Half of the red gremlins climb over the counter, the other two however fall over the counter standing back at up. They had fallen the wrong way! They had stood back up behind the counter still taking the defensive stance!
(Yeah if that's the case, Zephyro will attack the green one instead.)
As Zephyro bombards the green gremlin with his quick blows, he is only slightly surprised when it doesn't go down based on how easily the others did. "Perhaps..." He thinks, "The blue ones are the weakest, the red and yellow are stronger and the green one is the strongest?"As he thinks this, the Green one moves to help the blue one. "Oh no you don't" Lightning crackles around his left hand as he jabs at the gremlin with an open hand strike.
Zahira sees that Zephyro seems to be handling himself pretty well with his fists while Zim has managed to put the blues to sleep. Still, there are a lot of gremlins and, unfortunately, two reds are getting dangerously close. The genasi girl looks at their swords and shields with increasing nervousness.
"Too many of them! What should I do? Should I try another spell? Maybe that one that can help attacks enter easier (Faerie Fire)? But then I would drop the cauldron right there with the gremlins!! Should I ask for help!? I could so easily grab my phone and just write "CAFETERIA. HELP. " to Arthur or Himari ... but... wouldn't that be too weak? Shouldn't we try for ourselves a little more? What do I do? What do I do!!!?"
The only thing she's completely sure about is that she doesn't want the green - or any other - gremlin near the cauldron. They don't seem to be simply preparing something delicious with it, right? And the green one seemed quite mad at her when she made the cauldron levitate. "Yeah", she thinks, "I must keep the cauldron away. For a little while longer at least. Maybe then someone will notice the ruckus and come help. Meanwhile ... I hope the armor holds...."
Still nervous, and even a little scared, she decides to keep the Levitate up for as long as she can and moves the cauldron until it is just above her and then outside the door, as far as she can.
Maybe someone outside will notice a floating cauldron and come see what is happening?
(OOC: I believe I can move the levitating object up to the spell range, which is 60 feet. Am I understanding this right? So I would be able to just move it just above me - that's about 30 feet - and then up to 30 feet more. I want to leave it floating outside the cafeteria, far from every gremlin's reach for now. And I cannot do anything else, so I'll just have to hope they won't hit me hard. If I loose concentration or drop the spell, the cauldron will just levitate down gently until it hits the floor outside).
Though the blast of force comes rippling from the flesh, Zephyro only feels fat flesh revurbing. Though a pained expression the green gremlin manages to ignore the onslaught awakening the other blue.
The yellow gremlins instead of carefully moving forward began to dash forward! They couldn't manage to dash and strike, they do break the distance however. One near Zephyro and the other's coming to Zim and Zahira! The yellow gremlins holding small daggers with a sneer on their faces poised to strike upon the "intruders"
The awakened blue gremlin, shook it's head as the green gremlin before smacked it around (green's action before) the blue gremlin had begun to cackle as it pointed at Zephyro casting.
OOC
I need Zephyro to make a wisdom saving throw for me ^^
DC: 13
For anyone that wants to call or text for help I should add that will take an action ^~^ But you'll still have you're movement/bonus action.
She can only move the cauldren 20 feet as the spell's description so it's still in the cafeteria but I moved it 20 feet lower (towards her)
It does seem it takes an action to move it but you still got a bonus action!
"I...will go get help..." Kuro says, his usually bored voice sounding just a little...well, less bored. He doesn't seem particularly worried, but at the same time he clearly isn't about to throw himself into the fray. There were several things he could do...but was it worth risking that? Not in his opinion. What if he just made the situation worse? No, getting help was the best option here.
He takes in the sight one last time before making a break for the gym. Hopefully someone will be there, otherwise he won't know what to do. Unfortunately for everyone else, running is not exactly his strong suit. He soon finds himself wheezing, and slipping occasionally as he sprints down the empty hallways.
