If attacked Ravager will react with Shield & holster her "pistol" to summon her pact weapon next round. Otherwise she's used her action unless I forgot something.
This post has potentially manipulated dice roll results.
Whatever. You go ahead, Kumiko. If there's anyone stupid enough to approach me on such short notice, I will personally cut them down myself. The dark knight mutters back as he marches 10ft behind everyone else and readies Alondite to slash whoever comes first in his reach.
Trigger, If a lizardfolk directly attacks him or comes within 10ft of him:
Alondite Attack: 18 Damage: 16 plus 9 Radiant from Divine Smite
Attack #2: 17 Damage: 11
Sentinel Attack: 11 Damage: 11
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Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
When it is next Vanja's turn, she will use her bonus action to use Second Wind, regaining 12 HP (rolled in campaign log)
She then starts slicing and dicing the lizardmen around her with her vicious longsword. She starts with the one she enraged with her crossbow earlier, and if he falls, she'll move clockwise.
Attack 1: 20 Damage: 7
Attack 2: 13 Damage: 10
She then uses Action Surge to take an additional two strikes
This post has potentially manipulated dice roll results.
Group 1 to the north, The Blade Lizardman cast a spell and the area around Aegnor, Shadow & Guile lights up in a mystical harmless flaming light... (Make a Dex Save of 14 or attackers will have advantage on you)
(will roll second dice if Aegnor fails saving throw)
This post has potentially manipulated dice roll results.
Guile wills the Flaming Sphere into the helmet lizardman: Dex (DC 16) half 8 🔥
He looks between the two casters and the front melee to triangulate his Fireball (point 3 squares SW from blade lizardman upper corner; should hit all except enemies SW, NE of Vanja)
This post has potentially manipulated dice roll results.
MOVE: Aegnor maintains current position but saves movement to advance if feasible to do so; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: None ACTION: Cast Eldritch Blast, At Blade Lizardman or next closest enemy to him; Eldritch #1 Attack: 13! Damage: 11Eldritch #2 Attack At Blade Lizardman or next closest enemy to him: 15! Damage: 12
Shadow’s attack to support Vanja with advantage; Attack Fey token near Vanja or Lizardman northeast of Vanja Closest to Aegnor: 11Damage: 12 :Roll DC 13 STR or be knocked prone
Aegnor has Skelly attack straight ahead of Skelly or Vanja demon token?. Atk: 23; Dmg 7
End of turn!
Reaction: Cast Shield, absorb elements or use Gift of the Chromatic Dragon: Reactive Resistance
Rollback Post to RevisionRollBack
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
This post has potentially manipulated dice roll results.
(OOC - how many are still surrounding Vanja? Does she have advantage on any because of Shadow or Skelly?)
She will attack whichever she has advantage on, swinging her vicious blade, and moving to the next clockwise if she fells the target on the first attack.
Owl Bear Rodeo has changed its format, getting rid of the older version entirely, the new version isn't compatible with the forum. will need a couple of days to work out a new system!
the two lizardmen in front of the caster use slings on Guile.
15 D: 6
5 D: 5
The Caster will wave its clawed hand and cause roots and vines to grow from the ground under Aegnor, Shadow & Guile. Make a DC 13 Str Save to avoid this fate. If failed, you will need to make a str save each round until freed from restraint. (Restrain = 0 movement, Advantage on attacks vs restrained creature and disadvantage on Dex Saves.)
This post has potentially manipulated dice roll results.
Aegnor Failed and is entrapped in the vines so it seems. OOC - I rolled with advantage based on Pact Tactics for Aegnor, Skelly and Shadow. I'll adjust if advantage is not allowed.
