<ooc (shameless self promotion): this is the final boss fight. If you stop them from activating the Gith Capacitor, you win. On that note, I am also running another campaign that isn't so strict with rules and isn't totally combat driven. If interested, PM me. The story is about to diverge based on the player's upcoming decision, so it's a good time to add another player and have their motivations entwined with the plot. Game has been running for a couple of years and some original players remain. Currently 4 (5) players: paladin, ranger, 2 wizards (1 Scribes, 1 Red*) APL=13, Milestone leveling, homebrew magic item crafting system.
*3rd party content allowed pending approval. I can probably access the source if you tell me the name.>
Kalak and Kandalou do not move or take actions this turn.
the star spawn hulk moves toward the gith and attacks in melee, while the star spawn seer uses its Psychic Orb attack directly on the star spawn hulk, relying on the creature’s Psychic Mirror ability to affect as many of the adventurers as possible.
Vishnu uses all available movement to move in a random direction. The creature doesn't take an action this turn.
1 toward gith capacitor, 4 towards portal 1
I'll get a map up soon
*Actually, 5 would be toward portal.
Initiative (wip)
Vishnu 27 😵💫 ✅️
Kalak 21 😵💫 ✅️
Monsters 15 ⏸️
Vendelen 12 😎 ⏸️
Quadere 3😎▶️
Kandalou 😵💫6
Pending rolls:
Kandalou needs initiative.
Kalak, Kandalou, and Quadere need saves vs. Far Realm confusion.
Kalak (and possibly Kandalou) are up, Pending confusion saves.
<ooc (shameless self promotion): this is the final boss fight. If you stop them from activating the Gith Capacitor, you win. On that note, I am also running another campaign that isn't so strict with rules and isn't totally combat driven. If interested, PM me. The story is about to diverge based on the player's upcoming decision, so it's a good time to add another player and have their motivations entwined with the plot. Game has been running for a couple of years and some original players remain. Currently 4 (5) players: paladin, ranger, 2 wizards (1 Scribes, 1 Red*) APL=13, Milestone leveling, homebrew magic item crafting system.
*3rd party content allowed pending approval. I can probably access the source if you tell me the name.>
Initiative: 3
Wisdom Save DC15: 19
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
DC 15 Wisdom saving throw: Kalak 23, Quadere 17
Meili Liang Lvl 5 Monk
Dice
Confusion rolls
Kalak 4
Kandalou 4
Kalak and Kandalou do not move or take actions this turn.
the star spawn hulk moves toward the gith and attacks in melee, while the star spawn seer uses its Psychic Orb attack directly on the star spawn hulk, relying on the creature’s Psychic Mirror ability to affect as many of the adventurers as possible.
Hulk x Vishnu 29 for 14 bludgeoning 12 for 14 bludgeoning. If both hit, DC17 Con save or stunned.
Psychic Orb 17 for 27 psychic damage
Hulk crit damage x Vishnu 9
The ulitharid is focused in charging the gith Capacitor.
Quadere and Vendelen are up, then new Wis saves for the others this round, taken at the beginning of their turns.
Con Save: 15
Vishnu is still up but barely…
Quadere: Beacon of Hope Everyone gets advantage on Wis save
Meili Liang Lvl 5 Monk
Dice
10 Wis save
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Could have used that earlier 😜
Unfortunately, Quadere managed to lose initiative
Meili Liang Lvl 5 Monk
Dice
E delen casts shatter @ 5th level for 22 (DC 15?)
Seer Con save 8
Hulk Con save 6