This post has potentially manipulated dice roll results.
The Dolorous bell rings out causing the burned figure to look around temporarily frightened. ( 10 )
His face then grows gaunt as necrotic energy saps the life from him. Burned and necrotized... he is barely on his feet as he sways with extreme fatigue.
This post has potentially manipulated dice roll results.
Teller will join the barrage of projectiles with another icy blast of Frostbite3 cold damage. He will do his best to remain as close to Alan throughout the encounter as he can.
OoC: My apologies for dragging, new work schedules are hard to get used to
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It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
Cold surrounds the injured figure and his breath puffs out in a cloud, never to be drawn again. He is currently frozen in place by the ice formed on his body.
The flames of the sphere continue to assail the fort causing it to burn more intensely. The heat causing the bandits nearby to draw back in fear of being burned.
The remaining 6 bandits grow agitated and seeing the figure controlling the sphere all train their crossbows at him. The light of the sphere causing him to stand out more than the rest of the group.
Attack: 12 Damage: 4
Attack: 22 Damage: 7
Attack: 22 Damage: 4
Attack: 19 Damage: 2
Attack: 21 Damage: 7
Attack: 18 Damage: 9
(now they all suddenly decide to get some aim, Sorry Solastor)
The flames continue burning on the wood but the intensity begins to die as the orb fades. Solastor is bleeding from a number of wounds as numerous bolts pierce his body with audible *thwack's*
Everyone is back up
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"Quick! Help Solastor!" Alan yells, pointing at the downed Solastor. He runs and performs a completely unnecessary action roll in the direction of the fallen bandit before firing two bolts at one of the bandits who shot Solastor.
This post has potentially manipulated dice roll results.
Fargrim heads over to Solastor, dropping his battleaxe beside him. "Come on, friend. Now is no time to be sleeping." Placing his hands on the fellow cleric, he channels holy energy to heal the wounds which Arryn had tended. (Casting Cure Wounds for 6) "That's all I can do for now. Stay down until you can heal yourself," Fargrim instructs as Solastor awakens.
Satisfied that his comrade in arms is no longer in immediate danger, Fargrim grabs his axe once more before he turns his attention back to the enemies on the wall. Returning to a position 30ft from the wall, he prepares once again to jump over the flames. With a mental command, his spiritual weapon flickers toward its next target (whoever is within range and most injured and/or closest) and slashes at them. (Attack: 9 Damage: 21)
With a deadpan expression, Teller will attempt to position himself as strategically as he can between his allies. Briefly, he will change his attack plan and fire a crossbow bolt at the same target as Avery. Crossbow vs AC 2310 piercing damage
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It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
Avery fires at another of the bandits and strikes it in the upper chest causing him to start blleding profusely and struggle to get a breath through the blood filling his lung. The spiritual weapon then moves to the next nearest bandit and slashes across it's chest causing immense damage. Teller then fires another bolt at the bandit Avery hit and he drops backwards off the wall in his death.
Solastor and Arynn can still go.
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Solastor struggles to keep standing and with aid manages to do so. See his Orb fade he draws his mace and looks for a way to get to the wall through the flames.
Solastor and Arynn, You only see the wooden walls and are aware of the gate on the road side of the fort to your right. The only way into the fort at this point would be to break down the wall or gate or to climb it somehow.
Seeing how many of their companions had been killed by Avery they once again train their crossbows at her and a round of arrows fire at her.
Attack: 15 Damage: 6
Attack: 20 Damage: 3
Attack: 23 Damage: Unable to parse dice roll.
Attack: 12 Damage: 8
Rollback Post to RevisionRollBack
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
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The Dolorous bell rings out causing the burned figure to look around temporarily frightened. ( 10 )
His face then grows gaunt as necrotic energy saps the life from him. Burned and necrotized... he is barely on his feet as he sways with extreme fatigue.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Teller will join the barrage of projectiles with another icy blast of Frostbite 3 cold damage. He will do his best to remain as close to Alan throughout the encounter as he can.
OoC: My apologies for dragging, new work schedules are hard to get used to
It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
(Just so I know, Are you firing that at the injured figure or another one.)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Injured one
It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
Solastor stays put and continues to grind the Sphere against the wooden wall of the fort.
"These walls are thicker than I thought. Give me a moment longer and I will get through regardless!"
