Carl uses all of his hit die during the short rest for healing, focusing on binding his wounds and applying any healing techniques that he’s read about. (See log, healed for 17 h.p.). His resolve is firm, he means to continue investigating this mountain even though it seems intent on killing him. He looks at his able companions and feels bolstered by them, a grim smile even comes across his face. He is so buoyed by his hope that he gains an extra 4 temporary h.p.
“Well, guess there’s no use waitin around. Let’s keep going.”
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A wizard is never late, nor is he early, he arrives precisely when he means to.
You all pick yourselves up from you short rest and leave the bodies of the vanquished behind.
Heading down the passage that the goblins emerged from you soon see three doors before you on the western wall. The closest of the three is wide open and the room within is unlit.
Tharnak wrinkles his face at the smell and ducks back out to relay the information back to the others. After doing so, he asks “On to the next one? I don’t think there’s anything useful in there.”
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If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Diana you enter the goblins room and make your way to the crate. The stench in here is overpowering. The mouse squeals loudly as you place its cage on the floor. Roll for investigation as you open the crate and take a look inside.
Sinju and Aedel, you approach the second of the three doors with your weapons drawn. The door is closed and a soft light seeps through the cracks.
This post has potentially manipulated dice roll results.
Carl is following behind Diana, he is interested in the cage as well. “Hmm, what have we here…. Why would this lot lock up a little mouse like that…. Something is not right. Diana, see what you think.” He examines the lock and looks around the cage for anything unusual.
Investigation : 15
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A wizard is never late, nor is he early, he arrives precisely when he means to.
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(Nice!)
Your spirits strengthen by this victory, you may all take 1d4+1 temporary hit points.
Your short rest completed, what do you all do next?
DM - Caves of the Kobold Slave Masters
Carl uses all of his hit die during the short rest for healing, focusing on binding his wounds and applying any healing techniques that he’s read about. (See log, healed for 17 h.p.). His resolve is firm, he means to continue investigating this mountain even though it seems intent on killing him. He looks at his able companions and feels bolstered by them, a grim smile even comes across his face. He is so buoyed by his hope that he gains an extra 4 temporary h.p.
“Well, guess there’s no use waitin around. Let’s keep going.”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Tharnak nods, ready to go. He leads the way to the area that they haven’t gone to yet.
(temp hp: 4
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
temp hp 5
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
You all pick yourselves up from you short rest and leave the bodies of the vanquished behind.
Heading down the passage that the goblins emerged from you soon see three doors before you on the western wall. The closest of the three is wide open and the room within is unlit.
DM - Caves of the Kobold Slave Masters
Tharnak looks to the others. “Well, might as well take a look-see. He walks to the open door and pokes his head in for a look. Perception: 12
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Tharnak the stench of goblins hits you as you poke your head into the room.
Filthy rags cover the floor serving as beds for the foul creatures. There are no goblins here however.
A sudden squeak draws your attention to a caged mouse sitting atop a large crate toward the back of the room.
A severed hand lies on the floor near your feet. It is half eaten.
DM - Caves of the Kobold Slave Masters
Tharnak wrinkles his face at the smell and ducks back out to relay the information back to the others. After doing so, he asks “On to the next one? I don’t think there’s anything useful in there.”
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
[[ 2 temp hp]]
”We should check the crate”, Diana says, moving to open it if no one objects.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
“Agree with you Diana. They may be keeping another snack in there. One who might like to get out.” Carl says with a dark laugh.
A wizard is never late, nor is he early, he arrives precisely when he means to.
(I did a short rest, so do I heal?)
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
(I mean besides those temp hit points we got before the rest)
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
Sinju then warns, "Careful, we do not know what could be behind these doors."
Sinju then readies his spear just in case
Aedel gets his shortbow, arrow at the ready as he walks towards the door.
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
Tharnak shakes his head. “No objections. It just stinks in there, so hold your breath.”
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Neil Temp HP: 5
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OOC: You can roll hit dice on a short rest Aedel: https://www.dndbeyond.com/sources/basic-rules/adventuring#ShortRest
Diana you enter the goblins room and make your way to the crate. The stench in here is overpowering. The mouse squeals loudly as you place its cage on the floor. Roll for investigation as you open the crate and take a look inside.
Sinju and Aedel, you approach the second of the three doors with your weapons drawn. The door is closed and a soft light seeps through the cracks.
DM - Caves of the Kobold Slave Masters
Tharnak stays a bit behind Sinju and Aedel with his bow ready in case something jumps them.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Neil joins the others, this time staying closer to the front of the crew if there's room to do so.
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
Carl is following behind Diana, he is interested in the cage as well. “Hmm, what have we here…. Why would this lot lock up a little mouse like that…. Something is not right. Diana, see what you think.” He examines the lock and looks around the cage for anything unusual.
Investigation : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.