"Oops" Ed mutters under his breath befpre turning to the guard, "My apologies, good sir" He bows in a slightly mocking fashion, "We are merely making ourselves acquainted with one another and have no intention of making any of the citizens of Whitestone homeless"
Edward turns to the group, points at the guard over his shoulder and pulls a face as if to say 'pfff, that guy'.
"Of course not," they say, narrowing their eyes. "Have you tried playing questions? I find that's more effective than conjuring rats and teleporting swords and whatnot. Carry on."
The guard makes their way to the eastern side of Dawnfather Square as you decide where to go next. With a flapping and fluttering of wings, a black shape swoops down onto Kriv's staff; Quoth has returned.
Raziel smirks and nods to Ed, "Not bad...not bad at all. My abilities are a bit discreet I'm afraid." As stealthly as possible, Raziel summons his mage hand amd has it tap Ed's shoulder. "Though if we are showing magic, need a hand?"
As the group approaches they can see a young human, clad in a scale armor that seems too big for him. He also carries a shield with a symbol engraved on it.Over his other shoulder he also carries a backpac and a mace on his hip moves akmost freely and made a rithmic metal sound with his armor as he walks.
He has black hair and his skin is pale, as if it hasn’t see much sunlight.
He walks in the same direction as you, and when he stops to rearrange the weight of his things you easily catch up with jim and you can see that in the tabard he wears the samr symbol of his shield is displayed
”Oh my... “ he says when he sees you a little bit surprised “ goodday! May the Light of Sarenrae light your path” he smiles as you pass by and then he continues walking in your same direction,
Edward looks over at the tap on his shoulder before realising that it was Raziel's display of magic. "Oh that is very nice. I can see us having some fun with that." He gives Raz a knowing look and carries on.
Ed is not quite sure what to say in response to the approaching man's statement about the Everlight. He ponders for a moment and then speaks up after the man passes them by, "Uh are you heading to the castle about the job for the undead? Someone who has more of an inclination to the divine may be very useful!"
The young human smiles. “Indeed I am! I heard the herald and I was heading there to offer my help. You too? Thanks be given to Sarenrae! It’s good to see that there are brave and good people! We should join forces!”
His enthusiasm doesn’t let you give him an answer either positive or negative before assuming that you all where to help.
Raziel looks the young male over and sighs some, "Your armor seems a bit big, there a reason behind that or a story?" There was a slight hint of seriousness and concern in his voice. Indeed Raziel wouldn't enjoy having someone lag behind, especially when it comes to Undead. The elf knee all and well what undead are capable of, and any weak link could cause problems.
The boy scratches the back of his head, a little bit embarrashed.
"You noticed that uh? hehe well, it seems that I didn't eat, or exercise enough to develop the muscle to end fitting properly here "he adjust it a little bit " Tried to get it adjusted to me instead, but Brother Dariusz forbid it, saying that it would remind mewere my flaws are and work on them instead of get fat and lazy. Me fat.. can you imagine?" he laughs almost for himself as he continues walking.
"Ehh there's nothing wrong with being a bit lean" Ed pats his stomach, he's fairly tall as far as humans go but not especially well built as one might expect for the fighting type.
"So what's your name, kid?" Ed says to the young cleric.
“The pleasure is mine “ replies the cleric “ So you all are going to offer your help with that undead problem too? That’s great! And Sister Dalacyn used to say that people doesn’t care anymore!”
With a new ally in tow, you all make your way toward Castle Whitestone which stands watch over the city like a vigilant sentinel. Once a beacon of dread during the days of the Briarwoods, the castle now boasts De Rolo flags flying high overhead and the scaffolding of new architectural projects evokes a feeling of a new beginning for all of Whitestone. You pass through the neighborhood known as the Northern Ward, catching looks from locals that are not used to travelers leaving the southern side of the city, but they seem friendly enough. Following the main thoroughfare leads you to the Castle Gate, a large structure flanked by two figures that bear the colors of Whitestone, but whose uniforms and equipment do not match the Pale Guard soldiers you have seen throughout the city. These soldiers are dressed in leather armor over a coat, breeches, and brown boots; a wide-brimmed cavalier hat with one of the sides pinned up rests on each of their heads. With gloved hands they grip a long instrument made of wood and metal as they keep vigil over the gates of the castle.
