This post has potentially manipulated dice roll results.
Fargrim grabs the shovel from the gravediggers equipment and looks to the rest of the party. "I think the other crypts is the most likely place... or maybe we just passed him on the way out. Lets work our way backwards through the crypts. Maybe you can open those gates, right Arynn?"
He checks the small grave (Investigation: 20) before heading off in the direction of the second crypt they encountered.
The small grave reveals the wrapped form of an infant. From the looks, most likely a still-born child. This would explain why it doesn't seem there was much of a funeral at the graveyard and the cause for the gravedigger to potentially have been here alone.
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
This post has potentially manipulated dice roll results.
Fargrim takes a moment to examine the infant. (Medicine: 6)
If he finds nothing strange, Fargrim will take a minute and finish burying the child, saying a dwarvish prayer over the body, and placing his dagger in the bundle with it as a blessing against whatever evil has befallen the graveyard.
The infant laid to rest, Fargrim heads toward the northernmost crypt, gathering everyone together to head towards Crypt 2. "Care to do the honors, Arryn?" he asks, gesturing to the lock.
This post has potentially manipulated dice roll results.
Arynn will nod and head over towards the second crypt. He'll inspect the doorway and check to see if the crypt is locked. If it is, he'll attempt to try and open it.
This post has potentially manipulated dice roll results.
"Stop that!" Arynn tells Solastor. "We're not vandals. We're here to find someone, not cause damage of city property. Now just wait another moment, I'll give it another shot." He goes back to attempting to pick the lock again.
Solastor kicks the door but the most he does is cause his shin to ache slightly at the contact with the unyielding door. Arynn once again attempts to unlock the door and this time the lock turns and the door swings open. Another closed sarcophagus sits in the center of the room and little stone plates line the walls where others were laid to rest. You could assume this is a family crypt with the center being that of the most important member of the family line.
Alan heads to the cart but only finds tools. You probably assume Andrew probably would have the keys with him, wherever he is
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"I loosened it for you.." Solastor grumbles as he moves into the Crypt with his light. He quickly search for any spot that seem out of place and any markings on the dusty floor. Investigation: 0 (Perception if the DM is merciful cus I ain't smart: 13 )
This post has potentially manipulated dice roll results.
Fargrim looks around for a bit (Investigation: 9, Perception: 13), and, after coming to the conclusion that Andrew has not been here, turns to his companions, "It looks like he's not here. Let's let the dead rest and see if he locked himself in the other crypt."
He goes outside the crypt and waits for the rest of the party to emerge.
This post has potentially manipulated dice roll results.
Arynn will make sure everyone else has left (not taking anything) and then close the crypt doors behind him, taking time to try and trick the lock so it is sealed behind them as if they hadn't broken in.
Thieves' Tools (if allowed):12
(Man my rolls have been mostly crap so far in this place.)
Alan looks in the alcove the mummy was kept in and finds some dust. It makes him sneeze lightly.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Fargrim grabs the shovel from the gravediggers equipment and looks to the rest of the party. "I think the other crypts is the most likely place... or maybe we just passed him on the way out. Lets work our way backwards through the crypts. Maybe you can open those gates, right Arynn?"
He checks the small grave (Investigation: 20) before heading off in the direction of the second crypt they encountered.
The small grave reveals the wrapped form of an infant. From the looks, most likely a still-born child. This would explain why it doesn't seem there was much of a funeral at the graveyard and the cause for the gravedigger to potentially have been here alone.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Fargrim takes a moment to examine the infant. (Medicine: 6)
If he finds nothing strange, Fargrim will take a minute and finish burying the child, saying a dwarvish prayer over the body, and placing his dagger in the bundle with it as a blessing against whatever evil has befallen the graveyard.
(Don't suppose there's a gravedigger's hut where they keep their tools etc. that we haven't explored yet?)
Fargrim, You do not notice anything out of the ordinary with the infant other than it was taken too soon.
(There is a cart with the grave digger implements but no shed. It is a push cart that is moved by human force, not animal)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The infant laid to rest, Fargrim heads toward the northernmost crypt, gathering everyone together to head towards Crypt 2. "Care to do the honors, Arryn?" he asks, gesturing to the lock.
Arynn will nod and head over towards the second crypt. He'll inspect the doorway and check to see if the crypt is locked. If it is, he'll attempt to try and open it.
Investigation: 7
Thieves' Tools: 14
Crypt 2 is locked and as Arynn uses the thieves tools to unlock it he feels it begin to unlock but it almost seems stuck and the lock will not turn.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Hearing the lock click and the door still stuck, Solastors rears back with a grunt kicks the door. Sparta style. Strength/Athletics?: 4
"Stop that!" Arynn tells Solastor. "We're not vandals. We're here to find someone, not cause damage of city property. Now just wait another moment, I'll give it another shot." He goes back to attempting to pick the lock again.
Thieves' Tools: 22
"Wow. That was really impressive, guys. I'm going to go look for a key in the gravedigger's cart." Alan said, shaking his head as he went.
Alan made his way over to the cart and looked for anything that could help them, specifically a key.
Investigation: 9
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Solastor kicks the door but the most he does is cause his shin to ache slightly at the contact with the unyielding door. Arynn once again attempts to unlock the door and this time the lock turns and the door swings open. Another closed sarcophagus sits in the center of the room and little stone plates line the walls where others were laid to rest. You could assume this is a family crypt with the center being that of the most important member of the family line.
Alan heads to the cart but only finds tools. You probably assume Andrew probably would have the keys with him, wherever he is
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"I loosened it for you.." Solastor grumbles as he moves into the Crypt with his light. He quickly search for any spot that seem out of place and any markings on the dusty floor. Investigation: 0 (Perception if the DM is merciful cus I ain't smart: 13 )
Arynn doesn't respond to Solastor. He's more wanting to focus on the task at hand as he looks into the crypt and calls out a few times for Andrew.
Investigation: 10
Perception: 14
Looking in the crypt you can see no one has been in here recently. The sarcophagus is closed and the alcoves are all closed.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Fargrim looks around for a bit (Investigation: 9, Perception: 13), and, after coming to the conclusion that Andrew has not been here, turns to his companions, "It looks like he's not here. Let's let the dead rest and see if he locked himself in the other crypt."
He goes outside the crypt and waits for the rest of the party to emerge.
Loot the tombs! XD
Alan leaves the supplies and heads for the other crypt when he notices that the others are leaving the second one.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Arynn will make sure everyone else has left (not taking anything) and then close the crypt doors behind him, taking time to try and trick the lock so it is sealed behind them as if they hadn't broken in.
Thieves' Tools (if allowed): 12
(Man my rolls have been mostly crap so far in this place.)
Arynn closes the crypt door behind him but it does not lock. Where to next?
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane