This post has potentially manipulated dice roll results.
Dolrik is slowed (-2 to AC and Dex Saving Throws). The thunderous honk only hits him for half damage but Rawrer is concussed. In slow motion Dolrik tries to complete the Bless in this round. (10 or lower succeeds: 1)
He waves Rawrer to follow to move away from the cliff (up to 10 feet), pivoting around enemies to not grant Attacks of Opportunity, but possibly reverse the tables and have them with their backs to the cliff.
Rawrer distracts dutifully.
End of Turn Wis Save to end Slow effects on Dolrik: 14
I read it as bless was your action that you managed to do in just one turn, then the bless can help getting rid of effects. What part is making you pause about it?
An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn. If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
You are allowed an action or bonus action (but not both) and if you can only have one attack as an option (no extra attack Ability or special weapon making multiple attacks) your action was a spell and you made the save. I think you're good
>>The archer identifies Yoku as the ranged threat and shoots two shots at him: Attack: 15 misses Damage: 5 Attack: 17 hits Damage: 9 if either one hits, he’ll use Archers Eye to add 7 to the damage.
Yoku started with 60/50 hp, then takes a total of 16, dropping his hp total to 44/50 and forcing a concentration save with bless, Constitution DC 10 vs 24
>>The priest will cast Slow on Count, Yoku, Nadir, Dolrik, Ben, and Spitz. It then moves to 100 ft away
Yoku attempts to save against Slow, Wisdom Save DC 13 vs 6 Ben also attempts to save against Slow, but he's got beginner's luck which allows him a reroll if he fails (2/day), Wisdom Save DC 13 vs 21
>>The goose flies over to the group and uses its thunderous honk: The goose honks with ear-splitting volume. Each other creature within 30 feet of the goose must make a DC 12 Constitution saving throw. On a failed save, a creature takes 14 thunder damage and has the deafened condition until the start of the goose’s next turn. On a successful save, a creature takes half as much damage only
Yoku attempts to save against deafened, Constitution Save DC 12 vs 17 Ben also attempts against deafened, with beginner's luck, Constitution Save DC 12 vs 10
Yoku started with 60/50 hp, then takes a total of 16, dropping his hp total to 44/50 and forcing a concentration save with bless, Constitution DC 10 vs 10
Yoku saves against concentration damage and keeps his Hunter's Mark,
Yoku attempts to save against Slow, Wisdom Save DC 13 vs 16 Ben also attempts to save against Slow, but he's got beginner's luck which allows him a reroll if he fails (2/day), Wisdom Save DC 13 vs 14
Both Ben and Yoku save against Slow
Yoku attempts to save against deafened, Constitution Save DC 12 vs 5 Ben also attempts against deafened, with beginner's luck, Constitution Save DC 12 vs 23
Yoku takes an additional 14 damage from the Honk and is now deafened. Ben has a critical success, so takes half damage, started with 43/38 hp and takes 7 damage to bring his hitpoint total to 36
Nadir and her horse withstand the goose's honk and the priest's vile magic. Identifying the priest as a high priority target, Nadir spurs (dash) her horse and rides 120 feet in an arc towards the priest that is 100 feet away. She positions herself between the warlock and the priest. Hopefully, she can deflect the swashbuckler's opportunity attack at her. She uses her Wackystick to batter some better sense into the priest and she keeps a glaring eye on the warlock.
Attack: 1 plus 20 Damage: 9 Attack: 1 plus 13 Damage: 11
Swashbuckler’s attack is a 14. You’re good.
That both causes a bit of damage and breaks his concentration.
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Dolrik is slowed (-2 to AC and Dex Saving Throws). The thunderous honk only hits him for half damage but Rawrer is concussed. In slow motion Dolrik tries to complete the Bless in this round. (10 or lower succeeds: 1)
He waves Rawrer to follow to move away from the cliff (up to 10 feet), pivoting around enemies to not grant Attacks of Opportunity, but possibly reverse the tables and have them with their backs to the cliff.
Rawrer distracts dutifully.
End of Turn Wis Save to end Slow effects on Dolrik: 14
The archer shoots back at Yoku, but is unable to hit even by using another use of its Archer’s Eye feature.
The priest casts Earth Tremor! You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. (Dc13) On a failed save, a creature takes 3bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
The goose makes a beak attack at Ben, hitting with a 15 for 11 damage, a wing attack at Dolrik that doesn’t quite hit, and another wing attack at Ben that hits with a 19 for 7 damage.
The knight swings back at Count but doesn’t manage to hit.
The warlock moves up to Nadir and hits with a bite attack for 4 damage, and then misses with its Sword if Fathoms.
The swashbuckler goes after Dolrik, managing to hit with a rapier attack with a 22 for 12 damage (even with disadvantage from rawrer) and with another 22 for 7 damage.
You guys are up!
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The priest casts Earth Tremor! You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. (Dc13) On a failed save, a creature takes 3bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
Yoku attempts a Dexterity Save DC 13 vs 13 Ben attempts a Dexterity Save DC 13 vs 25
The goose makes a beak attack at Ben, hitting with a 15 for 11 damage, a wing attack at Dolrik that doesn’t quite hit, and another wing attack at Ben that hits with a 19 for 7 damage.
Ben uses a reaction to cast the Shield Spell from his only spellslot, making his AC equal to 16 so the first attack misses and he will still take 7 damage from the wing attack leaving his hitpoints (29/38)
Dolrik is slowed (-2 to AC and Dex Saving Throws). The thunderous honk only hits him for half damage but Rawrer is concussed. In slow motion Dolrik tries to complete the Bless in this round. (10 or lower succeeds: 1)
He waves Rawrer to follow to move away from the cliff (up to 10 feet), pivoting around enemies to not grant Attacks of Opportunity, but possibly reverse the tables and have them with their backs to the cliff.