Zim's spell did not land as he had expected. A couple of the little buggers went down at least; he could be fine with that. What he was not fine with was what was unfolding in front of him. This situation was getting out of hand quickly. He thought about texting his mother that he loved her, but instead mechanically pulled out his rapier and struck at Yellow 2:
Zephyro looks a bit concerned when green gremlin pretty much shrugging off his shocking grasp. Nevertheless he continues to stoke at it. If it still doesn’t go down, perhaps he will change strategies. Those blue ones might become a problem if they keep casting spells.
Spinning his sickle so it is no longer in the reverse grip, he slashed the green gremlin then follows up with a punch.
This post has potentially manipulated dice roll results.
Though Zim may have seen a situation unfolding poorly, Kuro had fled the battlefield to gain assistance. Despite Zim's thought to message his mother he had managed to strike his rapier forward and true. Due to his father's fencing lessons and surprisingly though his mother could be soft she always made sure Zim never missed a drill. That training had seemed to pay off! The yellow gremlin tried to deflect the strike with his dagger with no avail as Zim stuck the small creature! Causing the small beast to fall over! (He can kill it or go for a KO blow up to you)
As Zephyro strikes forward his sickle finds purchase slashing the flesh! Though the green beast gurgled it still was managing to go strong with its deep wounds. Following with a punch the large fat beast had slapped his arm away! (11 barely does not hit sadly)
It had laughed at Zephyro's attempt to harm it, though the small blue beast seemed frustrated it's spell failed to find purchase on Zephyro's mind! Though Zephyro had to move to follow up attacking the green (As the green beasty moved last turn) causing the yellow gremlin to strike at him!
The green beasty moves yet again! (Allowing Zephyro another AAO) to wake up another blue gremlin with it's action! (He wakes up blue number 2)
The red gremlins behind the counter begin to dash around instead! (no dodge this time only dashing) to hurry to the battlefield! The other red gremlins that were closer came to strike at Zim! One had came and slashed at Zim before stepping behind the corner (to give room for his friend to attack in the narrow corrider) this gives Zim an attack of opportunity! Though as it moves to the side the other comes in also slashing at him!
Red 2 Slash on Zim
22
To hit
Damage
3
Red 1 Slash on Zim
7
To hit
Damage
3
OOC Now for Kuro next round the DC will only be 18 instead of 20. Shrinking by 2 every round! Kuro leaves the battlefield!
For next round will roll the luck die for him again. (I'll roll it now)
18
Round 2
Zim: 20 (Took out yellow 2) (Can make an AAO strike roll against Red 2)
Zephyro: 19 (Attacked Green Beast Twice) (Can make an AAO strike roll against green))
Big Green: 19 (Awoke blue 2/29 DMG)
Red: 17 (Half dashed other half slashed at Zim)
Zahira: 15 (Current Turn)
Yellow: 13
Blue: 5
Kuro: 3
Because the green gremlin moved last turn Zephyro had to move to reach him to do those two attacks. Giving the yellow Gremlin an AAO
Zephyro grimaces as his second blow misses, gritting his teeth, lightning crackles around his fist again as the green gremlin moves to wake up the last blue gremlin.
Shocking grasp as AAO: 9 (That's a miss)
Since his last attempt did not bring down the green one, he decides to change tactics. He had felt the blue one's attempt to mess with his mind, but was able to shrug it off, clearly all of these blue one's are casters. Best not to let them cast to many spells. Letting the green one continue to it's friend. Zephyro focuses his attacks on Blue 4, swinging his sickle, then following up with his fist.
Zahira watches in horror as Zim gets badly hurt. She thinks about healing him, but at the same time, more and more gremlins are surrounding Zephyro. Kuro has gone get help, but who knows how long that's gonna take! So she finally decides to change tactics. Silently praying that Zim is able to heal himself quickly enough and that her maneuver works, she swings her lockpick at a point behind the gremlins next to her and the bard and says:
- Hey, lookie there! You're gonna get your ******* cauldron back!
She begins casting, and when she finishes two things happen almost at the same time.
First, a shimmering little ball appears in the row of chairs which suddenly bursts covering some of the gremlins in some kind of glowing dust!
Second, the cauldron levitates back and lands in the floor with a soft thud.
