"That's great Nemean! The Harpers are heroes, who fight nobly for the freedom of all. You would be a credit to their ranks." Tarok says, pleased with his friend's development.
As they get nearer to the tower, Tarok winces as the turgid scent hits him. Spotting Nemean's signal, he halts and draws his greatsword, ready to lunge forward and protect his comrade.
Rollback Post to RevisionRollBack
Merek Attiga - Level 4 Human Wizard - Call of the Netherdeep
This post has potentially manipulated dice roll results.
Nemean scrambles up a slope and finds a gap in the surrounding walls of rubble that brings him close to the tent, taking him out of view of the rest of the party.
For Nemean:
The tent appears to have been set up recently, and does not match the crumbling surroundings at all.
The investigation is interrupted by the sound of shuffling feet in the dirt. Looking up, you see that a dozen zombies have begun to shuffle out of the tower.
The zombies shuffle forward mindlessly, making a beeline for you. Some of them practically clamber over each other in the crowded entrance to the tower.
Round 1 Order: Zombies Nemean <=====
Tracking: The zombies are between 40 and 60 feet away from you. The others are around 100 feet away and out of sight. They are not in the initiative order at the moment and unaware of the situation.
Fayten stays with Cinis, not sure what Tarok is doing. He messages Cinis: "Should we follow? I'm not sure what is expected. I assumed Nemean was stealth searching and we were to wait."
Fayten waits a few seconds and then decides to message Tarok, "Tarok, this is Fayten. Are you expecting us to follow you or do you wish us to wait here?"
OOC: The message spell allows the other character to respond in such that only I will hear it. In case that was not understood.
Nemean sees the zombies approaching and promptly abandons his stealthy approach. He uses his feline agility to take 60 feet of his movement back towards the group, and cries out "Cinis! Tarok! Fayten! We've got company!" He will then turn back around to face the zombies, bracing himself for action and readying his scimitars as he watches them approach.
OOC: I assume they would be able to hear that as they're only 40ft away at this point? Also, can Nemean hold his action after the move in case any of the zombies somehow make it within 5 feet of him on their next turn?
Nemean suddenly appears over a mound of broken wall, his feline claws carrying him across the terrain so fast he nearly bowls over Tarok as he moves up to peer into the grounds."Cinis! Tarok! Fayten! We've got company!" he shouts, and turns back in the direction of the courtyard.
Tarok can now see a pack of a dozen zombies quickly shambling toward you. They are between 60 and 80 feet away from the two of you.
Round 2 Order: Enemies Players <=====
Tracking: Fayten and Cinis are 40 feet away from Nemean and Tarok. One turn of movement would bring you close enough to Nemean and Tarok to be able to see the 'company' Nemean mentioned
Fayten is up immediately! He moves quickly towards Nemean. He gets close enough to the others (assuming Cinis followed me, if not I get the blessings instead of him) to cast bless on them and stops after moving his full 35 feet. He yells to the others "I have given you the energy of righteousness, use it well!!" He quickly realizes what is coming at them and shouts "Once these fiends are within 30 feet I can use the symbol of my God to frighten them, let them surround us and I will give them a scare like they have never experienced, either in life or in death!"
OOC: @Barty, if we don't end up on a map I would like to understand when they are close enough to turn them. If we are using a map at some point then I will calculate that once I see the layout.
Joining Nemean and Tarok at the base of the ruined wall, Cinis and Fayten see that a horde of a dozen zombies has made its way to the center of the courtyard, shuffling slowly but surely toward the party.
Round 3 Order: Zombies Players <=====
Tracking: The zombies are between 20 and 40 feet away.
OOC: 3/4 of the zombies are within 30 feet, so Fayten could attempt to turn 9 of them from this distance.
Seeing Tarok leaping into the fray, Nemean follows and charges forward. "We'll send these fiends back to hell!" He takes up a position next to his ally, and attacks.
Scimitar 1 Attack: 18 Damage: Unable to parse dice roll.
Scimitar 2 Attack: 24 Damage: 4
Rollback Post to RevisionRollBack
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
This post has potentially manipulated dice roll results.
