Ravager has Mage armor up and wand (pist0l) out, 2nd row
Ravager was trying for 2nd row. She'll cast "Blade Ward" as soon as we enter combat & "Shield" as a reaction. (In case I can't join before combat starts)
This post has potentially manipulated dice roll results.
Nox detects a group of lizardmen tending to a fungi farm. The farm seems to have been damaged, probably by the troglodytes when that large group busted out of the mine to attack your war camp. The lizardmen have currently not heard your group yet. (assuming you are already in sneak mode, roll your stealth if you approach closer.)
Note: Bridgette and Kumiko are able to communicate with anyone they see within 60', but you are unable to communicate except for basic hand signals.
This post has potentially manipulated dice roll results.
Vanja creeps forward.
Stealth - 13
She gestures to Bridgette with a series of hand movements to convey the question "Do you recognise any of these lizardmen from your shenanigans the other night?"
D'oh! I forgot to give you the environment data! The various fungi glows, giving off DIM conditions for light. This means visual perception checks for are normal within your darkvison range, but at a disadvantage outside of it.
Bridgette: You hear one of the lizardfolk in the northern area giving orders to the others and due to a distinct slurring of his words, you think it maybe the same one that told demolition group to abandon the young brood sister from the night before.
The 3 lizardmen to the south if the cavern area have paused and have turned toward your direction. They seem to be arguing among themselves and pointing in your general direction.
The draconic speakers in your group don't have a high enough passive perception to hear them clearly.
(Probably arguing about whether they heard something in Draconic, lizardmen do not have darkvision, so at a disadvantage to spot you guys in the DIM light.)
Aegnor asks mentally, "Did Nox fully search the east passage. I'd like to make sure there won't be anything coming from that direction if we continue west."
Aegnor whispers beast speech to shadow, "Good boy..Heel, Guard."
Aegnor pulls Skelly back 10-20 ft slowly towards the group.
LOL forgot to put Ravager! Does she want to be in the back with Zelgius and Kumiko?
Cats go Moo!
Looks ok to Aegnor once Ravager is added with his pups.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Probably going to add Ravager to the west (left side) of Zelgius
Cats go Moo!
Ravager was trying for 2nd row. She'll cast "Blade Ward" as soon as we enter combat & "Shield" as a reaction. (In case I can't join before combat starts)
Vanja takes a swig of a small bottle, casting False life. She gains 5 temp HP (rolled in the campaign log)
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Alright Initiative order is:
Aegnor & Shadow 21
Guile 17
Vanja 13
Skeleton 13
Kumiko 12
Gema 10
Bridgette (Dex 17) 7
Ravager (Dex 16) 7
Zelguis 2
So which way does Guile wish to send the bat first?
Cats go Moo!
Guile sends Nox to the southeast passage first.
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Nox flies east then loops around north and ends up positioned to the east of you and the skeleton will now start marching ahead of the party by 30'.
(Edit, lol forgot to change the name and move it along with Nox)
Cats go Moo!
"Anything?" Gema whispers to guile with that ever present hint of venom in her tone
“Just a passage that connects back to the main, as it might appear to a bat. Give me a moment…”
Guile uses his action to shift his senses to Nox, to investigate the side passage. 24
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Cats go Moo!
Nox detects a group of lizardmen tending to a fungi farm. The farm seems to have been damaged, probably by the troglodytes when that large group busted out of the mine to attack your war camp. The lizardmen have currently not heard your group yet. (assuming you are already in sneak mode, roll your stealth if you approach closer.)
Note: Bridgette and Kumiko are able to communicate with anyone they see within 60', but you are unable to communicate except for basic hand signals.
Initiatives: 6 20 19
Cats go Moo!
Vanja creeps forward.
Stealth - 13
She gestures to Bridgette with a series of hand movements to convey the question "Do you recognise any of these lizardmen from your shenanigans the other night?"
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Kumiko gestures the black knight to stay at the back whilst she pounces to the front of the others quietly as her golden fox ears twitch.
Stealth: 20
She'll also try to identify if the lizard there were the ones she saw but couldn't get in range before she and the former were ditched.
Perception: 12
Aegnor,
Aegnor pauses Skely for the moment to keep it from detection.
Aegnor whispers, "Plan? I've got Skelly on pause."
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Bridgette creeps forward to try to get a better look at the lizards.
Stealth: 21
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
She also attempts to get a good look at the lizards to see if she recognizes any of them.
Perceptions: 10
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
Provide feedback!
D'oh! I forgot to give you the environment data! The various fungi glows, giving off DIM conditions for light. This means visual perception checks for are normal within your darkvison range, but at a disadvantage outside of it.
Bridgette: You hear one of the lizardfolk in the northern area giving orders to the others and due to a distinct slurring of his words, you think it maybe the same one that told demolition group to abandon the young brood sister from the night before.
The 3 lizardmen to the south if the cavern area have paused and have turned toward your direction. They seem to be arguing among themselves and pointing in your general direction.
The draconic speakers in your group don't have a high enough passive perception to hear them clearly.
(Probably arguing about whether they heard something in Draconic, lizardmen do not have darkvision, so at a disadvantage to spot you guys in the DIM light.)
Cats go Moo!
Aegnor asks mentally, "Did Nox fully search the east passage. I'd like to make sure there won't be anything coming from that direction if we continue west."
Aegnor whispers beast speech to shadow, "Good boy..Heel, Guard."
Aegnor pulls Skelly back 10-20 ft slowly towards the group.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Gema whispers "Should I try and talk to them? I have a... Way with lizards