MOVE:Aegnor move after teleport to be near Shadow and Skelly; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: Cast Misty Step, Teleports 30 ft southwest or a location clear of the vines in a clear location: ACTION: Cast [Tooltip Not Found], Eldritch #1 Attack Same Target as Skelly unless they die then next target by Vanja:12! Damage: 7Eldritch #2 Attack Same Target as Skelly unless they die then next target by Vanja:24! Damage: 13
Shadow’s pact tactics moves upto 50ft to be by Skelly and attack same target as Skelly if alive otherwise the next target by Vanja:20! Damage: 9 :Roll DC 13 STR or be knocked prone
Aegnor has Skelly attack.
Skelly Atk: 9; Dmg 7
End of turn!
Reaction: Opportunity attack if it presents itself or spells
Rollback Post to RevisionRollBack
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
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The lizardman Shadow attacked is severely injured but still standing. I'm assuming that Kumiko's Mindspike was on the ferocious Lizardman.
Cats go Moo!
Bridgette will take a few steps forward and cast eldritch blast, aiming both beams at the closest enemy.
EB 1: Attack: 26 Damage: 11
EB 2: Attack: 12 Damage: 9
With her bonus action, Bridgette casts shillelagh, just in case anything gets too close for comfort.
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If attacked Ravager will react with Shield & holster her "pistol" to summon her pact weapon next round. Otherwise she's used her action unless I forgot something.
Whatever. You go ahead, Kumiko. If there's anyone stupid enough to approach me on such short notice, I will personally cut them down myself. The dark knight mutters back as he marches 10ft behind everyone else and readies Alondite to slash whoever comes first in his reach.
Trigger, If a lizardfolk directly attacks him or comes within 10ft of him:
Alondite Attack: 18 Damage: 16 plus 9 Radiant from Divine Smite
Attack #2: 17 Damage: 11
Sentinel Attack: 11 Damage: 11
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
When it is next Vanja's turn, she will use her bonus action to use Second Wind, regaining 12 HP (rolled in campaign log)
She then starts slicing and dicing the lizardmen around her with her vicious longsword. She starts with the one she enraged with her crossbow earlier, and if he falls, she'll move clockwise.
Attack 1: 20 Damage: 7
Attack 2: 13 Damage: 10
She then uses Action Surge to take an additional two strikes
Attack 1: 18 Damage: 5
Attack 2: 17 Damage: 11
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Aegnor, Shadow & Guile need to make a DC 13 Dex save. Failure means 13 cold damage (1/2 damage if save) from a spell casted by Helmet Icon lizardman.
The other 3 will use slings.
Sling attack on Aegnor (failed to roll in game, miss though)
Sling Attack on Shadow (Hit, 3 Hp Bludgeoning damage)]
Sling Attack on Guile (missed)
Round over:
Cats go Moo!
Group 1 23
Aegnor & Shadow 21
Guile 17
Vanja 13
Group 2 13
Skeleton 13
Kumiko 12
Gema 10
Bridgette (Dex 17) 7
Ravager (Dex 16) 7
Zelguis 2
Group 3 2
Cats go Moo!
Group 1 to the north, The Blade Lizardman cast a spell and the area around Aegnor, Shadow & Guile lights up in a mystical harmless flaming light... (Make a Dex Save of 14 or attackers will have advantage on you)
(will roll second dice if Aegnor fails saving throw)
Sling 1 Aegnor 4 (adv roll 16 D: 5
Sling 2 Aegnir 19 (adv roll 4) D: 5
Cats go Moo!
Guile Dex vs. cold spell: 17
Guile Dex vs. Faerie Fire: 6 +5 w/ Saving Face if rolled 9-13
Concentration check for Flaming Sphere: 16
(Can I see an updated map if enemy positions changed?)
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Guile wills the Flaming Sphere into the helmet lizardman: Dex (DC 16) half 8 🔥
He looks between the two casters and the front melee to triangulate his Fireball (point 3 squares SW from blade lizardman upper corner; should hit all except enemies SW, NE of Vanja)
”To Hell with you all” Dex (DC 16) half 33 🔥
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Aegnor from previous round rolled dex save of 19 in game log...so 4 cold damage; (OOC - Updated Agenor's HP for rnd 1.)
Shadow whimpers at the 3 hp damage, but remains focused on the enemy. (OOC - updated Shadow's HP)
Rnd 2 info - (Make a Dex Save of 14 or attackers will have advantage on you)
This Dex save not so good if he doesn't have advantage, I didn't roll a second dice if he has advantage...Roll in game log 5 vs DC 14 fails..
(OOC - sling 1 hits for 3 pts of damage and adjusted on sheet..)
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
MOVE: Aegnor maintains current position but saves movement to advance if feasible to do so; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: None
ACTION: Cast Eldritch Blast, At Blade Lizardman or next closest enemy to him; Eldritch #1 Attack: 13! Damage: 11 Eldritch #2 Attack At Blade Lizardman or next closest enemy to him: 15! Damage: 12
Shadow’s attack to support Vanja with advantage; Attack Fey token near Vanja or Lizardman northeast of Vanja Closest to Aegnor: 11Damage: 12 :Roll DC 13 STR or be knocked prone
Aegnor has Skelly attack straight ahead of Skelly or Vanja demon token?. Atk: 23; Dmg 7
End of turn!
Reaction: Cast Shield, absorb elements or use Gift of the Chromatic Dragon: Reactive Resistance
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(OOC - how many are still surrounding Vanja? Does she have advantage on any because of Shadow or Skelly?)
She will attack whichever she has advantage on, swinging her vicious blade, and moving to the next clockwise if she fells the target on the first attack.
Attack1: 20 Damage: 7
Attack2: 25 Damage: 12
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Owl Bear Rodeo has changed its format, getting rid of the older version entirely, the new version isn't compatible with the forum. will need a couple of days to work out a new system!
Cats go Moo!
Cats go Moo!
The three Lizardmen Around Vanja and the Skeleton are on their last legs.
The Caster to the west has countered spelled Guile's flaming sphere.
Initiative new round:
Group 1 23
Aegnor & Shadow 21
Guile 17
Vanja 13
Group 2 13
Skeleton 13
Kumiko 12
Gema 10
Bridgette (Dex 17) 7
Ravager (Dex 16) 7
Zelguis 2
Group 3 2
Cats go Moo!
Group 1 Attacks.
the two lizardmen in front of the caster use slings on Guile.
15 D: 6
5 D: 5
The Caster will wave its clawed hand and cause roots and vines to grow from the ground under Aegnor, Shadow & Guile. Make a DC 13 Str Save to avoid this fate. If failed, you will need to make a str save each round until freed from restraint. (Restrain = 0 movement, Advantage on attacks vs restrained creature and disadvantage on Dex Saves.)
Aegnor, Shadow, Guile and Vanja are now up.
Cats go Moo!
Countered Guile’s Fireball, you mean? Flaming Sphere should still be on the west caster.
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Aegnor
Aegnor Str SV vs DC 13 7
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Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Aegnor Failed and is entrapped in the vines so it seems. OOC - I rolled with advantage based on Pact Tactics for Aegnor, Skelly and Shadow. I'll adjust if advantage is not allowed.
MOVE: Aegnor move after teleport to be near Shadow and Skelly; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: Cast Misty Step, Teleports 30 ft southwest or a location clear of the vines in a clear location:
ACTION: Cast [Tooltip Not Found], Eldritch #1 Attack Same Target as Skelly unless they die then next target by Vanja: 12! Damage: 7 Eldritch #2 Attack Same Target as Skelly unless they die then next target by Vanja: 24! Damage: 13
Shadow’s pact tactics moves upto 50ft to be by Skelly and attack same target as Skelly if alive otherwise the next target by Vanja: 20! Damage: 9 :Roll DC 13 STR or be knocked prone
Aegnor has Skelly attack.
Skelly Atk: 9; Dmg 7
End of turn!
Reaction: Opportunity attack if it presents itself or spells
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;