Prince Dueragn watched the beast fall to Ghost's knife with a weird twist of awe and bewilderment. He stood speechless in front of the owlbear, now dead where moments before it was a ferocious raging beast, for a few moments before slinging Winters Dark Bite onto his back once more. He then turned to face the others, having fixed his face from the encounter and regaining his composure.
"We did well..." he said with a very complimentary tone as he walked over to ghost and held his hand out to help them up.
"Who is brave enough to walk into the cave, my friends? I really think there might be more of these inside it." - Snikkit asks with a bit of fear in his voice.
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Player: Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra Theron Pyllae - Variant Human Fighter 1 | Shell Island Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2) DM: Derailed Dreams - Panic on the Zakhara Express
Prince Dueragn watched the beast fall to Ghost's knife with a weird twist of awe and bewilderment. He stood speechless in front of the owlbear, now dead where moments before it was a ferocious raging beast, for a few moments before slinging Winters Dark Bite onto his back once more. He then turned to face the others, having fixed his face from the encounter and regaining his composure.
"We did well..." he said with a very complimentary tone as he walked over to ghost and held his hand out to help them up.
"Oh! Um...wait a second..."
Frantically cleaning off the knife and sheathing it, Ghost gingerly takes the noble dwarf's hand to help her get up. Her hand feels cold, colder than any elf or a normal humanoid should, but not to the point of discomfort.
"W-Well, I suppose I kind of cheated by using some of the knowledge I gained from my fallen ancestors...but! I mean, I can't let my elven pride just get overshadowed so easily either," she laughs.
Urzan sigh, she is the most solid, or at least one of the more solid of the groups, she just advance toward Snikkit and say : "I'm not the type to scout the area, But If I go first, That mean you could go safe by following me...but I want to precise that I'm not a sharp eye, if you understand what I mean."
"All the fighting and owlbear roaring probably would've been echoing down this cave," Ghost sighs, "So I would feel a lot more comfortable if someone with metal armor was taking the lead now. Take the doll that smells like bait and if you're worried about losing your footing, we could tie ourselves together?"
A bit behind after retrieving her longbow and arrow (if the arrow is still usable) and the bottom part of the owlbear's beak as the trophy, the elven archer catches up with the group. In her hands are Snikkit's doll and some rope.
"You do have a good idea for both of us being tied together, but What if we fall in a hole? I'm not calling you weak but between you and my armor, there's a non-negligible difference of weight, and once again..."
Ghost couldn't help but turn completely dead at Urzan's statement, despite her referring to armor...it was just about armor, right?
Although when the ethereal-like archer blushed, the color was less pronounced than would be 'normal'.
"W-Well, lead the way then. I'll help keep an eye on things, I guess."
Investigation to see if anything is amiss with this cave: 15
Investigation to see if anything is amiss with this cave: 25
You can tell that the cave's mouth has recently been visited by 25 Kobolds, the Thessalhydra and the Owlbear you just defeated. Within the entrance of the cave is an open antechamber with stalactites clinging to the ceiling. The room is fifteen feet deep and twenty-five feet wide. The room has an irregular shape to it revealing that it is a natural cave, the rough-hewn walls showing eons of erosion. There I nothing of interest here. The floor becomes too rocky to follow any footprints or markings. The mouth of the cave lies to the south. You can see a passage to the West, one to the North and one to the East. Natural light fills the room from the mouth, but, being that there is no other light, the tunnels off of the room are obscured by darkness. A hollow echo of wind and the distant, regular dripping of water can barely be heard over the silence...
"I'll take second in the march, in case the scout gets into trouble" Prince Dueragn said as they entered the cave, looking about he noted the three passage ways. "Like so many tales of heroes, we are presented with a choice of direction. I am a fan of the old dwarven tale of the Winding Caverns, a young dwarf was caught in a winding cavern after a tunnel breach left him stranded and alone. He devised a method to map the tunnels whereby he marked the walls with a thumb of blood from a wound and then always followed the left hand wall. Eventually he found his way without getting lost. What say you? West?"
"I'm going third, I don't really want to be on the end of the line. If we got ambushed then..." - Snikkit makes the universal "slit at throat" sign at his neck. Before anyone can object he runs after the dwarf.
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Player: Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra Theron Pyllae - Variant Human Fighter 1 | Shell Island Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2) DM: Derailed Dreams - Panic on the Zakhara Express
The hall to the West leads down in elevation a foot or so, and opens to another natural room looking much like the previous room, having similar features. There are fungi and mosses that give the room a soft, bioluminescent glow. You can see that there is a single hall on the opposite, North West of the room.
"I'm going third, I don't really want to be on the end of the line. If we got ambushed then..." - Snikkit makes the universal "slit at throat" sign at his neck. Before anyone can object he runs after the dwarf.
Ghost sticks her tongue out at him back and watches him run off. For a moment she considers slitting her own thumb and then shakes her head.
"If I keep drawing blood in an enclosed space, then we'll just draw the attention of more wild beasts..."
The floor becomes too rocky to follow any footprints or markings.
