He then grabs another Inflict Wounds scroll as the first fails and waits for the bear's response.
The spellbound Polar Bear (42/42) attacks
Bite Attack 16, Damage 6 (Bane 4)
Claw Attack 26, Damage 10 (Bane 1)
Garagas flinched as the claws bear down and take away the heroic health. He reaches out once more and says, "An eye for an eye may make the world blind, but I intend to repay you in kind."
"You're hungry?" taunts Junior, ignoring the fact the polar bear can't speak, "Then have some marbles!" He reaches his hand out for another attack with a final scroll.
A Devastating Spell takes the Polar Bear out, leaving only half a carcass.
Short rest or open the cellar doors...
I'll probably regret this, but...
Junior feels exultation in the light of his victory over the bear. Already he had made the first step towards avenging his fallen father. Spending a moment to cure his wounds he begins heading towards the cellar door. First with alacrity, then he slows as he nears it and slows down in caution.
Cure Wounds: 5+6 = 11 (back from 8/19 to full 19/19)
He approaches the cellar doors, guiding bolt scroll in hand, and readies for what waits below.
Eladan, concerned with what he’s been hearing about unusual beasts in the area goes to the wardens for more information. He agrees to help them track down the wizard responsible in an effort to end whatever is going on. He stocks up on potions and scrolls before setting off for the keep. Upon arrival, he attempts to find a way in to investigate. (Let’s try the scorpion again)
Eladan, concerned with what he’s been hearing about unusual beasts in the area goes to the wardens for more information. He agrees to help them track down the wizard responsible in an effort to end whatever is going on. He stocks up on potions and scrolls before setting off for the keep. Upon arrival, he attempts to find a way in to investigate. (Let’s try the scorpion again)
Eladan, concerned with what he’s been hearing about unusual beasts in the area goes to the wardens for more information. He agrees to help them track down the wizard responsible in an effort to end whatever is going on. He stocks up on potions and scrolls before setting off for the keep. Upon arrival, he attempts to find a way in to investigate. (Let’s try the scorpion again)
Eladan will begin at w9 and move to s6, cast Animal Friendship at the scorpion (Wis save DC 13) as his action. "I don't want to hurt you, I'm a friend." But will use his bonus action to wild shape into a brown bear ( AC 11 HP 34) just in case.
The sad Polar Bear (12/42) double moves up the Yellow Ramp to get as close as possible (I think that would bring it to W11?)
The annoying Owl (1/1) gives chase to the bear, attempting to distract it from the real threat that is the angry Bugbear (23/16). With the uttering of a word, the sound of bells tolling can be heard around the bear.
Owl's Turn: Movement: Fly 60 feet or so to V15, 40 feet above ground
Atherna's turn: Action: Toll the dead: DC 13 Wisdom save or 4 necrotic damage, Movement: 35 feet to L1
>> Movement: 35 feet to L1 Didn't you start this turn on S19?
Wisdom Save DC 13 vs 2
Assuming you meant L19, The Polar Bear (8/42) double moves along the wall, starting W11, ending N19
Finally in melee range, Atherna's magical blade ripples with thunderous energy. Just as she prepares to reach her long arms out to strike, her owl flies over and perches atop the polar bear. This causes it to lean over and expose its neck, a prime opportunity which Atherna takes.
Owl's Turn: Movement: Fly 40 feet to N19, Action: Help, next attack against polar bear has advantage
Atherna's Turn: Action: Booming blade (rapier, +1): Nat 20 (19,20) to hit, 13 (5 + 4 + 3 + 1) piercing damage, 15 (7 + 8) thunder damage on movement (unless you rule that crits don't apply to the extra damage, in which case just 7)
The Polar Bear is pierced by Atherna's Rapier, falling with a fur dampened thud.
Short rest or rush to the cellar doors...
To the doors! I don't know if it makes sense, but Atherna will try to be sneaky. Feel free to ignore it.
