"Let's find the rest of the druids. They should either be in that field we saw them in earlier or the main building I think." Celeste says, ready to follow.
"I assume that ground claw was your handy work, worked pretty well." Without waiting for a reply, Thulewyn starts to prepare to start the stealth march again
"Didn't quite look..."
Alcazar's words trail off as Thulewyn moves away, and he shrugs, then looks around at the scene of carnage.
As everyone else prepares to depart the he moves over to the druid's body examining it for items of interest. Not really sure what he's looking for, but having lived off the land for so long it is hard for him to pass up any opportunity, either for wealth or for knowledge.
Rodan works out some of the kinks in his bruised side and offers a nod of thanks to Celeste for the healing magic. Walking among the dead creatures, he admires the group's handiwork.
"Maybe not the most finely tuned battle plan in history, but all in all, top-notch hustle, mates. These druids pack a proper wallop, though. Next round we tangle with 'em, we gotta work as a tight-knit crew and put the druid down swift and hard. We can tidy up these thorny beasts once the staff wigglers is out of the way."
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"I assume that ground claw was your handy work, worked pretty well." Without waiting for a reply, Thulewyn starts to prepare to start the stealth march again
"Didn't quite look..."
Alcazar's words trail off as Thulewyn moves away, and he shrugs, then looks around at the scene of carnage.
As everyone else prepares to depart the he moves over to the druid's body examining it for items of interest. Not really sure what he's looking for, but having lived off the land for so long it is hard for him to pass up any opportunity, either for wealth or for knowledge.
Perception: 17
The druid's body contains little of interest to you. His feet is fairly typical, with some hard-wearing fabrics in green and brown tones. He has a dagger which looks quite ordinary, a staff that also seems to double as a shepherd's crook, and various pouches with herbal and other ingredients - presumably for spells and rituals.
Janek looks about as Janek motions to him but is not really certain where she's suggesting they go. The family should not be far, but the other Druid was likely back they way they had just come from. It would be helpful to find some sign of which direction they should go. (Perception: 6)
"I'd suggest tracking down the other druid. Or we could come back to where we'd left the family I suppose."
There are several ways you could go from here. Back into forest would likely allow you to rest and hide - but eventually someone will probably that notice the druid and blights have not returned.
You could make your way towards the central part of the estate with the big building. You guess that whoever is in charge would probably be in there.
You could also backtrack on the path to flee to Vallaki. Or you could circle around the edge of the vineyard.
Alcazar straightens up from his examination of the body and slides the dagger into his pack.
"That seems to be the source of the problem," he says nodding in the direction of the building. "We can either bring the fight to them, or wait for more to appear."
"We can still get the advantage of surprise if we move on them now, let's start with that building."The blonde elven suggests, motioning for Janek to take point.
"Right to the heart of things, ignore picking off others," Janek mutters as he makes his way through the vineyards back towards the central building. He will try finding an entrance to the back of the building (perhaps the door adjacent to where the cart is located).
Rodan falls in behind Janek. "Right to the bleedin' heart of things, indeed! Like Hjurnur Wyrmreaver, that frost giant of legend, slayer of dragons and hero of the Thousand Year War. If a frost giant can take a black dragon, bend it over his knee, and break it like a broom, then surely you can 'andle some wee druids and a few twigs, eh?"
[Janek received a 1d6 of bardic inspiration.]
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
You make your way around through the cover of vines and bushes where possible, approaching the building from the rear. There is a wagon parked in the loading dock, with three barrels set in braces on the wagon's bed. A raised wooden walkway runs along the west, south, and east walls. Through a hole in the ceiling you see the wooden arm of a loading crane with ropes and hooks dangling from it, presumably to load it. You move past this, to a small door in the north wall and enter the building.
You open the door carefully and slowly, hoping to get in without being noticed. You find that it is unlocked and opens easily. The hinges are well oiled and maintained, and it opens without a sound. Inside, strips of iron and wood lie in neat piles on the floor of this workshop, the walls of which are lined with tools. Two worktables stand against the east wall. An unfinished barrel stands at the side of the room. This must be where the barrels are made and maintained.
A set of slightly wider doors leads from this room to another to the west.
Thulewyn looks up at the lift system seeing a pretty big gap in the ceiling. Feeling a bit unnerved that someone could strike from above he looks to see if he can see any signs of life up there. He is also thinking that perhaps that's a better entry point if this space above has access to the main building and will try to determine if it would be possible to reach the second story opening, either by climbing the wagon and hoist or by simply the wagon alone in a hopefully quiet manner.
