(I'll assume someone is going to light the passageway, either with a spell or a torch)
Headed down the passageway, the stone changes from the clean marble surfaces to dark grey cobbles. It seems like this area was built long ago, and the chapel was built above it at a later time.
The area echoes with the footsteps of the party, leading into a widened passage as they have travelled for a couple of minutes. Looking at the room, there appears to be open hallways leading through this old area. The floor appears to be immaculately clean, given the amount of time it has been since someone has tread in this area. Those with darkvision can see that the end of this widened area has a third hallway leading out of the room, and there appears to be two pillars flanking that passage.
(If you want to Investigation this room or move onto another passageway, feel free to decide what to do. There is a turning visible in the torchlight to the left and the right, and the room continues on into darkness)
This post has potentially manipulated dice roll results.
"Given the origin of this place its rather unlikely, but we should probably proceed with care. Or at least try and avoid doing anything disgraceful...."
Checking the current room, Thea notes that there are small marks in the wall, like screws that have since been removed from the wall. It looks like they are in fairly close 2x2 patterns, as if screwing a small panel (around 3 inches between each screw) in place some time ago. The walls appear to be clean as well, but only up to a certain point. Beyond around ten feet or so, there is old grime and dirt that seems to accumulated during the ages. There is also a very old rusty chain that hands from the ceiling, though it appears that it has been broken a long time ago as only a small part of it dangles there now.
Ragmin: Checking over the pillars, they appear to be for structural support. They are fairly basic stone, smooth and circular, but nothing that important.
Fjorgin casts bless on Ragmin, Liavyre and Thea, then continues along the passage flanked by the two pillars.
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Liavyre lets go of Fjorgin and says,"Thanks for that. I assume we still need to be very careful down here to not defile anything? Do either of you servants of Pelor know more about this place, or possibly where it leads?"
Rollback Post to RevisionRollBack
After Apocalypse - Liavyre WithrethinElf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse -Leofir SylvaranthElf Rogue
The Windhovers' Call -Xellos Mazoku Tiefling Sorcerer
Neither Fjorgin nor Ragmin know much about this place (nothing beyond what has been discussed prior). This area seems alien to the culture of Allhaven, the architecture is different and looks much older.
This post has potentially manipulated dice roll results.
"Something here is out of place. Do you see the accumulation of dirt over there? And something has broken that chain too. I dont know if all of that happened because were leaving the are of the sacred symbols or because some thing that didnt belong here tried to get in.That pattern on the wall is bugging me too. Too many things here seem to be missing."
Now that you mention it, the bountiful blessings of the chapel seemingly don't reach this far underneath the ground.
Carrying on the trip, there appears to be a couple more similar rooms, where the ground is perfectly clean, and the higher up areas are still grimy or have bits of mould.
For Thea:
You notice in one of the rooms that there are a couple of glass bottles in the corner of the room, unbroken but with no stopper and the only thing you've seen on the ground.
"Please wait a moment. I might've seen something here."
Mainly because of the absense of any other items lying around strikes her as quite abnormal, Thea will try to carefully enter the room and inspect the bottles.
Investigation: 15 (Just in case theres a roll required)
This post has potentially manipulated dice roll results.
Fjorgin Perception: 20
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
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"That was amazing, how did you know?" Thea readies herself to follow downstairs.
"Amazing, Pelor's light must guide you"
Kurt Stoneseeker
Ragmin Graybeard
(I'll assume someone is going to light the passageway, either with a spell or a torch)
Headed down the passageway, the stone changes from the clean marble surfaces to dark grey cobbles. It seems like this area was built long ago, and the chapel was built above it at a later time.
The area echoes with the footsteps of the party, leading into a widened passage as they have travelled for a couple of minutes. Looking at the room, there appears to be open hallways leading through this old area. The floor appears to be immaculately clean, given the amount of time it has been since someone has tread in this area. Those with darkvision can see that the end of this widened area has a third hallway leading out of the room, and there appears to be two pillars flanking that passage.
(If you want to Investigation this room or move onto another passageway, feel free to decide what to do. There is a turning visible in the torchlight to the left and the right, and the room continues on into darkness)
"Given the origin of this place its rather unlikely, but we should probably proceed with care. Or at least try and avoid doing anything disgraceful...."
Investigation for where we are right now: 14
Checking the current room, Thea notes that there are small marks in the wall, like screws that have since been removed from the wall. It looks like they are in fairly close 2x2 patterns, as if screwing a small panel (around 3 inches between each screw) in place some time ago. The walls appear to be clean as well, but only up to a certain point. Beyond around ten feet or so, there is old grime and dirt that seems to accumulated during the ages. There is also a very old rusty chain that hands from the ceiling, though it appears that it has been broken a long time ago as only a small part of it dangles there now.
"Amazing", Ragmin moves to pillars to investigate them.
investigation:14
Kurt Stoneseeker
Ragmin Graybeard
Ragmin: Checking over the pillars, they appear to be for structural support. They are fairly basic stone, smooth and circular, but nothing that important.
Liavyre asks, "Is it safe for us to move around freely or are we still being affected by the forces that protect the temple above?"
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
You feel that those tethers are more of a conceptual thing now, so you aren't required to physically stay too close to one another.
"May Pelor bless us."
Fjorgin casts bless on Ragmin, Liavyre and Thea, then continues along the passage flanked by the two pillars.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Liavyre lets go of Fjorgin and says, "Thanks for that. I assume we still need to be very careful down here to not defile anything? Do either of you servants of Pelor know more about this place, or possibly where it leads?"
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Neither Fjorgin nor Ragmin know much about this place (nothing beyond what has been discussed prior). This area seems alien to the culture of Allhaven, the architecture is different and looks much older.
As the group traverses further in, could I get one of the following: investigation, perception, or survival.
"Something here is out of place. Do you see the accumulation of dirt over there? And something has broken that chain too. I dont know if all of that happened because were leaving the are of the sacred symbols or because some thing that didnt belong here tried to get in.That pattern on the wall is bugging me too. Too many things here seem to be missing."
Investigation: 15
investigation:6
"This place seems incredibly old"
Does the feeling of peace and "goodness" still permeate around us?
Kurt Stoneseeker
Ragmin Graybeard
Ragmin:
Now that you mention it, the bountiful blessings of the chapel seemingly don't reach this far underneath the ground.
Carrying on the trip, there appears to be a couple more similar rooms, where the ground is perfectly clean, and the higher up areas are still grimy or have bits of mould.
For Thea:
You notice in one of the rooms that there are a couple of glass bottles in the corner of the room, unbroken but with no stopper and the only thing you've seen on the ground.
"Please wait a moment. I might've seen something here."
Mainly because of the absense of any other items lying around strikes her as quite abnormal, Thea will try to carefully enter the room and inspect the bottles.
Investigation: 15 (Just in case theres a roll required)
They appear to be plain, empty bottles. Nothing really remarkable about them except the absence of other items in the vicinity.
"Hm...nevermind. I guess i got a little too excited here." and she hushes back to the group, a slight look of embarassment on her face.
Liavyre Perception 8
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Fjorgin Perception: 20
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum