The group continues through and finds that there are more similar rooms. The ground being bare and just the plain stone. However, it looks like in some parts there are sign of decay along the walls, where things have fallen out of the walls. On one particular wall there the top part of an old brass picture frame, but it is cleanly cut at the point where the dirt stops.
For Fjorgin:
There is something else you notice. There are traces of spiders scuttling around on the ceiling. However, there is a lack of cobwebs you would assume that spiders would have left after being down here for so long.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
The group cautiously makes their way into the next room. As they head in, they can see the next occurrence of something near the floor. There is a pool of a yellowish oily liquid in the middle of the room with a golden chalice lying in the pool.
Liavyre says, "Alright, if you say so."and continues to lead on (immediately in front of the group). She's still not convinced that she may be polymorphed into a toad by forces she doesn't understand.
Thea heads over to the puddle to investigate the liquid. As she does so, she feels the air around her become suddenly dense, as if she'd just walked into something.
Thea, please make a Dexterity Saving Throw with Disadvantage.
As Thea steps forward, the others see her suddenly slow down in movement. The area around her shimmers, as if she walked into the distance of a heatwave mirage.
Thea gets the sensation as if she was suddenly stuck in thick, clear, and burning mud. She takes 5 acid damage as she is engulfed in the area. In addition sherestrained and also unable to breathe.
???? Turn: The group sees the area around Thea begin to change as corners seem viewable, as if a transparent cube there all along. The cube then slides slowly along the ground, dragging Thea with it, as it attempts to engulf Liavyre as well (since she opted to be at the front of the group)
Liavyre's Dexterity Saving Throw:15
Liavyre is nimble enough to evade the globby cube. Liavyre: You may choose to step back 5 feet or let the cube engulf you as well.
Start of Thea's Turn: Thea will take 26 acid damage as her surroundings erode at her and her belongings. (Thea: 3/34 HP)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Just a quick reminder, i took alerted as a feat for lv4 but didnt have it on the forum then, i only wrote it into her feats. I'll add it to the sheet right now. Doesnt change anything for this rounds initiative, i just saw the +5 were not included to the rolls.)
Just to start off, would Memory of a Thousand Steps have allowed Thea to evade being entrapped in the cube (Only if entrapping her was an attack, and she intended to crouch at the oil after all.)? If not, how much space is there in the room, and how much of it is filled out by the cube? Thea will use Step of a Dozen Paces right after taking damage the second time, vanishing even before Fjorging ever raised his foot and reappearing and the end of the room, behind the group. While she looks quite tattered, her eyes are filled with fury. She turns around, her eyes glowing violett spheres that fixiate the new enemy.
(Whats happening next is somewhat dependant on the information you'll be giving, coz Thea will either be using arcane recovery right now for the teleport or after attacking in the next round)
Sorry, hadn't realised that you had alert. Luckily the +5 bonus doesn't change Initiative Order this time. I'll try not to forget next time (I may've copied and pasted from a previous post)
Memory of a Thousand Steps triggers when you are hit by an attack. These triggers are exclusively for attack rolls, rather than taking damage. Since it wasn't a damage roll, you couldn't do so. You could, however, use your psionics to use Nomadic Step's abilities to escape as part of your turn.
The Arcane Recovery is not actually part of your character. It is only there as I have to use Wizard as a template for your character.
I may have to do some jiggery pokery on the character builder since the update so that Mystic isn't messing up. They changed a few things meaning that things show incorrectly.
Dont worry, I think I simply forgot to mention it.
Alright, wasn't sure whether that would also count for spell attacks.
My bad, what i meant was the Mystic Recovery, which is basically the same. It's also mentioned in the class description.
I will just add the rest of the turn here since Step of a Dozen Paces is only a bonus action.
Thea is seriously furios right now. There's a voice in her head telling her that it's reckless, that it's a bad idea, but that voice is shut up by the dwelling anger inside of her, the brute roar to stop being cautious and simply let it all out. She readies her psychic forces and decides to closer examine the cube for any invisbile but assailable brain.
