After taking 8 from half two moonbeams ago and the 9 from the last round, then taking a crit of 8, the Gauth (31/67) rolls a Constitution Saving Throw against the last Moonbeam DC 14 vs 6 Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 5, 1, 2, 5, 6
Then takes 11 from moonbeam, the Gauth (20/67), uses three eye rays Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Enervation Ray (2), make a Dexterity Save DC 14 or take 15 necrotic damage, save take half.
Paralyzing Ray CON 14: 15+4 = 19 Devour Ray DEX 14: 5+4+4 = 13 (let's use Lucky Footwork Reaction) 13 + 1 = 14 Enervation Ray DEX 14: 7+4+4 = 15 //half between half damage and resistance from potion 15/2/2 = 7.5/2 = 3.75 = 3 with rounding down
DC 10 CON save for concentration: 13+4 = 17
Even as the necrotic energy singes his shoulder, Peter finds himself with a giddy feeling inside him. He unleashes another production of flame into the light of his moonbeam.
Action: Produce Flame, To-Hit: 13+6 = 19, Damage: 3 Moonbeam Damage: 9+1 = 10, CON Save 14, half damage on save
Produce Flame deals 3 damage, so the Gauth (28/67) must make a Constitution Saving Throw against 10 damage from Moonbeam DC 14 vs 11 Eye Stalks (rolling 6d6, taking the first non duplicate three): 6, 1, 6, 1, 3, 1
After failing the save vs Moonbean, the Gauth (18) sets the following rays against you, Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn
Spoiler (click to hide) Sleep Ray (6), make a Wisdom Save DC 14 or be put to sleep for 1 min
Sleep Ray Save: 3+7+2 = 12 Let's use the inspiration you gave us to get advantage on this roll Second-shot: 1+7+2 = 10
WHELP!
Ignore the Dex save I made (had to reread what the sleep ray did and found unconscious auto-fails STR and DEX saving throws)
As the Gauth shoots its eye rays, Peter finds himself dozing off. Perhaps this whole hellscape was just a dream... Yeah, zzz.
Taking multiple double moves, 40 feet per round, to get to the down'ed Harengon, the Gauth (28/67) licks it's lips and smells its prize. Sensing there is more life in this one, it will automatically score a critical hit, using it's bite attack, in hopes to coup de grace the meal.
Crit Bite Attack: 26 Damage: 20
Coulda been worse. It's not good. But it coulda been worse. Awakened by the damage, Peter first needs to make a WIS saving throw against the Gauth's visage. (please correct me if I'm wrong)
Stunning Gaze DC 14: 4 + 7 + 1 = 12
Okay. Now it's worse.
Seeing its prey is stunned by the central eye, the Gauth will attempt to Bite again, this time it won't automatically score critical damage but it will be at advantage,
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 19 Damage: 12 necrotic damage. If it hits, then reduce your max hp by 6
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7 Claw to hit: 12 damage: 9
Cons save for concentration: 23
Disadvantage Tendril Attack from last round: 24
The Dybbuk (24/37) Tendril with Disadvantage Attack: 17 Damage: 10, If it hits, then reduce your max hp by 2
Eladan takes another hit from the creature and counter attacks with tooth and claw and BA's wild shape healing.
Bite to hit: 9 damage: 12 Claw to hit: 18 damage: 13
Healing: 11
Cons save for concentration: 15
The Dybbuk (11/37) Tendril with Disadvantage Attack: 16 Damage: 13, If it hits, then reduce your max hp by 6
The elf-bear is looking a little bloody but keeps attacking.
Bite to hit: 23 damage: 6 Claw to hit: 20 damage: 9
Cons save for concentration: 23
Congratulations, you've defeated the keeper and now you have two portals, some idea how to activate them, and the notion that a Demon Lord wants you to destroy both of them, but also that you would need to destroy one from the Abyss and the other from the Material Plane to prevent being trapped in the Abyss. We can call this a break, you can fight another monster, roleplay a little more, the next steps are up to you
After the creature falls dead, Eladan takes a rest. He will then attempt to destroy the portal in the location he is at now and then return to the first one he came through from the keep. Possibly running into another monster on his way back. (Draconian)
You gain 1100 XP and on your way to the first portal, you run into a roaming Sivak Draconian Sivak Draconian rolls initiative 5
Eladan spots the creature and goes on the offensive before it can react. (Initiative 11). He casts summon beast and commands the wolf spirit (AC 13 Hp 30) that appears to attack the draconian. He then BA wild shapes into a brown bear.
Bestial Spirit Maul to Hit: 23 Damage: 12
After taking some damage, the Sivak Draconian (45/57), uses multiattack on the summoned creature,
Sivak Draconian Serrated Sword 1 Attack: 12 Damage: 12 Sivak Draconian Serrated Sword 1 Attack: 21 Damage: 13 Sivak Draconian Tail Attack: 24 Damage: 11, make DC 14 Strength saving throw or be knocked prone
Two of the draconian's attacks tear into Eladan's companion and it's knocked prone. It gets up and tries to maul the draconian again as Eladan joins the fray and attacksas well.
Bestial Spirit Maul to Hit (with advantage from pack tactics): 26 (crit) Damage: 12 Eladan Bite to hit: 9 damage: 8 Claw to hit: 13 damage: 12
With some incredible damage from the summoned, the Sivak Draconian (33/57), will multiattack, split attacks on two targets
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26 Damage: 12 Eladan takes Sivak Draconian Serrated Sword 1 Attack: 20 Damage: 17 Summons will take Sivak Draconian Tail Attack: 9 Damage: 9, make DC 14 Strength saving throw or be knocked prone
The draconian's sword tears into Eladan but miss the spirit wolf. They both attack the creature again.
Bestial Spirit Maul to Hit (with advantage from pack tactics): 16 Damage: 12
Eladan Bite to hit: 12 damage: 12 Claw to hit: 24 damage: 11
BA wild shape healing: 8
Starting with 33 hp, first taking 12 damage from the summoned creature, Then dodging the Bite The Claw trikes true for 11 more damage The Sivak Draconian (10/57) hangs onto life and full attacks back, splitting up to target both creatures,
Eladan takes Sivak Draconian Serrated Sword 1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Eladan takes Sivak Draconian Serrated Sword 1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Summons will take Sivak Draconian Tail Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section., make DC 14 Strength saving throw or be knocked prone
Rolls aren't showing up for me
Strange, I can help, I do remember the rolls, there were two crits, I'll fill in what I remember,
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 24 Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 26 Summons will take Sivak Draconian Tail Attack: 24. Damage: 9., make DC 14 Strength saving throw or be knocked prone
Let’s try the hellwasp again. I’ll but 8 potions of superior healing, a suit of +1 studded leather, a ring of protection and a cloak of protection. I cast Heroism on myself and head into battle! I’m a lvl 3 college of lore bard. Init: 4
Hellwasp Init: 19
The Hellwasp (52/52) has no ranged attacks, so going first, will simply double move to end adjacent to you.