The genasi girl mutters:
- Please work, please work, please work!!! Also, did I say '*******'??? Luckily, uncle's not here to hear me! .... On second thought, I wish he was here!!!
Faerie Fire centered on the X mark here. Hope I got it correctly! DEX save DC 13
(OOC: I did move something accidentally a while ago, but thought I had fixed it! So maybe it was my fault? 😅 In any case now that it's fixed I see that the same area most of Zeph's gremlins and Red4 but not Red 3. It's ok! Now ... let's hope any of them fail the save and I keep my concentration 🤞🏻)
(OOC: I posted some RP on the private chat, not realizing that I hadn't rolled the athletics yet :'D I'll do that now.)
Athletics: 0
Kuro presses on, in spite of the burning that had erupted in his chest as soon as he'd been running for more then a few paces. Typical, it was always like that. His parents always told him he should exercise more, as if that would somehow get rid of this stupid exercise-induced breathing impediment. Regardless, the tightness in his throat and chest forces him to breath through his mouth, which (annoyingly enough) in turn makes his throat go dry and start burning as well. What a great first day of school this was. If he somehow survives today, he'll be lucky if he makes it through tomorrow.
Half of the red gremlins climb over the counter, the other two however fall over the counter standing back at up. They had fallen the wrong way! They had stood back up behind the counter still taking the defensive stance!
Round 1
Zim: 20 (Current Turn)
Zephyro: 19 (May make an actual move now)
Big Green: 19 (Awoke one blue)
Red: 17 (Moved forward
Zahira: 15 (Current Turn)
Yellow: 13
Blue: 5
Kuro: 3
(Yeah if that's the case, Zephyro will attack the green one instead.)
As Zephyro bombards the green gremlin with his quick blows, he is only slightly surprised when it doesn't go down based on how easily the others did. "Perhaps..." He thinks, "The blue ones are the weakest, the red and yellow are stronger and the green one is the strongest?" As he thinks this, the Green one moves to help the blue one. "Oh no you don't" Lightning crackles around his left hand as he jabs at the gremlin with an open hand strike.
Attack of Opportunity Shocking Grasp:
To hit: 22
Damage: 8
Zahira sees that Zephyro seems to be handling himself pretty well with his fists while Zim has managed to put the blues to sleep. Still, there are a lot of gremlins and, unfortunately, two reds are getting dangerously close. The genasi girl looks at their swords and shields with increasing nervousness.
"Too many of them! What should I do? Should I try another spell? Maybe that one that can help attacks enter easier (Faerie Fire)? But then I would drop the cauldron right there with the gremlins!! Should I ask for help!? I could so easily grab my phone and just write "CAFETERIA. HELP. " to Arthur or Himari ... but... wouldn't that be too weak? Shouldn't we try for ourselves a little more? What do I do? What do I do!!!?"
The only thing she's completely sure about is that she doesn't want the green - or any other - gremlin near the cauldron. They don't seem to be simply preparing something delicious with it, right? And the green one seemed quite mad at her when she made the cauldron levitate. "Yeah", she thinks, "I must keep the cauldron away. For a little while longer at least. Maybe then someone will notice the ruckus and come help. Meanwhile ... I hope the armor holds...."
Still nervous, and even a little scared, she decides to keep the Levitate up for as long as she can and moves the cauldron until it is just above her and then outside the door, as far as she can.
Maybe someone outside will notice a floating cauldron and come see what is happening?
(OOC: I believe I can move the levitating object up to the spell range, which is 60 feet. Am I understanding this right? So I would be able to just move it just above me - that's about 30 feet - and then up to 30 feet more. I want to leave it floating outside the cafeteria, far from every gremlin's reach for now. And I cannot do anything else, so I'll just have to hope they won't hit me hard. If I loose concentration or drop the spell, the cauldron will just levitate down gently until it hits the floor outside).
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
Though the blast of force comes rippling from the flesh, Zephyro only feels fat flesh revurbing. Though a pained expression the green gremlin manages to ignore the onslaught awakening the other blue.