You have all heard of the Whitestone Riflemen, but seeing one in person seems like finding something out of a work of fiction. One of the riflemen, a woman with red hair and striking green eyes, calls out to you as you approach the gates with intent.
Raziel clears his throat' "Don't worry I've got this one." The elf approaches the woman but maintains a respectful distance. With an elegant deep bow he speaks.
"I am Raziel of Marquet, and m'lady I must say of all the stories I hear of beauty, none compare to the beautiful woman that stands before me. My allies and I are here to speak with the Chamber about some undead problem. An ally of yours gave an announcement in the tavern near by." The elf gives a sly grin as he awaits for her to speak while also checking her out...mainly for valuables.
The rifleman sighs and says, "Alright, silver-tongue, keep your eyes where I can see them. If you're here about the contract you can go ahead."
"Open the gates!" her fellow rifleman shouts into the gatehouse. The portcullis rises slowly until it halts with a clank, clearing the way to the path up to Castle Whitestone.
"Carry on, sellswords. You too, 'Raziel of Marquet,'" the first rifleman orders with a smirk.
Raziel quickly pores over her person but finds no valuables or coinpurse on her.
Raziel gives another bow and waits for the rest of his party to go through before smiling at the woman, "Hopefully I can buy you a drink later if I survive the undead." He quickly leaves to follow his allies leaving the woman to think on it.
Edward, slightly taken aback by the show of charm by the brooding elf, nods and smiles at the rifleman as he makes his way through the gate, more in awe of the weaponry than the woman herself. He was spoken for afterall.
" Huh, a rifleman of Whitestone. I think I'm going to have to get me one of those boom sticks" Ed says with a grin as they walk into the castle grounds.
Edward spots a smaller firearm weapon dangling off the hip of a nearby guard. The temptation is too great. He moves closer and reaches out to pick it from his belt. He fumbles and bumps shoulders with the rifleman. A moment of panic overcomes Ed, but he keeps his cool. "Oh my, I'm so sorry my good sir, I should really look where I'm going. Too distracted by the wonder of Castle Whitestone, Ithink!" Ed carries on with the rest of group, having got out of a potentially troublesome situation by the skin of his teeth.
As Edward bumps into the male rifleman in an attempt to relieve him of his sidearm, he misjudges his approach and misses the pistol. The guard exhales suddenly, then turns around.
"Watch where you're going there, traveler!" he says in a husky voice while brushing his way past you and returning to his post.
The trek uphill on the castle path takes about 10 minutes. It is a little exhausting to those of you that are not very athletic, but it offers you a very great view of the evergreen forests and mysterious beauty of the Parchwood Timberlands that surround Whitestone. For being such an icon of futuristic progress, the region surrounding Whitestone is remarkably undeveloped. What could possibly be lurking out there in the endless forests?
The riflemen atop the gate see you approaching and open the gates for you, and an older halfling steward meets you in the courtyard. "Welcome to Castle Whitestone, travelers. I am Adalbert, one of the functionaries here. We've heard you are going to help us with our little undead problem... I will take you to Lady Cassandra right away."
The castle's grandeur is even greater up close. Constructed almost exclusively of the same whitestone the town gets its name from, it almost glistens in the when the light catches it just right. Within, the castle is a little plain, but still attractive. There are some renovations underway inside Whitestone Castle as well as outside, but you cannot tell what the laborers are working on. You are led into a hallway with some windows that overlook the northwest forest and brought before a great dark wooden door that has the De Rolo crest carved into it.
"If you'll excuse me for a moment, I will inform the Chamber of your arrival," Adalbert says, bowing respectfully before opening the door and closing it behind him. You wait for about half a minute before the door opens and the smiling halfling invites you into the room.
