As they enter the temple Zalten’s eyes immediately lock on the tapestry. Perhaps this temple has the answers as to where the crown went, but he’s far more interested in that gap in the middle of the tapestry. Whoever that third dragon was in that tapestry, it must be what his god was referring to. As the groups wanders into the room behind it, his mind remains locked on what is going on with that third dragon. Is that the original guardian the woman in the library was talking about?
Initiative: 6
When the skeletons and armor animate, he’s a bit distracted, slower than usual to take out his bow and newly acquired dagger and get ready to fight
(I went ahead and rolled initiative for Kashika. She got 23)
The enemies are currently unaware of you, you all can get one free attack. The doorway is only wide enough for two of you to stand side by side. You'll also have to enter the room in order to attack any off the enemies. The closest ones are about 15ft away and on your side of the coffin (2suits of armor, 2 skeletons). The rest are 25ft away and behind the coffin (2 armor 1 skeleton.) You can hit them with a ranged attack, but you'll have to go around the coffin to use melee.
(Soooo, just looked at your sheet. Does the fire damage only take affect when she is first summoned or is that every round? Lol I'm not super familiar with druids.)
Kashika had just been following along. her mage hands doing their thing (though no trap was sprung, ultimately - but caution was always the wisest path) and eventually it seemed like there were going to be some enemies around. As the group begins their fight, Kashika, apparently the only one not suffering from lethargic reactions (lol) - likely due to her existence up until now... Quickly moves into the room, spotting the group of enemies that had the most targets (I believe the 2/2) and shows off the fact that levitation isn't her only skill...
The world around them warps and wends, the dust in that area seeming to move slower than everything else. It seemed Kashika wished to curse their enemy with the same lethargy her party seemed to be suffering from, channeling their collective slowness into an actual spell of slowing...
Kashika casts slow where it will hit as many as possible enemies but atleast the 4 closest to eachother.
Slow - DC 14 WIS save
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
This post has potentially manipulated dice roll results.
Nygil rushes into the room (if he can get over to Tilda he will try to back her up :D) and delivers a flurry of blows to the closest enemy. "Hey! She was only trying to play with you! But I guess you all like to play ruff! Prepare to be entertained!"
(The skeletons are not wearing armor, but they each wield a great axe.)
As soon as Kashika runs into the room, all of the creatures turn to look at her, though they still seem unaware of the rest of the party.
Armor wis save: (nat 20) and 14
Skeleton wis save: 9, 15
Her spell manages to ensnare one of the skeletons and one of the suits of armor. The other one of the skeletons starts to raise its axe to strike the fire cat, while the rest of them start to move towards Kashika.
This post has potentially manipulated dice roll results.
Trying to think as quickly as he could, Jumble settled on a spell of choice and rushed into the room, running toward the left before focusing on the closest axe-wielding skeleton. Bringing his shawm up to his lips, he played a series of staccato notes in rapid succession, rising from mid-pitch to a final high note that he held for two seconds. At the abrupt end of the high note, the axe held by the skeleton began to glow, almost immediately becoming red-hot.
MOVE: Just into the room, and as far to the left as possible, keeping his back to the wall ACTION: Cast Heat Metal using a 2nd-level spell slot, targeting the axe being held by the skeleton closest to him * Metal Heat - 5 Fire Damage (plus DC 15 CON Save for the skeleton to avoid dropping the axe)
Devona will stand in the doorway or just inside the room to get line of sight on everyone, then seeing as the others rushed the first group of 4, she will look toward the further group, cup her hands as if holding a ball and blow it away, summoning a Flaming Sphere in the middle of the other group (DEX save 14 or take 6 fire damage each, half on a success). "Light this place up, Tilda!"
(Tilda's turn): Heeding her mistress's call Tilda will bampf from the first group to the second, trying to get only the 4 enemies if possible. Everyone though in a 5 ft radius makes a DEX save 14 or takes 7 fire damage.
(If someone wishes to bampf with Tilda she will gladly accommodate you!)