The yellow gremlins instead of carefully moving forward began to dash forward! They couldn't manage to dash and strike, they do break the distance however. One near Zephyro and the other's coming to Zim and Zahira! The yellow gremlins holding small daggers with a sneer on their faces poised to strike upon the "intruders"
The awakened blue gremlin, shook it's head as the green gremlin before smacked it around (green's action before) the blue gremlin had begun to cackle as it pointed at Zephyro casting.
OOC
I need Zephyro to make a wisdom saving throw for me ^^
DC: 13
For anyone that wants to call or text for help I should add that will take an action ^~^
But you'll still have you're movement/bonus action.
She can only move the cauldren 20 feet as the spell's description so it's still in the cafeteria but I moved it 20 feet lower (towards her)
It does seem it takes an action to move it but you still got a bonus action!
Round 1
Zim: 20 (Current Turn)
Zephyro: 19 (May make an actual move now)
Big Green: 19 (Awoke one blue/22 DMG)
Red: 17 (Moved forward)
Zahira: 15 (Current Turn)
Yellow: 13
Blue: 5
Kuro: 3
OOC
Also it is Kuro's turn
Than Zim and Zephyro can make another move as well for the start of round 2.
So Kuro post
Than Zim and Zephyro but if you post outta order and it doesn't affect the other's move that is okay for those 3 posting I mean.
"I...will go get help..." Kuro says, his usually bored voice sounding just a little...well, less bored. He doesn't seem particularly worried, but at the same time he clearly isn't about to throw himself into the fray. There were several things he could do...but was it worth risking that? Not in his opinion. What if he just made the situation worse? No, getting help was the best option here.
He takes in the sight one last time before making a break for the gym. Hopefully someone will be there, otherwise he won't know what to do. Unfortunately for everyone else, running is not exactly his strong suit. He soon finds himself wheezing, and slipping occasionally as he sprints down the empty hallways.
Athletics: 4
Zim's spell did not land as he had expected. A couple of the little buggers went down at least; he could be fine with that. What he was not fine with was what was unfolding in front of him. This situation was getting out of hand quickly. He thought about texting his mother that he loved her, but instead mechanically pulled out his rapier and struck at Yellow 2:
Attack Roll 16
Damage 8
Wisdom save: 17
Zephyro looks a bit concerned when green gremlin pretty much shrugging off his shocking grasp. Nevertheless he continues to stoke at it. If it still doesn’t go down, perhaps he will change strategies. Those blue ones might become a problem if they keep casting spells.
Spinning his sickle so it is no longer in the reverse grip, he slashed the green gremlin then follows up with a punch.
To hit: 14
Damage: 7
to hit: 11
Damage: 7
Though Zim may have seen a situation unfolding poorly, Kuro had fled the battlefield to gain assistance. Despite Zim's thought to message his mother he had managed to strike his rapier forward and true. Due to his father's fencing lessons and surprisingly though his mother could be soft she always made sure Zim never missed a drill. That training had seemed to pay off! The yellow gremlin tried to deflect the strike with his dagger with no avail as Zim stuck the small creature! Causing the small beast to fall over! (He can kill it or go for a KO blow up to you)
As Zephyro strikes forward his sickle finds purchase slashing the flesh! Though the green beast gurgled it still was managing to go strong with its deep wounds. Following with a punch the large fat beast had slapped his arm away! (11 barely does not hit sadly)
It had laughed at Zephyro's attempt to harm it, though the small blue beast seemed frustrated it's spell failed to find purchase on Zephyro's mind! Though Zephyro had to move to follow up attacking the green (As the green beasty moved last turn) causing the yellow gremlin to strike at him!
The green beasty moves yet again! (Allowing Zephyro another AAO) to wake up another blue gremlin with it's action! (He wakes up blue number 2)
The red gremlins behind the counter begin to dash around instead! (no dodge this time only dashing) to hurry to the battlefield! The other red gremlins that were closer came to strike at Zim! One had came and slashed at Zim before stepping behind the corner (to give room for his friend to attack in the narrow corrider) this gives Zim an attack of opportunity! Though as it moves to the side the other comes in also slashing at him!
