Cool. Just to make sure we're not unfair to Earth - I thought they already made their save last turn? Or did I read that wrong? I think you already know, but just to make sure we're on the same page, once they get out of line of sight AND successfully make their save on Fear at the end of their turn, they don't need to keep making saves after that. But it might take Earth a while to dash back to the Arena since he had spent a couple turns dashing away.
Cool. Just to make sure we're not unfair to Earth - I thought they already made their save last turn? Or did I read that wrong? I think you already know, but just to make sure we're on the same page, once they get out of line of sight AND successfully make their save on Fear at the end of their turn, they don't need to keep making saves after that. But it might take Earth a while to dash back to the Arena since he had spent a couple turns dashing away.
He has not passed the save yet. Earth also can't leave the arena he is just in the wall at the point farthest away from you. Due to the DC 18 and a +0 to wis he just has not rolled high enough
Still concentrating on Fear, Aino circles just above ground, under and to the side of Wind on her Broom of Flying (50' move speed), staying in view of Fire, trying to keep Firedashing due to line of visibility. "We got rid of Water, now time to blow off some steam on this one."
Thumbtack does a flyby and takes the help on Wind, out of poop for now but flapping her wings in Wind's face. Aino then attacks twice with her Rapier, +2, the first one with advantage thanks to the help and also using Green Flame Blade.
Attack 1: on Wind at advantage, with help and 3d20s due to Elven Accuracy To hit: 17 + 4 from Bless = 21 Rapier, +2 magical piercing damage: 9 Green Flame Blade fire damage: 6
Attack 2: on Wind, straight roll To hit: natural 1 (gosh, great rolling, rolled 4 d20s and got a 5, 7, 1 and 1, thankfully could take the best of the first 3)
Total damage on Wind: 15 (9 magical piercing and 6 fire)
This post has potentially manipulated dice roll results.
Before Aino's turn the stage will set on fire. The heat is unbearable and everyone takes 3 Damage. Fire us healed for that amount. Earth is un affected wind is resistance.
Casey your 2 attacks hit.
Aino since you where in melee with wind in order to change your vector on Fire you will need to either disengage or take an AoO from wind. Either way Fire is not quite at the edge if the arena so will still need to dash.
Your attacks hit but wind is resistant to fire so 12 damage.
Kileprat will move the other 15' to get to water and will attack.
Bonus Action: Rage w/Frenzy
"Hey water, do you find us funny yet, or do you not have a DRY sense of humor?"
To hit 1: 33 damage: 20
To hit 2: 28 damage: 17
Frenzy hit: 34 damage: 15
"Yeah! Go Big Mama!" Aino has turned back from the monster who dismembers captives to a breathless cheerleader.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Casey, Aino, Kileprat, Wind, Earth, Fire Storm, Water.
Wow you rock Water she goes for her elemental for back to her normal form for a minute. A single tear forms before returning to her elemental shape.
Dry Dry no one calls me Dry.....
Wind is up.
Wind will once again target Aino. Since you made him look like a fool with when he gust attack (lol piggy I chose you) he will just attack
Lol wind sucks. Rolled a 4, 10, 4 no amount of bonuses going to help that.
Storm is up
Storm swings away at Water, "You may bring the flood, but I bring the Storm!"
Attack 1: 31 Damage: 13
Attack 2: 17 Damage 10
(If you didn't already include it, don't forget Bless in case the 17 misses).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
No matter what you get for bless you will hit.
Water is looking less and less like a ranging flood and more a babbling brook.
I for got to post the put come for fire and earth. Fire took 5 more damage and Earth failed its save. Didn't think earth out be so unwise lol.
Water is up. On deaths door she will go all out but rolling a 1 she did not get her big attack recharged.
She will use her only legendary point to make a brutal attack. Adds an extra damage die on a hit.
She attacks storm.
First attack 27 to hit for 13 damage
Second attack 14 miss.
Casey is up [hey didn't try to skip you yay]
Cool. Just to make sure we're not unfair to Earth - I thought they already made their save last turn? Or did I read that wrong? I think you already know, but just to make sure we're on the same page, once they get out of line of sight AND successfully make their save on Fear at the end of their turn, they don't need to keep making saves after that. But it might take Earth a while to dash back to the Arena since he had spent a couple turns dashing away.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Oh and another CON Save for Storm, this one DC10, to maintain concentration on Bless. Can't really fail except for a Nat. 1.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
He has not passed the save yet. Earth also can't leave the arena he is just in the wall at the point farthest away from you. Due to the DC 18 and a +0 to wis he just has not rolled high enough
Got it.
One other thing: in addition to Storm's CON save, Kileprat gets a Sentinel reaction attack on Water for attacking Storm, right?
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Yep if Kileprat wants to use her reaction
Con Save: 10 without Bless
Kileprat will attack with 'Last Quip'
"This is nothing bigun, not even a drop in the bucket"
To hit: 20 damage: 21
(On phone, hard to edit)
Water will pop like a balloon and the stage will dry up.
Casey, Aino, Kileprat, Wind, Earth, Fire Storm
Casey is up.
Wind is in the air near Aino, Earth is in the wall, Fire is running scared.
Casey targets Wind with her eldritch blasts:
28 and 12 +1 to hit
10 from first hit,
7 for second if it hits
her spiritual weapon then moves against Wind as well:
29 to hit, 7 more damage
So 17 damage total. She stays close to Storm and behind him.
Still concentrating on Fear, Aino circles just above ground, under and to the side of Wind on her Broom of Flying (50' move speed), staying in view of Fire, trying to keep Fire dashing due to line of visibility. "We got rid of Water, now time to blow off some steam on this one."
Thumbtack does a flyby and takes the help on Wind, out of poop for now but flapping her wings in Wind's face. Aino then attacks twice with her Rapier, +2, the first one with advantage thanks to the help and also using Green Flame Blade.
Attack 1: on Wind at advantage, with help and 3d20s due to Elven Accuracy
To hit: 17 + 4 from Bless = 21
Rapier, +2 magical piercing damage: 9
Green Flame Blade fire damage: 6
Attack 2: on Wind, straight roll
To hit: natural 1 (gosh, great rolling, rolled 4 d20s and got a 5, 7, 1 and 1, thankfully could take the best of the first 3)
Total damage on Wind: 15 (9 magical piercing and 6 fire)
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Before Aino's turn the stage will set on fire. The heat is unbearable and everyone takes 3 Damage. Fire us healed for that amount. Earth is un affected wind is resistance.
Casey your 2 attacks hit.
Aino since you where in melee with wind in order to change your vector on Fire you will need to either disengage or take an AoO from wind. Either way Fire is not quite at the edge if the arena so will still need to dash.
Your attacks hit but wind is resistant to fire so 12 damage.
Kileprat is up