Thulewyn looks up at the lift system seeing a pretty big gap in the ceiling. Feeling a bit unnerved that someone could strike from above he looks to see if he can see any signs of life up there. He is also thinking that perhaps that's a better entry point if this space above has access to the main building and will try to determine if it would be possible to reach the second story opening, either by climbing the wagon and hoist or by simply the wagon alone in a hopefully quiet manner.
Perception: 10
Investigation: 6
Stealth: 22
You go back outside and across to the loading dock. Moving very stealthily, you examine the card and loading hole.This room's ceiling (which makes up the floor of the upstairs room), is wooden fand has a large, a ten-foot-square hole, cut into the middle of it. It is easily large enough to get barrels through, with the help of a large wooden winch positioned there for this purpose and which looks above you. Between the wagon and the loading equipment, you reckon it would be relatively simple to climb up this way.
As you stand in the shadows, nearly invisible, you also notice through the hole a that there is a person perched on top of the winch. The man is dressed similarly to the other druid you met (and killed) earlier. He has wild hair, rotted teeth, and skin painted red with blood. In his hands is a gnarled staff made from a black branch that has an odd shimmer and movement to itself, as if it keeps growing and moving ever so slightly. The druid has not yet noticed Thulewyn below him, or the others in the adjacent room. He seems to be muttering to himself in an odd language. [Druidic. Let me know if anyone speaks it or has other means to understand]
(As you have spotted him and are aware, you get back out without another roll if you want to consult the others. No need for a second roll)
(Celeste checked the "slightly wider doors" leading west? Not sure what door would be south.)
(I just assumed Celeste meant the door south of where she entered - but with the door actually being in the west wall as that is the only other door in the room. See map above)
Thulewyn moves towards the others just outside the building, he waves at them slightly to get their attention. He starts doing a few hand signals to try to show them the druid on the hoist. Then he shows his bow like he plans to take a shot at it. Then looks questioningly at them.
"Right square, cos'. Let's brain 'em," he whispers.
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Alcazar points a finger in the direction of Janek, sending him the message. "Thulewyn thinks he's found something and wants to shoot it. Thoughts?" He then adds, "You an respond and noone will hear."
He holds up a hand asking Thulewyn to wait while he listens for a response, then relays it.
"Let's find the rest of the druids. They should either be in that field we saw them in earlier or the main building I think." Celeste says, ready to follow.
"Didn't quite look..."
Alcazar's words trail off as Thulewyn moves away, and he shrugs, then looks around at the scene of carnage.
As everyone else prepares to depart the he moves over to the druid's body examining it for items of interest. Not really sure what he's looking for, but having lived off the land for so long it is hard for him to pass up any opportunity, either for wealth or for knowledge.
Perception: 17
Rodan works out some of the kinks in his bruised side and offers a nod of thanks to Celeste for the healing magic. Walking among the dead creatures, he admires the group's handiwork.
"Maybe not the most finely tuned battle plan in history, but all in all, top-notch hustle, mates. These druids pack a proper wallop, though. Next round we tangle with 'em, we gotta work as a tight-knit crew and put the druid down swift and hard. We can tidy up these thorny beasts once the staff wigglers is out of the way."
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
The druid's body contains little of interest to you. His feet is fairly typical, with some hard-wearing fabrics in green and brown tones. He has a dagger which looks quite ordinary, a staff that also seems to double as a shepherd's crook, and various pouches with herbal and other ingredients - presumably for spells and rituals.
There are several ways you could go from here. Back into forest would likely allow you to rest and hide - but eventually someone will probably that notice the druid and blights have not returned.
You could make your way towards the central part of the estate with the big building. You guess that whoever is in charge would probably be in there.
You could also backtrack on the path to flee to Vallaki. Or you could circle around the edge of the vineyard.
The central building of the vineyard is layed out like this. You can circle around though the forest and vines, so may approach from any direction.
Alcazar straightens up from his examination of the body and slides the dagger into his pack.
"That seems to be the source of the problem," he says nodding in the direction of the building. "We can either bring the fight to them, or wait for more to appear."
"We can still get the advantage of surprise if we move on them now, let's start with that building." The blonde elven suggests, motioning for Janek to take point.
