Dubh awakes, climbs to his feet and heads for the exit, making it to the center of the Records Room.
Guards can be heard murmuring behind the closed and locked doors to the Grand Entrance, but you can’t track their movements now that all the (real) doors are closed.
Luci makes it to the bottom of the basement stairs, running after helping Dubh to his feet.
This post has potentially manipulated dice roll results.
Once the others have headed down the basement stairs Parr moves to the door between the breakroom and the records room, locks it and breaks one of her lockpicks off in the lock. Then moves to the door between the records room and the entrance hall and pulls back into the corner as tightly as she can.
This post has potentially manipulated dice roll results.
Joorin continues to run through the exit tunnel with the speed that he can muster. If he makes it to the end of the tunnel this round (can't remember how long it was) before stepping out into the evening air he will take a moment to compose himself and peek out into the park to see if anyone is watching, mindful of Parr's warnings about the city guard possibly being on the way.
9
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Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
In the museum chaos it takes a moment for Luci to realize Parr is not with them. "Where's Ms. Ker??" He calls back to the tiefling holding the team's rear guard
While urging everyone to retreat, making sure he’s bringing up the rear in order to stop and fight if need be… Dubh blinks. There one moment, Parr is none the less gone the next. Dubh scratches his head and shrugs. “She must have gotten out somehow,” he says to himself and continues to Harry those remaining to hurry up and get out.
At this point we can say that the crew catches up to the slower Halfling and you all emerge from the secret tunnel together. Whether or not Parr is with you (hidden) or has other intentions is currently unknown. As you emerge, sunset has come and gone and darkness blankets the city. The park is dimly lit by moonlight and there is no one in sight.
"Now where's Ms. Ker and that egg she's been roosting?"Luci asks, looking around at the others as they emerge into the dimly lit park, looking around to see if there's any guards or law enforcement approaching.
“Parr was right in front of me… I was moving slow due to being injured but I definitely didn’t see he pass me?” Dubh insists. “Shit! We need to go back and get her! She’s either captured or pulling something… I donot like our chances of getting away with this either way if we do t retrieve her…”
Parr waited for two seconds and when no one tried the door to the records room she cracked it open and slipped through into the main hall heading for the Break Room door to try and disable it so her companions could not be pursued. Before moving out she traced a symbol of The Xanathar in graphite from her lockpick kit on the door frame where anyone entering from the Curators office would see it.
Stealth- 11
Action ( regardless of being spotted)- lock and break off pick in the door from Break Room to Entry Hall.
Luci doesn’t see anyone else in the park as he exits the secret tunnel.
As Parr Kerr opens the door to the Grand Entrance she comes face to face with two guards. Two more can be seen at each of the other doors for a total of six armed and hostile guards. The Animated Statue is nowhere to be seen.
As she attempts to push past the first two she is struck with a short sword taking 4 damage. Stifling a squak of pain, the rogue continues toward the Break Room door, only to be intercepted by the two guards stationed there before reaching her goal. The two attempt to tackle her before she can cause any further trouble.
(2 grapple attempts 8 & 16 you may try to contest with Athletics or Acrobatics)
"So you have the egg still then at least?"Luci asks Joorin, mustering all the calm he can while internally fuming over the non-sensical running back and forth this heist had turned into, then turning back to Dubh. "Down in the tunnel you said you said Ms. Ker must have gotten out, why can't that still be the case? Why would Ms. Ker go back and if that really is the case what would be the point of going after her now? Are you going to drag her out of there with those guards and that statue still there?" He asks the tiefling, trying to make some sense of what happens. "Well, as I'm clearly in no control of this situation, what would you have us do?" He then turns and asks Joorin and Windarë.
Windarë stops for a moment, not used to Luci just not having a plan for them. "We need to get the stone to Dr. Dannell. So if there's no pursuit yet, let's get to the meeting spot." She glances to Joorin a moment, trying to make sure he actually does have the stone. She then regards Dubh. "I understand wanting to help anyone that might still be in there. Parr seems to have shown she is not interested in staying with the group. Who knows if she's even still inside? We should take care of our delivery first."
(As a reminder, Dr. Dannell is meeting you in the alley between the museum and the Sage’s Quill. Dubh would know the quickest route to that location due to his earlier scouting.)
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"I don't think the door will trick the guards for much longer, now hurry!" Luci says quietly to the others and dashes away towards the secret tunnel.
Round 9:
Dubh awakes, climbs to his feet and heads for the exit, making it to the center of the Records Room.
Guards can be heard murmuring behind the closed and locked doors to the Grand Entrance, but you can’t track their movements now that all the (real) doors are closed.
Luci makes it to the bottom of the basement stairs, running after helping Dubh to his feet.
