"I agree with Fadi here," Kalhiri says, "Something doesn't add up. There are clear tracks but they claim there wasn't anybody here. They're blatantly lying. I wonder how we could get their attention without evoking their wrath."
Kalhiri looks around if she can see any signs if people ever leave the building and if there is any place where they could hide.
(How big is the building and is it free standing or built against the rock wall? Are their fields around or pastures or stables?)
"One set of tracks led here; I'd hoped we'd find allies. We just found more crazies." Garth shrugs, "I doubt it's our missing diplomats. Probably just embarrassed they got beat up by the Feathergale ones."
"You think?" Kalhiri looks at Garth blinking as if trying to get her mind around his proposition, "I just thought it would be best to get at the bottom of this before moving on. Coming back again later will just cost more time. But well, you might be right. Perhaps this wasn't the right track. After all we are looking for more than one individual, or at least, I hope there are more left to rescue."
The building is about 140 x 200 feet big, It is not carved into any rock. Scouting around the outside of the building , you do notice more of its features. A small door, perhaps a servants' entrance, is on the northwest side of the monastery. On the northeast side, a low wall encloses a good-sized garden with a locked gate. The eastern portion of the monastery is in very poor repair -- the walls there are crumbling, and the windows have been bricked up with old masonry. A small side door in near that section, in the southeastern portion of the building.
As they walk around the complex, noting all the ways they might enter, he says, "We've already made one enemy, we might want to choose the time to make a second."
"I agree," says Kalhiri, "This is no fortress. If we want to enter we can find a way in. Only if they are honest people we will do them wrong by forcing our way in. They might feel they need to defend themselves and we don't get information but end up just digging more graves, or them. Can't blame them for being wary of strangers. It's just that something doesn't add up."
Kalhiri playfully creates an illusion of a wild boar in the monastery garden, rummaging through the produce. She hides behind the low wall near the door, prepared to jump the wall and intercept the return way of anyone who might come out to shoo away the beast. To the others, she signals to be silent and keep their heads down as well. She'll try to lure someone out for some 15 minutes before giving up, unless someone of the group discourages her before that.
The boar appears in the garden and rummages around the place for a few seconds before some strange happens. Two of the small statues in the garden begin to twitch. Moss and dirt fall off of the statues as their heads begin to move on their own and gaze at the illusion. With a surprising burst of movement the two statues then dive at the hog sprouting razor-sharp claws at slash at the hog. After the illusion disappears, the statues make their way back to their pedestals and freeze into place like nothing ever happened.
"Well... that's one more evidence that somehing is weird around here, right?" Fadisays while looking at his companions, searching for any signs of approval. "I think we should invest more time on finding out what is the weird thing.... but I'm not sure if bursting in would be the way."
"I say if they have more of those things guarding the place, storming in there might not be the best idea. But what we can do?" Kalhiri wonders unwilling to force her way in. "They're pretty holed up, I don't see what else we can do here. Perhaps we can search the wider perimeter for tracks, or anything worth our attention. Perhaps, we find something else that doesn't just add more questions?"
Kalhiri will help if someone wants to search in a wider area around the monastery.
Garth shrugs, he clearly wants to continue their primary purpose, finding the missing delegation, but is happy to wait while the others investigate.
(( @DM: Just checking, but...did we think the graves and fight scene were the delegation, or just a battle between the Feathergale knights and the Goat-head people? ))
"Well, Garth, if you want you can go ahead with Pyre-Winder and double check the graves. Afterwards you can give them a proper, deeper one," Kalrhiri suggests. "What do you both think? Meanwhile, I scout the area left and right of the tracks that brought us here"
(Survival: 9 - or 21 if there is any evidence of Fey, Fiends or Undead.)
Not knowing any better approach, Kalhiri goes and helps Garth and Pyre-Winder to improve the graves. Fighting against the pungent smell and in the process of relocating the dead, she will try and investigate the cause of death and the affiliations of the deceased, and whether they have been robbed or buried as they were.
The graves have four oyoccupants. The firs tone you dig up is a male dwarf in artisan robes, the second person you dig up is a human warrior is a black surcoat with the symbol of a red axe on it, the symbol the Mirabar's army. One is a person in strange armor comprised of stone, and one in a white robe with black feathers at the shoulders. Kalhirim if you want to check for cause of death, roll a medicine check.
"I agree with Fadi here," Kalhiri says, "Something doesn't add up. There are clear tracks but they claim there wasn't anybody here. They're blatantly lying. I wonder how we could get their attention without evoking their wrath."
Kalhiri looks around if she can see any signs if people ever leave the building and if there is any place where they could hide.