Zalten runs into the room and pulls out his crossbow, firing at any enemy he can see that is close to one of his allies (prioritize an uninjured one, but I’ll aim for any enemy that is within 5 feet of Tilda or Nygil
Action: Attack: 25
Damage: 9
Sneak Attack: 7
If he can find any cover in the room, he’ll then run and try to hide behind it
Nygil rushes into the room close behind Kashika, delivering swift blows to the Minotaur skeleton that was unaffected by her spell, all but one of his attacks leaving visible cracks along it's yellowed bones.
Jumble enters the room playing his shwam as he stays close to the wall. His spell targeting the Minotaur that is currently in combat with Nygil.
Con save: 12
Smoke rises from it's bony hand as the axe turns from rusty grey to angry red-orange. Letting out a howling shriek, it drops the axe and looks at the charred remains of it's hand.
At Devona's command Tilda summons a flaming sphere engulfing all but one of it's targets.
Armor: 11-2=9, 3
Skeletons: 7, 17-2=15
Zalten rushes into the room, firing a bolt at the suit of armor that was not affected by Kashika's spell before dashing behind one of the stands the armor had been stationed on before it moved.
Whicket dashes into the room, having to slip between Kashika and Devona in order to do so. He stations himself a bit in front of Kashika, though slightly off to the side in order to be able to attack. Drawing his rapier, he points at the enemies and yells, "We will not be defeated by some smelly dead guys and some dumb hunks of metal. RAAAAA!"
He uses Draconic Cry, you all now have advantage on your next attack.
This post has potentially manipulated dice roll results.
Whickets actions admittedly caught Kashika off-guard. She had expected him to cower in the back during the fight(s) but for one reason or another, he had made himself front and center. But she didn't have time to concern herself with that at the moment. Turning her attention onto the apparently wisdom filled skeletons, she pulls out one of her nets, smirks, and does one of her oldest tricks...
She felt bad that she couldn't' fill Zalten with magic this time but, she knew he could handle himself. Weaving her enchantment together ... she casts Catapault, with the net as the object... and since atleast the one enemy who'd been hit by her spell would be less reactive, and was currently beign ignored... Launched it at him.
Catapault: DC 14 DEX save or take 10 bludgeoning damage.
Then, if hit... it becomes restrained by the net. DC 10 STR to break, or 5 slashing damage.
(An idea i heard of on a 'spell combo/how to improve otherwise useless spells' video)
Kashika weaves her magic flawlessly, launching her net over her companions to hit the suit of armor (AA) still entrapped by her first spell.
Dex: 1 critical fail
The net slams into the armor, causing it's right arm to clatter to the ground uselessly. Falling to the ground, it struggles against the net.
Str: 22 nat 20 (jeez)
Though the armor snaps the net easily and manages to reconnect it's arm, it remains prone on the floor.
(Also great combo)
Each suit of armor, accept the one on the ground, rush towards the group.
(AB) One moves up to take two swings at Nygil.
To hit: 24 (crit)
Damage: 8
To hit: 23
Damage: 5
(AC) Rushes forward attacking Whicket.
To hit: miss
Damage: na
To hit: 18
Damage: 4
The little Kobold easily dodges the first blow only to be hit by the second. Despite this, he holds his ground. "You shall not pass! I will not let you!"
The last is unable to reach any party members just yet.
Next up are the skeletons.
(MB) still under Kashika's spell, swings it's great axe at Tilda the cat
To hit: 25
Damage: 18
(MA) takes on the pesky elf Nygil. Jumble's spell had forced it to drop it's axe, but it still has it's horns. Snorting, hit crouches and tries to gore Nygil.
To hit: 24
Damage: 7
(MC) rushes around the coffin at full speed horns pointed strait for Jumble.
To hit: 15
Damage: 10
Extra damage from charge: 8
Jumble must succeed a strength save of 14 or fall prone. (If he wasn't against a wall he'd have been pushed backwards 10 ft)
It is now Devona's turn
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"Minotaur skeletons?! Fascinating!"
(( Jumble's Initiative: 17 ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Skeletons: 12
Armor: 18
Whicket: 23
Devona initiative: 10 (Dex +1)
Initiative: 11
"Oh no you don't!" Nygil shouts, a grin on his face in spite of the upcoming fight. "I'm not blind this time, you lot are in for a wold of hurt!"
