Trying to be as discreet as possible, you place your finger in the glass from which you just drank. This allows the tip of your finger to sit in the residue of the syrup-like liquid in the bottom of the glass while you cast Identify. Pleasantly surprised by the spell's success in such an unusual situation, your suspicions are confirmed. The bottle's contents are a liquid conjuration that, when drunk, will teleport the drinker to Syndaris. You can discern, however, that there's an odd twist in the liquid's teleportation power: it works in one very limited, specific way. Teleportation can only occur from Shadowfell to Syndaris. No other starting place or ending place is possible.
Attunement is unnecessary. The number of charges/uses is determined by how much liquid remains in the bottle. You estimate two dozen "drinks" remain. Is the liquid under the effect of some spell? No. The liquid is inherently magical. Who made discovered and bottled this special vintage? That you cannot tell. Not yet anyway. :)
"Knowledge of that particular wine, you ask?" responds the barmaid. "That label seems familiar...hmm...let's see...let's see. Ah, I can't say for certain. What language is that? Do you know? I recognize the Dwarvish characters, but it's not Dwarvish, is it?"
She furrows her brow, trying to dig up some memory that will help her answer your question. "I give up," she says. "Okay, meals and ale. That I can answer! Back in a minute!"
She returns with plates piled with potatoes and roasted meat and tall mugs of ale. Everything looks and smells delicious. Regarding Thoradin, she says, "I'm not one to make too much outta things, and I always make an effort to think the best when problems arise, gentlemen. But, yes, it is weird. And, no, Thoradin Brokenhammer has not arrived, at least last I heard, he hadn't. No Ro Venna, no Bharash. Only Sariel so far." Her face shows her concern.
"Dig in and enjoy your meal, friends! I'll check back with you in a little while to see if you need anything else." She scurries off.
“I am starting to worrie about the Windhovers “ he says to the other two at the table “Do you know any mean to contact them? Where do we can find Sariel?”
Xellos notices that he had barely touched his second glass of wine.
Gohdrin replies, "I doubt that Sariel is anywhere in Talisten, Frandal. She's one druid that will do all she can to live in the open and sleep under the stars. I'm sure, however, that we'll see her tomorrow at the end of the tournament. The Windhovers oversee the rewarding of the grand prizes after all the events have concluded. Other than that, I have only one thought, and I'm not sure it's a good one. A few former Windhovers are still alive, and one of them lives right here in Talisten. He operates The Dwarven Stout, a tavern in south Talisten. His name is Kempis. Maybe he has some insight about all of this."
“Have you finished your dinner? Perhaps we could pay a visit to this Kempis and try to learn more. Or maybe we could call it a night and go to rest. Today had been a long day and tomorrow we should be rested to give our bests at the tournament. I will not lie to you I will try to go and find Kempis. We elves need less time to rest and I could make the night longer than the usual.”
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Xellos' eyes widen after he briefly "ponders" the wine and he puts it in his pack where it won't be broken. He continues with his new glass and dinner as Frandal speaks.
He says to Frandal after thinking about what he says, "If I were on my own, I would wait until tomorrow. Tieflings out after dark prowling around and all. Sometimes people get the wrong idea, but I will tag along whenever you decide to go. If it isn't too far across town we could pop on over before it gets too late."
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Gohdrin politely declines, but she explains how to find The Dwarven Stout. "Head south on the main road, cross over Silverthread Bridge, turn east when you reach Market Square. The tavern will be on your right. You'll probably hear The Dwarven Stout before you see it. It's a great place for drinking songs, if you know what I mean."
The sun set roughly two hours ago; so three or four hours still remain in the day. During the tournament today, the weather was chilly. Now that night has arrived, it's downright cold, and you sense that rain may not be far off. The main road, which takes you south and over the Silverthread River, is well lit and moderately busy with people going here and there. You reach Market Square within six or seven minutes, and as soon as you turn east your ears pick up the sound of festive, hearty singing. The Dwarven Stout is just ahead.
You enter the place and, not surprisingly, you see that a large number of the patrons are dwarves. But there are plenty of humans and halflings enjoying an evening at The Dwarven Stout as well. It seems as if everyone in the tavern is raising his voice in song:
"And so he jumped, and so he ran, and to the woods he fled! And vowed to hide among the trees until his wife was dead!"
