This post has potentially manipulated dice roll results.
Aegnor:
MOVE:Aegnor move after 20 ft towards the Druid with Shadow and Skelly; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: none: ACTION: Cast Eldritch Blast, Eldritch #1 Attack the druid:15! Damage: 7Eldritch #2 Attack Same Target:11! Damage: 13
Shadow’s move with Aegnor on his right-side guard mode If an enemy comes within 5 ft of them he attacks with pact tactics:22! Damage: 5 :Roll DC 13 STR or be knocked prone
Aegnor has Skelly attack any enemy that comes within 5 ft of them.
Skelly Atk if they attack: 5; Dmg 8
End of turn!
Reaction: Opportunity attack if it presents itself or spells
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Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(Ravager had dashed to the caster + leader type & killed the caster. Is the leader still there or did he dash? If dashed, does it provoke an opportunity attack?)
Druid must make 2 concentration checks (disadvantage if taking Mage slayer in consideration), DC 10 or half the total damage dealt to succeed, whichever is higher.
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Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
(Zelgius, the Druid was fled 30' after casting the spell on you, you would need to do a Dash action to catch up to catch. But the druid would have to use an action to disengage or take an attack of opportunity from you, though.) You can use a range attack, using those rolls though, also.
If this counts the black knight will retaliate with Hellish Rebuke at the Druid if he takes the fire damage. DC 16 DEX Save or 24 plus a concentration check (DC 10 or half of the Hellish Rebuke damage, whichever is higher)
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Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Group 3 - The Druid is seriously injured but still has concentration (had taken 12, 1/2 is 6 so DC 10). It will now Dash away 60', along with its two guards.
This post has potentially manipulated dice roll results.
Aegnor:
MOVE:Aegnor move after 20 ft towards the Druid with Shadow and Skelly; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.) BONUS: none: ACTION: Cast Eldritch Blast, Eldritch #1 Attack the druid:24! Damage: 8
Eldritch #2 Attack Same Target:23! Damage: 8
Shadow’s move with Aegnor on his right-side guard mode If an enemy comes within 5 ft of them he attacks with pact tactics:16! Damage: 12 :Roll DC 13 STR or be knocked prone
Aegnor has Skelly attack any enemy that comes within 5 ft of them.
Skelly Atk if they attack: 6; Dmg 5
End of turn!
Reaction: Opportunity attack if it presents itself or spells
Rollback Post to RevisionRollBack
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Guile ceases concentration on the flaming sphere and moves 30' in pursuit of the druid. Assuming he's got the range, he'll cast Web (Dex DC 16) to catch the caster and impede their retreat with difficult terrain.
Bridgette casts hex on the Druid. Then she launches both her Eldritch Blast beams at him.
EB 1:
Attack: 23 Damage: 9 plus 5 necrotic damage from Hex
EB 2:
Attack: 22 Damage: 10 plus 3 necrotic from Hex
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Aegnor:
MOVE: Aegnor move after 20 ft towards the Druid with Shadow and Skelly; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: none:
ACTION: Cast Eldritch Blast, Eldritch #1 Attack the druid: 15! Damage: 7 Eldritch #2 Attack Same Target: 11! Damage: 13
Shadow’s move with Aegnor on his right-side guard mode If an enemy comes within 5 ft of them he attacks with pact tactics: 22! Damage: 5 :Roll DC 13 STR or be knocked prone
Aegnor has Skelly attack any enemy that comes within 5 ft of them.
Skelly Atk if they attack: 5; Dmg 8
End of turn!
Reaction: Opportunity attack if it presents itself or spells
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
OOC - Disregard. I thought Beam 2 didn't roll. It's in the above post but missed.
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
(Ravager had dashed to the caster + leader type & killed the caster. Is the leader still there or did he dash? If dashed, does it provoke an opportunity attack?)
Ravager, yes, take your attack of opportunity on the leader! (sorry I missed that.)
Waiting on Gema's action and Zelgius' action.
(Note: Zelgius your armor is going to burn you again at segment 3, burning for 8 rounds after this, for 2d8 fire damage each round.)
Cats go Moo!
Ignoring the fire, the dark knight marches towards the druid and slashes him twice.
1st Attack: 28 Damage: 17 + 9 Radiant from Divine Smite
2nd Attack: 24 Damage: 12 + 9
Druid must make 2 concentration checks (disadvantage if taking Mage slayer in consideration), DC 10 or half the total damage dealt to succeed, whichever is higher.
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
(Zelgius, the Druid was fled 30' after casting the spell on you, you would need to do a Dash action to catch up to catch. But the druid would have to use an action to disengage or take an attack of opportunity from you, though.) You can use a range attack, using those rolls though, also.
Cats go Moo!
If this counts the black knight will retaliate with Hellish Rebuke at the Druid if he takes the fire damage. DC 16 DEX Save or 24 plus a concentration check (DC 10 or half of the Hellish Rebuke damage, whichever is higher)
Seria (Female Dragon-In-Disguise Sorcerer, Draconic Bloodline)
Hellish Rebuke save: 20
Cats go Moo!
Concentration (DC = 10 or 1/2 damage taken, whichever is greater): 9
Cats go Moo!
Group 3 - The Druid is seriously injured but still has concentration (had taken 12, 1/2 is 6 so DC 10). It will now Dash away 60', along with its two guards.
Cats go Moo!
Zelgius takes 4 fire damage.
New initiative:
Group 1 (just the non leader lizard man left) - Dashes away 60'.
The rest of you have your turns before Group 3.
Cats go Moo!
Aegnor:
MOVE: Aegnor move after 20 ft towards the Druid with Shadow and Skelly; (spending 30 feet of movement; first diagonal costs 5 ft. of movement, second costs 10 ft., third costs 5 ft., etc.)
BONUS: none:
ACTION: Cast Eldritch Blast, Eldritch #1 Attack the druid: 24! Damage: 8
Eldritch #2 Attack Same Target: 23! Damage: 8
Shadow’s move with Aegnor on his right-side guard mode If an enemy comes within 5 ft of them he attacks with pact tactics: 16! Damage: 12 :Roll DC 13 STR or be knocked prone
Aegnor has Skelly attack any enemy that comes within 5 ft of them.
Skelly Atk if they attack: 6; Dmg 5
End of turn!
Reaction: Opportunity attack if it presents itself or spells
Signature
Levi Flint - DM - Mad Mage; Korvin - DM - Tyranny of Dragons; Player Lucan - The One Breath, Player Gildor Surion - Balder's Gate-Decent;
Vanja will follow the druid's group and if she has line of sight/distance, will shoot the druid with her crossbow:
Attack: 18 Damage: 12
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
Guile ceases concentration on the flaming sphere and moves 30' in pursuit of the druid. Assuming he's got the range, he'll cast Web (Dex DC 16) to catch the caster and impede their retreat with difficult terrain.
Fargen Hill Dwarf Cleric/Barbarian - Hoard of the Dragon Queen, Jodie Olwen Half-Elf Bard- Chronicles of the Accursed
Dex Save: 2
Cats go Moo!
Vanja hits the Druid nearly putting him on his last legs, but he manages to avoid the webbing on the Guile's spell.
Cats go Moo!
(Opportunity attack)
Attack: 18 Damage: 3
Don't know what's up with this, it rolled 9 & 6, then switched to this
Aegnor, who was the opportunity attack against? All of Group 2 was destroyed and the closest (group 1) to you is 90' away.
Cats go Moo!