I was actually going to let you still use the held action right after rolling initiative. The jester's aura made it hard to think clearly so it wasn't able to be used. (The Jester's aura blocks reactions and makes it hard to concentrate. There would be a roll to resist it but you need to be higher level for that. It's pretty obvious that you'll meet both the paladin and the jester in the future when you're a high enough level to resist the aura.)
(I can't let you kill my BBEG this early in the game ;) )
(Nice! And also, oh goodness. Glad there was an extra reason for the lack of shooting! Do not want to piss off a BBEG into a ''Guess I'll make an example of one of you before I go')
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
This post has potentially manipulated dice roll results.
Initiative for Jerrick: 13
Amulet Power -up: Adds +5 to initiative. Amulet Power-up: On the first round Jerrick takes one turn at his initiative and another at the end of the round.
Jerrick casts Mirror Image. Jerrick summons a chain mail puppet.
Initiative for this and all other chain mail puppets that may be summoned: 11 (EDIT: Forgot to add -2. It should be 18)
Wall (=); Debris - Difficult Terrain: 5ft extra movement ("); Broken Glass - Damage if prone (^); Stairs (/); Throne -3/4 Cover (U); Golden Candelabra (|); Knocked Over Golden Candelabra (__); Floor (0); Door (%); Outside (!); WARNING: When I say outside, it means there is no floor there. moving on to a (!) means you fall from the 2nd floor of the castle all the way down to the ground. You will take falling damage and be put out of combat.
Special Effects: Mirror (2) Image on Jerrick. Jerrick goes again at the end of round.
Jerrick's amulet glows with soul magic and fills him with confidence and boosts his reaction time (initiative). Jerrick raises his amulet and quickly summons a Chain Mail clad flesh puppet. The puppet immediately charges Runt and tackles her. Meanwhile Jerrick casts Mirror Image and causes two copies of him to appear around him and constantly move around.
Val fires an arrow towards the mad man that is causing all of this hoping to hit him instead of one of its magical invoqued duplicates. He then moves away from the others so they do not offer a single target.
( Attack: 27 Damage: 7
Move towards A10. If I am not mistaken that will put him around B11 with the wall between him and Jerry )
(Edit: What a waste of a nat 20! hahaha. Now I really hope it hits one of the duplicates ;) )
Val knocks an arrow and lets it fly. The arrow weaves between the pillars and the throne and passes through Jerrick's head... but then the edges of Jerrick's body begins to bend and warp before he fizzles out of existence. The arrow struck one of the duplicates.
(I know how the spell works, but I'm gotta ask due to the weapon's "unique" properties. Could I fire scattershot at Jerrick and hit both him and the images with the other bolts?)
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Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Runt cleaves the zombie in two. Then she looks down and sees the zombie twitching and rejoining. She hits it with her axe again in an attempt to keep it down. However, it seems the zombie will be getting back up again.
@Deva: That's a tough question. I'm going to say that if Jerrick is the only target and you beat his AC, you will have hit the other images as well.
This post has potentially manipulated dice roll results.
Gendan will rush to N11 and notice that the zombie corpse seems to be on the verge of reanimating. She swings her booming pact blade: [action]Attack[/action] 20 for 6 magical slashing, 1 thunder. Take 11 thunder if target willingly moves before my next turn.
Wall (=); Debris - Difficult Terrain: 5ft extra movement ("); Broken Glass - Damage if prone (^); Stairs (/); Throne -3/4 Cover (U); Golden Candelabra (|); Knocked Over Golden Candelabra (__); Floor (0); Door (%); Outside (!); WARNING: When I say outside, it means there is no floor there. moving on to a (!) means you fall from the 2nd floor of the castle all the way down to the ground. You will take falling damage and be put out of combat.
Special Effects: Mirror Image (2) on Jerrick. Jerrick goes again at the end of round.
This post has potentially manipulated dice roll results.
Daring not even to focus one iota on the great eye least he lose what little remained of his nerves, Devarus bravely move further into the room, an even a ways ahead of Runt. He clicks his tone at the throne still impeding most of the shot. Yet, the half-elf shouted seconds later, "Val! On my mark, shoot again!"before steadying his aim on scattershot. Bolts are sent flying, and rather they find their mark or not, Val could feel strength flood his being and almost a compulsion to act as Devarus shouts out a "now", having hopefully eliminated Jerrick and the remaining doppelgangers!
Though just before then, any impact from the previous bolts feels as if dug deeper, flooding part of Jerrick's focus on the distracting pain of the blow.
Movement: 12-O.
Bonus Action: Committing 2nd Attack from Extra Attack for Commander's Strike maneuver. Val may use his reaction to immediately make a weapon attack on Jerrick, adding an additional d8 to damage roll.
(If hit, spending one die for Distracting Strike Maneuver, dealing an additional: 9 points of non-magical piercing damage. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.)
(To Zulk: Wasn't sure if you still wanted the attack rolls for the scatter shot attacks, but figured I'd include them.)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(Good thinking. No, you only roll for the initial target since the Mirror Images by themselves aren't valid targets. The Scattershot works like a shotgun. The darts spread in a cone and will hit the images if your initial shot beats Jerrick's AC. So it's kind of all or nothing type of deal)
Devarus fires his weapon but Jerrick and his copies duck behind the throne. The darts stick to the golden seat.
Val may use his reaction to attack Jerrick. Roll with advantage.