Here’s my sheet, by the way https://www.dndbeyond.com/characters/103126655. I cast Thunderwave, and if the wasp fails it’s save it gets pushed 13 ft back and takes 13 thunder damage, half on success. On a fail I fly 30 ft away
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 19 Damage: 12 necrotic damage. If it hits, then reduce your max hp by 6
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7 Claw to hit: 12 damage: 9
Cons save for concentration: 23
Disadvantage Tendril Attack from last round: 24
The Dybbuk (24/37) Tendril with Disadvantage Attack: 17 Damage: 10, If it hits, then reduce your max hp by 2
Eladan takes another hit from the creature and counter attacks with tooth and claw and BA's wild shape healing.
Bite to hit: 9 damage: 12 Claw to hit: 18 damage: 13
Healing: 11
Cons save for concentration: 15
The Dybbuk (11/37) Tendril with Disadvantage Attack: 16 Damage: 13, If it hits, then reduce your max hp by 6
The elf-bear is looking a little bloody but keeps attacking.
Bite to hit: 23 damage: 6 Claw to hit: 20 damage: 9
Cons save for concentration: 23
Congratulations, you've defeated the keeper and now you have two portals, some idea how to activate them, and the notion that a Demon Lord wants you to destroy both of them, but also that you would need to destroy one from the Abyss and the other from the Material Plane to prevent being trapped in the Abyss. We can call this a break, you can fight another monster, roleplay a little more, the next steps are up to you
After the creature falls dead, Eladan takes a rest. He will then attempt to destroy the portal in the location he is at now and then return to the first one he came through from the keep. Possibly running into another monster on his way back. (Draconian)
You gain 1100 XP and on your way to the first portal, you run into a roaming Sivak Draconian Sivak Draconian rolls initiative 5
Eladan spots the creature and goes on the offensive before it can react. (Initiative 11). He casts summon beast and commands the wolf spirit (AC 13 Hp 30) that appears to attack the draconian. He then BA wild shapes into a brown bear.
Bestial Spirit Maul to Hit: 23 Damage: 12
After taking some damage, the Sivak Draconian (45/57), uses multiattack on the summoned creature,
Sivak Draconian Serrated Sword 1 Attack: 12 Damage: 12 Sivak Draconian Serrated Sword 1 Attack: 21 Damage: 13 Sivak Draconian Tail Attack: 24 Damage: 11, make DC 14 Strength saving throw or be knocked prone
Two of the draconian's attacks tear into Eladan's companion and it's knocked prone. It gets up and tries to maul the draconian again as Eladan joins the fray and attacksas well.
Bestial Spirit Maul to Hit (with advantage from pack tactics): 26 (crit) Damage: 12 Eladan Bite to hit: 9 damage: 8 Claw to hit: 13 damage: 12
With some incredible damage from the summoned, the Sivak Draconian (33/57), will multiattack, split attacks on two targets
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26 Damage: 12 Eladan takes Sivak Draconian Serrated Sword 1 Attack: 20 Damage: 17 Summons will take Sivak Draconian Tail Attack: 9 Damage: 9, make DC 14 Strength saving throw or be knocked prone
The draconian's sword tears into Eladan but miss the spirit wolf. They both attack the creature again.
Bestial Spirit Maul to Hit (with advantage from pack tactics): 16 Damage: 12
Eladan Bite to hit: 12 damage: 12 Claw to hit: 24 damage: 11
BA wild shape healing: 8
Starting with 33 hp, first taking 12 damage from the summoned creature, Then dodging the Bite The Claw trikes true for 11 more damage The Sivak Draconian (10/57) hangs onto life and full attacks back, splitting up to target both creatures,
Eladan takes Sivak Draconian Serrated Sword 1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Eladan takes Sivak Draconian Serrated Sword 1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Summons will take Sivak Draconian Tail Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section., make DC 14 Strength saving throw or be knocked prone
Rolls aren't showing up for me
Strange, I can help, I do remember the rolls, there were two crits, I'll fill in what I remember,
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 24 Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 26 Summons will take Sivak Draconian Tail Attack: 24. Damage: 9., make DC 14 Strength saving throw or be knocked prone
The draconian's tail lashes at the spirit wolf and it disappears as it dies. Eladan is hit hard by the draconian's sword and is knocked out of wild shape. Recovering, just barely hanging in there, he BA shifts once again and attacks.
Eladan Bite to hit: 15 damage: 11 Claw to hit: 24 damage: 11
After taking 8 from half two moonbeams ago and the 9 from the last round, then taking a crit of 8, the Gauth (31/67) rolls a Constitution Saving Throw against the last Moonbeam DC 14 vs 6 Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 5, 1, 2, 5, 6
Then takes 11 from moonbeam, the Gauth (20/67), uses three eye rays Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Enervation Ray (2), make a Dexterity Save DC 14 or take 15 necrotic damage, save take half.
Paralyzing Ray CON 14: 15+4 = 19 Devour Ray DEX 14: 5+4+4 = 13 (let's use Lucky Footwork Reaction) 13 + 1 = 14 Enervation Ray DEX 14: 7+4+4 = 15 //half between half damage and resistance from potion 15/2/2 = 7.5/2 = 3.75 = 3 with rounding down
DC 10 CON save for concentration: 13+4 = 17
Even as the necrotic energy singes his shoulder, Peter finds himself with a giddy feeling inside him. He unleashes another production of flame into the light of his moonbeam.
Action: Produce Flame, To-Hit: 13+6 = 19, Damage: 3 Moonbeam Damage: 9+1 = 10, CON Save 14, half damage on save
Produce Flame deals 3 damage, so the Gauth (28/67) must make a Constitution Saving Throw against 10 damage from Moonbeam DC 14 vs 11 Eye Stalks (rolling 6d6, taking the first non duplicate three): 6, 1, 6, 1, 3, 1
After failing the save vs Moonbean, the Gauth (18) sets the following rays against you, Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn
Spoiler (click to hide) Sleep Ray (6), make a Wisdom Save DC 14 or be put to sleep for 1 min
Sleep Ray Save: 3+7+2 = 12 Let's use the inspiration you gave us to get advantage on this roll Second-shot: 1+7+2 = 10
WHELP!
