Dubh tries the door to the south hoping it is unlocked. If not he’ll test the strength of the lock by leaning and pushing against the door, hoping he doesn’t have to full on knock it down.
The door is unlocked and opens to reveal the Curator’s Office just as Luci described it to you:
A solid oak desk stands on a plush carpet in the center of this office. In the southeast corner, a strange, human-sized doll is posed in an elaborate silk dress.
Joorin continues to circulate around the gala...taking time to read the plaques while trying to get a sense if any of the guards are watching the members of his crew more closely than the other patrons.
Insight: 3
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Dubh searches every inch of the Curator’s Office but despite his best efforts, there is simply nothing useful to find (not even with a Nat-20). At least he is fortunate enough to not attract the attention of the guards as he slips out into the Grand Entrance and heads back upstairs.
Joorin, meanwhile, is feeling the effects of the single drink of firewater that he imbibed with the dwarven surgeon. Try as he might, he is not able to focus on the guards. He sees two, sometimes three of them where he knows there to be only one.
As Dubh arrives back at the Gemstone Wing more nobles are leaving and the staff are clearing dining tables.
Alda Arkin now moves from group to group saying, “Thank you for coming.”
Seeing Lucifer for the first time, her expression returns to a familiar visage of annoyance, “Well well well, Mr. Morningside was it? I see that you did indeed have a ticket, I guess I owe Mrs. Glimmerhome five copper. And evidently you were able to read your ticket to learn the time and date for our little event. You see, you are more capable than you give yourself credit for. I do however owe you a thanks for helping with the placards downstairs. We only had to redo half of them. Not bad for someone of diminished capacity like yourself.” she goads while passing by, not intending to stop for a conversation with Luci.
True to his word and avoiding the less than cordial curate, not staying to listen to any insults on her part, Luci makes his way towards the exit, discreetly mentioning to Ms. Ker and Mr. Dhiabal on his way out that it might be helpful if one of them could watch as the Gemstone wing is closed if there are any routines and rituals the need to know about, then heading back to the Sage's Quill to plan out the the acquisition of the eldritch egg.
Dubh scratches his head but then shrugs and says “Ok,” to the assignment.
Lingering as others leave, Dubh will do his best to act like he is just taking final looks at exhibits until he is ushered personally by a guard away. The whole whole he’ll use his arcane skills to try to discreetly watch for any rituals or spells used in the closing of the rock room…
One by one the remaining guests filter out until the only one left is Dr. Stonecrusher, now visibly tipsy. At approximately 7:55, Alda nods at the two guards in the corners who then step forward to escort out any remaining guests as she walks towards the stairs.
The good doctor proclaims loudly, “Happy Hour at the Fuzzy Fly!” as he heads for the stairs.
This post has potentially manipulated dice roll results.
( Ok, as no one has told her not to or ventured any other plan Parr his sneaking to the airvent to hide. At least thats the plan....lets see what the dice think).
Parr kept her access card on her and followed the crowd slipping off to the side and down the corridor of the archaelogical exhibitions, when she got to the end she headed for the secret door or vent...whichever was easier to open and secreted herself within. Peering into the gemstone wing to check it was clear.
Parr manages to slip away, and evades the patrolling guards. She makes her way around to the Archeology Display and enters the secret door she found earlier. It opens easily enough and she sees a short hallway containing cleaning supplies, mops, brooms and such. At the opposite end of the short hall is the secret door to the Gemstone Wing. It also opens easily.
(… to be continued when I see how the others handle the end of the gala…)
Seeing most people leaving, as well as many of their group, Windarë makes her way downstairs and gradually back outside. She heads back to the Sage's Quill to meet with the others.
Dubh lingers until the very end, trying to see if there are any rituals or spells to the closing of things, and then exits the museum when finally pushed to do so by the guards. Dubh then goes back to the bar to rendezvous with everyone else.
"Where's Parr?" Dubh asks worriedly after everyone else has gathered and there is no sight of them. "Anyone? Anyone??"
Already at the Sage's Quill, Luci is enjoying another glass of wine together with Windarë as the tiefling joins them. "We're still waiting for Ms. Ker and Mr. Quickstep but the museum just closed I believe, take a seat and I'm sure they both will join us soon enough." He says with a smile, taking a sip of wine and leaning back in his chair. "Did you find anything of interest in the curate's office?"
"I was at the museum until close," Dubh confirms. "Watching for any spells or such, as you instructed. I was there until the guards all but pushed me out. Everyone else should have arrived here before me since I dawdled hoping to spy any last anything I could find. Of which there was nothing, by the by. So if they haven't arrived yet it should be concerning to anyone who cares about the team... Or at the very least, the mission."
"As for your friend, the curator, she has a weird taste in sex dolls but otherwise the most interesting thing she had was timesheets and invoices. Owes someone for 'Pigeon Wrangling,' I assume that's a sex thing too?"
"But we should be more concerned about our missing members. If they ran into trouble it could mean the whole gig is up and they could be leading it this way..."