Red 2 Slash on Zim
22
To hit
Damage
3
Red 1 Slash on Zim
7
To hit
Damage
3
OOC
Now for Kuro next round the DC will only be 18 instead of 20. Shrinking by 2 every round! Kuro leaves the battlefield!
For next round will roll the luck die for him again. (I'll roll it now)
18
Round 2
Zim: 20 (Took out yellow 2) (Can make an AAO strike roll against Red 2)
Zephyro: 19 (Attacked Green Beast Twice) (Can make an AAO strike roll against green))
Big Green: 19 (Awoke blue 2/29 DMG)
Red: 17 (Half dashed other half slashed at Zim)
Zahira: 15 (Current Turn)
Yellow: 13
Blue: 5
Kuro: 3
Because the green gremlin moved last turn Zephyro had to move to reach him to do those two attacks. Giving the yellow Gremlin an AAO
8
To hit
Damage
5
OOC
So Zephyro dodges the AAO!
And Zim gets slashed by red 2 but parries red 1!
Zim loses 5HP taking him down to 5HP! Leaving him bloodied
Zephyro grimaces as his second blow misses, gritting his teeth, lightning crackles around his fist again as the green gremlin moves to wake up the last blue gremlin.
Shocking grasp as AAO: 9 (That's a miss)
Since his last attempt did not bring down the green one, he decides to change tactics. He had felt the blue one's attempt to mess with his mind, but was able to shrug it off, clearly all of these blue one's are casters. Best not to let them cast to many spells. Letting the green one continue to it's friend. Zephyro focuses his attacks on Blue 4, swinging his sickle, then following up with his fist.
To hit: 21
Damage: 6
To hit: 10
Damage: 7
OOC
Will that be Zephyro's action on round 3?
(Yep other than the failed AAO lol)
Zahira watches in horror as Zim gets badly hurt. She thinks about healing him, but at the same time, more and more gremlins are surrounding Zephyro. Kuro has gone get help, but who knows how long that's gonna take! So she finally decides to change tactics. Silently praying that Zim is able to heal himself quickly enough and that her maneuver works, she swings her lockpick at a point behind the gremlins next to her and the bard and says:
- Hey, lookie there! You're gonna get your ******* cauldron back!
She begins casting, and when she finishes two things happen almost at the same time.
First, a shimmering little ball appears in the row of chairs which suddenly bursts covering some of the gremlins in some kind of glowing dust!
Second, the cauldron levitates back and lands in the floor with a soft thud.
The genasi girl mutters:
- Please work, please work, please work!!! Also, did I say '*******'??? Luckily, uncle's not here to hear me! .... On second thought, I wish he was here!!!
Faerie Fire centered on the X mark here. Hope I got it correctly! DEX save DC 13
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
OOC
I can't full post but I don't know why Red and Red 4 are there.
I thought I moved them forward with a dash.
Let me fix that again sorry.
You should still be able to hit a huge chunk though ^~^
(OOC: I did move something accidentally a while ago, but thought I had fixed it! So maybe it was my fault? 😅 In any case now that it's fixed I see that the same area most of Zeph's gremlins and Red4 but not Red 3. It's ok! Now ... let's hope any of them fail the save and I keep my concentration 🤞🏻)
Peindre l'amour, peindre la vie, pleurer en couleur ♫
Auriel | Shenua | Arren | Lyra
(OOC: I posted some RP on the private chat, not realizing that I hadn't rolled the athletics yet :'D I'll do that now.)
Athletics: 0
Kuro presses on, in spite of the burning that had erupted in his chest as soon as he'd been running for more then a few paces. Typical, it was always like that. His parents always told him he should exercise more, as if that would somehow get rid of this stupid exercise-induced breathing impediment. Regardless, the tightness in his throat and chest forces him to breath through his mouth, which (annoyingly enough) in turn makes his throat go dry and start burning as well. What a great first day of school this was. If he somehow survives today, he'll be lucky if he makes it through tomorrow.
(OMG :'D lol.)
Zim's AAO on Red 2 5
AAO Damage (sorry) 7