Cold surrounds the injured figure and his breath puffs out in a cloud, never to be drawn again. He is currently frozen in place by the ice formed on his body.
The flames of the sphere continue to assail the fort causing it to burn more intensely. The heat causing the bandits nearby to draw back in fear of being burned.
The remaining 6 bandits grow agitated and seeing the figure controlling the sphere all train their crossbows at him. The light of the sphere causing him to stand out more than the rest of the group.
Attack: 12 Damage: 4
Attack: 22 Damage: 7
Attack: 22 Damage: 4
Attack: 19 Damage: 2
Attack: 21 Damage: 7
Attack: 18 Damage: 9
(now they all suddenly decide to get some aim, Sorry Solastor)
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Ouch, that is going do some damage there.
Lets see if I can keep that Orb up:
1: 6
2: 16
3: 19
4: 9
5: 19
And that's a no with the very first rolls of a 5 and 6 fml
The flames continue burning on the wood but the intensity begins to die as the orb fades. Solastor is bleeding from a number of wounds as numerous bolts pierce his body with audible *thwack's*
Everyone is back up
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
"Quick! Help Solastor!" Alan yells, pointing at the downed Solastor. He runs and performs a completely unnecessary action roll in the direction of the fallen bandit before firing two bolts at one of the bandits who shot Solastor.
Attack: 12 Damage: 7
Attack: 14 Damage: 4
Alan doesn't pause to see if his bolts hit, but he continues forward to make sure the bandit that fell off the wall isn't actually dead.
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Both bolts strike the bandit and a large hole forms in his chest as blood fountains from his mouth and he falls over, unmoving.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
(Good thing Alan didn't look to see if his bolts hit. He would be distressed.)
Pit of Vipers: Watl Wiggins - Halfling Rogue(10)
League of Improbable Adventurers: Alan Quatermain - Human Fighter(3)
Avery looks between the gate and the fallen man. She breathes in deeply and decides to continue her assault, aiming for another bandit she can see.
Attack: 23 Damage: 10
Arynn, lacking decent ranged weaponry, will rush to the fallen comrade's aid.
Medicine: 14
If he has any movement left, he'll try and grab Solastor and drag him to somewhere with a bit of cover.
Fargrim heads over to Solastor, dropping his battleaxe beside him. "Come on, friend. Now is no time to be sleeping." Placing his hands on the fellow cleric, he channels holy energy to heal the wounds which Arryn had tended. (Casting Cure Wounds for 6) "That's all I can do for now. Stay down until you can heal yourself," Fargrim instructs as Solastor awakens.
Satisfied that his comrade in arms is no longer in immediate danger, Fargrim grabs his axe once more before he turns his attention back to the enemies on the wall. Returning to a position 30ft from the wall, he prepares once again to jump over the flames. With a mental command, his spiritual weapon flickers toward its next target (whoever is within range and most injured and/or closest) and slashes at them. (Attack: 9 Damage: 21)
Edit: lol @ d20 damage. Should be 4
(Just to note, Arynn would like to be between the archers and Solastor.)
With a deadpan expression, Teller will attempt to position himself as strategically as he can between his allies. Briefly, he will change his attack plan and fire a crossbow bolt at the same target as Avery. Crossbow vs AC 23 10 piercing damage
It's never a bad idea to learn something.
Legends: The Next Generation; DM
League of Improbable Adventurers: Many Stories (Teller) Storm Sorcerer LvL 3
Avery fires at another of the bandits and strikes it in the upper chest causing him to start blleding profusely and struggle to get a breath through the blood filling his lung. The spiritual weapon then moves to the next nearest bandit and slashes across it's chest causing immense damage. Teller then fires another bolt at the bandit Avery hit and he drops backwards off the wall in his death.
Solastor and Arynn can still go.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Solastor struggles to keep standing and with aid manages to do so. See his Orb fade he draws his mace and looks for a way to get to the wall through the flames.
Arynn also is looking for a breach that they can get through.
Solastor and Arynn, You only see the wooden walls and are aware of the gate on the road side of the fort to your right. The only way into the fort at this point would be to break down the wall or gate or to climb it somehow.
Seeing how many of their companions had been killed by Avery they once again train their crossbows at her and a round of arrows fire at her.
Attack: 15 Damage: 6
Attack: 20 Damage: 3
Attack: 23 Damage: Unable to parse dice roll.
Attack: 12 Damage: 8
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane