Listening to Filtches hauntingly beautiful song, Thea sits down at the small campfire. Even after the last note has long faded away she remains sitting there, staring into the flames. After a while, she jerks up. Briefly hesitating, she waks over to Liavyre and the women, overhearing their last bit of conversation.
"You are truly generous, we would gladly accept your proposal. May i assist you? I'm Thea, Thea Qynn. Let's get to work!"
The woman nods. "Well met, Thea Qynn. I am Felindral Duss." The pair begin to unfurl the canvas covers and find the wooden pole for the centre of the tent resting between its folds. "Should take a few minutes to set up." She says, withdrawing a piton and hammer for later use from her pack.
While the tents are being set up by the ladies, the deer has finished being picked clean, the meat being brought towards the campfire to be cooked. Another member of the caravan group brings out a large metal pot, as they begin to heat up the cuts of steak. The rotund human appears to have returned to the largest of the caravan's vehicles, one that has a nice coat of red paint and looks like a small mobile house, and steps into the back of it.
The sun is setting off on the horizon, as the deep ambers and reds become a hue of deep purple and dark blues, and the stars above begin to become visible woven in the sky above. Pelor's grace of the sun's rays have finished for the day; Celesitan's watch over the land has begun, with a half moon shining down, partially obscured by one of the few clouds in the sky. The glow of the campfire illuminates the half-circle of the carts and the tents of the group while they wait for their food to cook. There is a small glow from the second fire Filtch has set a short distance away, crackling lightly in the slow breeze of the early night.
Liavyre has left the glow of the campsite to relax by a nearby stray tree. She notices that there appears to be what seems to be a beehive up in the lower branches of this leaf-riddled tree, so must be wary not to disturb the local creatures less she suffer some annoying stings.
By the time Filtch concludes his song his mind is far far off. when the man comes and offers him coin for his balled he doesn't hear a single word from him nor from Liavyre nodding absentmindedly and catching the the bag as its tossed to him, continuing to sit gaze at the fire, it isn't till a few minutes later when he notices the bag in his hand, and opens it that he comes out of his daze at-least in part.
He frowns looking at the contents, lifts himself up, and approaches Liavyre after a scan of his surroundings. "That songs not to be sung for coin. last man I saw take token for that hymn paid with his front teeth and a broken set of pipes." He tosses her the bag of gold and silver.
"The suns coming down, best to come a bit closer to where everyone can see you, it'd be a shame if you get picked off and nobody even gets the honor of gutting the Knife Ears who's done it." While he seems present enough, he looks at Liavyre with a somber gaze as if looking through rather then at her.
Filtch Red-whisker | N/G | Nim | 3rd lv Fighter | Brute | "We fight for the youth, we fight at all cost. For as long as we fight, we have not truly lost"
Zanthin Abrax | N/G | Human | 6th lv Wizard | Lore master | "I'd tell you how astronomically dull you truly are, but I'd need to visit the far realm just to find the words to do so."
"The nights around here may not be safe. We should set up a watch, perhaps in pairs. I will take first."
(How many people in total are there?)
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
She takes the coins tossed to her, dusts off the pouch, and hands it them back to Jarrad, "I appreciate the kind gesture, but I did not intend to play for money—the beauty of the music is enough. You may have them back."
She notices the bees in the tree and does not want to disturb their work, so she moves back to the campfire and says to Filtch with a wink and smile, "I would have noticed them first."
If there is a wagon or anything sturdy (preferably wooden) close to the fire to prop her back on while sitting on the fringes of the group then she will do that and await to see what the others say to their hosts while enjoying the scenery as she sits.
Saying to Fjorgin in response, "I agree, we should have a watch. I only need roughly four hours of sleep, I can take the bulk of the night watch if you wish."
Filtch Goes about his busyness. helping himself to a bit of the venison prepared by the caravaners, going over his weapons one by one in a well practiced routine buffing then wet-stoning the blades, oiling the wooden elements, conditioning the leather hilts the length of his whip. taking a small trip to the neighboring wood to alive himself, before coming back and chiming in after Ragmin.