(How big is the building and is it free standing or built against the rock wall? Are their fields around or pastures or stables?)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
"One set of tracks led here; I'd hoped we'd find allies. We just found more crazies." Garth shrugs, "I doubt it's our missing diplomats. Probably just embarrassed they got beat up by the Feathergale ones."
"You think?" Kalhiri looks at Garth blinking as if trying to get her mind around his proposition, "I just thought it would be best to get at the bottom of this before moving on. Coming back again later will just cost more time. But well, you might be right. Perhaps this wasn't the right track. After all we are looking for more than one individual, or at least, I hope there are more left to rescue."
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
" Unless of course her people are the ones who disposed of the delegation and thats why they do not want to talk......"
The building is about 140 x 200 feet big, It is not carved into any rock. Scouting around the outside of the building , you do notice more of its features. A small door, perhaps a servants' entrance, is on the northwest side of the monastery. On the northeast side, a low wall encloses a good-sized garden with a locked gate. The eastern portion of the monastery is in very poor repair -- the walls there are crumbling, and the windows have been bricked up with old masonry. A small side door in near that section, in the southeastern portion of the building.
Garh nods, "Perhaps. We could see who was in those graves, I suppose."
As they walk around the complex, noting all the ways they might enter, he says, "We've already made one enemy, we might want to choose the time to make a second."
"I agree," says Kalhiri , "This is no fortress. If we want to enter we can find a way in. Only if they are honest people we will do them wrong by forcing our way in. They might feel they need to defend themselves and we don't get information but end up just digging more graves, or them. Can't blame them for being wary of strangers. It's just that something doesn't add up."
Kalhiri playfully creates an illusion of a wild boar in the monastery garden, rummaging through the produce. She hides behind the low wall near the door, prepared to jump the wall and intercept the return way of anyone who might come out to shoo away the beast. To the others, she signals to be silent and keep their heads down as well. She'll try to lure someone out for some 15 minutes before giving up, unless someone of the group discourages her before that.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The boar appears in the garden and rummages around the place for a few seconds before some strange happens. Two of the small statues in the garden begin to twitch. Moss and dirt fall off of the statues as their heads begin to move on their own and gaze at the illusion. With a surprising burst of movement the two statues then dive at the hog sprouting razor-sharp claws at slash at the hog. After the illusion disappears, the statues make their way back to their pedestals and freeze into place like nothing ever happened.
" Well....you don't see that every day....expensive protections for a semi-ruin."
„I wonder if they do the gardening, too. Happy that I didn’t enter myself.“
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
"Well... that's one more evidence that somehing is weird around here, right?" Fadi says while looking at his companions, searching for any signs of approval. "I think we should invest more time on finding out what is the weird thing.... but I'm not sure if bursting in would be the way."
"I say if they have more of those things guarding the place, storming in there might not be the best idea. But what we can do?" Kalhiri wonders unwilling to force her way in. "They're pretty holed up, I don't see what else we can do here. Perhaps we can search the wider perimeter for tracks, or anything worth our attention. Perhaps, we find something else that doesn't just add more questions?"
Kalhiri will help if someone wants to search in a wider area around the monastery.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
Garth shrugs, he clearly wants to continue their primary purpose, finding the missing delegation, but is happy to wait while the others investigate.
(( @DM: Just checking, but...did we think the graves and fight scene were the delegation, or just a battle between the Feathergale knights and the Goat-head people? ))
Unless you actually dig up the graves, you don't know who was fighting.
"Well, Garth, if you want you can go ahead with Pyre-Winder and double check the graves. Afterwards you can give them a proper, deeper one," Kalrhiri suggests. "What do you both think? Meanwhile, I scout the area left and right of the tracks that brought us here"
(Survival: 9 - or 21 if there is any evidence of Fey, Fiends or Undead.)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The surrounding area is comprised of barren mountains without much to find. It's almost like these people chose the secluded of an area on purpose.
Not knowing any better approach, Kalhiri goes and helps Garth and Pyre-Winder to improve the graves. Fighting against the pungent smell and in the process of relocating the dead, she will try and investigate the cause of death and the affiliations of the deceased, and whether they have been robbed or buried as they were.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
The graves have four oyoccupants. The firs tone you dig up is a male dwarf in artisan robes, the second person you dig up is a human warrior is a black surcoat with the symbol of a red axe on it, the symbol the Mirabar's army. One is a person in strange armor comprised of stone, and one in a white robe with black feathers at the shoulders. Kalhirim if you want to check for cause of death, roll a medicine check.
Medicine: 13
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||