(Okay. So, I shifted the map to Owlbear Rodeo so you can move your own tokens. I'll have to approve you getting into the room, but if you follow this link (https://www.owlbear.app/room/xyLrybkNtIJP/TheRareForm), I should be able to get you all added so that we can hopefully move this along a little faster. Nobody is going to trigger the plate walking past it.)
You all move carefully along the corridor, walking in single file. Andre leads the way and goes north for approximately 5 ft when a wrong step has him suddenly tipping on the edge of a pit that has opened up in the floor. Andre please make a Dex save to avoid falling into spikes at the bottom.
Marnoa sees Andre start to fall and moves to grab him. (Please make a DC 12 Dex ST; success means you help him, failure means you don't get there on time, failure or success by more than 5 means other things happen too).
Andre manages to halt his forward progress with the help of Marnoagrabbing the back of his robes. (To get around the pit, you all need to make a DC 10 Dex ST).
Marnoa will go behind Jacks.
A wizard is never late, nor is he early, he arrives precisely when he means to.
(Morty, did you ever roll to get past the plate? I just saw rolls to get up to the tunnel)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
(I did not)
15
(Okay. So, I shifted the map to Owlbear Rodeo so you can move your own tokens. I'll have to approve you getting into the room, but if you follow this link (https://www.owlbear.app/room/xyLrybkNtIJP/TheRareForm), I should be able to get you all added so that we can hopefully move this along a little faster. Nobody is going to trigger the plate walking past it.)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
bump
You all move carefully along the corridor, walking in single file. Andre leads the way and goes north for approximately 5 ft when a wrong step has him suddenly tipping on the edge of a pit that has opened up in the floor. Andre please make a Dex save to avoid falling into spikes at the bottom.
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
(I would ask if we could help, but I don't think anyone is stopping Andre from falling but Andre)
Marnoa puts the golden wombat away in his backpack as they move forward exploring. Do we see Andre start to slip, fall - can we help him?
A wizard is never late, nor is he early, he arrives precisely when he means to.
Dex: 9
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Marnoa sees Andre start to fall and moves to grab him. (Please make a DC 12 Dex ST; success means you help him, failure means you don't get there on time, failure or success by more than 5 means other things happen too).
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
(See game log)
Marnoa steps forward and grabs Andre, helping to right his balance.
Dex save : 13
A wizard is never late, nor is he early, he arrives precisely when he means to.
(So... I guess that means Andre gets to roll another Dex save?)
Dex Save, Round 2: 18
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Andre manages to halt his forward progress with the help of Marnoa grabbing the back of his robes. (To get around the pit, you all need to make a DC 10 Dex ST).
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd
Marty will offer guidance to everyone before going himself (he'll go last)
12 + guidance 1
Marnoa strength check, with guidance : 20 + 4
A wizard is never late, nor is he early, he arrives precisely when he means to.
Fuego DEX save 19 + guidance 3
(I believe guidance doesn't apply to saving throws.)
Dex save: 19
(Oh I misread it as a skill check, you are correct)
(Was the post changed? Because I read it the same as Rylentar.)
A wizard is never late, nor is he early, he arrives precisely when he means to.
(My fault, I wrote saving throw when I meant skill check. Do skill checks.)
Tamryn - lvl 4 Wood Elf Rogue - Circle of Light Campaign || Drusilla - lvl 1 Half-Elf Ranger - Sleeping Gods || Grrzark - lvl 1 Goblin Barbarian - Danger at Darkshelf Quarry || DM - LTG - Curse of Strahd