"I'll take 4th if need be, so I'm going to go-ahead and try to get some rest, if anyone needs anything don't be afraid to wake me up, just make sure to do it out of arm's length, nightly tidings everyone, and good-luck with the watch." He says before heading over to assist Thea Felindra in setting up the tents.
Rollback Post to RevisionRollBack
Filtch Red-whisker | N/G | Nim | 3rd lv Fighter | Brute | "We fight for the youth, we fight at all cost. For as long as we fight, we have not truly lost"
Zanthin Abrax | N/G | Human | 6th lv Wizard | Lore master | "I'd tell you how astronomically dull you truly are, but I'd need to visit the far realm just to find the words to do so."
While negotiating your watches, the caravaners also appear to be getting their own watch cycle organised. By the looks of things, there will be 4 watch shifts, and there will be two of their people on watch alongside yourselves.
If people would like to roll perception checks while they are on their watch, please do so, and also roll 1d100.
Though Liavyra only requires 4 hours of trance during a long rest, she will not benefit from the rest should she complete more than 2 hours of light activity, as mentioned in Chapter 8 of Player's Handbook (under Adventuring: Resting)
This post has potentially manipulated dice roll results.
Liavyre would let Fjorgin take the 1st watch since he offered to do to so, but she is happy whenever. She will spend her resting time in her elvish trance, whenever that may be.
While on her watch shift, she holds her longbow in hand with an arrow notched, though keeps the bow string relaxed. She will be as silent as possible to let her keen senses take full effect.
Perception 11, if we are in a forest terrain then it would be a 15, otherwise 13.
Liavyre keeps watch on the encampment alongside the two other elves that came with this caravan. They seem to be less disciplined than her in their guarding duties, stopping for a few moments to restoke the fire and have a small conversation in their familiar elven tongue.
"So what is your plan once we arrive at Sun's Last Light." "Probably join along on a return caravan." "Are you sure you want to do that? It's not a particularly interesting existance, wandering between two towns for all eternity." "It is safer than travelling beyond the town." "What about the forest? I hear there were the first unicorn sightings in over thirty years." "Really? Where did you hear that?" "It was a small scout group that wanted to head to Fallen Haven. "That just raises more questions." "Indeed. Perhaps we should discuss this more when we have a roof over our heads and less need to keep an eye out for roaming beasts." "Agreed."
The sky's shades darken and deepen to a midnight blue, as Liavyre notes some diminutive fluttering creatures attracted towards the camp. As they come within her view, she notes it seems that some moths are being attracted to the flames. Beyond that, nothing appears to have come to disturb the camp. The other two elves approach Liavyre after a while. Felindral speaks to her in elven, "Our watch has ended, it is time to awaken one of your companions."
She also writes down unicorn sighted at Fallen Haven in her book just after waking up Fjorgin.
Liavyre wakes up Fjorgin and whispers to him, "Time to awaken. Nothing of note took place. I don't think these traders are very disciplined with their guard duties. Stay vigilant." She curls up in a comfortable position and goes into a trance.
Fjorgin paces around the camp keeping an eye out for anything that might be moving.
Perception: 12
1d100: 2
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Fjorgin gets up from his slumber for his turn of the watch, relieving Liavyre for the next couple of hours. As he patrols, he sees that there are two humans from the camp also on guard. The pace around at a similar pace, trying to imitate some of Fjorgin's disciplined guarding, albeit they do not have the formal training of the paladins or knights of Allhaven.
"I feel safer with some of Pelor's devout here." One of the men says to the other. "The night always gives me shivers." "Yeah, and the middle watches are always the worst." The second one comments. "Midnight's always the riskier part of watch. How did we end up on this shift?" "Dunno, but at least we're with the paladin." The first one comments, who looks over and gives Fjorgin a warm smile before returning to his conversation. "I hear that some of the order can summon the light of Pelor in the sky, even without the sun." "Is that so?" The second one says with a mild hint of interest. "I guess seeing the light of dawn in the darkest of nights is kinda comforting."
Fjorgin hears a slight rustling in the grass nearby, turning around he notes that a couple of field mice appear to be active nearby, looking for food and seem to have noted the campfire of the group. If the mice are attracted to the camp, who knows what other things could be lurking nearby in the dense grass? Regardless, it appears that the watch period has finished, and there is no sign of danger for the group.