"I admit I was hoping for some documents regarding the security surrounding the gemstone but as for Ms. Ker and Ms. Quickstep we will wait a while longer and see if they turn up here or not, I sincerely doubt they would lead anyone here immediately after being caught."Luci says with a calm smile, keeping an eye on the door as he relaxes in his chair. "So, even if I would prefer to have full information on security we will simply have to make do with what we've got. Only question as I see it is whether we use the vent or the secret door to enter the gemstone wing. The secret door seems easier to access but is more likely to be closed off when the egg is taken. Thoughts?" Luci finishes, looking between Dubh and Windarë.
This post has potentially manipulated dice roll results.
Windarë is sitting with a small glass of wine in front of her, hardly touched. She looks at Dubh skeptically when he reveals his findings from the office. "What makes you think it is a... well.. sex doll?" she asks. Although even as she says it, she is not sure she wants to know. "Could it have just been a mannequin? Or some ancient artifact?"
She tries to think of what 'Pigeon Wrangling' might be - her first assumption being simply the use of the birds for carrying messages. But she sees is she recalls any other usage of such a term. (History: 7 - if that's the right ability)
She then turns to consider Luci's comment. "We would enter through the secret entrance then? It means going through the security office. But we might not even run into anyone there." She then pauses to consider what he said about entering the gemstone wing. "We probably only need one person to get in there and take the stone. I agree the secret door would be easier. And it puts is in position to grab the magic weapons too." She looks around at the others, explaining, "They would be far more good to everyone in our hands than just sitting in a museum."
"Nobody has anything that creepy staring at them all day if it isn't some kink of theirs," Dubh answers.
"And if we want to turn this into a full blow heist, there looked to be a good allotment of precious gems and such in the basement itself. Not sure if just stored there til put on display or what but they were just sitting around in crates. If we're going to take what is there for the taking, may as well add those," Gorm suggests. If their employer is here listening to the strategizing he'll turn to her and look guilty for a moment, then add "Taking more and random stuff will help deflect any investigation from focusing on the stone. If only the stone is taken I have to think they would look at you... More stuff taken and you are less a suspect."
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Dubh tries the door to the south hoping it is unlocked. If not he’ll test the strength of the lock by leaning and pushing against the door, hoping he doesn’t have to full on knock it down.
The door is unlocked and opens to reveal the Curator’s Office just as Luci described it to you:
A solid oak desk stands on a plush carpet in the center of this office. In the southeast corner, a strange, human-sized doll is posed in an elaborate silk dress.
"Ooooookay," Dubh says to himself softly then does his best to ignore the creepy ass doll as he starts rifling through the desk.
Timesheets and payroll details.
Letters from current and potential donors.
An unpaid bill for gala catering. Another for pigeon wrangling.
Nothing interesting or useful.
Nothing under the rug? Taped under the desk? On a high shelf?
Investigation: Nat 20-1 for a 19
If he still can find anything he’ll slip out the door and try to head back upstairs to the others.
Stealth: 13
Joorin continues to circulate around the gala...taking time to read the plaques while trying to get a sense if any of the guards are watching the members of his crew more closely than the other patrons.
Insight: 3
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Dubh searches every inch of the Curator’s Office but despite his best efforts, there is simply nothing useful to find (not even with a Nat-20). At least he is fortunate enough to not attract the attention of the guards as he slips out into the Grand Entrance and heads back upstairs.
Joorin, meanwhile, is feeling the effects of the single drink of firewater that he imbibed with the dwarven surgeon. Try as he might, he is not able to focus on the guards. He sees two, sometimes three of them where he knows there to be only one.
As Dubh arrives back at the Gemstone Wing more nobles are leaving and the staff are clearing dining tables.
Alda Arkin now moves from group to group saying, “Thank you for coming.”
Seeing Lucifer for the first time, her expression returns to a familiar visage of annoyance, “Well well well, Mr. Morningside was it? I see that you did indeed have a ticket, I guess I owe Mrs. Glimmerhome five copper. And evidently you were able to read your ticket to learn the time and date for our little event. You see, you are more capable than you give yourself credit for. I do however owe you a thanks for helping with the placards downstairs. We only had to redo half of them. Not bad for someone of diminished capacity like yourself.” she goads while passing by, not intending to stop for a conversation with Luci.
True to his word and avoiding the less than cordial curate, not staying to listen to any insults on her part, Luci makes his way towards the exit, discreetly mentioning to Ms. Ker and Mr. Dhiabal on his way out that it might be helpful if one of them could watch as the Gemstone wing is closed if there are any routines and rituals the need to know about, then heading back to the Sage's Quill to plan out the the acquisition of the eldritch egg.
Dubh scratches his head but then shrugs and says “Ok,” to the assignment.
