Confused about the symbols in the initiative order. I am pretty sure Quadere had two turns (with two spells cast)
I might have lost track. The effect of multiple days for a single round (totally on me, btw). First symbol is for far realm confusion ? Foe TBD, sunglasses for success, the other face for failure. I thought quadere acted once in round 2. If the roll for far realm effect means the PC cant act, I mark it as a check, as though they had already acted. I'll try to be more diligent as we approach the finish.
This post has potentially manipulated dice roll results.
Vishnu will misty step as far behind the Gith Capacitor then Investigate 27 to see if he can figure out a way to shut it down.
Upon investigation, Vishnu notices a field of alien energy blocking thr ulitharid off from everything that isn’t the Gith Capacitor and concludes the adventurers can’t get to the ulitharid or affect it in any way.
Feeling the impact of his attacks, and no sign that the hound has stopped assailimg the seer, the hulk strikes the hound once more, to no effect. The seer shouts something as he attempts to keep the beast at bay with his staff, gesturing with anoutstetched arm toward tbe rrakma.
The seer, bitten by the hound, reflexively bends space to switch his position with the hulk (reaction) having the hound bite the hulk instead.
The seer, suspecting the hound was summoned by the wizard, swings at him with his Comet Staff 21 for 10 bludgeoning plus 18 psychic damage.
<Sorry, the narrative order got a little confused there. I try to fit combat into my day where I can, eith admittedly mixed results. Anyhow, the mechanics all work out, it just might sound confusing. Actually sort of fitting for a fight in the far realm>
Confused about the symbols in the initiative order. I am pretty sure Quadere had two turns (with two spells cast)
Meili Liang Lvl 5 Monk
Dice
wis save 12
7
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Kalak Wis save: 23
Quadere Wis save: 23
Hound takes another bite at the Seer Mordenkainen's Faithful Hound by the Seer to bite for 20
Meili Liang Lvl 5 Monk
Dice
In addition, Kalak casts Scorching Ray
Ray 1: 12 Damage: 6
Ray 2: 23 Damage: 7
Ray 3: 23 Damage: 8
Quadere will cast Sacred Flame on seer for 11 (Dex save 16)
Meili Liang Lvl 5 Monk
Dice
Wisdom Save: 19
Vishnu will misty step as far behind the Gith Capacitor then Investigate 27 to see if he can figure out a way to shut it down.
I might have lost track. The effect of multiple days for a single round (totally on me, btw). First symbol is for far realm confusion ? Foe TBD, sunglasses for success, the other face for failure. I thought quadere acted once in round 2. If the roll for far realm effect means the PC cant act, I mark it as a check, as though they had already acted. I'll try to be more diligent as we approach the finish.
Upon investigation, Vishnu notices a field of alien energy blocking thr ulitharid off from everything that isn’t the Gith Capacitor and concludes the adventurers can’t get to the ulitharid or affect it in any way.
*given the above, do Kalak, Quadere or the hound redirect their attacks?
The hound can not move but will attack anything (enemy) nearby, however, it appeared near Seer.
Both Quadere and Kalak would be happy to attack something else if needed.
Meili Liang Lvl 5 Monk
Dice
Seer Dex save 21
Vishnu 27 😎✅️✅️✅️
Kalak 21 😎 ✅️✅️✅️
Monsters 15 ✅️✅️✅️
Vendelen 12 ❓️✅️✅️✅️
Quadere 3 ❓️✅️✅️❔️
Kandalou 6 ❓️✅️✅️✅️
The hulk attacks the hound, who he can't see, but is aware of.
18
Feeling the impact of his attacks, and no sign that the hound has stopped assailimg the seer, the hulk strikes the hound once more, to no effect. The seer shouts something as he attempts to keep the beast at bay with his staff, gesturing with anoutstetched arm toward tbe rrakma.
The seer, bitten by the hound, reflexively bends space to switch his position with the hulk (reaction) having the hound bite the hulk instead.
The seer, suspecting the hound was summoned by the wizard, swings at him with his Comet Staff 21 for 10 bludgeoning plus 18 psychic damage.
<Sorry, the narrative order got a little confused there. I try to fit combat into my day where I can, eith admittedly mixed results. Anyhow, the mechanics all work out, it just might sound confusing. Actually sort of fitting for a fight in the far realm>
Assuming it hits, Kalak: make a DC19 Con save.
If Kalak is not incapacitated, the seer strikes again 15 for 10 bludgeoning + 18 psychic as above.
If Kalak is incapacitated, the seer attacks Quadere instead.
Kalak DC19 Con save: 6
Yes, he is out on the second hit
Meili Liang Lvl 5 Monk
Dice
Vendelen far realm effect 13 (on fail 3)
I'm. Ot 100% sure if Quadere's action was for this round or last, but in either case, the next round of effects is now and Vishnu is up.
Wisdom save: 13