When he catches sight of the zombies, Fargrim's face takes on a more dour expression than usual, and his hairy dwarven fist turn white with the strength of his grip on the battleaxe. Without saying a word, he removes his shield and places it behind his back, holding his battleaxe with two hands. "Get the skeletons. Those zombie bastards are mine," he growls, ready to attack the first creature to cross his path.
Arynn is ready to rush ahead to draw the undeads' attention. "Let's settle this quickly." He says, his shortsword at the ready. (potentially if given the action, taking the dodge as he approaches)
The skeletons run forward on their booted feet with swords in hand Moving close to the group. (they were about 50 feet away and are now about 20) They make no noise except for the clattering of their bones against each other.
(Zombies still about 50 feet away)
Initiative order (Skeletons, Alan, Zombies, Arynn, Solastor, Fargrim, Redmond)
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
The first skeleton that Alan Fires at is hit by a crossbow bolt in the sternum, Causing it to crack extensively but the second strikes the skull, Shattering it and causing the skeleton to lose shape and fall in a disorderly pile of bones.
The Zombies shamble forward, low moans coming from their mouths as they move your direction. Somehow they almost sound hungry. (20 feet away)
Fargrim moves into range of one of the Zombies and his axe bites deep into it's flesh almost severing one of its arms but it is still standing.
Initiative order: (Skeletons, Alan, Zombies, Arynn, Solastor, Fargrim, Redmond) Everyone but Alan and Fargrim go
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Remond points his sword at one of the remaining skeletons, as he stares down the monstrosity, his eyes go black and a purple mist coalesces around the creature. The sword then begins to glow, and a bolt of energy is emitted towards the skeleton.
Bonus Action: Hex on the skeleton - disadvantage on STR checks.
Eldritch Blast on the skeleton: Attack: 21 Damage: 19
Redmond Hex's the skeleton that he looks at and then sends and eldritch blast at it. The blast strikes it with immense force and the skeleton literally explodes with the magical force. Only dust remains to indicate it had been there.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
This post has potentially manipulated dice roll results.
Arynn will step forward to effectively counter-charge the oncoming undead. (I think there's still a skeleton ahead of them). Seeing the bony creature, and looking to his sword, he deems that swift kicks may be better in this scenario. (Action & Bonus action attacks)
Martial Arts vs. Skeleton:12 vs. AC. Hit:8 bludgeoning damage. Martial Arts vs. Skeleton:11 vs. AC. Hit:6 bludgeoning damage.
This post has potentially manipulated dice roll results.
con save for skeleton: 22
Con save for Zombies: 9
Solastor holds up his symbol and blistering light like the noonday sun bursts from it causing the remaining skeleton to immediately turn to dust. The zombies also get burned severely but the one already injured falls over and burns into dust.
(Arynn, do you want to keep your attack, only on the zombies, or modify it?)
Alan swore under his breath. "Brick-Nuggets!"
He readied his crossbow and kept his eyes trained on the zombies.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Seeing stealth fail, Solastor casts Light on his shield bathing the area with a soft yellow glow. He readies his mace in his hand.
Redmond unsheathes his sword and shield, awaiting the oncoming undead.
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
When he catches sight of the zombies, Fargrim's face takes on a more dour expression than usual, and his hairy dwarven fist turn white with the strength of his grip on the battleaxe. Without saying a word, he removes his shield and places it behind his back, holding his battleaxe with two hands. "Get the skeletons. Those zombie bastards are mine," he growls, ready to attack the first creature to cross his path.
Initiative: 7
Attack: 21 Damage: 12
Arynn is ready to rush ahead to draw the undeads' attention. "Let's settle this quickly." He says, his shortsword at the ready. (potentially if given the action, taking the dodge as he approaches)
Initiative: 12
Initiative: 13
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Skeleton: 15
Zombie: 13
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Initiative: 5
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
(You know you're in the crapper when you get jumped on and lose initiative to zombies)
(I'm kind of hyped. You do not want to be the creature I'm about to unleash righteous fury on)
Initiative : 11
How far away are they currently?
The skeletons run forward on their booted feet with swords in hand Moving close to the group. (they were about 50 feet away and are now about 20) They make no noise except for the clattering of their bones against each other.
(Zombies still about 50 feet away)
Initiative order (Skeletons, Alan, Zombies, Arynn, Solastor, Fargrim, Redmond)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"Stop right there, naughty spawn!" Alan shouted.
The cocky human sighted down his crossbow and fired at the nearest skeleton twice before putting a bit more distance between him and the undead.
ACTION
Attack: 9 Damage: 8
Attack: 15 Damage: 5
MOVEMENT
30 feet away from skeletons
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
The first skeleton that Alan Fires at is hit by a crossbow bolt in the sternum, Causing it to crack extensively but the second strikes the skull, Shattering it and causing the skeleton to lose shape and fall in a disorderly pile of bones.
The Zombies shamble forward, low moans coming from their mouths as they move your direction. Somehow they almost sound hungry. (20 feet away)
Fargrim moves into range of one of the Zombies and his axe bites deep into it's flesh almost severing one of its arms but it is still standing.
Initiative order: (Skeletons, Alan, Zombies, Arynn, Solastor, Fargrim, Redmond) Everyone but Alan and Fargrim go
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Remond points his sword at one of the remaining skeletons, as he stares down the monstrosity, his eyes go black and a purple mist coalesces around the creature. The sword then begins to glow, and a bolt of energy is emitted towards the skeleton.
Bonus Action: Hex on the skeleton - disadvantage on STR checks.
Eldritch Blast on the skeleton: Attack: 21 Damage: 19
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
Redmond Hex's the skeleton that he looks at and then sends and eldritch blast at it. The blast strikes it with immense force and the skeleton literally explodes with the magical force. Only dust remains to indicate it had been there.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
With the undead closing in Solastor lifts his emblem high as it begins radiating the blistering light of the rising sun.
Radiance of Dawn CON save 14 for half Damage: 15
Arynn will step forward to effectively counter-charge the oncoming undead. (I think there's still a skeleton ahead of them). Seeing the bony creature, and looking to his sword, he deems that swift kicks may be better in this scenario. (Action & Bonus action attacks)
Martial Arts vs. Skeleton: 12 vs. AC. Hit: 8 bludgeoning damage.
Martial Arts vs. Skeleton: 11 vs. AC. Hit: 6 bludgeoning damage.
con save for skeleton: 22
Con save for Zombies: 9
Solastor holds up his symbol and blistering light like the noonday sun bursts from it causing the remaining skeleton to immediately turn to dust. The zombies also get burned severely but the one already injured falls over and burns into dust.
(Arynn, do you want to keep your attack, only on the zombies, or modify it?)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(Just move them onto the zombies then.)