(To clarify, is it possible to sneak into the cellar? I wasn't sure, so I rolled stealth earlier just in case.)
Atherna, expecting a foe in the room, shoots her crossbow shortly after opening the doors and manages to sink a nasty bolt into the fur of her foe before swiftly gliding away.
Atherna's Turn: Action: Attack (crossbow, light): 22 (16 + 5 + 1) to hit, 18 (4 + 3 + 11) piercing damage Bonus Action: Bladesong Movement: However much it takes to be 45 feet away from the polar bear
Sure, starting 20 feet from the door, the bear must double move to get up to you, after you move 30 feet back. You are both in the Inner Ward, near the Yellow Ramp.
Polar Bear (24/42)
The owl swoops right between, bursting with thunderous energy.
Owl's Turn: Movement: Fly next to polar bear Action: Help, next attack against polar bear has advantage
Atherna's Turn: Action: Booming blade (rapier, +1): 22 (9,15 + 6 + 1) to hit, 5 (1 + 4) piercing damage, 8 thunder damage on movement Movement: If within 40 feet, move to purple ladder and attempt to climb, provoking Opportunity Attack. Athletics vs DC 5: 14 (15 - 1)
The Polar Bear (19/42), takes an Attack of Opportunity against Atherna, then moves to get back into melee, taking 8 additional damage.
After ascending to the ramparts and knowing the bear will soon be upon him, he draws his other scroll of Bane.
When the bear gets to him, he'll cast Bane and then draw a Healing Word scroll.
(Good night, y'all)
The Polar Bear (29/42) charges and attacks,
Polar Bear Bite: 10 Damage: 13
Polar Bear Claw: 20 Damage: 13
Did it make or fail the save for bane? (Looking to see if I'll need to cast that Healing Word to mitigate the 13 damage.)
Believe it would need a dash action to reach Junior after he ascended the ladder followed by the Bane-cast followed by the bear's attacks.
The Polar Bear (29/42) rolls a Charisma save DC 13, vs 14
Thanks.
Junior groans as the claws sink into shoulder. He casts a quick Healing Word before grabbing another scroll of Inflict Wounds and seeking to the end the beast before it ends him.
The Polar Bear (29/42) rolls a Charisma save DC 13, vs 14
Junior groans as the claws sink into shoulder. He casts a quick Healing Word before grabbing another scroll of Inflict Wounds and seeking to the end the beast before it ends him.
Eladan, concerned with what he’s been hearing about unusual beasts in the area goes to the wardens for more information. He agrees to help them track down the wizard responsible in an effort to end whatever is going on. He stocks up on potions and scrolls before setting off for the keep. Upon arrival, he attempts to find a way in to investigate. (Let’s try the scorpion again)
Initiative: 16
The Giant Scorpion (52/52) rolls initiative 8
Eladan will begin at w9 and move to s6, cast Animal Friendship at the scorpion (Wis save DC 13) as his action. "I don't want to hurt you, I'm a friend." But will use his bonus action to wild shape into a brown bear ( AC 11 HP 34) just in case.
The Giant Scorpion, possessing only a 2 Intelligence, having no resistances or immunities to being charmed, roots around looking for a "morsel of food", before attempting to save.
Eladan, concerned with what he’s been hearing about unusual beasts in the area goes to the wardens for more information. He agrees to help them track down the wizard responsible in an effort to end whatever is going on. He stocks up on potions and scrolls before setting off for the keep. Upon arrival, he attempts to find a way in to investigate. (Let’s try the scorpion again)
Initiative: 16
The Giant Scorpion (52/52) rolls initiative 8
Eladan will begin at w9 and move to s6, cast Animal Friendship at the scorpion (Wis save DC 13) as his action. "I don't want to hurt you, I'm a friend." But will use his bonus action to wild shape into a brown bear ( AC 11 HP 34) just in case.