Ignore the Dex save I made (had to reread what the sleep ray did and found unconscious auto-fails STR and DEX saving throws)
As the Gauth shoots its eye rays, Peter finds himself dozing off. Perhaps this whole hellscape was just a dream... Yeah, zzz.
Taking multiple double moves, 40 feet per round, to get to the down'ed Harengon, the Gauth (28/67) licks it's lips and smells its prize. Sensing there is more life in this one, it will automatically score a critical hit, using it's bite attack, in hopes to coup de grace the meal.
Crit Bite Attack: 26 Damage: 20
Coulda been worse. It's not good. But it coulda been worse. Awakened by the damage, Peter first needs to make a WIS saving throw against the Gauth's visage. (please correct me if I'm wrong)
Stunning Gaze DC 14: 4 + 7 + 1 = 12
Okay. Now it's worse.
Seeing its prey is stunned by the central eye, the Gauth will attempt to Bite again, this time it won't automatically score critical damage but it will be at advantage,
Gauth Bite Attack: 24 Damage: 8
Darn.
Death saves: 15, 17, 9, 2, 1
So many hopes. So many dreams. A desire to continue his grandfather's quest. Quashed. Vanquished. No more. In stunned silence Peter falls to the ground to be embraced by death.
I'll have to come back later. Still want to try the build and get some brothers in there to avenge him with Gauth. (For Tier 5, will have to see if I want to try out some Eldritch Blast shenanigans on a Celestial Goblin Warlock or give the Druid one more tier before swapping over to warlock on T6.)
It was going great until that triple-threat of a sleep ray, 26->20, and getting stunned.
If he'd made the saving throw on the stun, I think I'd would've tried a Thunderwave and Starry Archer. With the Chalice dropped form going unconscious (so no lv2 cure wounds as a bonus action effectively) it would've taken too long to try healing himself so would've been banking on dealing out enough damage while avoiding harmful eye rays.
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 19 Damage: 12 necrotic damage. If it hits, then reduce your max hp by 6
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7 Claw to hit: 12 damage: 9
Cons save for concentration: 23
Disadvantage Tendril Attack from last round: 24
The Dybbuk (24/37) Tendril with Disadvantage Attack: 17 Damage: 10, If it hits, then reduce your max hp by 2
Eladan takes another hit from the creature and counter attacks with tooth and claw and BA's wild shape healing.
Bite to hit: 9 damage: 12 Claw to hit: 18 damage: 13
Healing: 11
Cons save for concentration: 15
The Dybbuk (11/37) Tendril with Disadvantage Attack: 16 Damage: 13, If it hits, then reduce your max hp by 6
The elf-bear is looking a little bloody but keeps attacking.
Bite to hit: 23 damage: 6 Claw to hit: 20 damage: 9
Cons save for concentration: 23
Congratulations, you've defeated the keeper and now you have two portals, some idea how to activate them, and the notion that a Demon Lord wants you to destroy both of them, but also that you would need to destroy one from the Abyss and the other from the Material Plane to prevent being trapped in the Abyss. We can call this a break, you can fight another monster, roleplay a little more, the next steps are up to you
After the creature falls dead, Eladan takes a rest. He will then attempt to destroy the portal in the location he is at now and then return to the first one he came through from the keep. Possibly running into another monster on his way back. (Draconian)
You gain 1100 XP and on your way to the first portal, you run into a roaming Sivak Draconian Sivak Draconian rolls initiative 5
Eladan spots the creature and goes on the offensive before it can react. (Initiative 11). He casts summon beast and commands the wolf spirit (AC 13 Hp 30) that appears to attack the draconian. He then BA wild shapes into a brown bear.
Bestial Spirit Maul to Hit: 23 Damage: 12
After taking some damage, the Sivak Draconian (45/57), uses multiattack on the summoned creature,
Sivak Draconian Serrated Sword 1 Attack: 12 Damage: 12 Sivak Draconian Serrated Sword 1 Attack: 21 Damage: 13 Sivak Draconian Tail Attack: 24 Damage: 11, make DC 14 Strength saving throw or be knocked prone
Two of the draconian's attacks tear into Eladan's companion and it's knocked prone. It gets up and tries to maul the draconian again as Eladan joins the fray and attacksas well.
Bestial Spirit Maul to Hit (with advantage from pack tactics): 26 (crit) Damage: 12 Eladan Bite to hit: 9 damage: 8 Claw to hit: 13 damage: 12
With some incredible damage from the summoned, the Sivak Draconian (33/57), will multiattack, split attacks on two targets
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26 Damage: 12 Eladan takes Sivak Draconian Serrated Sword 1 Attack: 20 Damage: 17 Summons will take Sivak Draconian Tail Attack: 9 Damage: 9, make DC 14 Strength saving throw or be knocked prone
The draconian's sword tears into Eladan but miss the spirit wolf. They both attack the creature again.
Bestial Spirit Maul to Hit (with advantage from pack tactics): 16 Damage: 12
Eladan Bite to hit: 12 damage: 12 Claw to hit: 24 damage: 11
BA wild shape healing: 8
Starting with 33 hp, first taking 12 damage from the summoned creature, Then dodging the Bite The Claw trikes true for 11 more damage The Sivak Draconian (10/57) hangs onto life and full attacks back, splitting up to target both creatures,
Eladan takes Sivak Draconian Serrated Sword 1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Eladan takes Sivak Draconian Serrated Sword 1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Summons will take Sivak Draconian Tail Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section., make DC 14 Strength saving throw or be knocked prone
Rolls aren't showing up for me
Strange, I can help, I do remember the rolls, there were two crits, I'll fill in what I remember,
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 24 Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 26 Summons will take Sivak Draconian Tail Attack: 24. Damage: 9., make DC 14 Strength saving throw or be knocked prone
The draconian's tail lashes at the spirit wolf and it disappears as it dies. Eladan is hit hard by the draconian's sword and is knocked out of wild shape. Recovering, just barely hanging in there, he BA shifts once again and attacks.
After taking 8 from half two moonbeams ago and the 9 from the last round, then taking a crit of 8, the Gauth (31/67) rolls a Constitution Saving Throw against the last Moonbeam DC 14 vs 6 Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 5, 1, 2, 5, 6
Then takes 11 from moonbeam, the Gauth (20/67), uses three eye rays Paralyzing Ray (5), make a Constitution Save DC 14 or be paralyzed for 1 min, you can make follow-up saves at the end of your turn Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Enervation Ray (2), make a Dexterity Save DC 14 or take 15 necrotic damage, save take half.