Rawrer distracts dutifully.
End of Turn Wis Save to end Slow effects on Dolrik: 14
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Bless is up this round to help with Saving Throws! And Slow has been resisted by Dolrik (no more -2)!
(Next round, Twilight Sanctuary!)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Count ST:
Wis: 11
Con: 17
Sir Spitz ST:
Wis: 11
Con: 20
Count will swing his sword at the knight:
Attack: 2 plus 12 Damage: 5
Count Wis: 8
Sir Spitz Wis: 2
(After re-reading the Slow spell. Maybe Bless didn’t get cast at all this round. But if not, was it spoilt or not cast at all?)
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
I read it as bless was your action that you managed to do in just one turn, then the bless can help getting rid of effects. What part is making you pause about it?
An affected target's speed is halved, it takes a -2 penalty to AC and Dexterity saving throws, and it can't use reactions. On its turn, it can use either an action or a bonus action, not both. Regardless of the creature's abilities or magic items, it can't make more than one melee or ranged attack during its turn.
If the creature attempts to cast a spell with a casting time of 1 action, roll a d20. On an 11 or higher, the spell doesn't take effect until the creature's next turn, and the creature must use its action on that turn to complete the spell. If it can't, the spell is wasted.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
You are allowed an action or bonus action (but not both) and if you can only have one attack as an option (no extra attack Ability or special weapon making multiple attacks) your action was a spell and you made the save. I think you're good
Yep! You’re all good.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Cool. Cool. Thank you for the clarification.
Mana - Verdan Bard - Dragon Heist
Leif Pedersen - Human Druid - Beyond the Ragnarök
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
>>The archer identifies Yoku as the ranged threat and shoots two shots at him: Attack: 15 misses Damage: 5 Attack: 17 hits Damage: 9 if either one hits, he’ll use Archers Eye to add 7 to the damage.
Yoku started with 60/50 hp, then takes a total of 16, dropping his hp total to 44/50 and forcing a concentration save with bless, Constitution DC 10 vs 24
>>The priest will cast Slow on Count, Yoku, Nadir, Dolrik, Ben, and Spitz. It then moves to 100 ft away
Yoku attempts to save against Slow, Wisdom Save DC 13 vs 6
Ben also attempts to save against Slow, but he's got beginner's luck which allows him a reroll if he fails (2/day), Wisdom Save DC 13 vs 21
>>The goose flies over to the group and uses its thunderous honk: The goose honks with ear-splitting volume. Each other creature within 30 feet of the goose must make a DC 12 Constitution saving throw. On a failed save, a creature takes 14 thunder damage and has the deafened condition until the start of the goose’s next turn. On a successful save, a creature takes half as much damage only
Yoku attempts to save against deafened, Constitution Save DC 12 vs 17
Ben also attempts against deafened, with beginner's luck, Constitution Save DC 12 vs 10
Yoku saves against concentration damage and keeps his Hunter's Mark,
Both Ben and Yoku save against Slow
Yoku takes an additional 14 damage from the Honk and is now deafened.
Ben has a critical success, so takes half damage, started with 43/38 hp and takes 7 damage to bring his hitpoint total to 36
Using a bonus action, Yoku moves Hunter's Mark onto the Archer and then readies his Attack Action for after Ben's Turn,
Ben looks to Yoku and nods, He casts Magic Missile from a 1st level Scroll, 1+1, 2+1, 3+1=9
Yoku's Attack 1: 17 Damage: 23, add bless 4
Yoku's Attack 2: 27 Damage: 16, add bless 2
Yoku's hp (30/50, deafened), quivers (38/40)
Ben's hp (36/38)
Swashbuckler’s attack is a 14. You’re good.
That both causes a bit of damage and breaks his concentration.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Good deal.
That hits!
DANG that’s a lot of damage. He’s got a couple arrows sticking out but he’s not quite dead!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The archer shoots back at Yoku, but is unable to hit even by using another use of its Archer’s Eye feature.
The priest casts Earth Tremor! You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. (Dc13) On a failed save, a creature takes 3bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared.
The goose makes a beak attack at Ben, hitting with a 15 for 11 damage, a wing attack at Dolrik that doesn’t quite hit, and another wing attack at Ben that hits with a 19 for 7 damage.
The knight swings back at Count but doesn’t manage to hit.
The warlock moves up to Nadir and hits with a bite attack for 4 damage, and then misses with its Sword if Fathoms.
The swashbuckler goes after Dolrik, managing to hit with a rapier attack with a 22 for 12 damage (even with disadvantage from rawrer) and with another 22 for 7 damage.
You guys are up!
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Yoku attempts a Dexterity Save DC 13 vs 13
Ben attempts a Dexterity Save DC 13 vs 25
Ben uses a reaction to cast the Shield Spell from his only spellslot, making his AC equal to 16 so the first attack misses and he will still take 7 damage from the wing attack leaving his hitpoints (29/38)
Yoku shoots two arrows at the archer,
Yoku Attack 1: 15 Damage: 21, add bless 4
Yoku Attack 2: 25 Damage: 14, add bless 3
Ben will cast his at-will magic flare at the archer if he's still up, targeting the goose next
Ben Attack: 5 Damage: 9, add bless 2
Yoku's hp (30/50), quivers (36/40)
Beb's hp (29/38)