After these final words of the song are sung, laughter breaks out, and those who had been standing--including a halfling on a table--begin to sit and resume their conversations. Behind the bar you see a dwarf and, based on his considerable age and demeanor, you surmise that he is probably the owner and proprietor of the tavern. You don't see him for very long, however, for he quickly exits the main room while being accompanied by a hooded individual of medium height and slender build.
Ozum will say "We should head to the Dwarven Stout then and see if the Windhover might have an idea of what's going on. Although we should at least stop at Flannervy's tonight sometime." He ponders a moment and looks at Arissa. "It seems like you want to go to the Stout right away. I will follow your lead."
"I did promise to pay for drinks at Flannervy's, so we must go there, but I admit, the thought of meeting a former Windhover entrances me. Let us go to the Dwarven Stout!"
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The night is bitterly cold, and you feel a few drops of moisture in the air as you walk the well-lit, cobbled streets to The Dwarven Stout. Many people are still milling about Talisten; so finding someone to point your way to the tavern is an easy matter. "Over the Seabridge and then turn right. Walk about three minutes and you'll see the place on your left. Look for the sign with three ale tankards on it," says one of the locals.
As you approach the Seabridge, the two of you simultaneously hear a sound that is cause for concern: the voice of someone in distress. You're not sure if it's the voice of a child or the voice of a female, but you can identify the elevated levels of stress in whoever it is. As is often the case, the first time you hear a noise, you're not wholly sure where it's coming from.
If you wish to determine where the distressed person is, please make a perception check.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Behind the bar you see a dwarf and, based on his considerable age and demeanor, you surmise that he is probably the owner and proprietor of the tavern. You don't see him for very long, however, for he quickly exits the main room while being accompanied by a hooded individual of medium height and slender build.
The dwarf and the hooded figure exit the main room (area behind the bar) to a different room (probably the kitchen or some other employee-only location).
Necmo and Frandal:
Spoiler for Necmo
Trying to be as discreet as possible, you place your finger in the glass from which you just drank. This allows the tip of your finger to sit in the residue of the syrup-like liquid in the bottom of the glass while you cast Identify. Pleasantly surprised by the spell's success in such an unusual situation, your suspicions are confirmed. The bottle's contents are a liquid conjuration that, when drunk, will teleport the drinker to Syndaris. You can discern, however, that there's an odd twist in the liquid's teleportation power: it works in one very limited, specific way. Teleportation can only occur from Shadowfell to Syndaris. No other starting place or ending place is possible.
Attunement is unnecessary. The number of charges/uses is determined by how much liquid remains in the bottle. You estimate two dozen "drinks" remain. Is the liquid under the effect of some spell? No. The liquid is inherently magical. Who
madediscovered and bottled this special vintage? That you cannot tell. Not yet anyway. :)"Knowledge of that particular wine, you ask?" responds the barmaid. "That label seems familiar...hmm...let's see...let's see. Ah, I can't say for certain. What language is that? Do you know? I recognize the Dwarvish characters, but it's not Dwarvish, is it?"
She furrows her brow, trying to dig up some memory that will help her answer your question. "I give up," she says. "Okay, meals and ale. That I can answer! Back in a minute!"
She returns with plates piled with potatoes and roasted meat and tall mugs of ale. Everything looks and smells delicious. Regarding Thoradin, she says, "I'm not one to make too much outta things, and I always make an effort to think the best when problems arise, gentlemen. But, yes, it is weird. And, no, Thoradin Brokenhammer has not arrived, at least last I heard, he hadn't. No Ro Venna, no Bharash. Only Sariel so far." Her face shows her concern.
"Dig in and enjoy your meal, friends! I'll check back with you in a little while to see if you need anything else." She scurries off.
“I am starting to worrie about the Windhovers “ he says to the other two at the table “Do you know any mean to contact them? Where do we can find Sariel?”
Xellos notices that he had barely touched his second glass of wine.
PbP Character: A few ;)
Gohdrin replies, "I doubt that Sariel is anywhere in Talisten, Frandal. She's one druid that will do all she can to live in the open and sleep under the stars. I'm sure, however, that we'll see her tomorrow at the end of the tournament. The Windhovers oversee the rewarding of the grand prizes after all the events have concluded. Other than that, I have only one thought, and I'm not sure it's a good one. A few former Windhovers are still alive, and one of them lives right here in Talisten. He operates The Dwarven Stout, a tavern in south Talisten. His name is Kempis. Maybe he has some insight about all of this."
“Have you finished your dinner? Perhaps we could pay a visit to this Kempis and try to learn more. Or maybe we could call it a night and go to rest. Today had been a long day and tomorrow we should be rested to give our bests at the tournament. I will not lie to you I will try to go and find Kempis. We elves need less time to rest and I could make the night longer than the usual.”
PbP Character: A few ;)
"A former Windhover in Talisten? Why, that is something that I must see!" Arissa is genuily excited at the prospect of hearing Kempis' tales.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Xellos' eyes widen after he briefly "ponders" the wine and he puts it in his pack where it won't be broken. He continues with his new glass and dinner as Frandal speaks.
He says to Frandal after thinking about what he says, "If I were on my own, I would wait until tomorrow. Tieflings out after dark prowling around and all. Sometimes people get the wrong idea, but I will tag along whenever you decide to go. If it isn't too far across town we could pop on over before it gets too late."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Frandal nods and turns to Gohdrin “Is it too far? Can you provide with directions or are you coming too?”
PbP Character: A few ;)
Gohdrin politely declines, but she explains how to find The Dwarven Stout. "Head south on the main road, cross over Silverthread Bridge, turn east when you reach Market Square. The tavern will be on your right. You'll probably hear The Dwarven Stout before you see it. It's a great place for drinking songs, if you know what I mean."
“To the Dwarven Stout it is!”
PbP Character: A few ;)
Necmo and Frandal:
The sun set roughly two hours ago; so three or four hours still remain in the day. During the tournament today, the weather was chilly. Now that night has arrived, it's downright cold, and you sense that rain may not be far off. The main road, which takes you south and over the Silverthread River, is well lit and moderately busy with people going here and there. You reach Market Square within six or seven minutes, and as soon as you turn east your ears pick up the sound of festive, hearty singing. The Dwarven Stout is just ahead.
You enter the place and, not surprisingly, you see that a large number of the patrons are dwarves. But there are plenty of humans and halflings enjoying an evening at The Dwarven Stout as well. It seems as if everyone in the tavern is raising his voice in song:
"And so he jumped, and so he ran, and to the woods he fled! And vowed to hide among the trees until his wife was dead!"
After these final words of the song are sung, laughter breaks out, and those who had been standing--including a halfling on a table--begin to sit and resume their conversations. Behind the bar you see a dwarf and, based on his considerable age and demeanor, you surmise that he is probably the owner and proprietor of the tavern. You don't see him for very long, however, for he quickly exits the main room while being accompanied by a hooded individual of medium height and slender build.
Ozum will say "We should head to the Dwarven Stout then and see if the Windhover might have an idea of what's going on. Although we should at least stop at Flannervy's tonight sometime." He ponders a moment and looks at Arissa. "It seems like you want to go to the Stout right away. I will follow your lead."
"I did promise to pay for drinks at Flannervy's, so we must go there, but I admit, the thought of meeting a former Windhover entrances me. Let us go to the Dwarven Stout!"
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Looking at Xellos Frandal tries to follow the dwarf and the hooded figure.
PbP Character: A few ;)
futuristic_kf and Steedling:
The night is bitterly cold, and you feel a few drops of moisture in the air as you walk the well-lit, cobbled streets to The Dwarven Stout. Many people are still milling about Talisten; so finding someone to point your way to the tavern is an easy matter. "Over the Seabridge and then turn right. Walk about three minutes and you'll see the place on your left. Look for the sign with three ale tankards on it," says one of the locals.
As you approach the Seabridge, the two of you simultaneously hear a sound that is cause for concern: the voice of someone in distress. You're not sure if it's the voice of a child or the voice of a female, but you can identify the elevated levels of stress in whoever it is. As is often the case, the first time you hear a noise, you're not wholly sure where it's coming from.
If you wish to determine where the distressed person is, please make a perception check.
"Was that a scream?"
Perception: 7
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Perception: 17
Steedling:
You realize the sound is coming from beneath the bridge, on the near side of the river.
futuristic_kf:
You can't tell if the person is to your right (among a large group of trees) or ahead of you (underneath the bridge).
Xellos says to Frandal, "Shall we follow them? Just don't want to trespass or anything."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Necmo and Frandal, some DM clarification on this:
When Frandal sees that they enter in the kitchen, he stops and adress to Xellos.
“Well, that was so much for our try. Something is wrong here, I can tell. Let’s go to the bar “ he points to it “ and ask to talk with him. “
*If only the ceilings would be higher I could sneak inside.* said the eagle in his head.
*We’ll find other way* replies him.
PbP Character: A few ;)