Storm watches as the enemies run around the arena, he then makes a point to look over to where Earth fled "So much for standing his ground." Storm will then march his way through the water to get closer to Water.
Move Action: 30 feet down to 15 with difficult terrain
Action: Dash - 30 feet down to 15 with difficult terrain
OOC: So in total Storm moves 30 feet closer to Water.
On a fail take 7 damage (lol rolled 2 1s on the damage die.) and you are swept away (restrained) in the water. On the start of your turn you can reattemt to make the save again.
Top of the order.
Casey, Aino, Kileprat, Wind, Earth, Fire Storm, Water
Still concentrating on Fear, Aino continues to fly above the water on her Broom of Flying (50' move speed), slanting to the side to attack Water from the right and above (10' above the water). She hopes to accomplish a couple things with this:
1. That is where Storm looks to be heading, so after Storm's turn (before Water's turn), she will be in Storm's 10' aura. 2. Since Aino moved laterally, Fire must still use their action to dash (sideways the other way) away from Aino, since she is still in line of sight.
Thumbtack does a flyby and takes the help on Water, pooping on her to make her disgusting and muddy. Aino then attacks twice with her Rapier, +2, the first one with advantage thanks to the help and also using Booming Blade.
Attack 1: on Water at advantage, with help and 3d20s due to Elven Accuracy To hit: 30 (Natural 20) Rapier, +2 magical piercing damage: 23 Booming Blade thunder damage: 16 Secondary damage if Water moves before Aino's next turn: 32
Attack 2: on Water, straight roll To hit: 26 Rapier, +2 magical piercing damage: 9
Total from both attacks: 48 (32 magical piercing and 16 thunder) or if Water moves, then 80 (32 more thunder damage in addition).
"Fire and Earth are running and Wind is dodging, so let's piss on our Lady of the Lake here first. No taboo against crossing streams..." (Ok, I am really struggling with the puns... those weren't even really puns).
Kileprat will stay within 10' of Storm as he moves toward Water. She should be within striking distance since he moved 30' If not let me know and I will do something else...
Kileprat will scream at Water.. "Your all washed up as an elemental, give it up now"
Kileprat will stay within 10' of Storm as he moves toward Water. She should be within striking distance since he moved 30' If not let me know and I will do something else...
Kileprat will scream at Water.. "Your all washed up as an elemental, give it up now"
Bonus Action: Rage w/Frenzy
Actions:
Hit 1:27Damage: 17
Hit 2: 16 Damage: 16
Frenzy: 33 Damage: 20
Ya moving through difficult terrain so you can only move 15 ft
Wind will turn back into his sold form. Then move to Aino. He will attack with slashing Wind.
Lol rolled a 2 so even with modifier it's a miss. Then he will do his gust attack. A strong gust hits you. Make a DC 18 str save or be pushed 20 ft. If you fail your also pushed off the Broom.
Storm watches as the enemies run around the arena, he then makes a point to look over to where Earth fled "So much for standing his ground." Storm will then march his way through the water to get closer to Water.
Move Action: 30 feet down to 15 with difficult terrain
Action: Dash - 30 feet down to 15 with difficult terrain
OOC: So in total Storm moves 30 feet closer to Water.
Casey, Aino, Kileprat, Wind, Earth, Fire Storm, Water. (Keeping it at the top of the chat)
Water is up. She will use her special ability.
Whirlpool. Everyone touching the watercmakr s str save.
Strength Save: 28 total
OOC: Reminder to add 4 if within 10 feet of Storm and reminder to add 1d4 from Bless.
Str: nat 1 + 9(str bonus) + 1(cloak) + 4(Storm)+ 4(bless) = 19... haha. 19 on nat 1.. damn
Nice.... still bad though good thing you can breathe underwater
Will be at a race this weekend not sure how much I'll be able to post.
On a fail take 7 damage (lol rolled 2 1s on the damage die.) and you are swept away (restrained) in the water. On the start of your turn you can reattemt to make the save again.
Top of the order.
Casey, Aino, Kileprat, Wind, Earth, Fire Storm, Water
DM: Back from out of town, hope all is well.
(Cool- sorry forgot about save) Casey actually gets a natural 20 on the save- great cause she’s got +0
on strength saves. She jumps back into the air on her broom and casts BA spiritual weapon. The weapon misses with a natural 1 (11)
i can’t remember how we handle 1s, If she can shoot eldritch blasts she does- at water, for 24 and 21 to hit, and 8+2 force damage.
(Edited)
Nat 1 ends your attack chain. So no blasts.
Arena is up. Rolled water again. More water floods the stage. The water is now up to your waist. The water enemy looks stronger
Kileprat is up
Wait, I think it’s Aino’s turn after Casey, right?
I should be able to post her turn in a couple hours when I get back home.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Yep that's my bad
Still concentrating on Fear, Aino continues to fly above the water on her Broom of Flying (50' move speed), slanting to the side to attack Water from the right and above (10' above the water). She hopes to accomplish a couple things with this:
1. That is where Storm looks to be heading, so after Storm's turn (before Water's turn), she will be in Storm's 10' aura.
2. Since Aino moved laterally, Fire must still use their action to dash (sideways the other way) away from Aino, since she is still in line of sight.
Thumbtack does a flyby and takes the help on Water, pooping on her to make her disgusting and muddy. Aino then attacks twice with her Rapier, +2, the first one with advantage thanks to the help and also using Booming Blade.
Attack 1: on Water at advantage, with help and 3d20s due to Elven Accuracy
To hit: 30 (Natural 20)
Rapier, +2 magical piercing damage: 23
Booming Blade thunder damage: 16
Secondary damage if Water moves before Aino's next turn: 32
Attack 2: on Water, straight roll
To hit: 26
Rapier, +2 magical piercing damage: 9
Total from both attacks: 48 (32 magical piercing and 16 thunder) or if Water moves, then 80 (32 more thunder damage in addition).
"Fire and Earth are running and Wind is dodging, so let's piss on our Lady of the Lake here first. No taboo against crossing streams..."
(Ok, I am really struggling with the puns... those weren't even really puns).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Cheesee jokes are also good 👍.
Thumbtack poops on Water, she is not happy. She whipes the goop off herself as you stab her.. hit great damage that hurt her.
Now Kileprat is up
Kileprat will stay within 10' of Storm as he moves toward Water. She should be within striking distance since he moved 30' If not let me know and I will do something else...
Kileprat will scream at Water.. "Your all washed up as an elemental, give it up now"
Bonus Action: Rage w/Frenzy
Actions:
Hit 1: 27 Damage: 17
Hit 2: 16 Damage: 16
Frenzy: 33 Damage: 20
Ya moving through difficult terrain so you can only move 15 ft
Then I guess I will try to keep up with Storm as much as possible and throw a javelin.
To hit: 27 Damage: 17 (kept the pun and the first roll... :-)
All wahed up love it.
Hit for 9 damage.
Wind is up.
Wind will turn back into his sold form. Then move to Aino. He will attack with slashing Wind.
Lol rolled a 2 so even with modifier it's a miss. Then he will do his gust attack. A strong gust hits you. Make a DC 18 str save or be pushed 20 ft. If you fail your also pushed off the Broom.
Earth passes its wisdom save. Barely.
Fire runs away from Aino taking another 15 damage due to the water.
Storm is up.