The conference room also boasts windows that afford a view of the northwest forest. The sunlight is streaming in and a female figure stands on the other side of a wooden round table looking down at something, silhouetted against the light. Her head raises when she hears you come in and she comes around to the other side and walks down the small set of stairs. She is dressed almost exactly like the Whitestone Riflemen but with some silver trim and a rapier at her side; her hair is chestnut brown with streaks of snow white interspersed throughout it all tied back in a low ponytail, and her ice blue eyes pierce through your soul. She is beautiful, but despite her fair appearance, there is a haunted look about her that you cannot help but notice.
"Presenting Lady Cassandra Johanna Von Musel Klossowski de Rolo, Guardian of Woven Stone," Adalbert announces with pride as two riflemen step from the sides of the door to Cassandra's side.
"Thank you, Adalbert," Cassandra says, smiling at the little man before shifting her attention back to you, "welcome, adventurers. Thank you for coming on such short notice. I am very busy, so I cannot spare you much time. I will be brief. Yesterday, a few pirates turned themselves in to a Pale Guard patrol outside the city. When they were being interrogated by one of our jailers, they mentioned that their ship had come under some kind of curse... Strange as it seems, after they picked up a chest of gold from an old wreck and returned to their base in the Salted Bluffs, a strange sickness fell over their comrades and their corpses arose and began slaughtering the crew. These former pirates are still in prison, and I give you permission to question them on behalf of the Chamber. Take this writ with you and present it to the jailer. Additionally, I have secured you passage on a brig captained by a former member of the Pale Guard that can take you to the Salted Bluffs. The ship is in a harbor west of here and she is called the Snow Queen. Any questions?"
"Oops" Ed mutters under his breath befpre turning to the guard, "My apologies, good sir" He bows in a slightly mocking fashion, "We are merely making ourselves acquainted with one another and have no intention of making any of the citizens of Whitestone homeless"
Edward turns to the group, points at the guard over his shoulder and pulls a face as if to say 'pfff, that guy'.
"Of course not," they say, narrowing their eyes. "Have you tried playing questions? I find that's more effective than conjuring rats and teleporting swords and whatnot. Carry on."
The guard makes their way to the eastern side of Dawnfather Square as you decide where to go next. With a flapping and fluttering of wings, a black shape swoops down onto Kriv's staff; Quoth has returned.
Raziel smirks and nods to Ed, "Not bad...not bad at all. My abilities are a bit discreet I'm afraid." As stealthly as possible, Raziel summons his mage hand amd has it tap Ed's shoulder. "Though if we are showing magic, need a hand?"
After a pause, Kriv gives Quoth a scratch on the head. "Well friends... it seems like we'll be the first ones to arrive."
Kriv continues heading towards Castle Whitestone
As the group approaches they can see a young human, clad in a scale armor that seems too big for him. He also carries a shield with a symbol engraved on it.Over his other shoulder he also carries a backpac and a mace on his hip moves akmost freely and made a rithmic metal sound with his armor as he walks.
He has black hair and his skin is pale, as if it hasn’t see much sunlight.
He walks in the same direction as you, and when he stops to rearrange the weight of his things you easily catch up with jim and you can see that in the tabard he wears the samr symbol of his shield is displayed
”Oh my... “ he says when he sees you a little bit surprised “ goodday! May the Light of Sarenrae light your path” he smiles as you pass by and then he continues walking in your same direction,
PbP Character: A few ;)
Edward looks over at the tap on his shoulder before realising that it was Raziel's display of magic. "Oh that is very nice. I can see us having some fun with that." He gives Raz a knowing look and carries on.
Ed is not quite sure what to say in response to the approaching man's statement about the Everlight. He ponders for a moment and then speaks up after the man passes them by, "Uh are you heading to the castle about the job for the undead? Someone who has more of an inclination to the divine may be very useful!"
The young human smiles. “Indeed I am! I heard the herald and I was heading there to offer my help. You too? Thanks be given to Sarenrae! It’s good to see that there are brave and good people! We should join forces!”
