Dahme'dre nods to Aio, and heads to collect her things."I should be able to pull some strings and get us a cart and an animal, if there are such things available once we reach the ground. Is there anything more we can do for the city before we leave?"
"Tell everyone you can. This city will face a terrible evil in the coming days."Dahme'dre tells the people, as the earth rumbles beneath them. Tell everyone you can. "Open the gates and release this horrid flood. Scatter their forces. Raise every sword, shield, axe, and knife against them. The dead will offer no quarter. Stand together. The Withering has come to an end. Nations will rise in the wake of this assault, and leaders will rise to power among you who fight... Our mission lies elsewhere, it seems. I wish I could do more..."
Valen gathers up his things and males for the door, stopping short to address the odd group at the table, "Our mission lies elsewhere, but this may be the start of your own mission. Who knows? You could stand as heroes while we rise in our own destination."
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Let us go. If you keep me here much longer my grief will have me kill you all."
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The party's pronouncements and warnings cause the group at the table to tense, exchanging concerned glances. The dwarf at the head runs his fingers through his brown, flowing beard, eyes narrowed in concentration. This causes the network of scars on his face to become visible momentarily, white lines on tanned skin.
"Grim tidings, grim indeed," he finally says, "we shall confer, but you have our thanks."
His colleagues gather up their remaining coins with quick, practiced motions and retreat following the dwarf into a corner of the common room, where they engage in whispered conference.
Your pronouncements threaten to cause a panic among the off-duty staff of the Wall's End, who rise to their feet shouting questions and exchanging panicked murmurs. The proprietor emerges from behind the bar, wringing his hands but calming in his expression. "Everyone relax, relax, listen to them, if the dead had wanted to swarm those of us in the district they'd have done it weeks ago." This dubiously comforting thought seems to pacify the staff somewhat, though there is far more nervous glances at doors and windows, and a rush for the crossbow lockers and other weapon caches hidden throughout the building as workers sought the comfort of cold steel in troubled times.
In the bustle, you make your way up five increasingly rickety flights of stairs until you stand upon the roof of the inn, staring out at a thin rope bridge which extends out toward the wall more than a hundred and fifty feet distant. The bridge creaks alarmingly, swaying in the morning breeze.
Four guards with crossbows wound patrol the roof, gazing sternly out over the district. One of them, a younger man with grey eyes and a patchy beard frowns at you as you emerge onto the roof and consider the bridge. "Be wary," he says softly, "we do not normally recommend crossing the bridge without the cover of darkness, the vultures have grown fat and obscenely large, they no longer confine themselves to merely the dead."
(( If you decide to cross, please give me a bit of a marching order. The bridge is wide enough for one person at a time and not hugely stable. ))
Valen will let Dahme'dre and Erdan pass before proceeding himself. He'll also keep [spell]Sacred Flame[/spel] prepped just in case.
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
He will cast minor illusion 30ft onto the bridge of a large person that looks like easy picking (It is a static image, I don't think it will move with the bridge, but I also don't think the vultures are smart enough to realize it). Once he gets 10ft or so away from the image, he will cast it again another 30ft out. (Damn it, I should have taken silent image!)
If he sees one of the vultures come out, he will attack it with chaos bolt. If it looks like they are headed towards the minor illusion, he will wait until they get close to it before attacking.
Kuori follows last, looking longingly back at the city beneath them.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The mid-morning sun shines dully through the clouds as Aio, you take to the skies above the rope bridge and the inn. Below you, you watch as first Erdan and then Dahme'dre file out onto the bridge, the former summoning the illusion of a stocky, fat, five foot dwarf further down the bridge and the latter whispering under her breath to keep a blast of Eldritch energy ready to explode at any feathered threat.
Valen, you follow the two magic users out onto the bridge, your heavily armored form making the construction groan faintly, before you are joined by Kuori, her drooping shoulders and hangdog expression a succinct summary of all you are leaving behind.
The party, minus Aio above, advances slowly across the drooping bridge, which seems to sway more and more with every step taken away from the safety of the inn's rooftop. The wind buffets you at this height but the view out over the flooded district is spectacular, if disheartening, as street after street of dilapidated buildings rise from the filthy water.
The first twenty feet or so of the journey pass uneventfully, the guards massed at the edges of the tower covering your passage with loaded crossbows. Erdan, from where you lead you recast your minor illusion, causing the first rotund dwarf to wink out of existence to be replaced by another at the edge of your spells range. Maintaining your balance while casting is difficult, the somatic component of even a simple cantrip causing problems on the swaying bridge.
The next twenty feet pass uneventfully as well, but shortly after your next recast of minor illusion, a vast winged shape flashes past Aio's startled eyes and dives at the summoned illusion, filthy talons raised to strike. The beast seems cunning, striking when the bridge is swaying strongly, threatening to send the unwary to the depths and crumbled buildings far below.
Dahme'dre, you unleash your Eldritch Blast but the swaying of the bridge makes it difficult to concentrate on smoothly evoking the magic. ((In addition to your spell attack roll, please roll for concentration.))