Ragmin takes over the watch, seeing a couple of the humans swapping guard shifts. They head over to the dwindling fire, putting an extra couple of pieces of lumber on and attempting to keep it going for a little longer.
"Did you get a look into the boss' caravan?" "No, why?" "He's got a bunch of weird stuff in there." "Like what?" "There were bottles of weird... things. I think he must be some sort of alchemist." "Yeah, well we wouldn't be able to get healing potions without them." "Aye, true that..." "Well even with potions, I doubt he knows which side of a sword to hold." "Haha, also true. He just seems to only know about how to make coin." "And what the next meal will be." The two chuckle to themselves before moving off to their watch perimeters.
About halfway through Ragmin's watch, he hears the carriage door of the portly merchant open, as a very sleepy looking man wanders out in a silken night gown. He begins to semi-consciously wander off towards the nearby bushes to relieve his bladder. However, the stout dwarf then notices that there are some of the blades of grass moving out of the way as if something is slowly pursuing the merchant, the rotund human unaware of his follower. The other two men on watch are currently patrolling the other side of the camp, so haven't noticed the grass rustling as of yet.
As soon as the Tents are set Flitch gets into bed or in this case bed roll and soon after is sound asleep, still donning his armor and gripping a dagger in his left hand, with the rest of his weapons set to his side but easily within arms reach. At first he is fairly quite, only tossing and turning occasionally with a slight mumble here and there but as the night goes he apparently grows more restless his incoherent mumbles occasionally turning into full on shouts.
“Come on now Arwen, your not going a let one-eyed vermin outshoot ya now are you?” “Oh really?” “You pull that off and I’ll give you half my share of this this weeks commission.” “Oh.. well then.. screw me sideways and call me a stiff goat.”
“Ridiculous, Garith you’re a bloody cheat!” Filtch cackles faintly, but merrily non-the less, a massive grim across his face unlike any that could be seen during the waking hours. “why if more men of the cloth wore like you, less prayer more whisky, I’d be a gods damn fryer, one more round of cards double or nothing, this time if I loose I’ll build a shrine to Moradin in the my tent.”
“Arwen, Conwe, shhh. shut-shut up. I’ll be dammed that minstrel is singing about us!”
Filtch Red-whisker | N/G | Nim | 3rd lv Fighter | Brute | "We fight for the youth, we fight at all cost. For as long as we fight, we have not truly lost"
Zanthin Abrax | N/G | Human | 6th lv Wizard | Lore master | "I'd tell you how astronomically dull you truly are, but I'd need to visit the far realm just to find the words to do so."
Ragmin gets the attention of the two guards, who look to one another. One nods to the other as he goes to back up Ragmin, the other keeping an eye on the other side of camp just in case.
As Ragmin follows to the way the merchant has headed, he can see just about make out the patterns of a large snake's body slinking through the grass, encroaching on the half-asleep man relieving himself fifty feet away from his pursuer. It's body looks to be over a foot wide as it slithers; it could easily coil around an unsuspecting man within seconds.
(OOC: Ragmin is about thirty feet away from the large snake, the merchant another fifty feet beyond the snake, the other guard about twenty feet behind him. If he would like to sneak up on the snake, I would like a Stealth check. However, if he would like to do something else, feel free to propose you plan.)
This post has potentially manipulated dice roll results.
The giant snake hisses and recoils as a jet of divine flames catch his scaly hide. It turns to see what struck it, seeing the armored dwarf.
"S-snake!" The guard yells at the top of his lungs, the huge serpent turning around to face the guards. His loud voice carries into the camp, waking those in the tent. He then holds a light crossbow and traces it towards the snake.
Listening to Filtches hauntingly beautiful song, Thea sits down at the small campfire. Even after the last note has long faded away she remains sitting there, staring into the flames. After a while, she jerks up. Briefly hesitating, she waks over to Liavyre and the women, overhearing their last bit of conversation.
"You are truly generous, we would gladly accept your proposal. May i assist you? I'm Thea, Thea Qynn. Let's get to work!"
The woman nods. "Well met, Thea Qynn. I am Felindral Duss." The pair begin to unfurl the canvas covers and find the wooden pole for the centre of the tent resting between its folds. "Should take a few minutes to set up." She says, withdrawing a piton and hammer for later use from her pack.