Paralyzing Ray CON 14: 15+4 = 19 Devour Ray DEX 14: 5+4+4 = 13 (let's use Lucky Footwork Reaction) 13 + 1 = 14 Enervation Ray DEX 14: 7+4+4 = 15 //half between half damage and resistance from potion 15/2/2 = 7.5/2 = 3.75 = 3 with rounding down
DC 10 CON save for concentration: 13+4 = 17
Even as the necrotic energy singes his shoulder, Peter finds himself with a giddy feeling inside him. He unleashes another production of flame into the light of his moonbeam.
Action: Produce Flame, To-Hit: 13+6 = 19, Damage: 3 Moonbeam Damage: 9+1 = 10, CON Save 14, half damage on save
Produce Flame deals 3 damage, so the Gauth (28/67) must make a Constitution Saving Throw against 10 damage from Moonbeam DC 14 vs 11 Eye Stalks (rolling 6d6, taking the first non duplicate three): 6, 1, 6, 1, 3, 1
After failing the save vs Moonbean, the Gauth (18) sets the following rays against you, Devour Magic Ray (1), make a Dexterity Save DC 14 or lose a magic item until the start of the Gauth's turn (ignore scrolls and potions) Pushing Ray (3), make a Strength Save DC 14 or be pushed 15 feet away and half your speed until the end of the Gauth's next turn
Spoiler (click to hide) Sleep Ray (6), make a Wisdom Save DC 14 or be put to sleep for 1 min
Sleep Ray Save: 3+7+2 = 12 Let's use the inspiration you gave us to get advantage on this roll Second-shot: 1+7+2 = 10
WHELP!
Ignore the Dex save I made (had to reread what the sleep ray did and found unconscious auto-fails STR and DEX saving throws)
As the Gauth shoots its eye rays, Peter finds himself dozing off. Perhaps this whole hellscape was just a dream... Yeah, zzz.
Taking multiple double moves, 40 feet per round, to get to the down'ed Harengon, the Gauth (28/67) licks it's lips and smells its prize. Sensing there is more life in this one, it will automatically score a critical hit, using it's bite attack, in hopes to coup de grace the meal.
Crit Bite Attack: 26 Damage: 20
Coulda been worse. It's not good. But it coulda been worse. Awakened by the damage, Peter first needs to make a WIS saving throw against the Gauth's visage. (please correct me if I'm wrong)
Stunning Gaze DC 14: 4 + 7 + 1 = 12
Okay. Now it's worse.
Seeing its prey is stunned by the central eye, the Gauth will attempt to Bite again, this time it won't automatically score critical damage but it will be at advantage,
Gauth Bite Attack: 24 Damage: 8
Darn.
Death saves: 15, 17, 9, 2, 1
So many hopes. So many dreams. A desire to continue his grandfather's quest. Quashed. Vanquished. No more. In stunned silence Peter falls to the ground to be embraced by death.
I'll have to come back later. Still want to try the build and get some brothers in there to avenge him with Gauth. (For Tier 5, will have to see if I want to try out some Eldritch Blast shenanigans on a Celestial Goblin Warlock or give the Druid one more tier before swapping over to warlock on T6.)
It was going great until that triple-threat of a sleep ray, 26->20, and getting stunned.
If he'd made the saving throw on the stun, I think I'd would've tried a Thunderwave and Starry Archer. With the Chalice dropped form going unconscious (so no lv2 cure wounds as a bonus action effectively) it would've taken too long to try healing himself so would've been banking on dealing out enough damage while avoiding harmful eye rays.
Peter Gathakanathi fought valiantly and will never be forgotten
Let’s try the hellwasp again. I’ll but 8 potions of superior healing, a suit of +1 studded leather, a ring of protection and a cloak of protection. I cast Heroism on myself and head into battle! I’m a lvl 3 college of lore bard. Init: 4
Hellwasp Init: 19
The Hellwasp (52/52) has no ranged attacks, so going first, will simply double move to end adjacent to you.
Let’s try the hellwasp again. I’ll but 8 potions of superior healing, a suit of +1 studded leather, a ring of protection and a cloak of protection. I cast Heroism on myself and head into battle! I’m a lvl 3 college of lore bard. Init: 4
Hellwasp Init: 19
The Hellwasp (52/52) has no ranged attacks, so going first, will simply double move to end adjacent to you.
ls it’s save it gets pushed 13 ft back and takes 13 thunder damage, half on success. On a fail I fly 30 ft away
The Hellwasp (52/52) rolls a Constitution Saving throw against the Thunderwave DC 14 vs 18
Successfully saving against the Thunderwave, taking half damage of 6, The Hellwasp (46/52) retaliates,
Hellwasp Sting Attack: 24 Damage: 8, on hit take 7 fire damage and make a Con Save vs DC 12, or be poison paralyzed Hellwasp Sword Talon Attack: 11 Damage: 9
Eladan wakes in the morning and heads back to the keep and through the first portal, returning to search for the wizard. He drinks a potion of heroism and casts Protection from Evil and Good on himself in preparation for what may lay ahead. Initiative 18 (Dybbuk)
Welcome to Tier 4. The Dybbuk. is a nasty monster with one of the longest stat blocks in Challenge 4. Good luck. Dybbuk rolls initiative: 20
You travel the Abyss searching for another Portal. Having to use Survival, Stealth, and other skills, you narrowly avoid roaming creatures in an attempt to follow the Imp's map. You come upon a vast hellscape, flat in all directions for 80 feet, ending with a sheer drop to a lava pit and right up against the cliff is your portal, guarded by a its keeper. [combat]
The Dybbuk spots you and uses dimension door to teleport adjacent to where you begin. With no actions left, the Dybbyk speaks in common, "You will be my new corpse, soon."
"We shall see foul creature." Eladan replies before BA shifting into a bear and attacking,
Bite to hit: 22 damage: 5 Claw to hit: 27 damage: 8
The Dybbuk (24/37) Tendril Attack: 19 Damage: 12 necrotic damage. If it hits, then reduce your max hp by 6
Eladan takes the hit and returns the attack. (it's attacks should be at disadvantage from protection from evil and good. I took the hit this time though)
Bite to hit: 8 damage: 7 Claw to hit: 12 damage: 9
Cons save for concentration: 23
Disadvantage Tendril Attack from last round: 24
The Dybbuk (24/37) Tendril with Disadvantage Attack: 17 Damage: 10, If it hits, then reduce your max hp by 2
Eladan takes another hit from the creature and counter attacks with tooth and claw and BA's wild shape healing.
Bite to hit: 9 damage: 12 Claw to hit: 18 damage: 13
Healing: 11
Cons save for concentration: 15
The Dybbuk (11/37) Tendril with Disadvantage Attack: 16 Damage: 13, If it hits, then reduce your max hp by 6
The elf-bear is looking a little bloody but keeps attacking.