Erdan, you hold your chaos bolt until the vulture is almost upon your illusion before unleashing it. ((Please also give me both attack roll and concentration. ))
Valen and Kuori, you are behind the spellcasters and can't naturally move around them on the narrow bridge.
Aio, you are now above the diving vulture as it drops with talons and beak extended toward the illusory dwarf morsel on the bridge.
(( All, initiative checks please. Kuori, I did an explanation about 10 pages back of how I'll be handling combat. Basically, two options you either wait for me to tell you to act or, if oyu think your posting schedule would mean that slows down play, you can give me what you plan to do in advance of your turn, and I will in good faith interpret your actions if something changes in the interim - AKA. If you said 'I swing at skeleton 1 and skeleton 1 is dead by the time your turn order rolls around, I'm going to assume you swing at skeleton 2 )).
(( Side note: I'm really enjoying your use of illusions, deception and so forth. It's a pleasure to DM for. ))
Sorry, the tooltip didn't go through before, but I was prepping a Sacred Flame for the vulture as well
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
This post has potentially manipulated dice roll results.
As the bird dives Dahme'dre reacts with her Ready spell as the bridge sways under her motion. (Con: 8) the beam springs from her outstretched finger, hitting 15 for 3 force. Dahmedre points her finger and the sudden swaying if the bridge takes her feet. She lets out a yelp as she clings to the ropes.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The vulture comes screaming out of the sky, talons extended. Erdan's [Tooltip Not Found] rises to meet it, a blur of azure light which slams into its side, knocking it off course and forcing it to flap its wings frantically to avoid plummeting to the water below. It turns in the air, now focusing on Erdan and the rest of the party.
Valen, give me a concentration check please. In the future, I'll need more specific language for readying spells, indicating when and under what circumstances you'll cast it.
Kuori, you stand behind the rest of the party on the narrow bridge, javelin in hand. Erdan, your bolt hit home and hurt the foul bird, but attracted its attention. You stand at the front of the party, the vulture coming at you fast. What do you do?
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Dahme'dre nods to Aio, and heads to collect her things. "I should be able to pull some strings and get us a cart and an animal, if there are such things available once we reach the ground. Is there anything more we can do for the city before we leave?"
Extended Signature
"Tell everyone you can. This city will face a terrible evil in the coming days." Dahme'dre tells the people, as the earth rumbles beneath them. Tell everyone you can. "Open the gates and release this horrid flood. Scatter their forces. Raise every sword, shield, axe, and knife against them. The dead will offer no quarter. Stand together. The Withering has come to an end. Nations will rise in the wake of this assault, and leaders will rise to power among you who fight... Our mission lies elsewhere, it seems. I wish I could do more..."
Extended Signature
Aio just nods and gestures to the deed that Erdan carried, asking for it with a tilt of her head.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Valen gathers up his things and males for the door, stopping short to address the odd group at the table, "Our mission lies elsewhere, but this may be the start of your own mission. Who knows? You could stand as heroes while we rise in our own destination."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Let us go. If you keep me here much longer my grief will have me kill you all."
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(I thought Aio gave it to Dahme'dre? If Erdan has it, he'll give it back.)
The party's pronouncements and warnings cause the group at the table to tense, exchanging concerned glances. The dwarf at the head runs his fingers through his brown, flowing beard, eyes narrowed in concentration. This causes the network of scars on his face to become visible momentarily, white lines on tanned skin.
"Grim tidings, grim indeed," he finally says, "we shall confer, but you have our thanks."
His colleagues gather up their remaining coins with quick, practiced motions and retreat following the dwarf into a corner of the common room, where they engage in whispered conference.
Your pronouncements threaten to cause a panic among the off-duty staff of the Wall's End, who rise to their feet shouting questions and exchanging panicked murmurs. The proprietor emerges from behind the bar, wringing his hands but calming in his expression. "Everyone relax, relax, listen to them, if the dead had wanted to swarm those of us in the district they'd have done it weeks ago." This dubiously comforting thought seems to pacify the staff somewhat, though there is far more nervous glances at doors and windows, and a rush for the crossbow lockers and other weapon caches hidden throughout the building as workers sought the comfort of cold steel in troubled times.
In the bustle, you make your way up five increasingly rickety flights of stairs until you stand upon the roof of the inn, staring out at a thin rope bridge which extends out toward the wall more than a hundred and fifty feet distant. The bridge creaks alarmingly, swaying in the morning breeze.
Four guards with crossbows wound patrol the roof, gazing sternly out over the district. One of them, a younger man with grey eyes and a patchy beard frowns at you as you emerge onto the roof and consider the bridge. "Be wary," he says softly, "we do not normally recommend crossing the bridge without the cover of darkness, the vultures have grown fat and obscenely large, they no longer confine themselves to merely the dead."
(( If you decide to cross, please give me a bit of a marching order. The bridge is wide enough for one person at a time and not hugely stable. ))
Aio, glad to be out in the open air again, takes to the skies, heedless of the guard's warning.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Dahme'dre casts her Eldritch Blast, but holds the power, concentrating on the magic ready to be released if any fat vultures do decide to strike.