His enthusiasm doesn’t let you give him an answer either positive or negative before assuming that you all where to help.
PbP Character: A few ;)
Raziel looks the young male over and sighs some, "Your armor seems a bit big, there a reason behind that or a story?" There was a slight hint of seriousness and concern in his voice. Indeed Raziel wouldn't enjoy having someone lag behind, especially when it comes to Undead. The elf knee all and well what undead are capable of, and any weak link could cause problems.
The boy scratches the back of his head, a little bit embarrashed.
"You noticed that uh? hehe well, it seems that I didn't eat, or exercise enough to develop the muscle to end fitting properly here " he adjust it a little bit " Tried to get it adjusted to me instead, but Brother Dariusz forbid it, saying that it would remind mewere my flaws are and work on them instead of get fat and lazy. Me fat.. can you imagine?" he laughs almost for himself as he continues walking.
PbP Character: A few ;)
"Ehh there's nothing wrong with being a bit lean" Ed pats his stomach, he's fairly tall as far as humans go but not especially well built as one might expect for the fighting type.
"So what's your name, kid?" Ed says to the young cleric.
"Wildstone, Codric Wildstone, humble servant of Sarenrae, The Everlight at your service"
PbP Character: A few ;)
Kriv gives a slight nod of the head, "Pleased to meet you Cordic, My name is Kriv"
“The pleasure is mine “ replies the cleric “ So you all are going to offer your help with that undead problem too? That’s great! And Sister Dalacyn used to say that people doesn’t care anymore!”
PbP Character: A few ;)
With a new ally in tow, you all make your way toward Castle Whitestone which stands watch over the city like a vigilant sentinel. Once a beacon of dread during the days of the Briarwoods, the castle now boasts De Rolo flags flying high overhead and the scaffolding of new architectural projects evokes a feeling of a new beginning for all of Whitestone. You pass through the neighborhood known as the Northern Ward, catching looks from locals that are not used to travelers leaving the southern side of the city, but they seem friendly enough. Following the main thoroughfare leads you to the Castle Gate, a large structure flanked by two figures that bear the colors of Whitestone, but whose uniforms and equipment do not match the Pale Guard soldiers you have seen throughout the city. These soldiers are dressed in leather armor over a coat, breeches, and brown boots; a wide-brimmed cavalier hat with one of the sides pinned up rests on each of their heads. With gloved hands they grip a long instrument made of wood and metal as they keep vigil over the gates of the castle.
You have all heard of the Whitestone Riflemen, but seeing one in person seems like finding something out of a work of fiction. One of the riflemen, a woman with red hair and striking green eyes, calls out to you as you approach the gates with intent.
"Halt! State your business, strangers."
Raziel clears his throat' "Don't worry I've got this one." The elf approaches the woman but maintains a respectful distance. With an elegant deep bow he speaks.
"I am Raziel of Marquet, and m'lady I must say of all the stories I hear of beauty, none compare to the beautiful woman that stands before me. My allies and I are here to speak with the Chamber about some undead problem. An ally of yours gave an announcement in the tavern near by." The elf gives a sly grin as he awaits for her to speak while also checking her out...mainly for valuables.
The rifleman sighs and says, "Alright, silver-tongue, keep your eyes where I can see them. If you're here about the contract you can go ahead."
"Open the gates!" her fellow rifleman shouts into the gatehouse. The portcullis rises slowly until it halts with a clank, clearing the way to the path up to Castle Whitestone.
"Carry on, sellswords. You too, 'Raziel of Marquet,'" the first rifleman orders with a smirk.
Raziel quickly pores over her person but finds no valuables or coinpurse on her.
Kriv gives a quick bow before entering the gate and then proceeds through.
"CAWWW" says Quoth
Raziel gives another bow and waits for the rest of his party to go through before smiling at the woman, "Hopefully I can buy you a drink later if I survive the undead." He quickly leaves to follow his allies leaving the woman to think on it.