As they enter the temple Zalten’s eyes immediately lock on the tapestry. Perhaps this temple has the answers as to where the crown went, but he’s far more interested in that gap in the middle of the tapestry. Whoever that third dragon was in that tapestry, it must be what his god was referring to. As the groups wanders into the room behind it, his mind remains locked on what is going on with that third dragon. Is that the original guardian the woman in the library was talking about?
Initiative: 6
When the skeletons and armor animate, he’s a bit distracted, slower than usual to take out his bow and newly acquired dagger and get ready to fight
(I went ahead and rolled initiative for Kashika. She got 23)
The enemies are currently unaware of you, you all can get one free attack. The doorway is only wide enough for two of you to stand side by side. You'll also have to enter the room in order to attack any off the enemies. The closest ones are about 15ft away and on your side of the coffin (2suits of armor, 2 skeletons). The rest are 25ft away and behind the coffin (2 armor 1 skeleton.) You can hit them with a ranged attack, but you'll have to go around the coffin to use melee.
(Which ones are around Tilda the fire cat?)
The ones that are closer to you. (15ft)
(Soooo, just looked at your sheet. Does the fire damage only take affect when she is first summoned or is that every round? Lol I'm not super familiar with druids.)
(Just when she appears or if she bampfs doing the teleport feature)
(Alright that makes sense. :) )
Everyone can feel free to take their free actions.
(( Are the skeletons wearing any armor? ))
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Kashika had just been following along. her mage hands doing their thing (though no trap was sprung, ultimately - but caution was always the wisest path) and eventually it seemed like there were going to be some enemies around. As the group begins their fight, Kashika, apparently the only one not suffering from lethargic reactions (lol) - likely due to her existence up until now... Quickly moves into the room, spotting the group of enemies that had the most targets (I believe the 2/2) and shows off the fact that levitation isn't her only skill...
The world around them warps and wends, the dust in that area seeming to move slower than everything else. It seemed Kashika wished to curse their enemy with the same lethargy her party seemed to be suffering from, channeling their collective slowness into an actual spell of slowing...
Kashika casts slow where it will hit as many as possible enemies but atleast the 4 closest to eachother.
Slow - DC 14 WIS save
You alter time around up to six creatures of your choice in a 40-foot cube within range. Each target must succeed on a Wisdom saving throw or be affected by this spell for the duration.
An affected target's speed is halved, it takes a −2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
A creature affected by this spell makes another Wisdom saving throw at the end of each of its turns. On a successful save, the effect ends for it.
Occassional Dungeon Master.
Nygil rushes into the room (if he can get over to Tilda he will try to back her up :D) and delivers a flurry of blows to the closest enemy. "Hey! She was only trying to play with you! But I guess you all like to play ruff! Prepare to be entertained!"
Attacks:
Attack: 21 Damage: 9
Attack: 21 Damage: 7
Attack: 14 Damage: 9
Attack: 17 Damage: 5
(The skeletons are not wearing armor, but they each wield a great axe.)
As soon as Kashika runs into the room, all of the creatures turn to look at her, though they still seem unaware of the rest of the party.
Armor wis save: (nat 20) and 14
Skeleton wis save: 9, 15
Her spell manages to ensnare one of the skeletons and one of the suits of armor. The other one of the skeletons starts to raise its axe to strike the fire cat, while the rest of them start to move towards Kashika.
Trying to think as quickly as he could, Jumble settled on a spell of choice and rushed into the room, running toward the left before focusing on the closest axe-wielding skeleton. Bringing his shawm up to his lips, he played a series of staccato notes in rapid succession, rising from mid-pitch to a final high note that he held for two seconds. At the abrupt end of the high note, the axe held by the skeleton began to glow, almost immediately becoming red-hot.
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
Devona will stand in the doorway or just inside the room to get line of sight on everyone, then seeing as the others rushed the first group of 4, she will look toward the further group, cup her hands as if holding a ball and blow it away, summoning a Flaming Sphere in the middle of the other group (DEX save 14 or take 6 fire damage each, half on a success). "Light this place up, Tilda!"
(Tilda's turn): Heeding her mistress's call Tilda will bampf from the first group to the second, trying to get only the 4 enemies if possible. Everyone though in a 5 ft radius makes a DEX save 14 or takes 7 fire damage.
(If someone wishes to bampf with Tilda she will gladly accommodate you!)
Zalten runs into the room and pulls out his crossbow, firing at any enemy he can see that is close to one of his allies (prioritize an uninjured one, but I’ll aim for any enemy that is within 5 feet of Tilda or Nygil
Action: Attack: 25
Damage: 9
Sneak Attack: 7
If he can find any cover in the room, he’ll then run and try to hide behind it
Bonus Action: Hide: Stealth: 24
Battle map: https://www.owlbear.rodeo/game/nbop6SmTv
(Huh, I missed Nygil's post lol)
Nygil rushes into the room close behind Kashika, delivering swift blows to the Minotaur skeleton that was unaffected by her spell, all but one of his attacks leaving visible cracks along it's yellowed bones.
Jumble enters the room playing his shwam as he stays close to the wall. His spell targeting the Minotaur that is currently in combat with Nygil.
Con save: 12
Smoke rises from it's bony hand as the axe turns from rusty grey to angry red-orange. Letting out a howling shriek, it drops the axe and looks at the charred remains of it's hand.
At Devona's command Tilda summons a flaming sphere engulfing all but one of it's targets.
Armor: 11-2=9, 3
Skeletons: 7, 17-2=15
Zalten rushes into the room, firing a bolt at the suit of armor that was not affected by Kashika's spell before dashing behind one of the stands the armor had been stationed on before it moved.
Whicket dashes into the room, having to slip between Kashika and Devona in order to do so. He stations himself a bit in front of Kashika, though slightly off to the side in order to be able to attack. Drawing his rapier, he points at the enemies and yells, "We will not be defeated by some smelly dead guys and some dumb hunks of metal. RAAAAA!"
He uses Draconic Cry, you all now have advantage on your next attack.
Back to the top:
Kashika
Armor
Skeletons
Devona
Jumble
Whicket
Nygil
Zalten
Whickets actions admittedly caught Kashika off-guard. She had expected him to cower in the back during the fight(s) but for one reason or another, he had made himself front and center. But she didn't have time to concern herself with that at the moment. Turning her attention onto the apparently wisdom filled skeletons, she pulls out one of her nets, smirks, and does one of her oldest tricks...
She felt bad that she couldn't' fill Zalten with magic this time but, she knew he could handle himself. Weaving her enchantment together ... she casts Catapault, with the net as the object... and since atleast the one enemy who'd been hit by her spell would be less reactive, and was currently beign ignored... Launched it at him.
Catapault: DC 14 DEX save or take 10 bludgeoning damage.
Then, if hit... it becomes restrained by the net. DC 10 STR to break, or 5 slashing damage.
(An idea i heard of on a 'spell combo/how to improve otherwise useless spells' video)
Occassional Dungeon Master.
Kashika weaves her magic flawlessly, launching her net over her companions to hit the suit of armor (AA) still entrapped by her first spell.
Dex: 1 critical fail
The net slams into the armor, causing it's right arm to clatter to the ground uselessly. Falling to the ground, it struggles against the net.
Str: 22 nat 20 (jeez)
Though the armor snaps the net easily and manages to reconnect it's arm, it remains prone on the floor.
(Also great combo)
Each suit of armor, accept the one on the ground, rush towards the group.
(AB) One moves up to take two swings at Nygil.
To hit: 24 (crit)
Damage: 8
To hit: 23
Damage: 5
(AC) Rushes forward attacking Whicket.
To hit: miss
Damage: na
To hit: 18
Damage: 4
The little Kobold easily dodges the first blow only to be hit by the second. Despite this, he holds his ground. "You shall not pass! I will not let you!"
The last is unable to reach any party members just yet.
Next up are the skeletons.
(MB) still under Kashika's spell, swings it's great axe at Tilda the cat
To hit: 25
Damage: 18
(MA) takes on the pesky elf Nygil. Jumble's spell had forced it to drop it's axe, but it still has it's horns. Snorting, hit crouches and tries to gore Nygil.
To hit: 24
Damage: 7
(MC) rushes around the coffin at full speed horns pointed strait for Jumble.
To hit: 15
Damage: 10
Extra damage from charge: 8
Jumble must succeed a strength save of 14 or fall prone. (If he wasn't against a wall he'd have been pushed backwards 10 ft)
It is now Devona's turn