[Edit: or even come too close]
She'll pass second.
Extended Signature
Valen will let Dahme'dre and Erdan pass before proceeding himself. He'll also keep [spell]Sacred Flame[/spel] prepped just in case.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Erdan will go first.
He will cast minor illusion 30ft onto the bridge of a large person that looks like easy picking (It is a static image, I don't think it will move with the bridge, but I also don't think the vultures are smart enough to realize it). Once he gets 10ft or so away from the image, he will cast it again another 30ft out. (Damn it, I should have taken silent image!)
If he sees one of the vultures come out, he will attack it with chaos bolt. If it looks like they are headed towards the minor illusion, he will wait until they get close to it before attacking.
Kuori follows last, looking longingly back at the city beneath them.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The mid-morning sun shines dully through the clouds as Aio, you take to the skies above the rope bridge and the inn. Below you, you watch as first Erdan and then Dahme'dre file out onto the bridge, the former summoning the illusion of a stocky, fat, five foot dwarf further down the bridge and the latter whispering under her breath to keep a blast of Eldritch energy ready to explode at any feathered threat.
Valen, you follow the two magic users out onto the bridge, your heavily armored form making the construction groan faintly, before you are joined by Kuori, her drooping shoulders and hangdog expression a succinct summary of all you are leaving behind.
The party, minus Aio above, advances slowly across the drooping bridge, which seems to sway more and more with every step taken away from the safety of the inn's rooftop. The wind buffets you at this height but the view out over the flooded district is spectacular, if disheartening, as street after street of dilapidated buildings rise from the filthy water.
The first twenty feet or so of the journey pass uneventfully, the guards massed at the edges of the tower covering your passage with loaded crossbows. Erdan, from where you lead you recast your minor illusion, causing the first rotund dwarf to wink out of existence to be replaced by another at the edge of your spells range. Maintaining your balance while casting is difficult, the somatic component of even a simple cantrip causing problems on the swaying bridge.
The next twenty feet pass uneventfully as well, but shortly after your next recast of minor illusion, a vast winged shape flashes past Aio's startled eyes and dives at the summoned illusion, filthy talons raised to strike. The beast seems cunning, striking when the bridge is swaying strongly, threatening to send the unwary to the depths and crumbled buildings far below.
Dahme'dre, you unleash your Eldritch Blast but the swaying of the bridge makes it difficult to concentrate on smoothly evoking the magic. ((In addition to your spell attack roll, please roll for concentration.))
Erdan, you hold your chaos bolt until the vulture is almost upon your illusion before unleashing it. ((Please also give me both attack roll and concentration. ))
Valen and Kuori, you are behind the spellcasters and can't naturally move around them on the narrow bridge.
Aio, you are now above the diving vulture as it drops with talons and beak extended toward the illusory dwarf morsel on the bridge.
(( All, initiative checks please. Kuori, I did an explanation about 10 pages back of how I'll be handling combat. Basically, two options you either wait for me to tell you to act or, if oyu think your posting schedule would mean that slows down play, you can give me what you plan to do in advance of your turn, and I will in good faith interpret your actions if something changes in the interim - AKA. If you said 'I swing at skeleton 1 and skeleton 1 is dead by the time your turn order rolls around, I'm going to assume you swing at skeleton 2 )).
(( Side note: I'm really enjoying your use of illusions, deception and so forth. It's a pleasure to DM for. ))
Initiative: 12
Sorry, the tooltip didn't go through before, but I was prepping a Sacred Flame for the vulture as well
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Initiative: 12
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Concentration: 20
Chaos Bolt: To hit 10 - Damage, first D8 will determine damage type: 3, 7, 4
Initiative: 16
Edit: Oh Crap, nat 20. How do you handle these? Roll twice or just double it?
As the bird dives Dahme'dre reacts with her Ready spell as the bridge sways under her motion. (Con: 8)
the beam springs from her outstretched finger, hitting 15 for 3 force.Dahmedre points her finger and the sudden swaying if the bridge takes her feet. She lets out a yelp as she clings to the ropes.(Init: 16)
Extended Signature
Initiative: 4
Kuori reaches for a javelin.
"Let's run. To the wall. Now!"
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(( We'll double for crits to save time. ))
The vulture comes screaming out of the sky, talons extended. Erdan's [Tooltip Not Found] rises to meet it, a blur of azure light which slams into its side, knocking it off course and forcing it to flap its wings frantically to avoid plummeting to the water below. It turns in the air, now focusing on Erdan and the rest of the party.
Valen, give me a concentration check please. In the future, I'll need more specific language for readying spells, indicating when and under what circumstances you'll cast it.
Kuori, you stand behind the rest of the party on the narrow bridge, javelin in hand. Erdan, your bolt hit home and hurt the foul bird, but attracted its attention. You stand at the front of the party, the vulture coming at you fast. What do you do?