Edward, slightly taken aback by the show of charm by the brooding elf, nods and smiles at the rifleman as he makes his way through the gate, more in awe of the weaponry than the woman herself. He was spoken for afterall.
" Huh, a rifleman of Whitestone. I think I'm going to have to get me one of those boom sticks" Ed says with a grin as they walk into the castle grounds.
Edward spots a smaller firearm weapon dangling off the hip of a nearby guard. The temptation is too great. He moves closer and reaches out to pick it from his belt. He fumbles and bumps shoulders with the rifleman. A moment of panic overcomes Ed, but he keeps his cool. "Oh my, I'm so sorry my good sir, I should really look where I'm going. Too distracted by the wonder of Castle Whitestone, I think!" Ed carries on with the rest of group, having got out of a potentially troublesome situation by the skin of his teeth.
As Edward bumps into the male rifleman in an attempt to relieve him of his sidearm, he misjudges his approach and misses the pistol. The guard exhales suddenly, then turns around.
"Watch where you're going there, traveler!" he says in a husky voice while brushing his way past you and returning to his post.
The trek uphill on the castle path takes about 10 minutes. It is a little exhausting to those of you that are not very athletic, but it offers you a very great view of the evergreen forests and mysterious beauty of the Parchwood Timberlands that surround Whitestone. For being such an icon of futuristic progress, the region surrounding Whitestone is remarkably undeveloped. What could possibly be lurking out there in the endless forests?
The riflemen atop the gate see you approaching and open the gates for you, and an older halfling steward meets you in the courtyard. "Welcome to Castle Whitestone, travelers. I am Adalbert, one of the functionaries here. We've heard you are going to help us with our little undead problem... I will take you to Lady Cassandra right away."
The castle's grandeur is even greater up close. Constructed almost exclusively of the same whitestone the town gets its name from, it almost glistens in the when the light catches it just right. Within, the castle is a little plain, but still attractive. There are some renovations underway inside Whitestone Castle as well as outside, but you cannot tell what the laborers are working on. You are led into a hallway with some windows that overlook the northwest forest and brought before a great dark wooden door that has the De Rolo crest carved into it.
"If you'll excuse me for a moment, I will inform the Chamber of your arrival," Adalbert says, bowing respectfully before opening the door and closing it behind him. You wait for about half a minute before the door opens and the smiling halfling invites you into the room.
The conference room also boasts windows that afford a view of the northwest forest. The sunlight is streaming in and a female figure stands on the other side of a wooden round table looking down at something, silhouetted against the light. Her head raises when she hears you come in and she comes around to the other side and walks down the small set of stairs. She is dressed almost exactly like the Whitestone Riflemen but with some silver trim and a rapier at her side; her hair is chestnut brown with streaks of snow white interspersed throughout it all tied back in a low ponytail, and her ice blue eyes pierce through your soul. She is beautiful, but despite her fair appearance, there is a haunted look about her that you cannot help but notice.
"Presenting Lady Cassandra Johanna Von Musel Klossowski de Rolo, Guardian of Woven Stone," Adalbert announces with pride as two riflemen step from the sides of the door to Cassandra's side.
"Thank you, Adalbert," Cassandra says, smiling at the little man before shifting her attention back to you, "welcome, adventurers. Thank you for coming on such short notice. I am very busy, so I cannot spare you much time. I will be brief. Yesterday, a few pirates turned themselves in to a Pale Guard patrol outside the city. When they were being interrogated by one of our jailers, they mentioned that their ship had come under some kind of curse... Strange as it seems, after they picked up a chest of gold from an old wreck and returned to their base in the Salted Bluffs, a strange sickness fell over their comrades and their corpses arose and began slaughtering the crew. These former pirates are still in prison, and I give you permission to question them on behalf of the Chamber. Take this writ with you and present it to the jailer. Additionally, I have secured you passage on a brig captained by a former member of the Pale Guard that can take you to the Salted Bluffs. The ship is in a harbor west of here and she is called the Snow Queen. Any questions?"