"Right to the heart of things, ignore picking off others," Janek mutters as he makes his way through the vineyards back towards the central building. He will try finding an entrance to the back of the building (perhaps the door adjacent to where the cart is located).
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Rodan falls in behind Janek. "Right to the bleedin' heart of things, indeed! Like Hjurnur Wyrmreaver, that frost giant of legend, slayer of dragons and hero of the Thousand Year War. If a frost giant can take a black dragon, bend it over his knee, and break it like a broom, then surely you can 'andle some wee druids and a few twigs, eh?"
[Janek received a 1d6 of bardic inspiration.]
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
You make your way around through the cover of vines and bushes where possible, approaching the building from the rear. There is a wagon parked in the loading dock, with three barrels set in braces on the wagon's bed. A raised wooden walkway runs along the west, south, and east walls. Through a hole in the ceiling you see the wooden arm of a loading crane with ropes and hooks dangling from it, presumably to load it. You move past this, to a small door in the north wall and enter the building.
You open the door carefully and slowly, hoping to get in without being noticed. You find that it is unlocked and opens easily. The hinges are well oiled and maintained, and it opens without a sound. Inside, strips of iron and wood lie in neat piles on the floor of this workshop, the walls of which are lined with tools. Two worktables stand against the east wall. An unfinished barrel stands at the side of the room. This must be where the barrels are made and maintained.
A set of slightly wider doors leads from this room to another to the west.
Celeste sneaks over to the door to the south, listening for sounds of enemies.
Stealth: 19 + Guidance: 2
Perception: 14
Thulewyn looks up at the lift system seeing a pretty big gap in the ceiling. Feeling a bit unnerved that someone could strike from above he looks to see if he can see any signs of life up there. He is also thinking that perhaps that's a better entry point if this space above has access to the main building and will try to determine if it would be possible to reach the second story opening, either by climbing the wagon and hoist or by simply the wagon alone in a hopefully quiet manner.
Perception: 27
Investigation: 20
Stealth: 24
You hear nothing from the adjacent room.
You go back outside and across to the loading dock. Moving very stealthily, you examine the card and loading hole.This room's ceiling (which makes up the floor of the upstairs room), is wooden fand has a large, a ten-foot-square hole, cut into the middle of it. It is easily large enough to get barrels through, with the help of a large wooden winch positioned there for this purpose and which looks above you. Between the wagon and the loading equipment, you reckon it would be relatively simple to climb up this way.
As you stand in the shadows, nearly invisible, you also notice through the hole a that there is a person perched on top of the winch. The man is dressed similarly to the other druid you met (and killed) earlier. He has wild hair, rotted teeth, and skin painted red with blood. In his hands is a gnarled staff made from a black branch that has an odd shimmer and movement to itself, as if it keeps growing and moving ever so slightly. The druid has not yet noticed Thulewyn below him, or the others in the adjacent room. He seems to be muttering to himself in an odd language. [Druidic. Let me know if anyone speaks it or has other means to understand]
(As you have spotted him and are aware, you get back out without another roll if you want to consult the others. No need for a second roll)
(Celeste checked the "slightly wider doors" leading west? Not sure what door would be south.)
Janek moves into the room, looking about. He stays put as Celeste moves to the next door, waiting for an indication of whether to continue.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Ok. So I think Janek and Celeste are in the Barrel Workshop, Thulewyn in the loading dock. The others we'll say just outside the door.
(Not for combat, so don't roll initiative just yet. Just to give everyone and idea of where the party is and which ways you could go)
(I just assumed Celeste meant the door south of where she entered - but with the door actually being in the west wall as that is the only other door in the room. See map above)
Thulewyn moves towards the others just outside the building, he waves at them slightly to get their attention. He starts doing a few hand signals to try to show them the druid on the hoist. Then he shows his bow like he plans to take a shot at it. Then looks questioningly at them.
Rodan nods at Thulewyn.
"Right square, cos'. Let's brain 'em," he whispers.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
"Let's see what the others think."
Alcazar points a finger in the direction of Janek, sending him the message. "Thulewyn thinks he's found something and wants to shoot it. Thoughts?" He then adds, "You an respond and noone will hear."
He holds up a hand asking Thulewyn to wait while he listens for a response, then relays it.
Not seeing Thulewyn, Janek pauses just a moment to reply. 'Found where? We should take advantage and attack.'
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer