This post has potentially manipulated dice roll results.
Sen'ra, seeing no one else looking for the sneaks, will.
Survival: 11
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DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Alron smiles once he notices that all of his things are gone, nodding to Sandral at the suggestion. "Yes we should find them as rney do seem quite important towards are quest."
Even with Sandral's help, Sen'ra had difficulty finding a trail, spending the group an hour or more before he found a set of tracks moving towards back to the armory leading to the large eastern tunnel.
He tries to look closer but he can't make anything out who made these jumbled mess of footsteps.
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Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
"This is most perculiar." Sandral says, seeing that Alton was unable to find anything. "They can't have just disappeared on us. Perhaps they have journeyed ahead of us?"
"Yes it truly is. Perhaps they went ahead us of and will be back?" Alton said as he gave a shrug and moved to sit down near one of the barrels as the rest of them decided what to do next.
"Not in the slightest." Sandral admits wholeheartedly. "However, staying here is not going to resolve anything for us, so we should begin looking for the way out."
"We could go back the way we came but that does not seem like it would be our best option to continue. If we continue on it is not unlikely that we may come upon our kobold companions once more." Alton says as he moves towards the others.
Moments later, you see two small familiar figures coming out of the eastern tunnel screaming their lungs out.
"Run! They're coming!"
Far behind them, you can hear various screaching and hissing sounds. The armory begin to shake and sounds of digging can be heard from the surrounding walls. Taken surprised on what transpired, the group has a few seconds at most to prepare themselves for what is coming.
(The group can attempt to flee by rolling an Athletics check to another room, either the abandoned kiln, the coal mine, or the mushroom farm. You could opt to stay in the armory or directly head towards inside the eastern tunnel.)
Alton curses and scrambles to quickly draw his shortsword and a dagger, getting ready for a fight as he turns to the rest of his party. "Well shall we follow their advice or stay to fight our way out?" The halfling asks as he moves closer to his larger companions.
"We're in an armory aren't we? What better place to fight. Get that shield ready." Sen'ra plants his feet and readies his axe.
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DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Sandral prepares to cast as soon as the kobolds rush back towards the group. He quickly puts a Aid up on himself, Rinc, and Sen'ra (+5 HP & HP maximum, 8 hours)
"Hold the passage way....keep them to the front of us" Rinc advances immediately out of the light to hold the passage, throwing one spear and then repeating and waiting for the onslaught.
10 Thrown spear with disadvantage due to light
9
Draws spear
26 Thrown spear with disadvantage due to light
8
moves to GG13
oops, here is the disadvantage rolls....
19
17
so a 12 on the first attack and a 16 on the second.
Note: targeting the closest one in front of him...
Is there anything on the walls that would be flammable? Any torches or webs or anything?
Rollback Post to RevisionRollBack
DM for:Reign of VillainsPlayer for:Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!)Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
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Alton checks his belongings and finds that none of his belongings are missing.
Rinc cooks a few of the mushrooms around, making himself three more rations.
Sandral waits to help anyone who has confidence in their skills in tracking.
Sen'ra, seeing no one else looking for the sneaks, will.
Survival: 11
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
That's literally impossible.... I had advantage AND a +1.... there's no way I got a 4....
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
Alron smiles once he notices that all of his things are gone, nodding to Sandral at the suggestion. "Yes we should find them as rney do seem quite important towards are quest."
Even with Sandral's help, Sen'ra had difficulty finding a trail, spending the group an hour or more before he found a set of tracks moving towards back to the armory leading to the large eastern tunnel.
He tries to look closer but he can't make anything out who made these jumbled mess of footsteps.
"This is most perculiar." Sandral says, seeing that Alton was unable to find anything. "They can't have just disappeared on us. Perhaps they have journeyed ahead of us?"
"Yes it truly is. Perhaps they went ahead us of and will be back?" Alton said as he gave a shrug and moved to sit down near one of the barrels as the rest of them decided what to do next.
"Do we even know where to go?" Rinc asks
"Not in the slightest." Sandral admits wholeheartedly. "However, staying here is not going to resolve anything for us, so we should begin looking for the way out."
"We could go back the way we came but that does not seem like it would be our best option to continue. If we continue on it is not unlikely that we may come upon our kobold companions once more." Alton says as he moves towards the others.
Moments later, you see two small familiar figures coming out of the eastern tunnel screaming their lungs out.
"Run! They're coming!"
Far behind them, you can hear various screaching and hissing sounds. The armory begin to shake and sounds of digging can be heard from the surrounding walls. Taken surprised on what transpired, the group has a few seconds at most to prepare themselves for what is coming.