While the tents are being set up by the ladies, the deer has finished being picked clean, the meat being brought towards the campfire to be cooked. Another member of the caravan group brings out a large metal pot, as they begin to heat up the cuts of steak. The rotund human appears to have returned to the largest of the caravan's vehicles, one that has a nice coat of red paint and looks like a small mobile house, and steps into the back of it.
The sun is setting off on the horizon, as the deep ambers and reds become a hue of deep purple and dark blues, and the stars above begin to become visible woven in the sky above. Pelor's grace of the sun's rays have finished for the day; Celesitan's watch over the land has begun, with a half moon shining down, partially obscured by one of the few clouds in the sky. The glow of the campfire illuminates the half-circle of the carts and the tents of the group while they wait for their food to cook. There is a small glow from the second fire Filtch has set a short distance away, crackling lightly in the slow breeze of the early night.
Liavyre has left the glow of the campsite to relax by a nearby stray tree. She notices that there appears to be what seems to be a beehive up in the lower branches of this leaf-riddled tree, so must be wary not to disturb the local creatures less she suffer some annoying stings.
By the time Filtch concludes his song his mind is far far off. when the man comes and offers him coin for his balled he doesn't hear a single word from him nor from Liavyre nodding absentmindedly and catching the the bag as its tossed to him, continuing to sit gaze at the fire, it isn't till a few minutes later when he notices the bag in his hand, and opens it that he comes out of his daze at-least in part.
He frowns looking at the contents, lifts himself up, and approaches Liavyre after a scan of his surroundings.
"That songs not to be sung for coin. last man I saw take token for that hymn paid with his front teeth and a broken set of pipes." He tosses her the bag of gold and silver.
"The suns coming down, best to come a bit closer to where everyone can see you, it'd be a shame if you get picked off and nobody even gets the honor of gutting the Knife Ears who's done it." While he seems present enough, he looks at Liavyre with a somber gaze as if looking through rather then at her.
Filtch Red-whisker | N/G | Nim | 3rd lv Fighter | Brute | "We fight for the youth, we fight at all cost. For as long as we fight, we have not truly lost"
Zanthin Abrax | N/G | Human | 6th lv Wizard | Lore master | "I'd tell you how astronomically dull you truly are, but I'd need to visit the far realm just to find the words to do so."
"The nights around here may not be safe. We should set up a watch, perhaps in pairs. I will take first."
(How many people in total are there?)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Lia says to Filtch, "Nor did I play for coins."
She takes the coins tossed to her, dusts off the pouch, and hands it them back to Jarrad, "I appreciate the kind gesture, but I did not intend to play for money—the beauty of the music is enough. You may have them back."
She notices the bees in the tree and does not want to disturb their work, so she moves back to the campfire and says to Filtch with a wink and smile, "I would have noticed them first."
If there is a wagon or anything sturdy (preferably wooden) close to the fire to prop her back on while sitting on the fringes of the group then she will do that and await to see what the others say to their hosts while enjoying the scenery as she sits.
Saying to Fjorgin in response, "I agree, we should have a watch. I only need roughly four hours of sleep, I can take the bulk of the night watch if you wish."
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
"Well a watch is a good idea. I do not mind taking 3rd watch after the lass."
Kurt Stoneseeker
Ragmin Graybeard
Filtch Goes about his busyness. helping himself to a bit of the venison prepared by the caravaners, going over his weapons one by one in a well practiced routine buffing then wet-stoning the blades, oiling the wooden elements, conditioning the leather hilts the length of his whip. taking a small trip to the neighboring wood to alive himself, before coming back and chiming in after Ragmin.
"I'll take 4th if need be, so I'm going to go-ahead and try to get some rest, if anyone needs anything don't be afraid to wake me up, just make sure to do it out of arm's length, nightly tidings everyone, and good-luck with the watch." He says before heading over to assist Thea Felindra in setting up the tents.
Filtch Red-whisker | N/G | Nim | 3rd lv Fighter | Brute | "We fight for the youth, we fight at all cost. For as long as we fight, we have not truly lost"
Zanthin Abrax | N/G | Human | 6th lv Wizard | Lore master | "I'd tell you how astronomically dull you truly are, but I'd need to visit the far realm just to find the words to do so."