Bite to hit: 23 damage: 6 Claw to hit: 20 damage: 9
Cons save for concentration: 23
Congratulations, you've defeated the keeper and now you have two portals, some idea how to activate them, and the notion that a Demon Lord wants you to destroy both of them, but also that you would need to destroy one from the Abyss and the other from the Material Plane to prevent being trapped in the Abyss. We can call this a break, you can fight another monster, roleplay a little more, the next steps are up to you
After the creature falls dead, Eladan takes a rest. He will then attempt to destroy the portal in the location he is at now and then return to the first one he came through from the keep. Possibly running into another monster on his way back. (Draconian)
You gain 1100 XP and on your way to the first portal, you run into a roaming Sivak Draconian Sivak Draconian rolls initiative 5
Eladan spots the creature and goes on the offensive before it can react. (Initiative 11). He casts summon beast and commands the wolf spirit (AC 13 Hp 30) that appears to attack the draconian. He then BA wild shapes into a brown bear.
Bestial Spirit Maul to Hit: 23 Damage: 12
After taking some damage, the Sivak Draconian (45/57), uses multiattack on the summoned creature,
Sivak Draconian Serrated Sword 1 Attack: 12 Damage: 12 Sivak Draconian Serrated Sword 1 Attack: 21 Damage: 13 Sivak Draconian Tail Attack: 24 Damage: 11, make DC 14 Strength saving throw or be knocked prone
Two of the draconian's attacks tear into Eladan's companion and it's knocked prone. It gets up and tries to maul the draconian again as Eladan joins the fray and attacksas well.
Bestial Spirit Maul to Hit (with advantage from pack tactics): 26 (crit) Damage: 12 Eladan Bite to hit: 9 damage: 8 Claw to hit: 13 damage: 12
With some incredible damage from the summoned, the Sivak Draconian (33/57), will multiattack, split attacks on two targets
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26 Damage: 12 Eladan takes Sivak Draconian Serrated Sword 1 Attack: 20 Damage: 17 Summons will take Sivak Draconian Tail Attack: 9 Damage: 9, make DC 14 Strength saving throw or be knocked prone
The draconian's sword tears into Eladan but miss the spirit wolf. They both attack the creature again.
Bestial Spirit Maul to Hit (with advantage from pack tactics): 16 Damage: 12
Eladan Bite to hit: 12 damage: 12 Claw to hit: 24 damage: 11
BA wild shape healing: 8
Starting with 33 hp, first taking 12 damage from the summoned creature, Then dodging the Bite The Claw trikes true for 11 more damage The Sivak Draconian (10/57) hangs onto life and full attacks back, splitting up to target both creatures,
Eladan takes Sivak Draconian Serrated Sword 1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Eladan takes Sivak Draconian Serrated Sword 1 Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section. Summons will take Sivak Draconian Tail Attack: Dice rolls not yet available for this section. Damage: Dice rolls not yet available for this section., make DC 14 Strength saving throw or be knocked prone
Rolls aren't showing up for me
Strange, I can help, I do remember the rolls, there were two crits, I'll fill in what I remember,
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 24 Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 26 Summons will take Sivak Draconian Tail Attack: 24. Damage: 9., make DC 14 Strength saving throw or be knocked prone
The draconian's tail lashes at the spirit wolf and it disappears as it dies. Eladan is hit hard by the draconian's sword and is knocked out of wild shape. Recovering, just barely hanging in there, he BA shifts once again and attacks.
Eladan Bite to hit: 15 damage: 11
Claw to hit: 24 damage: 11
The Claw finishes off the Sivak Draconian (-1/57)
Congratulations again
After defeating the draconian, Eladan travels back to the first portal, goes through it and destroys it from the material plane.
Let’s try the hellwasp again. I’ll but 8 potions of superior healing, a suit of +1 studded leather, a ring of protection and a cloak of protection. I cast Heroism on myself and head into battle! I’m a lvl 3 college of lore bard. Init: 4
Hellwasp Init: 19
The Hellwasp (52/52) has no ranged attacks, so going first, will simply double move to end adjacent to you.
ls it’s save it gets pushed 13 ft back and takes 13 thunder damage, half on success. On a fail I fly 30 ft away
The Hellwasp (52/52) rolls a Constitution Saving throw against the Thunderwave DC 14 vs 18
Successfully saving against the Thunderwave, taking half damage of 6, The Hellwasp (46/52) retaliates,
Hellwasp Sting Attack: 26 Damage: 7, on hit take 4 fire damage and make a Con Save vs DC 12, or be poison paralyzed Hellwasp Sword Talon Attack: 19 Damage: 12
Save against the first 4
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
This post has potentially manipulated dice roll results.
The Hellwasp (46/52),
Hellwasp Sting Attack: 19 Damage: 11, on hit take 7 fire damage and make a Con Save vs DC 12, or be poison paralyzed Hellwasp Sword Talon Attack: 24 Damage: 16
Hellwasp Sting Attack: 10 Damage: 7, on hit take 7 fire damage and make a Con Save vs DC 12, or be poison paralyzed Hellwasp Sword Talon Attack: 8 Damage: 11
I drink a potion for 28
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ioun Insight: 3,000 Cloak of Protection: 3,500 Potion of Fire Resistance: 300 Potion of Necrotic Resistance: 300 Potion of Heroism: 180 Longstrider Scroll: 60 Studded Leather: 45 Yew Wand: 10 Shield: 10 Clothe's Travelers: 2 Riding Horse: 75 Saddle: 10 Total: 7492 Remaining Gold: 1008
As Peter falls, a brotherly connections finds itself awakened. Out in the woods a Harengon druid awakes from his slumber. "Brother." he whispers. For years Roger Gathakanathi had hoped his name might be cleared, that whoever framed him for a murder he didn't commit might become known, that he would be able to return home. For though is family bonds held tight, others had not been so welcoming. But now he would never see Peter again. But while his brother lay fallen, he could take the fight to whoever had slain dear Peter. Mounting his riding horse he set on a course that brought him through the portal and into the burning landscape. With his mind full of revenge he dismounts, downs a potion of heroism, assumes the chalice form, and readies for battle.
Atherna takes the platinum and looks at the map for a time before setting off for its location. Never the one to be unprepared, she reads a scroll of mage armor, orates a scroll of enhance ability (Cat's Grace), drinks a potion of heroism, and quaffs a potion of poison resistance once there. She tries to sneak near the teleportation circle in an attempt to get the drop on the wyvern that guards it with a Stealth of 14 (9,9 + 5) and an initiative of 15 (8,12 + 3)
(By the way, I probably should have asked sooner, but how would you prefer we handle pre-combat effects like potions and spells? I've only used things that last 10 minutes or longer, which seems fair to me, but I suppose I'd like to know if you'd allow 1 minute effects to be used pre-combat as well, or if you'd prefer I just cut out the pre-combat stuff regardless of duration.)