OOC: @Barty From your explaination of the situation the zombies are between 20 and 40 feet from us. I assume that this means if I move 15 feet towards them they will all be within range of my 'turn undead' divine ability. That is what I will do. If this is not what you meant I can change this post.
Fayten charges the zombies with his holy symbol raised high and unleashes his god's wrath on these monsters! (Turn Undead DC 13 wisdom save needed for the zombies or they turn)
He also calls on his amazing hammer and it glistens as it comes down on the nearest zombie: Attack: 6 Damage: 6 (type: force, spiritual weapon bonus action)
OOC2: BY THE WAY, ALL OF THE REST OF YOU ARE BLESSED. DON'T FORGET TO ROLL YOUR D4s AND ADD TO ATTACK ROLLS.
(whoops, these are +0, not -2) 0 12 13 18 12 15 15 16 15 14 -1 8
7
5
Tarok and Nemean rush forward with the synchronization of their time spent traveling together, hacking into the nearest zombie's flesh. Even with the heavy cut from Tarok and two quick slices from Nemean, it continues coming forward with undead abandon. Holy light radiates from Fayten's symbol, and three of the zombies begin to turn away, including the closest creature. Behind it, a spectral hammer appears from thin air, swinging heavily into the zombie. Even with the gore exploding from the hit, it turns back toward Nemean, taking another two steps before a sizzling blast of magic erupts into its head from Cinis's hands. It does not get up.
While the two turned zombies quickly shuffle mindlessly back to the tower from whence they came, the other nine reach for Nemean, Tarok, and Fayten.
Enemy Attack Rolls:
Slam Attack at Nemean: 4 Slam Attack at Nemean: 8 Slam Attack at Tarok: 8 Slam Attack at Tarok: 5 Slam Attack at Fayten: 8 Slam Attack at Fayten: 19 Slam Attack at Fayten: 13
The attacks are sluggish, and simple enough that Nemean and Tarok are able to keep out of range of the reaching arms and one rolling eyeball that falls out of a zombie's head. Fayten quickly steps away from two zombies, but one reaching arm strikes him for 5 bludgeoning damage. Two zombies are still out of reach, unable to find purchase through the mayhem.
Round 4 Order: Zombies Players <=====
Tracking: Nemean and Tarok are engaged in melee with two zombies each. Fayten is engaged in melee with three zombies. Two zombies are 10 feet back from Nemean, Tarok and Fayten. Two zombies are turned away, 60 feet away from Nemean, Tarok and Fayten. Cinis is 20 feet back from Nemean, Tarok and Fayten.
This post has potentially manipulated dice roll results.
With his aim guided by the holy magic of their new friend, Tarok taps into a burst of strength to deliver two broad swings at the horde. He aims for the closest and most wounded zombies he can find as a priority.
"Good thing they're slow and feeble, there sure is a lot of them" he calls to the others.
Attack
Attack: 17 Damage: 11
Action Surge
Attack: 7 Damage: 8
OOC: I think the dice roller thinks the first is a crit, because the 1d4 bonus rolled a 4. But logically it should be 11 damage?
"That's great Nemean! The Harpers are heroes, who fight nobly for the freedom of all. You would be a credit to their ranks." Tarok says, pleased with his friend's development.
As they get nearer to the tower, Tarok winces as the turgid scent hits him. Spotting Nemean's signal, he halts and draws his greatsword, ready to lunge forward and protect his comrade.
Merek Attiga - Level 4 Human Wizard - Call of the Netherdeep
Nemean scrambles up a slope and finds a gap in the surrounding walls of rubble that brings him close to the tent, taking him out of view of the rest of the party.
For Nemean:
The tent appears to have been set up recently, and does not match the crumbling surroundings at all.
The investigation is interrupted by the sound of shuffling feet in the dirt. Looking up, you see that a dozen zombies have begun to shuffle out of the tower.
Initiative:
Nemean: 8
Zombie: 5
Zombie: 16
Zombie: 16
Zombie: 9
Zombie: 3
Zombie: 17
Zombie: 18
Zombie: 6
Zombie: 11
Zombie: 8
Zombie: 10
Zombie: 2
Average: 11.25
The zombies shuffle forward mindlessly, making a beeline for you. Some of them practically clamber over each other in the crowded entrance to the tower.