While negotiating your watches, the caravaners also appear to be getting their own watch cycle organised. By the looks of things, there will be 4 watch shifts, and there will be two of their people on watch alongside yourselves.
Watch 1: Liavyre
Watch 2: ????
Watch 3: Ragmin
Watch 4: Filtch
If people would like to roll perception checks while they are on their watch, please do so, and also roll 1d100.
Though Liavyra only requires 4 hours of trance during a long rest, she will not benefit from the rest should she complete more than 2 hours of light activity, as mentioned in Chapter 8 of Player's Handbook (under Adventuring: Resting)
Liavyre would let Fjorgin take the 1st watch since he offered to do to so, but she is happy whenever. She will spend her resting time in her elvish trance, whenever that may be.
While on her watch shift, she holds her longbow in hand with an arrow notched, though keeps the bow string relaxed. She will be as silent as possible to let her keen senses take full effect.
Perception 11, if we are in a forest terrain then it would be a 15, otherwise 13.
Stealth (if required) 17
d100: 57
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Liavyre keeps watch on the encampment alongside the two other elves that came with this caravan. They seem to be less disciplined than her in their guarding duties, stopping for a few moments to restoke the fire and have a small conversation in their familiar elven tongue.
"So what is your plan once we arrive at Sun's Last Light."
"Probably join along on a return caravan."
"Are you sure you want to do that? It's not a particularly interesting existance, wandering between two towns for all eternity."
"It is safer than travelling beyond the town."
"What about the forest? I hear there were the first unicorn sightings in over thirty years."
"Really? Where did you hear that?"
"It was a small scout group that wanted to head to Fallen Haven.
"That just raises more questions."
"Indeed. Perhaps we should discuss this more when we have a roof over our heads and less need to keep an eye out for roaming beasts."
"Agreed."
The sky's shades darken and deepen to a midnight blue, as Liavyre notes some diminutive fluttering creatures attracted towards the camp. As they come within her view, she notes it seems that some moths are being attracted to the flames. Beyond that, nothing appears to have come to disturb the camp. The other two elves approach Liavyre after a while. Felindral speaks to her in elven, "Our watch has ended, it is time to awaken one of your companions."
She replies in Elvish,
"Very well. I will awaken a comrade."
She also writes down unicorn sighted at Fallen Haven in her book just after waking up Fjorgin.
Liavyre wakes up Fjorgin and whispers to him, "Time to awaken. Nothing of note took place. I don't think these traders are very disciplined with their guard duties. Stay vigilant." She curls up in a comfortable position and goes into a trance.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Fjorgin paces around the camp keeping an eye out for anything that might be moving.
Perception: 12
1d100: 2
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Fjorgin gets up from his slumber for his turn of the watch, relieving Liavyre for the next couple of hours. As he patrols, he sees that there are two humans from the camp also on guard. The pace around at a similar pace, trying to imitate some of Fjorgin's disciplined guarding, albeit they do not have the formal training of the paladins or knights of Allhaven.
"I feel safer with some of Pelor's devout here." One of the men says to the other. "The night always gives me shivers."
"Yeah, and the middle watches are always the worst." The second one comments. "Midnight's always the riskier part of watch. How did we end up on this shift?"
"Dunno, but at least we're with the paladin." The first one comments, who looks over and gives Fjorgin a warm smile before returning to his conversation. "I hear that some of the order can summon the light of Pelor in the sky, even without the sun."
"Is that so?" The second one says with a mild hint of interest. "I guess seeing the light of dawn in the darkest of nights is kinda comforting."
Fjorgin hears a slight rustling in the grass nearby, turning around he notes that a couple of field mice appear to be active nearby, looking for food and seem to have noted the campfire of the group. If the mice are attracted to the camp, who knows what other things could be lurking nearby in the dense grass? Regardless, it appears that the watch period has finished, and there is no sign of danger for the group.
Ragmin wakes up to relieve Fjorgin.
"Morning Fjorgin. why don't you get a little more rest. I will take it from here."
