ah that's right breakable."
OOC - I assume that people are climbing all over the blockage or standing in the boats trying to clear the blockage. As Vart has already examined the blockage I assume that he can climb across to the western side.
Vart's Acrobatics check for clambering over to the western (i.e. narrow) side = 21
"Stand clear" he says. He then gives anybody in the area in front of him, time to get clear. The area around him grows colder as Vart breathes out a cold blast of air onto the blockage immediately in front of him.
"ਛਿਪੇ ਲਈ ਇਹ ਕਿਵੇਂ ਹੈ?" he says to Zee.
First translation "It's so wet here that wouldn't be a problem"
Second translation "lacking in structural integrity"
This post has potentially manipulated dice roll results.
Vart easily climbs to the other side of the blockage and inhales deeply. The air around him begins to drop in temperature. After a moment he exhales a blast of frozen air that spreads across a good section of the blockage on the western side. The trees begin to freeze and become very brittle.
The rest of the group is chopping away at trees and vines trying to clean away what they can. At one point Zee transforms into a brontosaurus and people begin tying ropes to the cut trees and she grabs the rope and pulls away the loose trees.
It takes about four hours to clear away enough of the blockage to get your boats through but it is close to 7 pm and the sun is beginning to set over the trees.
Krav, Kaslo, and Tap notice 8 creatures up above circling in the air. Their wingspans are 15 feet in length and they have tough green leathery skin.
Four of the creatures begin to descend, slowly at first before tucking in their wings making the slow descent into a dive bomb. With a loud screech they attack.
The four coming down to attack are 20 feet away while the other four are 40 feet away.
Initiative. Everyone is surprised except Krav, Kaslo and Tap. Your perception roll needed to beat a 19.
Monsters initiative: 19
Zee Perception 23 initiative 22
Eku perception 10 initiative 7
Undril perception 10 initiative 20
Just a reminder, it is dim light. A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
I think we should carry the boats with us. If it comes down to it, we can just leave them there and keep going.
"On foot, we are 12 days away from Camp Vengeance--Enormous reptiles, savage goblins, and an army of undead prowl its jungles.--They can come in the water but not that far. They aren't swimmers.--The river--will keep us safe from predators." Tap replies to Greggor.
Krav hops out of the boat and investigates the blockage.
Investigation: 5
And that's all I have to say about that.
Zachariah contentedly listens to what the others say, looking back and forth between those talking and the river. He finally says quietly to someone standing beside him, "I wouldn't at all be upset to get off the river for a while, even if it means carrying the boats."
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Vart also decides to explore the blockage.
Vart's investigation Role
16
DM - Stopping a god in his tracks
Perception: 15
And that's all I have to say about that.
Everyone make perception rolls, and decide what you're doing. I'll continue onward when you make a decision
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Kaslo's Perception: 25
"I think we should try to clear the river. Even if it takes us a full day, that still beats carrying the boats through the jungle, and it sure is better then hiking to Camp Vengeance."
Vart mutters something under his breath "ਕਈ ਵਾਰ ਮੈਂ ਚਾਹੁੰਦਾ ਹਾਂ ਕਿ ਮੇਰੇ ਪੂਰਵਜ ਲਾਲ ਡਰੈਗਨ ਸਨart" as he examines the blockage.
His perception roll is 9.
He then says "I agree with Friend Kaslo here. I don't know a lot about the jungle but if we walk, it has to be along the riverbank and I think that wont be fun " as he pulls his foot out of a large mudhole. "ਕਾਲੇ ਡ੍ਰੈਗਨਗਰਜ਼ ਲਈ ਇਸ ਦਾ ਠੀਕ ਹੈ - ਉਹ ਇਹ ਚੀਜ਼ਾਂ ਨੂੰ ਪਸੰਦ ਕਰਦੇ ਹਨ" he mutters.
1st Translation - "sometimes I wish my ancestors were red dragons"
2nd Translation - "It's ok for black dragonborns - they like this stuff"
DM - Stopping a god in his tracks
Perception: 18
"if it would take a day or less I would rather try to clear the block and continue on the water from here, carrying the boats through the jungle seems like a good way to damage our boats.
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Tap glances at the blockage, before turning to the others, "I agree with Friend Kaslo" he parrots [kenkus?] the dragonborn.
Perception: 19
In Draconic : But if your ancestors were red dragon born you would have to worry about starting fires all over the place when you sneezed
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Perception: 4
Having said his piece, Zachariah will agree with either plan.
Krav doesn't have much of an opinion on what to do, so he says nothing.
And that's all I have to say about that.
Seeing the party seems to have decided to make camp and clear the blockage, Greggor starts to unpack his gear and make camp.
Perception 2
Tome of Annihilation: Greggor - Level 1 Human (Variant) Fighter
The Good, The Bad, and The Greedy: Dungeon Master
Vart says something in a foreign language "ਇੱਥੇ ਇੰਨੀ ਗਿੱਲੀ ਹੈ ਕਿ ਇਹ ਸਮੱਸਿਆ ਨਹੀਂ ਹੋਵੇਗੀ." He then says "Friends, the narrowest part of the blockage is on the west side. I will breath on a section here as it will make it more ਢਾਂਚਾਗਤ ਇਕਸਾਰਤਾ ਦੀ ਘਾਟ ah that's right breakable."
OOC - I assume that people are climbing all over the blockage or standing in the boats trying to clear the blockage. As Vart has already examined the blockage I assume that he can climb across to the western side.
Vart's Acrobatics check for clambering over to the western (i.e. narrow) side = 21
"Stand clear" he says. He then gives anybody in the area in front of him, time to get clear. The area around him grows colder as Vart breathes out a cold blast of air onto the blockage immediately in front of him.
"ਛਿਪੇ ਲਈ ਇਹ ਕਿਵੇਂ ਹੈ?" he says to Zee.
First translation "It's so wet here that wouldn't be a problem"
Second translation "lacking in structural integrity"
Third translation "How is that for a sneeze"
DM - Stopping a god in his tracks
Vart easily climbs to the other side of the blockage and inhales deeply. The air around him begins to drop in temperature. After a moment he exhales a blast of frozen air that spreads across a good section of the blockage on the western side. The trees begin to freeze and become very brittle.
The rest of the group is chopping away at trees and vines trying to clean away what they can. At one point Zee transforms into a brontosaurus and people begin tying ropes to the cut trees and she grabs the rope and pulls away the loose trees.
It takes about four hours to clear away enough of the blockage to get your boats through but it is close to 7 pm and the sun is beginning to set over the trees.
Krav, Kaslo, and Tap notice 8 creatures up above circling in the air. Their wingspans are 15 feet in length and they have tough green leathery skin.
Four of the creatures begin to descend, slowly at first before tucking in their wings making the slow descent into a dive bomb. With a loud screech they attack.
The four coming down to attack are 20 feet away while the other four are 40 feet away.
Initiative. Everyone is surprised except Krav, Kaslo and Tap. Your perception roll needed to beat a 19.
Monsters initiative: 19
Zee Perception 23 initiative 22
Eku perception 10 initiative 7
Undril perception 10 initiative 20
Just a reminder, it is dim light. A given area might be lightly or heavily obscured. In a lightly obscured area, such as dim light, patchy fog, or moderate foliage, creatures have disadvantage on Wisdom (Perception) checks that rely on sight.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Vart's initiative = 13
Vart puts away his shortsword and gets a dart ready.
DM - Stopping a god in his tracks
8 Initiative
Elvoril readies his longbow and prepares to fire on the incoming creatures
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City