The gate begins to swing open and as the inside of the fort comes into view the remaining bandits burst out the gate at full gallop on horseback. They are not trying to attack you but to flee up the road towards the distant plain.
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Curses... cowards won't stand an' fight. Still... a little intel would be good,Fargrim thinks, launching sacred flame towards the rear horse, assuming he doesn't notice anyone targeting another horse. (3, Dex Save 13)
This post has potentially manipulated dice roll results.
Dex save 1: 9
Dex save 2: 9
Flames burst from Solastor's hands and catch the edge of the bandit's clothes causing minor damage but in the mean time Avery lets loose an arrow and catches him as he turns to put the fire out and takes him in the eye causing him to drop lifeless from the horses back. Fargrim meanwhile uses sacred flame and a tower of flame flies from the sky and catches the arm of the rear most rider. (dex save: 2 ) The horse frightened by the flame suddenly coming down from above it's head causes it to shy sideways and the bandit trying to dodge the flames ends up sliding sideways from the saddle to the ground in a heap and a string of loud curses. The final bandit had Arynn attempt to catch the horse and swings his sword at his head to attempt to break free. Attack: 19 Damage: 5
Teller fires a bolt but in his excitement misses. Solastor then attempts to grab the fallen rider, he fights but with disadvantage due to being prone and slightly stunned from falling from the horse. 2 You put him in a solid armbar and he is trapped.
I am going to move this on. They can post when able.))
the one bandit still astride his horse is able to break free of Aryyn's grip and takes off at full gallop and is now 80ft from the group.
the bandit on the ground struggles against Solasor but the burly man is too strong for him and he eventually stops fighting. He glares at you all with hate filled eyes. His lips pursed in anger and his tongue moving in his mouth visibly.
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Arynn will use Step of the Wind to dash as a bonus action and catch up (40' x2 = 80' movement). He attempts to desaddle the remaining bandit with a swift jump-kick.
This post has potentially manipulated dice roll results.
Fargrim runs forward, closing as much distance as he can between himself and the fleeing ride while calling down Sacred Flames onto the horse the enemy is mounted upon. (Damage: 1, DC 15
Avery fires at the fleeing bandit striking it between the shoulders just as Arynn kicks him, knocking his now dead form from the horse and causing the horse to stop after a few more steps.
(Fargrim you may redo your action if you wish)
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The gate begins to swing open and as the inside of the fort comes into view the remaining bandits burst out the gate at full gallop on horseback. They are not trying to attack you but to flee up the road towards the distant plain.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Arynn rushes to try and catch the horse (if needed, he has a ki point left to gain a bonus action dash atop his base 40 feet movement to keep up)
Solastor casts Burning Hands possibly catching the first rider but more focused toward scaring the horses back into the fort.
Dex save DC 14 Damage: 7
Avery lets loose the arrow she had ready, attacking the closest bandit.
Attack:12 Damage:7
Curses... cowards won't stand an' fight. Still... a little intel would be good, Fargrim thinks, launching sacred flame towards the rear horse, assuming he doesn't notice anyone targeting another horse. (3, Dex Save 13)
Dex save 1: 9
Dex save 2: 9
Flames burst from Solastor's hands and catch the edge of the bandit's clothes causing minor damage but in the mean time Avery lets loose an arrow and catches him as he turns to put the fire out and takes him in the eye causing him to drop lifeless from the horses back. Fargrim meanwhile uses sacred flame and a tower of flame flies from the sky and catches the arm of the rear most rider. (dex save: 2 ) The horse frightened by the flame suddenly coming down from above it's head causes it to shy sideways and the bandit trying to dodge the flames ends up sliding sideways from the saddle to the ground in a heap and a string of loud curses. The final bandit had Arynn attempt to catch the horse and swings his sword at his head to attempt to break free. Attack: 19 Damage: 5
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Teller lets his bolt out as well, against the closest horse riding by.
Hit Vs AC: 5 Damage: 7
It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
Solastors moves to subdue the fallen rider before he can run or get to his feet.
Grapple? 15
Teller fires a bolt but in his excitement misses. Solastor then attempts to grab the fallen rider, he fights but with disadvantage due to being prone and slightly stunned from falling from the horse. 2 You put him in a solid armbar and he is trapped.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
I'm not ready to let this campaign fade out just yet.
Solastor keeps the bandit pinned so he cannot escape.
Athletics 19:
Initiative Order:
Alan
Teller
Bandits 1-3
Fargrim
Arynn
Avery
Solastor
Those highlighted are up.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Alan remains by the water, eyes out for any boats or people in the water and mainly keeping a low profile.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
I am going to move this on. They can post when able.))
the one bandit still astride his horse is able to break free of Aryyn's grip and takes off at full gallop and is now 80ft from the group.
the bandit on the ground struggles against Solasor but the burly man is too strong for him and he eventually stops fighting. He glares at you all with hate filled eyes. His lips pursed in anger and his tongue moving in his mouth visibly.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(OOC: I'm sorry. The forum didn't update for me for some reason.)
Avery runs after the horse and rider, using both movement and bonus action to dash 50 feet.
She aims with her bow and fires at the rider.
Attack: 26 Damage: 8
OOC: Nat 20! Damage: 3
(Sorry, didn't note it was my turn.)
Arynn will use Step of the Wind to dash as a bonus action and catch up (40' x2 = 80' movement). He attempts to desaddle the remaining bandit with a swift jump-kick.
Martial Arts: 14 vs. AC. Hit: 7 bludgeoning damage.
Fargrim runs forward, closing as much distance as he can between himself and the fleeing ride while calling down Sacred Flames onto the horse the enemy is mounted upon. (Damage: 1, DC 15
Avery fires at the fleeing bandit striking it between the shoulders just as Arynn kicks him, knocking his now dead form from the horse and causing the horse to stop after a few more steps.
(Fargrim you may redo your action if you wish)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(Arynn was hoping to use his martial arts to knock people out. Have voiced this before, but ah well...)
(the arrow killed him, you just kicked him out of the saddle.)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(Fair enough)