Distracting Figments: INT Saving Throw 15 (if successful, the cube can't use reactions and melee attack rolls against it have advantage till her next turn) DMG: 13
Liavyre will, of course, step away from the cube to avoid being engulfed. Angry at herself for not spotting the cube, she tries to aid her friends.
"Get Thea out, Fjorgin!"she yells as she grabs on to Fjorgin's waist and pulls on him as well while he pulls on Thea. Using the Help action to give Fjorgin advantage on his Athletics roll (if allowed)
If he is not granted advantage, then her goal is to make it easier for Fjorgin to pull Thea out.
(On phone. Will do a full update tomorrow. Fjorgin, your dice roll isn't showing currently. Do you want to reroll with your advantage from Lia's help.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Fjorgin grabs into the wall of acidic transparentness and grabs a hold of Thea. He feels great pain as the acid digs deep into his arms, dealing 14 acid damage. However, with Liavyre's assistance they get enough force to drag Thea out. (Fjorgin: 24/36 HP. Thea: no longer suffocating/restrained)
Thea, in retaliation, attempts to reach out for a mind. There is nothing in this creature that seems to be sentient. It is just a mass of hurt. Nonetheless, her psionics appear to be afflicting some effects on it. Intelligence Saving Throw:-4 (Thea, please roll your damage again, and state how many psi points were being used in the casting)
Ragmin releases a series of fiery blasts from his fingers. They all strike the blob of mass, causing parts of it to hiss as acid splashes from severed parts of it. (???: 20 damage)
You gain your spell attack bonus to the attack roll. There is no damage bonus, so just the flat die roll.
The group continues through and finds that there are more similar rooms. The ground being bare and just the plain stone. However, it looks like in some parts there are sign of decay along the walls, where things have fallen out of the walls. On one particular wall there the top part of an old brass picture frame, but it is cleanly cut at the point where the dirt stops.
For Fjorgin:
There is something else you notice. There are traces of spiders scuttling around on the ceiling. However, there is a lack of cobwebs you would assume that spiders would have left after being down here for so long.
"There might be some little critters down here, but try not to draw your weapons unless you have to." Fjorgin looks around and up at the ceiling.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Ragmin follows Fjorgin through the tunnel.
Kurt Stoneseeker
Ragmin Graybeard
The group cautiously makes their way into the next room. As they head in, they can see the next occurrence of something near the floor. There is a pool of a yellowish oily liquid in the middle of the room with a golden chalice lying in the pool.
Liavyre says, "Alright, if you say so." and continues to lead on (immediately in front of the group). She's still not convinced that she may be polymorphed into a toad by forces she doesn't understand.
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Thea crouches next to the puddle to examine the luiquid and the chalice.
Investigation 23
Thea heads over to the puddle to investigate the liquid. As she does so, she feels the air around her become suddenly dense, as if she'd just walked into something.
Thea, please make a Dexterity Saving Throw with Disadvantage.
Dex Save: 5
(hahahahaha dammit)
As Thea steps forward, the others see her suddenly slow down in movement. The area around her shimmers, as if she walked into the distance of a heatwave mirage.
Thea gets the sensation as if she was suddenly stuck in thick, clear, and burning mud. She takes 5 acid damage as she is engulfed in the area. In addition sherestrained and also unable to breathe.
(I'm going to put it into initiative rounds now)
ROLLING INITIATIVE
Fjorgin: 1
Liavyre: 4
Ragmin: 2
Thea: 7
????: 16
INITIATIVE: ROUND 1
????
Thea (29/34 HP, restrained & cannot breathe)
Liavyre
Ragmin
Fjorgin
Scenario: Thea is ahead of the group by about 10 feet.
???? Turn: The group sees the area around Thea begin to change as corners seem viewable, as if a transparent cube there all along. The cube then slides slowly along the ground, dragging Thea with it, as it attempts to engulf Liavyre as well (since she opted to be at the front of the group)
Liavyre's Dexterity Saving Throw: 15
Liavyre is nimble enough to evade the globby cube. Liavyre: You may choose to step back 5 feet or let the cube engulf you as well.