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I was actually going to let you still use the held action right after rolling initiative. The jester's aura made it hard to think clearly so it wasn't able to be used. (The Jester's aura blocks reactions and makes it hard to concentrate. There would be a roll to resist it but you need to be higher level for that. It's pretty obvious that you'll meet both the paladin and the jester in the future when you're a high enough level to resist the aura.)
(I can't let you kill my BBEG this early in the game ;) )
(Nice! And also, oh goodness. Glad there was an extra reason for the lack of shooting! Do not want to piss off a BBEG into a ''Guess I'll make an example of one of you before I go')
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Initiative 12
Check out my Extended Signature here
Initiative for Jerrick: 13
Amulet Power -up: Adds +5 to initiative. Amulet Power-up: On the first round Jerrick takes one turn at his initiative and another at the end of the round.
Jerrick casts Mirror Image. Jerrick summons a chain mail puppet.
Initiative for this and all other chain mail puppets that may be summoned: 11 (EDIT: Forgot to add -2. It should be 18)
Puppet 1 VS Runt: 12 Damage: 2
Initiative:
Jerrick: 21
Summoned Puppets: 18
Runt: 17
Deva: 15
Val 14
Gendan: 12
MAP:
Jerrick's amulet glows with soul magic and fills him with confidence and boosts his reaction time (initiative). Jerrick raises his amulet and quickly summons a Chain Mail clad flesh puppet. The puppet immediately charges Runt and tackles her. Meanwhile Jerrick casts Mirror Image and causes two copies of him to appear around him and constantly move around.
Everyone's Turn.
Val fires an arrow towards the mad man that is causing all of this hoping to hit him instead of one of its magical invoqued duplicates. He then moves away from the others so they do not offer a single target.
( Attack: 27 Damage: 7
Move towards A10. If I am not mistaken that will put him around B11 with the wall between him and Jerry )
(Edit: What a waste of a nat 20! hahaha. Now I really hope it hits one of the duplicates ;) )
PbP Character: A few ;)
Val, with 35ft, you made it to F12. B11 is a bit too far.
Mirror Image Roll: 14
Val knocks an arrow and lets it fly. The arrow weaves between the pillars and the throne and passes through Jerrick's head... but then the edges of Jerrick's body begins to bend and warp before he fizzles out of existence. The arrow struck one of the duplicates.
Deva, Runt and Gendan's turn.
(I know how the spell works, but I'm gotta ask due to the weapon's "unique" properties. Could I fire scattershot at Jerrick and hit both him and the images with the other bolts?)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Runt is not prone is she ?
Either way, getting hit before she could react pisces her off. She rages and ,if needed stands up, and swings her axe wildly at the puppet.
Attack: 25 Damage: 13
Attack: 26 Damage: 14
Extra thunder damage 7
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Zombie: 5 Zombie: 21
Runt is not prone.
Runt cleaves the zombie in two. Then she looks down and sees the zombie twitching and rejoining. She hits it with her axe again in an attempt to keep it down. However, it seems the zombie will be getting back up again.
@Deva: That's a tough question. I'm going to say that if Jerrick is the only target and you beat his AC, you will have hit the other images as well.
Deva and Gendan's turn
Gendan will rush to N11 and notice that the zombie corpse seems to be on the verge of reanimating. She swings her booming pact blade: [action]Attack[/action] 20 for 6 magical slashing, 1 thunder. Take 11 thunder if target willingly moves before my next turn.
Check out my Extended Signature here
She then continues charging to N8.
Check out my Extended Signature here
7
The zombie stops moving. It is down for good.
Deva's turn.
Initiative:
Jerrick: 21
Summoned Puppets: 18
Runt: 17
Deva: 15
Val 14
Gendan: 12
MAP:
Daring not even to focus one iota on the great eye least he lose what little remained of his nerves, Devarus bravely move further into the room, an even a ways ahead of Runt. He clicks his tone at the throne still impeding most of the shot. Yet, the half-elf shouted seconds later, "Val! On my mark, shoot again!" before steadying his aim on scattershot. Bolts are sent flying, and rather they find their mark or not, Val could feel strength flood his being and almost a compulsion to act as Devarus shouts out a "now", having hopefully eliminated Jerrick and the remaining doppelgangers!
Though just before then, any impact from the previous bolts feels as if dug deeper, flooding part of Jerrick's focus on the distracting pain of the blow.
Movement: 12-O.
Bonus Action: Committing 2nd Attack from Extra Attack for Commander's Strike maneuver. Val may use his reaction to immediately make a weapon attack on Jerrick, adding an additional d8 to damage roll.
Action: Attack Action w/ Scatter Shot!:
Initial Target: Scattershot - To Hit: 13 For: 4 non-magical piercing damage. (Jerrick)
2nd Target Scattershot- To Hit: 24
For: 5 non-magical piercing damage.3rd Target Scattershot- To Hit: 26
For: 6 non-magical piercing damage.(If hit, spending one die for Distracting Strike Maneuver, dealing an additional: 9 points of non-magical piercing damage. The next attack roll against the target by an attacker other than you has advantage if the attack is made before the start of your next turn.)
(To Zulk: Wasn't sure if you still wanted the attack rolls for the scatter shot attacks, but figured I'd include them.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
(Good thinking. No, you only roll for the initial target since the Mirror Images by themselves aren't valid targets. The Scattershot works like a shotgun. The darts spread in a cone and will hit the images if your initial shot beats Jerrick's AC. So it's kind of all or nothing type of deal)
Devarus fires his weapon but Jerrick and his copies duck behind the throne. The darts stick to the golden seat.
Val may use his reaction to attack Jerrick. Roll with advantage.