OK, I have made some changes to Kileprat, she will start with a greataxe and without a shield. Since that is actually what is offered in starting equipment and I don't think the .5 difference is enough to matter at level 1. I may change my thoughts when she will acquire Frenzy at 3rd level, she will get the 2 hits per attack anyway up to 3 rages. And if we aren't out of a fight after that, were in trouble anyway.. lol
I do have one question for the DM, will we have sufficient time to recover between each arena fight? For example, if I use frenzy 3 times, I will be at a 3rd level exhaustion and would need 3 days rest to recover. Will we go into each battle fresh (I get sometimes you may throw more than one challenge at us quickly to keep us on our toes, but generally would we be able to completely heal).
**I also do not pay for a lot here, so I don't know that I will get the feats that you mention. **
This post has potentially manipulated dice roll results.
Initiative: 11
A tall, skinny figure dressed in a various shades of green steps toward the broadcaster. His face is hidden by a leather helm fashioned to look like a monster from fairy tales. His eyes glitter from the shadows.
"I am Mossifer," he growls. "Teeth of the ancient forest, hunger of the darkening wild. I have brought the wolf with me to gnaw upon the huntsman's bones!"
Then, as an aside to the party, "Heyo, all. Mossifer's me name, but call me 'Moss' for short. Been a gladiator for awhile, but this is the riskiest biz I've ever been a part of. Let's look out for each other and the prize is ours, yeah?"
You get the sense that Mossifer puts up a big front for the sake of the show, but is really just a guy who likes to fight and go camping in his free time.
OK, I have made some changes to Kileprat, she will start with a greataxe and without a shield. Since that is actually what is offered in starting equipment and I don't think the .5 difference is enough to matter at level 1. I may change my thoughts when she will acquire Frenzy at 3rd level, she will get the 2 hits per attack anyway up to 3 rages. And if we aren't out of a fight after that, were in trouble anyway.. lol
I do have one question for the DM, will we have sufficient time to recover between each arena fight? For example, if I use frenzy 3 times, I will be at a 3rd level exhaustion and would need 3 days rest to recover. Will we go into each battle fresh (I get sometimes you may throw more than one challenge at us quickly to keep us on our toes, but generally would we be able to completely heal).
**I also do not pay for a lot here, so I don't know that I will get the feats that you mention. **
DM: I'm my head cannon it's a round per day. You can assume you are fully recovered between each round. I'll let you know if that's not the case.
Reporter: there you have it folks Team 42 is ready. Will they survive the cut? Let's find out cause there up next. Back to you Dan....
The reporter turns to the group. Your up line up and walk into the portal shoulder to shoulder. It will take you to the Pit. On the other side walk forward 10 feet and wait your opponents will be on the other side about 80 feet away good luck.
The reporter points at the wall and a blue door appears. Waking through you are blinded by the sudden intensity of the sunlight bouncing off the marble arena and white sands. You are met with a roar of the crowd as Dan announced your entrance.
Across the sand stands a 8 ft Orc clad in a gleaming Armor carrying a Tower sheld and a Large Axe. Atop his shoulders stands to Goblins with bows.
Dan's voice booms over the crowd. LET THE NEXT FIGHT BEGIN.
Mossifer's eyes lock onto the taunting orc and he begins a gutteral chant. He stalks forward 20ft, running his druid staff across the arena floor before it flares with an angry orange light and he points it at the orc with a final howl.
Aino dances backwards, behind the frontline of her party. Reaching down to pick up a pinch of fine sand from the arena floor, she makes a soothing gesture and utters the word "sleep" in Elvish. Casting Sleep. 90' range, 20' radius (40' diameter) sphere. Area covers the orc and both goblins.
(Rolled in character sheet, visible in campaign log): 5d8 = 18 hit points worth of creatures are put to sleep in area. No saving throws. Start with lowest current hp and use up the 18hp, putting each affected creature to sleep. Duration 1 minute (10 rounds). They only wake up if another creature takes their action to slap them awake.
This should put both goblins to sleep if they are normal goblins.
Thumbtack, Aino's snowy owl familiar, flies in the face of the orc if they are still awake and flap her wings in their face, taking the help to grant advantage to whoever attacks the orc next. Then flies back to Aino's shoulder using the Flyby feature that owls have to avoid opportunity attack.
If the goblins are asleep and the orc is awake, Aino sings out to her companions: "Make all attacks on the orc until they're down. Goblins should stay sleeping unless they take damage or are awoken."
(OOC: @Kileprat, Aino is asking you to attack the orc, not the sleeping goblins who would wake up if they take damage. If you attack the orc, you get advantage due to the help from the owl and can roll a 2nd d20 since your first roll above probably missed. Also, don't forget to rage as a bonus action!)
Goblin 2 falls asleep. Falling from the Orc taking 1 damage when he hits the ground shocking him awake. He quickly hops back up ready to climb back atop the Orc on his turn.
Kileprat is up. Your javelin attack sails wide of its target. You move closer to the Orc the crowd roaring in anticipation.
Kileprat if there is nothing else you want to do. Grock is up.
Goblin 2 falls asleep. Falling from the Orc taking 1 damage when he hits the ground shocking him awake. He quickly hops back up ready to climb back atop the Orc on his turn.
Kileprat is up. Your javelin attack sails wide of its target. You move closer to the Orc the crowd roaring in anticipation.
Kileprat if there is nothing else you want to do. Grock is up.
Ok, that was unfortunate that a fall (of less than 10'?) did damage to wake the goblin up. Unless the orc is maybe 12' tall, taller than an ogre, with 10' high shoulders. But oh well, DM's call. I get it.
Still, how did the goblin hop up when it's not his turn? When you fall and take damage, you land prone and it takes half your movement to stand up, which I thought he couldn't do until his turn. So he should still be prone on the ground until his turn, right?
DM: I pictured the the goblin falling backwards and landing on its head should have described as such. But I did not the goblin is undamaged, prone and asleep.
OK, I have made some changes to Kileprat, she will start with a greataxe and without a shield. Since that is actually what is offered in starting equipment and I don't think the .5 difference is enough to matter at level 1. I may change my thoughts when she will acquire Frenzy at 3rd level, she will get the 2 hits per attack anyway up to 3 rages. And if we aren't out of a fight after that, were in trouble anyway.. lol
I do have one question for the DM, will we have sufficient time to recover between each arena fight? For example, if I use frenzy 3 times, I will be at a 3rd level exhaustion and would need 3 days rest to recover. Will we go into each battle fresh (I get sometimes you may throw more than one challenge at us quickly to keep us on our toes, but generally would we be able to completely heal).
**I also do not pay for a lot here, so I don't know that I will get the feats that you mention. **
Initiative: 11
A tall, skinny figure dressed in a various shades of green steps toward the broadcaster. His face is hidden by a leather helm fashioned to look like a monster from fairy tales. His eyes glitter from the shadows.
"I am Mossifer," he growls. "Teeth of the ancient forest, hunger of the darkening wild. I have brought the wolf with me to gnaw upon the huntsman's bones!"
Then, as an aside to the party, "Heyo, all. Mossifer's me name, but call me 'Moss' for short. Been a gladiator for awhile, but this is the riskiest biz I've ever been a part of. Let's look out for each other and the prize is ours, yeah?"
You get the sense that Mossifer puts up a big front for the sake of the show, but is really just a guy who likes to fight and go camping in his free time.
DM: I'm my head cannon it's a round per day. You can assume you are fully recovered between each round. I'll let you know if that's not the case.
DM: LETS GOOOOOO
Reporter: there you have it folks Team 42 is ready. Will they survive the cut? Let's find out cause there up next. Back to you Dan....
The reporter turns to the group. Your up line up and walk into the portal shoulder to shoulder. It will take you to the Pit. On the other side walk forward 10 feet and wait your opponents will be on the other side about 80 feet away good luck.
The reporter points at the wall and a blue door appears. Waking through you are blinded by the sudden intensity of the sunlight bouncing off the marble arena and white sands. You are met with a roar of the crowd as Dan announced your entrance.
Across the sand stands a 8 ft Orc clad in a gleaming Armor carrying a Tower sheld and a Large Axe. Atop his shoulders stands to Goblins with bows.
Dan's voice booms over the crowd. LET THE NEXT FIGHT BEGIN.
Order: Orc, Moss, Goblin 1, Goblin 2, Aino, Kileprat, Grock
Orc: the Orc takes it Axe and beats on it'd sheld then points at the party then draws a line across its neck. This over quick.
The Orc attempts at Taunt the party.
Tauat: DC 13 Wis save or you have to target the Orc. Make the save on your turn. If you fail you can try again at the end of each of your turns.
Moss up
Wis save : 14
Kileprat will pull a javelin out with her right hand and throw at goblin 1.
