Kandalou reaches another chamber. Thirty feet by forty feet, there is an enclosure on one end of the chamber with a broken down, rusty gate. The floor of this chamber is lined with small depressions at regular intervals. Water rapidly and continuously drips from the ceiling into the center of each depression. Manacled chains bound to the floor are mounted near many of the depressions.
At no action cost, if desrired, you may make a Wis (insight) or Int (Investigation) check to determine the past use of this room. You can actually roll both, if you like, and I'll take the higher.
There is also another hall leading north, just before the chamber described above.
The remaining allip is sundered to bits of dark cloth that fades to ash and mist, spreading blown away by the raging winds, leaving the eidolon alone.
In the a puddle in the torture chamber at the end if the west hall, Vishnu spots a rather sizeable black pearl (pearl of power) that seems to have found its way to the bottom of one of the depressions.
Heading north through the hallway just befire the damp toeture chamber, you come to an abandoned space rhat was once a library. The walls of this odd chamber appear to have, at one time, been smoothed out and finished, allowing whoever inhabited this structure to record large amounts of information in some strange language upon the walls. However, time and the winds of Pandemonium have taken their toll upon this room as with the others, and the walls are now pockmarked and eroded to the point of incoherence.
To the east if the library you find another large room: forty-five feet by one-hundred-ten feet, this is a massive cathedral.
Unlike the rest of this complex, there is a dim light throughout this chamber, originating from the active portal. This cathedral must have been something to behold at one point in time, but now the porous stone and winds of Pandemonium have brought it to its current decrepit state. At the far end of the cathedral is a shining adamantine archway alight with runes of power. The gate to the Far Realm is open. Due to some strange influence of the Far Realm, the winds of Pandemonium do not touch this place at the moment.
Two mind flayers stand guard at the open portal to the Far Realm, though they are levitating twenty feet above the ground
They are standing guard just in case some gith show up, very much on the lookout, effectively using their action at the same tome to make an active search check. It's conceivable that you could stealthily enter the chamber unnoticed by beating that perception, but once you cast true strike, you trigger a roll for combat initiative. This wouod give the tsrget the surprised condition for this round, but not the other one. Given the nature of the spell, would it make more sense to attack with AD this turn? If you do try this, it means you are going into the cathedral first, alone, unless you want to roll a group stealth check for the purposes of determining surprise.
<My rulings on these mechanics are informed by the work if Mike Shae, see below, but I do not follow these interpretations to the letter in all cases.>
If Kalak can reroll: 9
Meili Liang Lvl 5 Monk
Dice
Wisdom Save: 6
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Wait, Advatage14
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
KAndalou runs 60 ft west.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Kandalou reaches another chamber. Thirty feet by forty feet, there is an enclosure on one end of the chamber with a broken down, rusty gate. The floor of this chamber is lined with small depressions at regular intervals. Water rapidly and continuously drips from the ceiling into the center of each depression. Manacled chains bound to the floor are mounted near many of the depressions.
At no action cost, if desrired, you may make a Wis (insight) or Int (Investigation) check to determine the past use of this room. You can actually roll both, if you like, and I'll take the higher.
There is also another hall leading north, just before the chamber described above.
Kalak, Quadere and Vishnu are up.
I can't keep track of everyone's condition status at the moment, so please let me know if any of thise 3 are not planning to act this round.
Doing the same move
To Hit: 21
Damage: 10 + 18
Hit again: 18
Damage: 5
Then retreating back to the same spot
Kalak runs west away from danger (he is frightened).
Quadere sends Sacred Flame for 14 (Dex save 16) at A1. Then follows others.
Meili Liang Lvl 5 Monk
Dice
Insight: 7
Investigation: 7
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Investigation: l14
Insight: 4
The remaining allip is sundered to bits of dark cloth that fades to ash and mist, spreading blown away by the raging winds, leaving the eidolon alone.
In the a puddle in the torture chamber at the end if the west hall, Vishnu spots a rather sizeable black pearl (pearl of power) that seems to have found its way to the bottom of one of the depressions.
Heading north through the hallway just befire the damp toeture chamber, you come to an abandoned space rhat was once a library. The walls of this odd chamber appear to have, at one time, been smoothed out and finished, allowing whoever inhabited this structure to record large amounts of information in some strange language upon the walls. However, time and the winds of Pandemonium have taken their toll upon this room as with the others, and the walls are now pockmarked and eroded to the point of incoherence.
To the east if the library you find another large room: forty-five feet by one-hundred-ten feet, this is a massive cathedral.
Unlike the rest of this complex, there is a dim light throughout this chamber, originating from the active portal. This cathedral must have been something to behold at one point in time, but now the porous stone and winds of Pandemonium have brought it to its current decrepit state. At the far end of the cathedral is a shining adamantine archway alight with runes of power. The gate to the Far Realm is open. Due to some strange influence of the Far Realm, the winds of Pandemonium do not touch this place at the moment.
Two mind flayers stand guard at the open portal to the Far Realm, though they are levitating twenty feet above the ground
Can I cast True Strike on one of them before they notice us?
They are standing guard just in case some gith show up, very much on the lookout, effectively using their action at the same tome to make an active search check. It's conceivable that you could stealthily enter the chamber unnoticed by beating that perception, but once you cast true strike, you trigger a roll for combat initiative. This wouod give the tsrget the surprised condition for this round, but not the other one. Given the nature of the spell, would it make more sense to attack with AD this turn? If you do try this, it means you are going into the cathedral first, alone, unless you want to roll a group stealth check for the purposes of determining surprise.
<My rulings on these mechanics are informed by the work if Mike Shae, see below, but I do not follow these interpretations to the letter in all cases.>
https://slyflourish.com/surprise.html