Arynn Kicks at the first Zombie and strikes it square in the chest, Causing the ribs to cave in and black ichor to ooze onto his foot with an incredible stench.
18
It collapses to the ground dead but as Arynn was readying to kick the next it lets out a moan and begins to move so Arynn kicks it again, Aiming for its head collapsing it and tearing it halfway from the torso. But this time it stays unmoving.
10
The last Zombie lurches to Arynn and attempts to bite his shoulder at the base of the neck. Attack: 17 Damage: 6 It tears into his flesh leaving a bleeding wound as it chews on the skin it tears away.
Arynn retaliates onto the zombie that bit him with a more ferocious mass of attacks. (Action to attack with shortsword, bonus action + 1 ki point to Flurry of Blows. If one zombie drops, onto the next.)
Shortsword vs. Zombie:15 vs. AC. Hit:6 piercing damage. Marital Arts vs. Zombie:9 vs. AC. Hit:8 bludgeoning damage. Marital Arts vs. Zombie:15 vs. AC. Hit:6 bludgeoning damage.
Arynn Retaliates on the Zombie with his flurry of blows and it being distracted by his exsquisite flavor does not respond except to fall over dead.... again.
You are out of initiative.
An eerie silence fills the graveyard as the sounds of battle fade.
From casual observance the zombies had been dead for quite some time and were very ripe. Very clear the grave digger would not be one of them. There is a crypt to your direct left to the north. One to the east in front of you and one north east since you are on the western edge of the graveyard.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Arynn takes a couple of seconds to get his heavy breathing back to normal. He then looks to the others, reigniting his torch. "With them out of the way, finding Andrew should be easier."He says before making his way off to begin his next search for the man.
(Survival to look for any trace of recent footprints that aren't ours?)
There are footprints all over. It almost looks like a parade went through here from the quantity of footprints. This seems a bit unusual for a graveyard.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"We should make haste. Do you think he hid in one of the crypts? I'm getting a feeling this Andrew's work day didn't go as he would have liked." As he's says this, Fargrim is methodically dismembering the zombie corpses and placing their bodies in a pile to be burned. I don't trust anything that won't stay dead, he thinks to himself.
Crypt 1 is the one on the western side of the graveyard. Crypt 2 is the south east side. Crypt 3 is north east side. I just need to know where you are headed.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Walking over to the first crypt you attempt to open the metal door and find it locked. A rusted keyhole sits next to the handle on the large iron door. The ancient lock looks like it would need a LARGE key to unlock.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Arynn Kicks at the first Zombie and strikes it square in the chest, Causing the ribs to cave in and black ichor to ooze onto his foot with an incredible stench.
18
It collapses to the ground dead but as Arynn was readying to kick the next it lets out a moan and begins to move so Arynn kicks it again, Aiming for its head collapsing it and tearing it halfway from the torso. But this time it stays unmoving.
10
The last Zombie lurches to Arynn and attempts to bite his shoulder at the base of the neck. Attack: 17 Damage: 6 It tears into his flesh leaving a bleeding wound as it chews on the skin it tears away.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Arynn lets out a groan of pain, but attempts to stifle it, ready to retaliate with his blade. (HP:10/17)
Initiative order (Skeletons DEAD, Alan, Zombies, Arynn, Solastor, Fargrim, Redmond)
Everyone is back up.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Arynn retaliates onto the zombie that bit him with a more ferocious mass of attacks. (Action to attack with shortsword, bonus action + 1 ki point to Flurry of Blows. If one zombie drops, onto the next.)
Shortsword vs. Zombie: 15 vs. AC. Hit: 6 piercing damage.
Marital Arts vs. Zombie: 9 vs. AC. Hit: 8 bludgeoning damage.
Marital Arts vs. Zombie: 15 vs. AC. Hit: 6 bludgeoning damage.
7
Arynn Retaliates on the Zombie with his flurry of blows and it being distracted by his exsquisite flavor does not respond except to fall over dead.... again.
You are out of initiative.
An eerie silence fills the graveyard as the sounds of battle fade.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"Well. That was eventful. Let's try to be a little more subtle from here on out, alright?" Alan said, casually resting his crossbow on his shoulder.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
(Just checking, none of the undead seem to fit the description of Andrew, right?)
From casual observance the zombies had been dead for quite some time and were very ripe. Very clear the grave digger would not be one of them. There is a crypt to your direct left to the north. One to the east in front of you and one north east since you are on the western edge of the graveyard.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Arynn takes a couple of seconds to get his heavy breathing back to normal. He then looks to the others, reigniting his torch. "With them out of the way, finding Andrew should be easier." He says before making his way off to begin his next search for the man.
(Survival to look for any trace of recent footprints that aren't ours?)
Survival: 13
There are footprints all over. It almost looks like a parade went through here from the quantity of footprints. This seems a bit unusual for a graveyard.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Solastor moves to Arynn to clean and treat his wound. Medicine: 17
"Let us address this before carrying on. I don't want you bleeding out or changing over if I can help it."
"We should make haste. Do you think he hid in one of the crypts? I'm getting a feeling this Andrew's work day didn't go as he would have liked." As he's says this, Fargrim is methodically dismembering the zombie corpses and placing their bodies in a pile to be burned. I don't trust anything that won't stay dead, he thinks to himself.
"It's what I would do," Alan says, remarking on the comment about the crypts.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Crypt 1 is the one on the western side of the graveyard. Crypt 2 is the south east side. Crypt 3 is north east side. I just need to know where you are headed.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Let's see what's inside Crypt #1!
I concur! Are we stomping around now that we already irratated the undead?
Walking over to the first crypt you attempt to open the metal door and find it locked. A rusted keyhole sits next to the handle on the large iron door. The ancient lock looks like it would need a LARGE key to unlock.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"If there's a lock on the outside, I'm betting Andrew isn't inside. Next crypt?" Alan says casually.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
"Either that or he locked himself in," Fargrim suggests. Taking his battleaxe, he knocks loudly with the blunt end on the metal door. "Andrew?"
"How can you lock yourself in with a padlock from the inside?"
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)