"For Clangeddin!" Fargrim screams, rushing full speed towards the fire and jumping across in hope's of avoiding damage from the flame. (Athletics: 20. Landing on the other side, Fargrim rushes as far forward as he can. A dwarvish curse emanates from his mouth as sacred flames leap out at the nearest guard he can see, the Axe of Clangeddin carving toward it at the same time. (Dex Save: 13, Damage: 6)(Attack: 8 Damage: 10) Dropping prone to disadvantage the archers above, Fargrom prepares for the last leg of the journey.
Alan kneels down next to the bandit he had downed from the wall and checks to see if he's alive. If it looks like he's still alive but fading fast, Alan will try to help him.
As Alan looks at the bandit he sees that there is a hole in his chest large enough to put a small fist through and it is very clear that the only future this bandit has is in the realm of the dead.
This post has potentially manipulated dice roll results.
As the two arrows hit her Avery lets out a pained gasp.
"Ow, ow, ow. Oh Mask, oh that hurts. Pick on the short girl why don't ya." She looks at the flames and sighs.
"Don't think I'm getting past that, can't really survive another volley though." Avery takes another shot at the guards.
Attack: 14 Damage: 9
Avery would then like to move behind her nearest medium sized companion and attempt to hide behind them with her bonus action. (Trying to use my Halfling's Naturally stealthy feat here. Can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. Don't know if I should try to roll for stealth, but here we go. Stealth:28 )
Teller will continue his barrage, with yet another Frostbite5 Cold damage if needed. If possible, he would like to stand around Avery, attempting to shield her from the rest of the bandits.
"Miss Avery, please stand behind me"
Rollback Post to RevisionRollBack
It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
This post has potentially manipulated dice roll results.
Solastor takes a deep breath and gathers him self a moment before three streaks of fire shoot towards the remaining Bandits ( if he can't see one he'll double up on one of them)
Arynn throws a dart at one of the remaining bandits but it is caught by an updraft from the flames and is carried over his head. Solastor then fires multiple rays in rapid succession but only the second one hits it's target, the others splashing on the side of the fort walls. Blisters form on the bandit and he glares back in anger. The three bandits are no longer working together as they see their fellows dying and they immediately drop down from the platform they are on and disappear from view.
(Sorry for taking so long to post, you are all up again)
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Hearing the enemies retreat for now, Fargrim stands up and dash towards Solastor's location at the wall. The spiritual weapon appears beside him, already hungering for more blood and battle.
"Think ye can get us in there?" Fargrim questions Solastor, not seriously expecting a response in all the action. "Cowards are probably attempting ta retreat."
"For Clangeddin!" Fargrim screams, rushing full speed towards the fire and jumping across in hope's of avoiding damage from the flame. (Athletics: 20. Landing on the other side, Fargrim rushes as far forward as he can. A dwarvish curse emanates from his mouth as sacred flames leap out at the nearest guard he can see, the Axe of Clangeddin carving toward it at the same time. (Dex Save: 13, Damage: 6)(Attack: 8 Damage: 10) Dropping prone to disadvantage the archers above, Fargrom prepares for the last leg of the journey.
Alan kneels down next to the bandit he had downed from the wall and checks to see if he's alive. If it looks like he's still alive but fading fast, Alan will try to help him.
Medicine: 4
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Dex Save: 21 (dexterous little bugger)
As Alan looks at the bandit he sees that there is a hole in his chest large enough to put a small fist through and it is very clear that the only future this bandit has is in the realm of the dead.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(This is the one that he shot in each thigh, right? Where'd the chest hole come from?)
Alan bows his head in regret over the fallen bandit, overcome with emotion.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Your was the finishing blow. He was almost dead already))
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(Ah. I thought that was the second one that he killed that was already almost dead.)
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
(Actually let me retcon.)
Alan Finds the figure on the ground with a severed femoral artery, the wound no longer bleeding as the figure had already bled out.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
As the two arrows hit her Avery lets out a pained gasp.
"Ow, ow, ow. Oh Mask, oh that hurts. Pick on the short girl why don't ya." She looks at the flames and sighs.
"Don't think I'm getting past that, can't really survive another volley though." Avery takes another shot at the guards.
Attack: 14 Damage: 9
Avery would then like to move behind her nearest medium sized companion and attempt to hide behind them with her bonus action. (Trying to use my Halfling's Naturally stealthy feat here. Can attempt to hide even when you are obscured only by a creature that is at least one size larger than you. Don't know if I should try to roll for stealth, but here we go. Stealth:28 )
Arynn, Teller, Solastor... you are up
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Teller will continue his barrage, with yet another Frostbite 5 Cold damage if needed. If possible, he would like to stand around Avery, attempting to shield her from the rest of the bandits.
"Miss Avery, please stand behind me"
It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
Frost surrounds the injured bandit and it freezes in place before toppling from the wall and shattering into hundreds of pieces.
(3 left)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
If there is an enemy within range, I suppose Arynn will draw a dart and throw it at them.
Dart: 7 vs. AC. Hit: 7 piercing damage.
Solastor takes a deep breath and gathers him self a moment before three streaks of fire shoot towards the remaining Bandits ( if he can't see one he'll double up on one of them)
Ray1 - Attack: 22 Damage: 10
Ray2 - Attack: 8 Damage: 3
Ray3 - Attack: 20 Damage: 11
Arynn throws a dart at one of the remaining bandits but it is caught by an updraft from the flames and is carried over his head. Solastor then fires multiple rays in rapid succession but only the second one hits it's target, the others splashing on the side of the fort walls. Blisters form on the bandit and he glares back in anger. The three bandits are no longer working together as they see their fellows dying and they immediately drop down from the platform they are on and disappear from view.
(Sorry for taking so long to post, you are all up again)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Can I determine if I can break through the weakened portion of the wall or is it still to thick?
You can try an investigation check to see if you can think you are able or you can try and see what happens, up to you)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Solastor moves to the burned wall and attempts to break open an entrance with his mace.
Attack: 20 Damage: 7
(Attack roll)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Hearing the enemies retreat for now, Fargrim stands up and dash towards Solastor's location at the wall. The spiritual weapon appears beside him, already hungering for more blood and battle.
"Think ye can get us in there?" Fargrim questions Solastor, not seriously expecting a response in all the action. "Cowards are probably attempting ta retreat."
Alan gives up on the dead man in front of him and makes his way to the river, making sure to keep his shield up for any incoming arrows.
Dodge
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)