The Giant Scorpion, possessing only a 2 Intelligence, having no resistances or immunities to being charmed, roots around looking for a "morsel of food", before attempting to save.
Has rations, would of used some as the "morsel of food" in the spells casting. (I should of clarified)
Junior shrugs off the attacks and arms his Yklwa. "This is for you, dad!" he shouts as he thrusts it forward.
Yklwa To-Hit: 8+3+4 = 15 Damage: 2+2 = 4
With a snort and a huff, the Polar Bear falls to the ground. Having defeated the captured monster(s), you venture further down into the cellar to find traps and safeguards guarding the Black Wizard's Laboratory.
Trap Scenario (1 or more possible successes, possible damage and failures)
1 mandatory perception/investigation (traps/spells) check DC 12
On a fail, you can attempt only 1 of the following evade reactions
If failed, you can dodge out of the way, Dexterity Save DC 13
If failed, you can hunker down, Constitution Save DC 13
If failed, you can duck, acrobatics/athletics check DC 15
If you failed your perception/investigation check, but pass one of the evade reactions, you get 1 success and 1 failure and take no damage
If you failed you perception/investigation check and failed the evade reactions then you take damage
Take 5d6 fire damage from burning hands trap
If you survive the damage you get 0 success and 2 failure
If you passed your perception/investigation check, you get 1 success
You can attempt to retrieve the trap arcana/investigation/slight of hand check DC 13
If you succeed to retrieve the trap, then you can get 1 additional success and you keep the trap
Skill challenge (10 successes before 10 failures) 2x Investigation DC 10 2x Perception DC 11 6x Arcana DC 12 4x History DC 12 1x Insight DC 13 1x Nature DC 13 1x Medicine DC 13 1x Religion DC 13 1x Slight of Hand DC 13
Survive the trap scenario, then roll up to ten total skill checks. Each skill check has a maximum number of successes. You only need to roll again if you have failures. For every success, you will get more information to report back to the Wardens.
Eladan, concerned with what he’s been hearing about unusual beasts in the area goes to the wardens for more information. He agrees to help them track down the wizard responsible in an effort to end whatever is going on. He stocks up on potions and scrolls before setting off for the keep. Upon arrival, he attempts to find a way in to investigate. (Let’s try the scorpion again)
Initiative: 16
The Giant Scorpion (52/52) rolls initiative 8
Eladan will begin at w9 and move to s6, cast Animal Friendship at the scorpion (Wis save DC 13) as his action. "I don't want to hurt you, I'm a friend." But will use his bonus action to wild shape into a brown bear ( AC 11 HP 34) just in case.
The Giant Scorpion, possessing only a 2 Intelligence, having no resistances or immunities to being charmed, roots around looking for a "morsel of food", before attempting to save.
Junior shrugs off the attacks and arms his Yklwa. "This is for you, dad!" he shouts as he thrusts it forward.
Yklwa To-Hit: 8+3+4 = 15 Damage: 2+2 = 4
With a snort and a huff, the Polar Bear falls to the ground. Having defeated the captured monster(s), you venture further down into the cellar to find traps and safeguards guarding the Black Wizard's Laboratory.
Trap Scenario (1 or more possible successes, possible damage and failures)
1 mandatory perception/investigation (traps/spells) check DC 12
On a fail, you can attempt only 1 of the following evade reactions
If failed, you can dodge out of the way, Dexterity Save DC 13
If failed, you can hunker down, Constitution Save DC 13
If failed, you can duck, acrobatics/athletics check DC 15
If you failed your perception/investigation check, but pass one of the evade reactions, you get 1 success and 1 failure and take no damage
If you failed you perception/investigation check and failed the evade reactions then you take damage
Take 5d6 fire damage from burning hands trap
If you survive the damage you get 0 success and 2 failure
If you passed your perception/investigation check, you get 1 success
You can attempt to retrieve the trap arcana/investigation/slight of hand check DC 13
If you succeed to retrieve the trap, then you can get 1 additional success and you keep the trap
Skill challenge (10 successes before 10 failures) 2x Investigation DC 10 2x Perception DC 11 6x Arcana DC 12 4x History DC 12 1x Insight DC 13 1x Nature DC 13 1x Medicine DC 13 1x Religion DC 13 1x Slight of Hand DC 13
Survive the trap scenario, then roll up to ten total skill checks. Each skill check has a maximum number of successes. You only need to roll again if you have failures. For every success, you will get more information to report back to the Wardens.