Guided by the darkvision of her elven eyes, the archer sticks a piton in in one of the low gaps, ties a string to it, then runs the string to the other side of the western passage, letting it hang over another low rock on the other side. Then taking her little bell from before, she ties it to the string, creating a makeshift alarm in case anyone tries to sneak up behind them.
Once she's done, she tells the party about all that she found and about the foot hazard when they need to backtrack.
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Prince Dueragn watched the beast fall to Ghost's knife with a weird twist of awe and bewilderment. He stood speechless in front of the owlbear, now dead where moments before it was a ferocious raging beast, for a few moments before slinging Winters Dark Bite onto his back once more. He then turned to face the others, having fixed his face from the encounter and regaining his composure.
"We did well..." he said with a very complimentary tone as he walked over to ghost and held his hand out to help them up.
Nothing really of note. Feathers, beak, eyes, blood, flesh, claws, etc.
We are out of combat. You have the open mouth of a cave before you and the carcass of an Owlbear on the ground.
"Who is brave enough to walk into the cave, my friends? I really think there might be more of these inside it." - Snikkit asks with a bit of fear in his voice.
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
"Oh! Um...wait a second..."
Frantically cleaning off the knife and sheathing it, Ghost gingerly takes the noble dwarf's hand to help her get up. Her hand feels cold, colder than any elf or a normal humanoid should, but not to the point of discomfort.
"W-Well, I suppose I kind of cheated by using some of the knowledge I gained from my fallen ancestors...but! I mean, I can't let my elven pride just get overshadowed so easily either," she laughs.
"All the fighting and owlbear roaring probably would've been echoing down this cave," Ghost sighs, "So I would feel a lot more comfortable if someone with metal armor was taking the lead now. Take the doll that smells like bait and if you're worried about losing your footing, we could tie ourselves together?"
A bit behind after retrieving her longbow and arrow (if the arrow is still usable) and the bottom part of the owlbear's beak as the trophy, the elven archer catches up with the group. In her hands are Snikkit's doll and some rope.
Ghost couldn't help but turn completely dead at Urzan's statement, despite her referring to armor...it was just about armor, right?
Although when the ethereal-like archer blushed, the color was less pronounced than would be 'normal'.
"W-Well, lead the way then. I'll help keep an eye on things, I guess."
Investigation to see if anything is amiss with this cave: 15
"...oh, did you need some light to see in the darkness? I forget that not everyone can."
(ooooh yeah my first nat 20!)
You can tell that the cave's mouth has recently been visited by 25 Kobolds, the Thessalhydra and the Owlbear you just defeated. Within the entrance of the cave is an open antechamber with stalactites clinging to the ceiling. The room is fifteen feet deep and twenty-five feet wide. The room has an irregular shape to it revealing that it is a natural cave, the rough-hewn walls showing eons of erosion. There I nothing of interest here. The floor becomes too rocky to follow any footprints or markings. The mouth of the cave lies to the south. You can see a passage to the West, one to the North and one to the East. Natural light fills the room from the mouth, but, being that there is no other light, the tunnels off of the room are obscured by darkness. A hollow echo of wind and the distant, regular dripping of water can barely be heard over the silence...
"I'll take second in the march, in case the scout gets into trouble" Prince Dueragn said as they entered the cave, looking about he noted the three passage ways. "Like so many tales of heroes, we are presented with a choice of direction. I am a fan of the old dwarven tale of the Winding Caverns, a young dwarf was caught in a winding cavern after a tunnel breach left him stranded and alone. He devised a method to map the tunnels whereby he marked the walls with a thumb of blood from a wound and then always followed the left hand wall. Eventually he found his way without getting lost. What say you? West?"
"I'm going third, I don't really want to be on the end of the line. If we got ambushed then..." - Snikkit makes the universal "slit at throat" sign at his neck. Before anyone can object he runs after the dwarf.
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
The hall to the West leads down in elevation a foot or so, and opens to another natural room looking much like the previous room, having similar features. There are fungi and mosses that give the room a soft, bioluminescent glow. You can see that there is a single hall on the opposite, North West of the room.
"Hmm, let me see my friend! It's indeed a very interesting flora, I'm curious if it contains any useful chemical compound!"
Nature: 12
Player:
Snikkit Sparks - Gnome Artificier (Alchemist) 3 | Stranger Things: Hunt for the Thessalhydra
Theron Pyllae - Variant Human Fighter 1 | Shell Island
Riwakan Thioscale - Dragonborn Fighter (Battle Master) 5 | Adventures in the Sands: Lost Tomb of Meneptah (Group 2)
DM:
Derailed Dreams - Panic on the Zakhara Express
They seem to be a basic plant with no known properties.
Give me an Investigation Check
Ghost sticks her tongue out at him back and watches him run off. For a moment she considers slitting her own thumb and then shakes her head.
"If I keep drawing blood in an enclosed space, then we'll just draw the attention of more wild beasts..."
Guided by the darkvision of her elven eyes, the archer sticks a piton in in one of the low gaps, ties a string to it, then runs the string to the other side of the western passage, letting it hang over another low rock on the other side. Then taking her little bell from before, she ties it to the string, creating a makeshift alarm in case anyone tries to sneak up behind them.
Once she's done, she tells the party about all that she found and about the foot hazard when they need to backtrack.