Windarë moves quickly for the stairs and heads down them, ready to make her way out. (Using DASH to move as far as possible.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Once the others have headed down the basement stairs Parr moves to the door between the breakroom and the records room, locks it and breaks one of her lockpicks off in the lock. Then moves to the door between the records room and the entrance hall and pulls back into the corner as tightly as she can.
Stealth: 27
Joorin continues to run through the exit tunnel with the speed that he can muster. If he makes it to the end of the tunnel this round (can't remember how long it was) before stepping out into the evening air he will take a moment to compose himself and peek out into the park to see if anyone is watching, mindful of Parr's warnings about the city guard possibly being on the way.
9
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Round 9 continues:
Joorin makes it to about the 3/4 point of the tunnel by dashing.
Parr remains in the Records Room.
Windarë makes it to the basement stairs.
Round 10 starts:
With the exception of Parr, the crew is in full retreat with Joorin leading the escape, egg in hand, and Dubh bringing up the rear.
In the museum chaos it takes a moment for Luci to realize Parr is not with them. "Where's Ms. Ker??" He calls back to the tiefling holding the team's rear guard
While urging everyone to retreat, making sure he’s bringing up the rear in order to stop and fight if need be… Dubh blinks. There one moment, Parr is none the less gone the next. Dubh scratches his head and shrugs. “She must have gotten out somehow,” he says to himself and continues to Harry those remaining to hurry up and get out.
Hoping Dubh is right, Luci continues to hurry along after Joorin and Windarë.
Having made it to the basement stairs, Windarë continues down, making her way out with the others.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
At this point we can say that the crew catches up to the slower Halfling and you all emerge from the secret tunnel together. Whether or not Parr is with you (hidden) or has other intentions is currently unknown. As you emerge, sunset has come and gone and darkness blankets the city. The park is dimly lit by moonlight and there is no one in sight.
(Combat has ended)
"Now where's Ms. Ker and that egg she's been roosting?" Luci asks, looking around at the others as they emerge into the dimly lit park, looking around to see if there's any guards or law enforcement approaching.
Perception: 18
"Joorin had the stone," Windarë says to Luci's question. "If that was what you meant."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
“Parr was right in front of me… I was moving slow due to being injured but I definitely didn’t see he pass me?” Dubh insists. “Shit! We need to go back and get her! She’s either captured or pulling something… I donot like our chances of getting away with this either way if we do t retrieve her…”
Parr waited for two seconds and when no one tried the door to the records room she cracked it open and slipped through into the main hall heading for the Break Room door to try and disable it so her companions could not be pursued. Before moving out she traced a symbol of The Xanathar in graphite from her lockpick kit on the door frame where anyone entering from the Curators office would see it.
Stealth- 11
Action ( regardless of being spotted)- lock and break off pick in the door from Break Room to Entry Hall.
BA- Hide ( behind bench to the north)- 24
Luci doesn’t see anyone else in the park as he exits the secret tunnel.
As Parr Kerr opens the door to the Grand Entrance she comes face to face with two guards. Two more can be seen at each of the other doors for a total of six armed and hostile guards. The Animated Statue is nowhere to be seen.
As she attempts to push past the first two she is struck with a short sword taking 4 damage. Stifling a squak of pain, the rogue continues toward the Break Room door, only to be intercepted by the two guards stationed there before reaching her goal. The two attempt to tackle her before she can cause any further trouble.
(2 grapple attempts 8 & 16 you may try to contest with Athletics or Acrobatics)
Acrobatics- 18
( Either way Parrs happy, she just wants to delay pursuit as much as possible before she hands herself in/is captured.)
"So you have the egg still then at least?" Luci asks Joorin, mustering all the calm he can while internally fuming over the non-sensical running back and forth this heist had turned into, then turning back to Dubh. "Down in the tunnel you said you said Ms. Ker must have gotten out, why can't that still be the case? Why would Ms. Ker go back and if that really is the case what would be the point of going after her now? Are you going to drag her out of there with those guards and that statue still there?" He asks the tiefling, trying to make some sense of what happens. "Well, as I'm clearly in no control of this situation, what would you have us do?" He then turns and asks Joorin and Windarë.
Windarë stops for a moment, not used to Luci just not having a plan for them. "We need to get the stone to Dr. Dannell. So if there's no pursuit yet, let's get to the meeting spot." She glances to Joorin a moment, trying to make sure he actually does have the stone. She then regards Dubh. "I understand wanting to help anyone that might still be in there. Parr seems to have shown she is not interested in staying with the group. Who knows if she's even still inside? We should take care of our delivery first."
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(As a reminder, Dr. Dannell is meeting you in the alley between the museum and the Sage’s Quill. Dubh would know the quickest route to that location due to his earlier scouting.)