Vishnu's attack sloces through the wisps of ethereal anguish, the attack deals significant damage but the posture of the entity suggests it had no fear of these mundane weapons
(They're not magucak attacks right? Let me know if I kissed it snd these are magic daggers ir something. It's resistant, otherwise.)
Allip 1 use whispers of madness targeting Kalak, Kandalou and Vendelen DC14 Wis vs 7 psychic and use reaction to melee the PC east of themself, or in Kalak's case, Kandalou. <this occurs simultaneously>
Whispers of Madness. The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip’s choice that the allip can see. Constructs and undead are immune to this effect.
Allip 2 moves through Kalak, Kandalou, and Vendelen and enters the space occupied by Vishnu, taking 5 damage for ending in his space, and unleashes a howling babble, audible above the winds. DC14 Wis, vs 12 psychic and stunned
Howling Babble (Recharge 6). Each creature within 30 feet of the allip that can hear it must make a DC 14 Wisdom saving throw. On a failed save, a target takes 12 (2d8 + 3) psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn’t stunned. Constructs and undead are immune to this effect
The eidolon moves into view of everyone in the hallway and uses Divine dread. DC15 vs frightened (all PCs are within 60ft)
Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to any eidolon’s Divine Dread for the next 24 hours.
<it's 3 Wis saves for most of the PCs, 1 for whispers, 1 for howling, 1 for divine Dread (Quadere and Vishnu are not targets if whispers). We ruled PCs could see a space behind a large statue, they can certainly see the eidolon hovering in the space behind their companions. Quaderes armor casts dim light to 49ft, illuminating the eidolon. >
Vishnu's attack sloces through the wisps of ethereal anguish, the attack deals significant damage but the posture of the entity suggests it had no fear of these mundane weapons
(They're not magucak attacks right? Let me know if I kissed it snd these are magic daggers ir something. It's resistant, otherwise.)
<I use average damage, the case being that it makes combat more tactical and less swingy so you csn plan based around observed effects. If players would rather I roll, I'm amenable to it. So, 12 for this one.>
For that, I would need to see the map. Without the map, either the one looking the weakest or closest to someone on the team.
Meili Liang Lvl 5 Monk
Dice
<sorry, map was delayed, see post 563>
The allip recoils from the searing brightness of the attack as its ephemeral wraps sizzle.
Vishnu is up.
Definitely attacking A2!
Meili Liang Lvl 5 Monk
Dice
Vishnu)
Striking at A2: To hit 19
Damage: 5 plus 15
Bonus action to Disengage and run back to where I was
When it's Kalak's turn he will:
Socking Grasp: Attack: 18 Damage: 12
He will then move away from A2 30'
D&D since 1984
Vishnu's attack sloces through the wisps of ethereal anguish, the attack deals significant damage but the posture of the entity suggests it had no fear of these mundane weapons
(They're not magucak attacks right? Let me know if I kissed it snd these are magic daggers ir something. It's resistant, otherwise.)
Allip 1 use whispers of madness targeting Kalak, Kandalou and Vendelen DC14 Wis vs 7 psychic and use reaction to melee the PC east of themself, or in Kalak's case, Kandalou. <this occurs simultaneously>
Whispers of Madness. The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 7 (1d8 + 3) psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip’s choice that the allip can see. Constructs and undead are immune to this effect.
Allip 2 moves through Kalak, Kandalou, and Vendelen and enters the space occupied by Vishnu, taking 5 damage for ending in his space, and unleashes a howling babble, audible above the winds. DC14 Wis, vs 12 psychic and stunned
Howling Babble (Recharge 6). Each creature within 30 feet of the allip that can hear it must make a DC 14 Wisdom saving throw. On a failed save, a target takes 12 (2d8 + 3) psychic damage, and it is stunned until the end of its next turn. On a successful save, it takes half as much damage and isn’t stunned. Constructs and undead are immune to this effect
The eidolon moves into view of everyone in the hallway and uses Divine dread. DC15 vs frightened (all PCs are within 60ft)
Divine Dread. Each creature within 60 feet of the eidolon that can see it must succeed on a DC 15 Wisdom saving throw or be frightened of it for 1 minute. While frightened in this way, the creature must take the Dash action and move away from the eidolon by the safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to any eidolon’s Divine Dread for the next 24 hours.
Some saves are due. Kalak and Vendelen are up. (I have not recruited anew Ven, yet. Player is mia)
QuadereWis save (DC15) : 28
Meili Liang Lvl 5 Monk
Dice
<it's 3 Wis saves for most of the PCs, 1 for whispers, 1 for howling, 1 for divine Dread (Quadere and Vishnu are not targets if whispers). We ruled PCs could see a space behind a large statue, they can certainly see the eidolon hovering in the space behind their companions. Quaderes armor casts dim light to 49ft, illuminating the eidolon. >
Quadere Wis save (DC14) : 11
Meili Liang Lvl 5 Monk
Dice
Kalak WIS Save: 20 (rolled on sheet)
Attack A1 with Magic Missile at 4th level: 26 Damage to it
D&D since 1984
Just regular
17Howling Babble save:
divine dread save: 7
Did you roll damage for Howling Babble?
Oh, We are rolling for the damage? I took the indicated average. But ok: 13
Meili Liang Lvl 5 Monk
Dice
<I use average damage, the case being that it makes combat more tactical and less swingy so you csn plan based around observed effects. If players would rather I roll, I'm amenable to it. So, 12 for this one.>
Kandalou fails all three wis saves. (On sheet, 8,11,2)
Melee on Kalak: Attack: 18 Damage: Unable to parse dice roll.
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