Round 1 Order:
Zombies
Nemean <=====
Tracking:
The zombies are between 40 and 60 feet away from you.
The others are around 100 feet away and out of sight. They are not in the initiative order at the moment and unaware of the situation.
See my profile for all my PbP threads!
Tarok follows Nemean through the gap in the wall.
Merek Attiga - Level 4 Human Wizard - Call of the Netherdeep
==FAYTEN=ELF=CLERIC==
Fayten stays with Cinis, not sure what Tarok is doing. He messages Cinis: "Should we follow? I'm not sure what is expected. I assumed Nemean was stealth searching and we were to wait."
Lot's of stuff ...
==FAYTEN=ELF=CLERIC==
Fayten waits a few seconds and then decides to message Tarok, "Tarok, this is Fayten. Are you expecting us to follow you or do you wish us to wait here?"
OOC: The message spell allows the other character to respond in such that only I will hear it. In case that was not understood.
Lot's of stuff ...
Cinis shrugs in response to Fayten's [spell[message[/spell]. He keeps his eyes on the gap, waiting for them to come back and signal.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Tarok tries to peer ahead without drawing attention to himself.
He sends a message back "I know he wants us to wait, but I'm curious."
Merek Attiga - Level 4 Human Wizard - Call of the Netherdeep
Nemean sees the zombies approaching and promptly abandons his stealthy approach. He uses his feline agility to take 60 feet of his movement back towards the group, and cries out "Cinis! Tarok! Fayten! We've got company!" He will then turn back around to face the zombies, bracing himself for action and readying his scimitars as he watches them approach.
OOC: I assume they would be able to hear that as they're only 40ft away at this point? Also, can Nemean hold his action after the move in case any of the zombies somehow make it within 5 feet of him on their next turn?
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
For Nemean:
OOC: Yep, action readied.
Nemean suddenly appears over a mound of broken wall, his feline claws carrying him across the terrain so fast he nearly bowls over Tarok as he moves up to peer into the grounds."Cinis! Tarok! Fayten! We've got company!" he shouts, and turns back in the direction of the courtyard.
Initiative:
Cinis: 8
Fayten: 10
Tarok: 9
Average: 9
For Nemean and Tarok:
Tarok can now see a pack of a dozen zombies quickly shambling toward you. They are between 60 and 80 feet away from the two of you.
Round 2 Order:
Enemies
Players <=====
Tracking:
Fayten and Cinis are 40 feet away from Nemean and Tarok.
One turn of movement would bring you close enough to Nemean and Tarok to be able to see the 'company' Nemean mentioned
See my profile for all my PbP threads!
Fayten is up immediately! He moves quickly towards Nemean. He gets close enough to the others (assuming Cinis followed me, if not I get the blessings instead of him) to cast bless on them and stops after moving his full 35 feet. He yells to the others "I have given you the energy of righteousness, use it well!!" He quickly realizes what is coming at them and shouts "Once these fiends are within 30 feet I can use the symbol of my God to frighten them, let them surround us and I will give them a scare like they have never experienced, either in life or in death!"
OOC: @Barty, if we don't end up on a map I would like to understand when they are close enough to turn them. If we are using a map at some point then I will calculate that once I see the layout.
Lot's of stuff ...
Tarok charges forward to join Nemean.
"Did we know there was going to be so many undead here?" he yells to the others, readying his sword for the hordes.
Merek Attiga - Level 4 Human Wizard - Call of the Netherdeep
"So you hear there are undead coming toward us and you run at them?" Cinis grumbles as he grudgingly trudges toward the wall with the others.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
"My friend is in danger Cinis, battle must be joined!" Tarok says in a jaunty, cheerful tone.
Merek Attiga - Level 4 Human Wizard - Call of the Netherdeep
Joining Nemean and Tarok at the base of the ruined wall, Cinis and Fayten see that a horde of a dozen zombies has made its way to the center of the courtyard, shuffling slowly but surely toward the party.
Round 3 Order:
Zombies
Players <=====
Tracking:
The zombies are between 20 and 40 feet away.
OOC: 3/4 of the zombies are within 30 feet, so Fayten could attempt to turn 9 of them from this distance.
See my profile for all my PbP threads!
Tarok lunges forward and swings at the closest zombie with his sword in an arcing, horizontal slash.
Attack: 14 Damage: 9
Merek Attiga - Level 4 Human Wizard - Call of the Netherdeep
Seeing Tarok leaping into the fray, Nemean follows and charges forward. "We'll send these fiends back to hell!" He takes up a position next to his ally, and attacks.
Scimitar 1 Attack: 18 Damage: Unable to parse dice roll.
Scimitar 2 Attack: 24 Damage: 4
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
OOC: @Barty From your explaination of the situation the zombies are between 20 and 40 feet from us. I assume that this means if I move 15 feet towards them they will all be within range of my 'turn undead' divine ability. That is what I will do. If this is not what you meant I can change this post.
Fayten charges the zombies with his holy symbol raised high and unleashes his god's wrath on these monsters! (Turn Undead DC 13 wisdom save needed for the zombies or they turn)
He also calls on his amazing hammer and it glistens as it comes down on the nearest zombie: Attack: 6 Damage: 6 (type: force, spiritual weapon bonus action)
OOC2: BY THE WAY, ALL OF THE REST OF YOU ARE BLESSED. DON'T FORGET TO ROLL YOUR D4s AND ADD TO ATTACK ROLLS.
Lot's of stuff ...
"Idiots..." Cinis says under his breath as the others charge the zombies.
The Tiefling rears his hand back and hurls a small mote of dark energy at one of the zombies unaffected by Fayten's spell.
Eldritch Blast: 8 Damage: 4
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
OOC: Fayten, you interpreted that correctly.
DM Screen:
30 0/30
26
24
20
23
17
15
20
24
(whoops, these are +0, not -2)
0
12
13
18
12
15
15
16
15
14
-1
8
7
5
Tarok and Nemean rush forward with the synchronization of their time spent traveling together, hacking into the nearest zombie's flesh. Even with the heavy cut from Tarok and two quick slices from Nemean, it continues coming forward with undead abandon. Holy light radiates from Fayten's symbol, and three of the zombies begin to turn away, including the closest creature. Behind it, a spectral hammer appears from thin air, swinging heavily into the zombie. Even with the gore exploding from the hit, it turns back toward Nemean, taking another two steps before a sizzling blast of magic erupts into its head from Cinis's hands. It does not get up.
While the two turned zombies quickly shuffle mindlessly back to the tower from whence they came, the other nine reach for Nemean, Tarok, and Fayten.
Enemy Attack Rolls:
Slam Attack at Nemean: 4
Slam Attack at Nemean: 8
Slam Attack at Tarok: 8
Slam Attack at Tarok: 5
Slam Attack at Fayten: 8
Slam Attack at Fayten: 19
Slam Attack at Fayten: 13
The attacks are sluggish, and simple enough that Nemean and Tarok are able to keep out of range of the reaching arms and one rolling eyeball that falls out of a zombie's head. Fayten quickly steps away from two zombies, but one reaching arm strikes him for 5 bludgeoning damage. Two zombies are still out of reach, unable to find purchase through the mayhem.
Round 4 Order:
Zombies
Players <=====
Tracking:
Nemean and Tarok are engaged in melee with two zombies each.
Fayten is engaged in melee with three zombies.
Two zombies are 10 feet back from Nemean, Tarok and Fayten.
Two zombies are turned away, 60 feet away from Nemean, Tarok and Fayten.
Cinis is 20 feet back from Nemean, Tarok and Fayten.
See my profile for all my PbP threads!
With his aim guided by the holy magic of their new friend, Tarok taps into a burst of strength to deliver two broad swings at the horde. He aims for the closest and most wounded zombies he can find as a priority.
"Good thing they're slow and feeble, there sure is a lot of them" he calls to the others.
Attack
Attack: 17 Damage: 11
Action Surge
Attack: 7 Damage: 8
OOC: I think the dice roller thinks the first is a crit, because the 1d4 bonus rolled a 4. But logically it should be 11 damage?
Merek Attiga - Level 4 Human Wizard - Call of the Netherdeep