Leaning on his Wisdom, Junior takes care and asks for Guidance as he heads down the tunnels.
For curiosity's sake, would've tried an Athletics on a fail: 6+4 = 10, and that would've been 15 fire damage (glad the Guidance came in clutch)
Having passed the traps Junior eyes his surroundings and mutters to himself. "I came only to avenge my father. But I have to wonder if my son might have interest in continuing this quest." He looks at the situation from the perspective of a druid,
Eladan, concerned with what he’s been hearing about unusual beasts in the area goes to the wardens for more information. He agrees to help them track down the wizard responsible in an effort to end whatever is going on. He stocks up on potions and scrolls before setting off for the keep. Upon arrival, he attempts to find a way in to investigate. (Let’s try the scorpion again)
Initiative: 16
The Giant Scorpion (52/52) rolls initiative 8
Eladan will begin at w9 and move to s6, cast Animal Friendship at the scorpion (Wis save DC 13) as his action. "I don't want to hurt you, I'm a friend." But will use his bonus action to wild shape into a brown bear ( AC 11 HP 34) just in case.
The Giant Scorpion, possessing only a 2 Intelligence, having no resistances or immunities to being charmed, roots around looking for a "morsel of food", before attempting to save.
The Giant Scorpion rolls Wisdom Save DC 13 vs 18
(well I tried to be peaceful) The elf-bear realizes the spell had no effect and goes on the offensive.
Eladan, concerned with what he’s been hearing about unusual beasts in the area goes to the wardens for more information. He agrees to help them track down the wizard responsible in an effort to end whatever is going on. He stocks up on potions and scrolls before setting off for the keep. Upon arrival, he attempts to find a way in to investigate. (Let’s try the scorpion again)
Initiative: 16
The Giant Scorpion (52/52) rolls initiative 8
Eladan will begin at w9 and move to s6, cast Animal Friendship at the scorpion (Wis save DC 13) as his action. "I don't want to hurt you, I'm a friend." But will use his bonus action to wild shape into a brown bear ( AC 11 HP 34) just in case.
The Giant Scorpion, possessing only a 2 Intelligence, having no resistances or immunities to being charmed, roots around looking for a "morsel of food", before attempting to save.
The Giant Scorpion rolls Wisdom Save DC 13 vs 18
(well I tried to be peaceful) The elf-bear realizes the spell had no effect and goes on the offensive.
Bite: Attack: 19 Damage: 9
Claws: Attack: 22 Damage: 13
The Giant Scorpion (30/52) multiattacks the Brown Bear,
When the bear gets to him, he'll cast Bane and then draw a Healing Word scroll.
(Good night, y'all)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Eladan, concerned with what he’s been hearing about unusual beasts in the area goes to the wardens for more information. He agrees to help them track down the wizard responsible in an effort to end whatever is going on. He stocks up on potions and scrolls before setting off for the keep. Upon arrival, he attempts to find a way in to investigate. (Let’s try the scorpion again)
Initiative: 16
The Giant Scorpion (52/52) rolls initiative 6
The Polar Bear (29/42) charges and attacks,
Polar Bear Bite: 10 Damage: 8
Polar Bear Claw: 27 Damage: 19
The Tiger (26/37), strikes back,
Tiger Bite Attack: 6 Damage: 7
Eladan will begin at w9 and move to s6, cast Animal Friendship at the scorpion (Wis save DC 13) as his action. "I don't want to hurt you, I'm a friend." But will use his bonus action to wild shape into a brown bear ( AC 11 HP 34) just in case.
Did it make or fail the save for bane? (Looking to see if I'll need to cast that Healing Word to mitigate the 13 damage.)
Believe it would need a dash action to reach Junior after he ascended the ladder followed by the Bane-cast followed by the bear's attacks.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The Polar Bear (19/42), takes an Attack of Opportunity against Atherna, then moves to get back into melee, taking 8 additional damage.
Polar Bear Bite Attack: 27 Damage: 8
The Polar Bear (11/42)
The Polar Bear (29/42) rolls a Charisma save DC 13, vs -1
Thanks.
Junior groans as the claws sink into shoulder. He casts a quick Healing Word before grabbing another scroll of Inflict Wounds and seeking to the end the beast before it ends him.
Healing Word
Heal: 4+6 = 19 (6/19 to 16/19)
Inflict Wounds
To-Hit: 16+5 = 21
Damage: 10+7+8 = 25
@Mikey100, I look forward to seeing if your strategy works. And I like the idea of you maybe brining the Scorpion as an ally to the next fight.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The Tiger (26/37), snarls and attacks,
The Tiger Bite Attack: 16 Damage: 8
The hurting Polar Bear (4/42), musters up all it's "crit" power to strike back
Polar Bear Bite Attack: 18 Damage: 9
Polar Bear Claw Attack: 25 Damage: 12
Junior shrugs off the attacks and arms his Yklwa. "This is for you, dad!" he shouts as he thrusts it forward.
Yklwa
To-Hit: 8+3+4 = 15
Damage: 2+2 = 4
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The Giant Scorpion, possessing only a 2 Intelligence, having no resistances or immunities to being charmed, roots around looking for a "morsel of food", before attempting to save.
Has rations, would of used some as the "morsel of food" in the spells casting. (I should of clarified)
With a snort and a huff, the Polar Bear falls to the ground.
Having defeated the captured monster(s), you venture further down into the cellar to find traps and safeguards guarding the Black Wizard's Laboratory.
Skill challenge (10 successes before 10 failures)
2x Investigation DC 10
2x Perception DC 11
6x Arcana DC 12
4x History DC 12
1x Insight DC 13
1x Nature DC 13
1x Medicine DC 13
1x Religion DC 13
1x Slight of Hand DC 13
Survive the trap scenario, then roll up to ten total skill checks. Each skill check has a maximum number of successes. You only need to roll again if you have failures. For every success, you will get more information to report back to the Wardens.
The Giant Scorpion rolls Wisdom Save DC 13 vs 1
Leaning on his Wisdom, Junior takes care and asks for Guidance as he heads down the tunnels.
Perception: 7+3+2(guidance) = 12
For curiosity's sake, would've tried an Athletics on a fail: 6+4 = 10, and that would've been 15 fire damage
(glad the Guidance came in clutch)
Having passed the traps Junior eyes his surroundings and mutters to himself. "I came only to avenge my father. But I have to wonder if my son might have interest in continuing this quest." He looks at the situation from the perspective of a druid,
Nature: 15-1 = 14 PASS
Medicine: 11+5 = 16 PASS
He grunts, "Magic is afoot. Let's see what we can glean."
Arcana: 3, 10, 10, 12, 11, 6, 0, 13
2 checks PASS
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
(well I tried to be peaceful) The elf-bear realizes the spell had no effect and goes on the offensive.
Bite: Attack: 19 Damage: 9
Claws: Attack: 22 Damage: 13
The Giant Scorpion (30/52) multiattacks the Brown Bear,
Giant Scorpion Claw 1 Attack: 24 Damage: 14
Giant Scorpion Claw 2 Attack: 17 Damage: 8
Giant Scorpion Sting Attack: 13 Damage: 4