Welcome to Tier 4. The wyvern is a Challenge 6 which is your level +2. Good luck.
Wyvern rolls Initiative: 11
(I always forget to do this. Owl's initiative: 13 [12 + 1]. Also, I'm assuming the wyvern is 80 feet away.)
Jumping into action as she spots the bipedal dragon(oid?), Atherna flicks two coins into the air. Just as they reach their apexes, they each shatter into two gluten-free darts that whistle towards the wyvern, each finding taking advantage of their foe's lack of preparation and finding weak spots in the dragon-kin's tough scales. She then makes a tactical retreat, slowly doing her dance-like movement to add some distance between herself and that which wishes to do her harm.
Owl's Turn: Action: Dodge Movement: 15 feet away from wyvern
Missile 1: 26 (15 + 7 + 4) to hit, 17 (6 + 11) force damage Missile 2: 22 (14 + 7 + 1) to hit, 12 (7 + 5) force damage Missile 3: 27 (19 + 7 + 1) to hit, 10 (4 + 6) force damage Missile 4: 29 (19 + 7 + 3) to hit, 9 (4 + 5) force damage Bonus Action: Bladesong Movement: 15 feet away from wyvern
Taking gluten-free darts has given this Wavyrn (62/110) a gluten-free aversion. The "Dragon" double moves to be adjacent.
Owl's Turn: Action: Help, next attack against wyvern has advantage Movement: If spell works, follow Atherna. Otherwise, nothing
Atherna is put a bit off-guard by how quickly the wyvern flies at her, taking out a special scroll for the occasion and reading it aloud. Chains of binding rise up from out of the earth, clasping themselves around the wings of the bipedal dragon and trying to pull it back to the hellish earth. At the same time, she tosses out a rapier that suspends itself in the air before swooshing about in the direction, almost resembling its owner in the way it dances about and plunges itself past the scales of its enemy.
Atherna's Turn: Action: Spell Scroll of earthbind: DC 13 Strength save or no flying speed for a minute Bonus Action: Dancing Rapier: 25 (18 + 5 + 2) to hit, 4 (1 + 3) piercing damage, move 30 feet away from wyvern if spell works Movement: If spell works, 50 feet away from wyvern. Otherwise, nothing
After taking Dancing Sword damage, the Wayvrn (58/110), makes a Strength Save for Earthbind against DC 13 vs 6+4 = 10
The grounded Wayvern takes an Attack of Opportunity against the agile foe, Attack: 8 Damage: 7
Owl's Turn: Movement: 50 feet to wyvern Action: Help, next attack against wyvern has advantage Movement: 10 feet up
Atherna quickly maneuvers out of the way of the chained creature. Once away, she uncorks a yellow potion that seems to jump into her mouth. Instantly, its effects are felt, and her movements become supernaturally accelerated. In the meantime, the floating sword and the owl move towards the wyvern in tandem.
After taking Dancing Sword damage, the Wayvrn (49/110), the Wyvern double moves, lumbering 40 feet towards Atherna who is now 15 feet away and just out of reach of the dragon. The Wyvern licks it's rigid wings and looks back at Atherna giving a frightful screach, "Rrrrawk-awk-awk-awk-awk!"
Owl's Turn: Movement: 40 feet to wyvern Action: Help, next attack against wyvern has advantage Movement: 10 feet up
Atherna's Turn: Movement: Adjacent to wyvern Action: Booming blade (Rapier, +1): 26 (14,16 + 6 + 4) to hit, 7 (3 + 4) piercing damage, 6 thunder damage on movement Bonus action: Dancing Rapier: Move 30 feet to behind wyvern, 13 (6 + 5 + 2) to hit, 10 (7 + 3) piercing damage Haste Action: Disengage Movement: Other side of wyvern, then move to be just out of reach of a double move (50 feet away I think, so definitely doable with 100 feet of movement)
After getting pierced by the rapier for 7 damage and skewered by the dancing sword for 10, the Wayvrn (32/110), under the transmutation of earthbind must walk, double moves, ing 40 feet towards Atherna.
Owl's Turn: Movement: 45 feet to wyvern Action: Help, next attack against wyvern has advantage Movement: 10 feet up Atherna continues to dance between being close enough to attack and far enough away to being unreachable, outrunning her foe's stinger as it chases after her during her retreat.
(The movement means it takes 6 thunder damage as well.)
Atherna's Turn: Action: Booming blade (Rapier, +1): 25 (3,15 + 6 + 4) to hit, 7 (3 + 4) piercing damage, 8 thunder damage on movement Bonus action: Dancing Rapier: Move 30 feet to behind wyvern, 19 (11 + 5 + 3) to hit, 6 (3 + 3) piercing damage Haste Action: Disengage Movement: Around the wyvern, then 45 feet away
Starting with 32 hp, first taking 6 thunder from last round's Booming Blade Then taking another Booming Blade hit for 7 damage Another Dancing Sword damage for 6 damage The Wayvrn (13/110), in a futile attempt to catch up, with 1 minute of earthbind to slot it down, it will double move 40 feet towards Atherna, which is just out of reach for the dragon.
Atherna sees that the wyvern is on the ropes, and goes in to finish the bout. All at once, a flurry of rapier blows hits the false dragon, piercing scale, leather, and flesh alike.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Hellwasp Sting Attack: 10 Damage: 7, on hit take 7 fire damage and make a Con Save vs DC 12, or be poison paralyzed Hellwasp Sword Talon Attack: 8 Damage: 11
I drink a potion for 28
The Hellwasp (46/52) attacks,
Hellwasp Sting Attack: 13 Damage: 6, on hit take 7 fire damage and make a Con Save vs DC 12, or be poison paralyzed Hellwasp Sword Talon Attack: 12 Damage: 8
Atherna takes the platinum and looks at the map for a time before setting off for its location. Never the one to be unprepared, she reads a scroll of mage armor, orates a scroll of enhance ability (Cat's Grace), drinks a potion of heroism, and quaffs a potion of poison resistance once there. She tries to sneak near the teleportation circle in an attempt to get the drop on the wyvern that guards it with a Stealth of 14 (9,9 + 5) and an initiative of 15 (8,12 + 3)
(By the way, I probably should have asked sooner, but how would you prefer we handle pre-combat effects like potions and spells? I've only used things that last 10 minutes or longer, which seems fair to me, but I suppose I'd like to know if you'd allow 1 minute effects to be used pre-combat as well, or if you'd prefer I just cut out the pre-combat stuff regardless of duration.)
Welcome to Tier 4. The wyvern is a Challenge 6 which is your level +2. Good luck.
Wyvern rolls Initiative: 11
(I always forget to do this. Owl's initiative: 13 [12 + 1]. Also, I'm assuming the wyvern is 80 feet away.)
Jumping into action as she spots the bipedal dragon(oid?), Atherna flicks two coins into the air. Just as they reach their apexes, they each shatter into two gluten-free darts that whistle towards the wyvern, each finding taking advantage of their foe's lack of preparation and finding weak spots in the dragon-kin's tough scales. She then makes a tactical retreat, slowly doing her dance-like movement to add some distance between herself and that which wishes to do her harm.
Owl's Turn: Action: Dodge Movement: 15 feet away from wyvern
Missile 1: 26 (15 + 7 + 4) to hit, 17 (6 + 11) force damage Missile 2: 22 (14 + 7 + 1) to hit, 12 (7 + 5) force damage Missile 3: 27 (19 + 7 + 1) to hit, 10 (4 + 6) force damage Missile 4: 29 (19 + 7 + 3) to hit, 9 (4 + 5) force damage Bonus Action: Bladesong Movement: 15 feet away from wyvern
Taking gluten-free darts has given this Wavyrn (62/110) a gluten-free aversion. The "Dragon" double moves to be adjacent.
Owl's Turn: Action: Help, next attack against wyvern has advantage Movement: If spell works, follow Atherna. Otherwise, nothing
Atherna is put a bit off-guard by how quickly the wyvern flies at her, taking out a special scroll for the occasion and reading it aloud. Chains of binding rise up from out of the earth, clasping themselves around the wings of the bipedal dragon and trying to pull it back to the hellish earth. At the same time, she tosses out a rapier that suspends itself in the air before swooshing about in the direction, almost resembling its owner in the way it dances about and plunges itself past the scales of its enemy.
Atherna's Turn: Action: Spell Scroll of earthbind: DC 13 Strength save or no flying speed for a minute Bonus Action: Dancing Rapier: 25 (18 + 5 + 2) to hit, 4 (1 + 3) piercing damage, move 30 feet away from wyvern if spell works Movement: If spell works, 50 feet away from wyvern. Otherwise, nothing
After taking Dancing Sword damage, the Wayvrn (58/110), makes a Strength Save for Earthbind against DC 13 vs 6+4 = 10
The grounded Wayvern takes an Attack of Opportunity against the agile foe, Attack: 8 Damage: 7
Owl's Turn: Movement: 50 feet to wyvern Action: Help, next attack against wyvern has advantage Movement: 10 feet up
Atherna quickly maneuvers out of the way of the chained creature. Once away, she uncorks a yellow potion that seems to jump into her mouth. Instantly, its effects are felt, and her movements become supernaturally accelerated. In the meantime, the floating sword and the owl move towards the wyvern in tandem.
After taking Dancing Sword damage, the Wayvrn (49/110), the Wyvern double moves, lumbering 40 feet towards Atherna who is now 15 feet away and just out of reach of the dragon. The Wyvern licks it's rigid wings and looks back at Atherna giving a frightful screach, "Rrrrawk-awk-awk-awk-awk!"
Owl's Turn: Movement: 40 feet to wyvern Action: Help, next attack against wyvern has advantage Movement: 10 feet up
Atherna's Turn: Movement: Adjacent to wyvern Action: Booming blade (Rapier, +1): 26 (14,16 + 6 + 4) to hit, 7 (3 + 4) piercing damage, 6 thunder damage on movement Bonus action: Dancing Rapier: Move 30 feet to behind wyvern, 13 (6 + 5 + 2) to hit, 10 (7 + 3) piercing damage Haste Action: Disengage Movement: Other side of wyvern, then move to be just out of reach of a double move (50 feet away I think, so definitely doable with 100 feet of movement)
After getting pierced by the rapier for 7 damage and skewered by the dancing sword for 10, the Wayvrn (32/110), under the transmutation of earthbind must walk, double moves, ing 40 feet towards Atherna.
Owl's Turn: Movement: 45 feet to wyvern Action: Help, next attack against wyvern has advantage Movement: 10 feet up Atherna continues to dance between being close enough to attack and far enough away to being unreachable, outrunning her foe's stinger as it chases after her during her retreat.
(The movement means it takes 6 thunder damage as well.)
Atherna's Turn: Action: Booming blade (Rapier, +1): 25 (3,15 + 6 + 4) to hit, 7 (3 + 4) piercing damage, 8 thunder damage on movement Bonus action: Dancing Rapier: Move 30 feet to behind wyvern, 19 (11 + 5 + 3) to hit, 6 (3 + 3) piercing damage Haste Action: Disengage Movement: Around the wyvern, then 45 feet away
Starting with 32 hp, first taking 6 thunder from last round's Booming Blade Then taking another Booming Blade hit for 7 damage Another Dancing Sword damage for 6 damage The Wayvrn (13/110), in a futile attempt to catch up, with 1 minute of earthbind to slot it down, it will double move 40 feet towards Atherna, which is just out of reach for the dragon.
Atherna sees that the wyvern is on the ropes, and goes in to finish the bout. All at once, a flurry of rapier blows hits the false dragon, piercing scale, leather, and flesh alike.
Congratulations, you've defeated the Portal Keeper. You now have a decision, do you destroy one or both of them, one from the Abyss and the other from the Material Plane to prevent being trapped in the Abyss, or do you choose another path. The choice is yours.
Ioun Insight: 3,000 Cloak of Protection: 3,500 Potion of Fire Resistance: 300 Potion of Necrotic Resistance: 300 Potion of Heroism: 180 Longstrider Scroll: 60 Studded Leather: 45 Yew Wand: 10 Shield: 10 Clothe's Travelers: 2 Riding Horse: 75 Saddle: 10 Total: 7492 Remaining Gold: 1008
As Peter falls, a brotherly connections finds itself awakened. Out in the woods a Harengon druid awakes from his slumber. "Brother." he whispers. For years Roger Gathakanathi had hoped his name might be cleared, that whoever framed him for a murder he didn't commit might become known, that he would be able to return home. For though is family bonds held tight, others had not been so welcoming. But now he would never see Peter again. But while his brother lay fallen, he could take the fight to whoever had slain dear Peter. Mounting his riding horse he set on a course that brought him through the portal and into the burning landscape. With his mind full of revenge he dismounts, downs a potion of heroism, assumes the chalice form, and readies for battle.
Ioun Insight: 3,000 Cloak of Protection: 3,500 Potion of Fire Resistance: 300 Potion of Necrotic Resistance: 300 Potion of Heroism: 180 Longstrider Scroll: 60 Studded Leather: 45 Yew Wand: 10 Shield: 10 Clothe's Travelers: 2 Riding Horse: 75 Saddle: 10 Total: 7492 Remaining Gold: 1008
As Peter falls, a brotherly connections finds itself awakened. Out in the woods a Harengon druid awakes from his slumber. "Brother." he whispers. For years Roger Gathakanathi had hoped his name might be cleared, that whoever framed him for a murder he didn't commit might become known, that he would be able to return home. For though is family bonds held tight, others had not been so welcoming. But now he would never see Peter again. But while his brother lay fallen, he could take the fight to whoever had slain dear Peter. Mounting his riding horse he set on a course that brought him through the portal and into the burning landscape. With his mind full of revenge he dismounts, downs a potion of heroism, assumes the chalice form, and readies for battle.
Initiative: 1+5 = 6
The Gauth (67/67) rolls initiative: 14
80 feet away, the Gauth sees you and advances 20 feet (now 60 ft away), fire all your guns at once and. Explode into Space.
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 5, 2, 5, 2, 6
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Seeing its prey is stunned by the central eye, the Gauth will attempt to Bite again, this time it won't automatically score critical damage but it will be at advantage,
Gauth Bite Attack: 24 Damage: 8
Strange, I can help, I do remember the rolls, there were two crits, I'll fill in what I remember,
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 24
Eladan takes Sivak Draconian Serrated Sword 1 Attack: 26. Damage: 26
Summons will take Sivak Draconian Tail Attack: 24. Damage: 9., make DC 14 Strength saving throw or be knocked prone
Here’s my sheet, by the way https://www.dndbeyond.com/characters/103126655. I cast Thunderwave, and if the wasp fails it’s save it gets pushed 13 ft back and takes 13 thunder damage, half on success. On a fail I fly 30 ft away
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The draconian's tail lashes at the spirit wolf and it disappears as it dies. Eladan is hit hard by the draconian's sword and is knocked out of wild shape. Recovering, just barely hanging in there, he BA shifts once again and attacks.
Eladan Bite to hit: 15 damage: 11
Claw to hit: 24 damage: 11
Darn.
Death saves: 15, 17, 9, 2, 1
So many hopes. So many dreams. A desire to continue his grandfather's quest. Quashed. Vanquished. No more. In stunned silence Peter falls to the ground to be embraced by death.
I'll have to come back later. Still want to try the build and get some brothers in there to avenge him with Gauth. (For Tier 5, will have to see if I want to try out some Eldritch Blast shenanigans on a Celestial Goblin Warlock or give the Druid one more tier before swapping over to warlock on T6.)
It was going great until that triple-threat of a sleep ray, 26->20, and getting stunned.
If he'd made the saving throw on the stun, I think I'd would've tried a Thunderwave and Starry Archer. With the Chalice dropped form going unconscious (so no lv2 cure wounds as a bonus action effectively) it would've taken too long to try healing himself so would've been banking on dealing out enough damage while avoiding harmful eye rays.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
The Claw finishes off the Sivak Draconian (-1/57)
Congratulations again
Peter Gathakanathi fought valiantly and will never be forgotten
The Hellwasp (52/52) rolls a Constitution Saving throw against the Thunderwave DC 14 vs 18
Successfully saving against the Thunderwave, taking half damage of 6,
The Hellwasp (46/52) retaliates,
Hellwasp Sting Attack: 24 Damage: 8, on hit take 7 fire damage and make a Con Save vs DC 12, or be poison paralyzed
Hellwasp Sword Talon Attack: 11 Damage: 9
After defeating the draconian, Eladan travels back to the first portal, goes through it and destroys it from the material plane.
Save against the first 4
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
End of turn save: 23
also 2 concentration saves: 13 14
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
The Hellwasp (46/52),
Hellwasp Sting Attack: 19 Damage: 11, on hit take 7 fire damage and make a Con Save vs DC 12, or be poison paralyzed
Hellwasp Sword Talon Attack: 24 Damage: 16
I drink a potion for 28
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Ioun Insight: 3,000
Cloak of Protection: 3,500
Potion of Fire Resistance: 300
Potion of Necrotic Resistance: 300
Potion of Heroism: 180
Longstrider Scroll: 60
Studded Leather: 45
Yew Wand: 10
Shield: 10
Clothe's Travelers: 2
Riding Horse: 75
Saddle: 10
Total: 7492
Remaining Gold: 1008
As Peter falls, a brotherly connections finds itself awakened. Out in the woods a Harengon druid awakes from his slumber. "Brother." he whispers. For years Roger Gathakanathi had hoped his name might be cleared, that whoever framed him for a murder he didn't commit might become known, that he would be able to return home. For though is family bonds held tight, others had not been so welcoming. But now he would never see Peter again. But while his brother lay fallen, he could take the fight to whoever had slain dear Peter. Mounting his riding horse he set on a course that brought him through the portal and into the burning landscape. With his mind full of revenge he dismounts, downs a potion of heroism, assumes the chalice form, and readies for battle.
Initiative: 1+5 = 6
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Atherna sees that the wyvern is on the ropes, and goes in to finish the bout. All at once, a flurry of rapier blows hits the false dragon, piercing scale, leather, and flesh alike.
Atherna's Turn:
Action: Booming blade (Rapier, +1): 20 (
10,11 + 6 + 3) to hit, 9 (5 + 4) piercing damage, 5 thunder damage on movementHaste Action: Attack (Rapier, +1): 15 (6 +6 + 3) to hit, 11 (7 + 4) piercing damage
Bonus action: Dancing Rapier: Move 30 feet to behind wyvern, 23 (14 + 5 + 4) to hit, 9 (6 + 3) piercing damage
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The Hellwasp (46/52) attacks,
Hellwasp Sting Attack: 13 Damage: 6, on hit take 7 fire damage and make a Con Save vs DC 12, or be poison paralyzed
Hellwasp Sword Talon Attack: 12 Damage: 8
Congratulations, you've defeated the Portal Keeper. You now have a decision, do you destroy one or both of them, one from the Abyss and the other from the Material Plane to prevent being trapped in the Abyss, or do you choose another path. The choice is yours.
The Gauth (67/67) rolls initiative: 14
80 feet away, the Gauth sees you and advances 20 feet (now 60 ft away), fire all your guns at once and. Explode into Space.
Eye Stalks (rolling 6d6, taking the first non duplicate three): 5, 5, 2, 5, 2, 6