Start of Thea's Turn: Thea will take 26 acid damage as her surroundings erode at her and her belongings. (Thea: 3/34 HP)
STILL TO GO
Thea
Liavyre
Ragmin
Fjorgin
Fjorgin rushes in and attempts to pull Thea out of the ooze.
Athletics: 24
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Just a quick reminder, i took alerted as a feat for lv4 but didnt have it on the forum then, i only wrote it into her feats. I'll add it to the sheet right now. Doesnt change anything for this rounds initiative, i just saw the +5 were not included to the rolls.)
Just to start off, would Memory of a Thousand Steps have allowed Thea to evade being entrapped in the cube (Only if entrapping her was an attack, and she intended to crouch at the oil after all.)? If not, how much space is there in the room, and how much of it is filled out by the cube? Thea will use Step of a Dozen Paces right after taking damage the second time, vanishing even before Fjorging ever raised his foot and reappearing and the end of the room, behind the group. While she looks quite tattered, her eyes are filled with fury. She turns around, her eyes glowing violett spheres that fixiate the new enemy.
(Whats happening next is somewhat dependant on the information you'll be giving, coz Thea will either be using arcane recovery right now for the teleport or after attacking in the next round)
@Vyriox:
@pokepaladdy
Thea is seriously furios right now. There's a voice in her head telling her that it's reckless, that it's a bad idea, but that voice is shut up by the dwelling anger inside of her, the brute roar to stop being cautious and simply let it all out. She readies her psychic forces and decides to closer examine the cube for any invisbile but assailable brain.
Distracting Figments: INT Saving Throw 15 (if successful, the cube can't use reactions and melee attack rolls against it have advantage till her next turn) DMG: 13
Liavyre will, of course, step away from the cube to avoid being engulfed. Angry at herself for not spotting the cube, she tries to aid her friends.
"Get Thea out, Fjorgin!" she yells as she grabs on to Fjorgin's waist and pulls on him as well while he pulls on Thea. Using the Help action to give Fjorgin advantage on his Athletics roll (if allowed)
If he is not granted advantage, then her goal is to make it easier for Fjorgin to pull Thea out.
(If needed) Athletics 7
After Apocalypse - Liavyre Withrethin Elf Ranger
Dragon of Autumn - Geoff Krowly Human Cleric
Princes of the Apocalypse - Leofir Sylvaranth Elf Rogue
The Windhovers' Call - Xellos Mazoku Tiefling Sorcerer
High Times at Low Tides - DM
Ragmin backs up a bit, then casts Scorching ray
ray 1:25 damage: Attack: 14 Damage: 8
ray 2:22 damage: Attack: 18 Damage: 9
ray 3: 15 damage:Attack: 8 Damage: 3
on my character sheet on spells it says I have a +4 modifer and +6 to spell attack. Is the modifier a + to damage?
and I forgot that using the combat dice adds and attack roll on there, so if you could ignore the second attack roll number
Kurt Stoneseeker
Ragmin Graybeard
(On phone. Will do a full update tomorrow. Fjorgin, your dice roll isn't showing currently. Do you want to reroll with your advantage from Lia's help.)
Reroll athletics with advantage: 21
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Fjorgin grabs into the wall of acidic transparentness and grabs a hold of Thea. He feels great pain as the acid digs deep into his arms, dealing 14 acid damage. However, with Liavyre's assistance they get enough force to drag Thea out. (Fjorgin: 24/36 HP. Thea: no longer suffocating/restrained)
Thea, in retaliation, attempts to reach out for a mind. There is nothing in this creature that seems to be sentient. It is just a mass of hurt. Nonetheless, her psionics appear to be afflicting some effects on it.
Intelligence Saving Throw: -4
(Thea, please roll your damage again, and state how many psi points were being used in the casting)
Ragmin releases a series of fiery blasts from his fingers. They all strike the blob of mass, causing parts of it to hiss as acid splashes from severed parts of it. (???: 20 damage)
You gain your spell attack bonus to the attack roll. There is no damage bonus, so just the flat die roll.