Perception:13
d100:53
Kurt Stoneseeker
Ragmin Graybeard
Ragmin takes over the watch, seeing a couple of the humans swapping guard shifts. They head over to the dwindling fire, putting an extra couple of pieces of lumber on and attempting to keep it going for a little longer.
"Did you get a look into the boss' caravan?"
"No, why?"
"He's got a bunch of weird stuff in there."
"Like what?"
"There were bottles of weird... things. I think he must be some sort of alchemist."
"Yeah, well we wouldn't be able to get healing potions without them."
"Aye, true that..."
"Well even with potions, I doubt he knows which side of a sword to hold."
"Haha, also true. He just seems to only know about how to make coin."
"And what the next meal will be."
The two chuckle to themselves before moving off to their watch perimeters.
About halfway through Ragmin's watch, he hears the carriage door of the portly merchant open, as a very sleepy looking man wanders out in a silken night gown. He begins to semi-consciously wander off towards the nearby bushes to relieve his bladder. However, the stout dwarf then notices that there are some of the blades of grass moving out of the way as if something is slowly pursuing the merchant, the rotund human unaware of his follower. The other two men on watch are currently patrolling the other side of the camp, so haven't noticed the grass rustling as of yet.
As soon as the Tents are set Flitch gets into bed or in this case bed roll and soon after is sound asleep, still donning his armor and gripping a dagger in his left hand, with the rest of his weapons set to his side but easily within arms reach. At first he is fairly quite, only tossing and turning occasionally with a slight mumble here and there but as the night goes he apparently grows more restless his incoherent mumbles occasionally turning into full on shouts.
“Come on now Arwen, your not going a let one-eyed vermin outshoot ya now are you?” “Oh really?” “You pull that off and I’ll give you half my share of this this weeks commission.” “Oh.. well then.. screw me sideways and call me a stiff goat.”
“Ridiculous, Garith you’re a bloody cheat!” Filtch cackles faintly, but merrily non-the less, a massive grim across his face unlike any that could be seen during the waking hours. “why if more men of the cloth wore like you, less prayer more whisky, I’d be a gods damn fryer, one more round of cards double or nothing, this time if I loose I’ll build a shrine to Moradin in the my tent.”
“Arwen, Conwe, shhh. shut-shut up. I’ll be dammed that minstrel is singing about us!”
Filtch Red-whisker | N/G | Nim | 3rd lv Fighter | Brute | "We fight for the youth, we fight at all cost. For as long as we fight, we have not truly lost"
Zanthin Abrax | N/G | Human | 6th lv Wizard | Lore master | "I'd tell you how astronomically dull you truly are, but I'd need to visit the far realm just to find the words to do so."
Ragmin walks toward the portly merchant. Eyes intent on the rustling grass. Ragmin whistles awkwardly at the other two guards.
Kurt Stoneseeker
Ragmin Graybeard
Ragmin gets the attention of the two guards, who look to one another. One nods to the other as he goes to back up Ragmin, the other keeping an eye on the other side of camp just in case.
As Ragmin follows to the way the merchant has headed, he can see just about make out the patterns of a large snake's body slinking through the grass, encroaching on the half-asleep man relieving himself fifty feet away from his pursuer. It's body looks to be over a foot wide as it slithers; it could easily coil around an unsuspecting man within seconds.
(OOC: Ragmin is about thirty feet away from the large snake, the merchant another fifty feet beyond the snake, the other guard about twenty feet behind him. If he would like to sneak up on the snake, I would like a Stealth check. However, if he would like to do something else, feel free to propose you plan.)
Ragmin Steadies himself and casts Sacred flame at the snake.
damage:3
Kurt Stoneseeker
Ragmin Graybeard
The giant snake hisses and recoils as a jet of divine flames catch his scaly hide. It turns to see what struck it, seeing the armored dwarf.
"S-snake!" The guard yells at the top of his lungs, the huge serpent turning around to face the guards. His loud voice carries into the camp, waking those in the tent. He then holds a light crossbow and traces it towards the snake.
Rolling Initiative:
Canary: 8
Filtch: 12
Fjorgin: 12
Liavyre: 6
Ragmin: 19
Thea: 16
Guards: 20
Giant Snake: 13