After she will pull another one walk 10 feet closer and prepare for round 2.
To hit: 8 damage: 6
OOC: Do all PCs have to make the WIS saving throw? Or a particular character? Assuming everyone.
Aino WIS saving throw: 12 (rolled in character sheet, visible in campaign log).
Aino tries to shake off the taunt, but it being her first time in a truly deadly situation, she can't quite do it and is fixated on the orc.
Fortunately, that suits her just fine.
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Wis save 7
Grock growls at his opponents as he braces himself for the attack “Give me yer worst!”
DM: yes everyone needs to make the save. Posting out of order for an attack is fine when it's your turn I'll let you know the result.
Wisdom Save: 11
Mossifer's eyes lock onto the taunting orc and he begins a gutteral chant. He stalks forward 20ft, running his druid staff across the arena floor before it flares with an angry orange light and he points it at the orc with a final howl.
Create Bonfire directly where the orc is standing.
Orc must make a DEX Save (DC 14) or take (5) Fire Damage (rolled in the game log).
The Orc attempts to hop away from the flames but on a 13 is unable to do so. He roars in rage as he feels the burn.
Goblin 1 and 2 both retaliate shooting their arrows at Moss.
G1 attack: 19 hits for 4 damage.
G2 attack: 8 misses
Both goblins reload and maintain their perch atop the Orc.
Anio is up.
Aino dances backwards, behind the frontline of her party. Reaching down to pick up a pinch of fine sand from the arena floor, she makes a soothing gesture and utters the word "sleep" in Elvish. Casting Sleep. 90' range, 20' radius (40' diameter) sphere. Area covers the orc and both goblins.
(Rolled in character sheet, visible in campaign log): 5d8 = 18 hit points worth of creatures are put to sleep in area. No saving throws. Start with lowest current hp and use up the 18hp, putting each affected creature to sleep. Duration 1 minute (10 rounds). They only wake up if another creature takes their action to slap them awake.
This should put both goblins to sleep if they are normal goblins.
Thumbtack, Aino's snowy owl familiar, flies in the face of the orc if they are still awake and flap her wings in their face, taking the help to grant advantage to whoever attacks the orc next. Then flies back to Aino's shoulder using the Flyby feature that owls have to avoid opportunity attack.
If the goblins are asleep and the orc is awake, Aino sings out to her companions: "Make all attacks on the orc until they're down. Goblins should stay sleeping unless they take damage or are awoken."
(OOC: @Kileprat, Aino is asking you to attack the orc, not the sleeping goblins who would wake up if they take damage. If you attack the orc, you get advantage due to the help from the owl and can roll a 2nd d20 since your first roll above probably missed. Also, don't forget to rage as a bonus action!)
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Goblin 2 falls asleep. Falling from the Orc taking 1 damage when he hits the ground shocking him awake. He quickly hops back up ready to climb back atop the Orc on his turn.
Kileprat is up. Your javelin attack sails wide of its target. You move closer to the Orc the crowd roaring in anticipation.
Kileprat if there is nothing else you want to do. Grock is up.
Kileprar will use her bonus action to rage. (I was gonna wait until they were closer, but I'll go ahead, I have another if I need it.)
Grock exhales as he lets an arrow fly towards the Orc
attack 24
(Grock needs to lay off the grog, on the off chance it hit)
damage 3
Grock moves towards towards the Orc, looking to get up close and personal
@Pugilist_Ash: The next attack against the orc was at advantage, due to the help action taken by Aino's owl familiar.
So I'm thinking, for Grock's attack should we roll another d20 attack die?
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Ok, that was unfortunate that a fall (of less than 10'?) did damage to wake the goblin up. Unless the orc is maybe 12' tall, taller than an ogre, with 10' high shoulders. But oh well, DM's call. I get it.
Still, how did the goblin hop up when it's not his turn? When you fall and take damage, you land prone and it takes half your movement to stand up, which I thought he couldn't do until his turn. So he should still be prone on the ground until his turn, right?
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Advantage roll if able
18
DM: I pictured the the goblin falling backwards and landing on its head should have described as such. But I did not the goblin is undamaged, prone and asleep.
Grock its still a miss.
Order: Orc, Moss, Goblin 1, Goblin 2, Aino, Kileprat, Grock
Top of the Order. The Orc will wake up his goblin friend as his action. He will then crouch behind his gigantic shield and end his turn.
Moss is up