(The group can attempt to flee by rolling an Athletics check to another room, either the abandoned kiln, the coal mine, or the mushroom farm. You could opt to stay in the armory or directly head towards inside the eastern tunnel.)
Alton curses and scrambles to quickly draw his shortsword and a dagger, getting ready for a fight as he turns to the rest of his party. "Well shall we follow their advice or stay to fight our way out?" The halfling asks as he moves closer to his larger companions.
"We're in an armory aren't we? What better place to fight. Get that shield ready." Sen'ra plants his feet and readies his axe.
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)
"It looks like we will stand here...."
Rinc readies a spear and prepares his shield.
Sandral prepares to cast as soon as the kobolds rush back towards the group. He quickly puts a Aid up on himself, Rinc, and Sen'ra (+5 HP & HP maximum, 8 hours)
Logum, seeing everyone standing their ground, will prepare himself for a fight.
00-01-02-03-04-05-06-07-08-09-10-11-12-13-14-15-16-17-18-19-20
AA-==-__-__-==-==-==-__-__-==-==-==-==-==-xx-xx-xx-xx-xx-xx-xx
BB-||-__-__-__-__-__-__-__-__-__-__-__-||-xx-xx-xx-xx-xx-xx-xx
CC-||-__-__-__-__-__-__-__-__-__-__-__-||-xx-xx-xx-xx-xx-xx-xx
DD-||-__-__-__-__-__-Al-__-__-__-__-__-||-==-==-==-==-==-==-==
EE-||-__-__-__-__-__-__-__-Se-__-__-__-__-
__-__-SI-__-SI-__-__FF-||-__-__-__-__-Sa-__-__-__-__-__-Gu-__-
__-SI-__-SI-__-__-__GG-||-__-__-__-__-__-__-Ri-__-__-__-__-Ki-
__-SI-__-__-__-__-__HH-||-__-__-__-__-__-__-__-__-__-__-__-__-
__-__-SI-SI-SI-__-__II-||-__-__-__-__-__-Lo-__-__-__-__-__-||-==-==-==-==-==-==-==
JJ-||-__-__-__-__-__-__-__-__-__-__-__-||-__-__-__-__-__-__-__
== || (wallsg, xx (solid rock), underline (dim light),
strikethrough(darkness), SI (small ant like creatures)(Currently, Alton's Moon-touched Sword, Shortsword is your only source of light.)
Your group's initiative: 7
Small Ant-like creatures: 17
1st round
Your group's turn
Guras drags the unconscious Kirpo closer to the group.
00-01-02-03-04-05-06-07-08-09-10-11-12-13-14-15-16-17-18-19-20
AA-==-__-__-==-==-==-__-__-==-==-==-==-==-xx-xx-xx-xx-xx-xx-xx
BB-||-__-__-__-__-__-__-__-__-__-__-__-||-xx-xx-xx-xx-xx-xx-xx
CC-||-__-__-__-__-__-__-__-__-__-__-__-||-xx-xx-xx-xx-xx-xx-xx
DD-||-__-__-__-__-__-Al-__-__-__-__-__-||-==-==-==-==-==-==-==
EE-||-__-__-__-__-__-__-__-Se-__-__-__-__-
__-__-SI-__-SI-__-__FF-||-__-__-__-__-Sa-__-__-__-Gu-__-__-__-
__-SI-__-SI-__-__-__GG-||-__-__-__-__-__-__-Ri-__-__-Ki-__-__-
__-SI-__-__-__-__-__HH-||-__-__-__-__-__-__-__-__-__-__-__-__-
__-__-SI-SI-SI-__-__II-||-__-__-__-__-__-Lo-__-__-__-__-__-||-==-==-==-==-==-==-==
JJ-||-__-__-__-__-__-__-__-__-__-__-__-||-__-__-__-__-__-__-__
Alton is going to hold his action until the creatures get into proper view.
"Hold the passage way....keep them to the front of us" Rinc advances immediately out of the light to hold the passage, throwing one spear and then repeating and waiting for the onslaught.
10 Thrown spear with disadvantage due to light
9
Draws spear
26 Thrown spear with disadvantage due to light
8
moves to GG13
oops, here is the disadvantage rolls....
19
17
so a 12 on the first attack and a 16 on the second.
Note: targeting the closest one in front of him...
Is there anything on the walls that would be flammable? Any torches or webs or anything?
DM for: Reign of Villains Player for: Tildian Hopsprite - Halfling Warlock 1 (Smiles all around!) Sen'ra Esghal - Fire Genasi Barbarian, Path of the Berserker 4 (Adventurers never rests!) (Angry and drunk.) Silthen Ehten - Drow Elf Storm Sorcerer 1 (The Search For The Sacred Shards)