Fiske will switch his hex over to bandit who's attacking Hadrian then attack with another eldritch blast, moving accordingly to find an appropriate angle for the shot.
Eldritch blast: Attack: 9 Damage: 9 +2 bludgeoning (I can just include it in the damage modifier if that's easier, I just don't want to assume resistance)
Dang, that misses
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Bonus action to move my hex to the next bandit. Action to eldritch blast:
4
Attack: 22 Damage: 5
(Plus 2 bludgeoning)
That takes out the bandit.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The next bandit is attacking Jetsam
Attack: 11 Damage: 6
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Jetsam is up. He’s retaliating at the bandit with gods sword and dagger.
Suffice it to say that he liked the bandit. Hadrian is up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Another trip attack against a bandit
Attack: 16 Damage: 13 trip maneuver: 2
Action surge, attack again if its alive or attack another if it isn't.
Attack: 25 Damage: 7
Kills one and hurts another.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The thug is going to attack Jetsam.
1:Attack: 16 Damage: 7
2Attack: 18 Damage: 6
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Tommy is up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
BA move Hunters Mark to the Thug.
Shoot 1 by thug
Attack 1 16
Damage 8 HM 3
Attack 2 24
Damage 10 HM 6
"Hey how yall doing? Anyone need a heal?"
activate reaction, sentinel attack, on the Thug who attacked you while he was also next to me.
Attack: 8 Damage: 10
Hadrian saw the Thug whom he floored got up and sized up another person and he took it as an offense. He gave him a big shove using his Axe.
There are two bandits left besides the thug. The first or is going to try to attack Hadrian.
Attack: 11 Damage: 4
Fiske is up.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Fiske will switch his hex over to bandit who's attacking Hadrian then attack with another eldritch blast, moving accordingly to find an appropriate angle for the shot.
Eldritch blast: Attack: 9 Damage: 9 +2 bludgeoning (I can just include it in the damage modifier if that's easier, I just don't want to assume resistance)
Hex damage: 4
"Heads up comrade!"
Bandits don’t have bludgeoning resistance)
The attack won’t hit but the hex damage hurts him
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Next bandit is going to Stabby stabby at JetsamAttack: 10 Damage: 6
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sword: nat 20, 9 damage. That bandit is dead.
Hadrian is up. There’s still the thug and one bandit.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Thug is still alive? One on him then.
Attack: 15 Damage: 9
thug is no longer alive. Tommy you’re up, one bandit left.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
BA move HM to the Bandit
Attack 1 27
Damage 9 HM 4
Attack 2 14
Damage 7 HM 5