Lingering as others leave, Dubh will do his best to act like he is just taking final looks at exhibits until he is ushered personally by a guard away. The whole whole he’ll use his arcane skills to try to discreetly watch for any rituals or spells used in the closing of the rock room…
One by one the remaining guests filter out until the only one left is Dr. Stonecrusher, now visibly tipsy. At approximately 7:55, Alda nods at the two guards in the corners who then step forward to escort out any remaining guests as she walks towards the stairs.
The good doctor proclaims loudly, “Happy Hour at the Fuzzy Fly!” as he heads for the stairs.
Dubh doesn’t see anyone casting a spell.
( Ok, as no one has told her not to or ventured any other plan Parr his sneaking to the airvent to hide. At least thats the plan....lets see what the dice think).
Parr kept her access card on her and followed the crowd slipping off to the side and down the corridor of the archaelogical exhibitions, when she got to the end she headed for the secret door or vent...whichever was easier to open and secreted herself within. Peering into the gemstone wing to check it was clear.
Stealth: 13
Investigation:21
Thieves Tools: 8
Perception: 23
Parr manages to slip away, and evades the patrolling guards. She makes her way around to the Archeology Display and enters the secret door she found earlier. It opens easily enough and she sees a short hallway containing cleaning supplies, mops, brooms and such. At the opposite end of the short hall is the secret door to the Gemstone Wing. It also opens easily.
(… to be continued when I see how the others handle the end of the gala…)
Seeing most people leaving, as well as many of their group, Windarë makes her way downstairs and gradually back outside. She heads back to the Sage's Quill to meet with the others.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
Dubh lingers until the very end, trying to see if there are any rituals or spells to the closing of things, and then exits the museum when finally pushed to do so by the guards. Dubh then goes back to the bar to rendezvous with everyone else.
"Where's Parr?" Dubh asks worriedly after everyone else has gathered and there is no sight of them. "Anyone? Anyone??"
Already at the Sage's Quill, Luci is enjoying another glass of wine together with Windarë as the tiefling joins them. "We're still waiting for Ms. Ker and Mr. Quickstep but the museum just closed I believe, take a seat and I'm sure they both will join us soon enough." He says with a smile, taking a sip of wine and leaning back in his chair. "Did you find anything of interest in the curate's office?"

"I was at the museum until close," Dubh confirms. "Watching for any spells or such, as you instructed. I was there until the guards all but pushed me out. Everyone else should have arrived here before me since I dawdled hoping to spy any last anything I could find. Of which there was nothing, by the by. So if they haven't arrived yet it should be concerning to anyone who cares about the team... Or at the very least, the mission."
"As for your friend, the curator, she has a weird taste in sex dolls but otherwise the most interesting thing she had was timesheets and invoices. Owes someone for 'Pigeon Wrangling,' I assume that's a sex thing too?"
"But we should be more concerned about our missing members. If they ran into trouble it could mean the whole gig is up and they could be leading it this way..."
"I admit I was hoping for some documents regarding the security surrounding the gemstone but as for Ms. Ker and Ms. Quickstep we will wait a while longer and see if they turn up here or not, I sincerely doubt they would lead anyone here immediately after being caught." Luci says with a calm smile, keeping an eye on the door as he relaxes in his chair. "So, even if I would prefer to have full information on security we will simply have to make do with what we've got. Only question as I see it is whether we use the vent or the secret door to enter the gemstone wing. The secret door seems easier to access but is more likely to be closed off when the egg is taken. Thoughts?" Luci finishes, looking between Dubh and Windarë.

Windarë is sitting with a small glass of wine in front of her, hardly touched. She looks at Dubh skeptically when he reveals his findings from the office. "What makes you think it is a... well.. sex doll?" she asks. Although even as she says it, she is not sure she wants to know. "Could it have just been a mannequin? Or some ancient artifact?"
She tries to think of what 'Pigeon Wrangling' might be - her first assumption being simply the use of the birds for carrying messages. But she sees is she recalls any other usage of such a term. (History: 7 - if that's the right ability)
She then turns to consider Luci's comment. "We would enter through the secret entrance then? It means going through the security office. But we might not even run into anyone there." She then pauses to consider what he said about entering the gemstone wing. "We probably only need one person to get in there and take the stone. I agree the secret door would be easier. And it puts is in position to grab the magic weapons too." She looks around at the others, explaining, "They would be far more good to everyone in our hands than just sitting in a museum."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard ||
Iromae Quinaea, Cleric || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer || Bronnryn Hethgar, Cleric
"Nobody has anything that creepy staring at them all day if it isn't some kink of theirs," Dubh answers.
"And if we want to turn this into a full blow heist, there looked to be a good allotment of precious gems and such in the basement itself. Not sure if just stored there til put on display or what but they were just sitting around in crates. If we're going to take what is there for the taking, may as well add those," Gorm suggests. If their employer is here listening to the strategizing he'll turn to her and look guilty for a moment, then add "Taking more and random stuff will help deflect any investigation from focusing on the stone. If only the stone is taken I have to think they would look at you... More stuff taken and you are less a suspect."