Hardi moves over to the wall with Calith and provides some Light with this lit Maul. "Hoo! Those Trogs didn't stand a chance, eh?" His attention turns to the mud wall and gives a whistle "You figure it's to keep something out, or is it to keep something in?"
Ok, so the wall blocking AREA 18 is actually a very crude plug made of mud and wattle. It doesn't look very strong, and would require a DC10 STR check to push it over or break it down.
Depending on what you guys want to do, I will continue with AREA 18, or go on to describe AREA 25.
Hardi's already winding up with his Maul when Calith says that maybe they should wait for the others. "Uff da...Yeah I guess you're right, eh?" With the faintest hint of disappointment, he just settles the head of his hammer over his shoulder.
Creed is still over at Area 25 as he begins to clap softly. "We are indeed a mighty group who is ready for anything whether it be drow, or goblins who can throw."
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I have an intelligence of six, I know what I'm doing.
Perfect! Now you just have to let me verify that's to get into AREA 18, correct? Cuz AREA 25..just swim!
Well, you can see on the map, too. AREA 18 is now open, Hardi busted down the door, and AREA 20 and 25 you can get to by swimming, but to AREA 23 it's blocked as well. Sorry if that was confusing.
"Well you redeemed yourself on that one Hardi. Nice job. Let's go take a look."
Sword and shield at the ready Calith looks ahead into the cavern (area 18) and moves forward, his dark vision allowing him to see in the darkness with the aid of Hardin's light.
The passage opens into a long, low cavern that has three narrow, twisting passages leading off into darkness. Numerous rock columns rise to meet the stone overhead. The air is thick with troglodyte stench, and the floor is littered with refuse from the monsters' meals and gnawed bones of dubious origin. Something scrapes and hisses in the dark, and hear the soft padding of scaly feet on rock.
Hardi moves over to the wall with Calith and provides some Light with this lit Maul. "Hoo! Those Trogs didn't stand a chance, eh?" His attention turns to the mud wall and gives a whistle "You figure it's to keep something out, or is it to keep something in?"
Calith looks over at Hardi as he approached. "Thanks for the light. And yeah, I was kinda wondering the same thing about this wall."
Ok, so the wall blocking AREA 18 is actually a very crude plug made of mud and wattle. It doesn't look very strong, and would require a DC10 STR check to push it over or break it down.
Depending on what you guys want to do, I will continue with AREA 18, or go on to describe AREA 25.
"It doesn't look very strong. I don't think it's for defense of any type. I say we knock it down but perhaps we wait for the others."
Hardi's already winding up with his Maul when Calith says that maybe they should wait for the others. "Uff da...Yeah I guess you're right, eh?" With the faintest hint of disappointment, he just settles the head of his hammer over his shoulder.
"Break it down.....I'm game for another fight..." grinning beneath my beard.....
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
Creed is still over at Area 25 as he begins to clap softly. "We are indeed a mighty group who is ready for anything whether it be drow, or goblins who can throw."
I have an intelligence of six, I know what I'm doing.
Luthien, hiding in the shadows behind the group, draws her bow with an arrow nocked and ready to let loose on any baddie hiding behind the mud wall...
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Hardi, needing only one confirmation, gives a shrug. He then rears back and tries to smash the mud wall!
Strength Check! 9
((Oof! Falling just shy of being cool xD ))
Haha that's not good enough, my friend.
Ok, and also, which area are you guys trying to get to? 25? Just want to make sure.
AREA 18 is blocked by a wall, DC10 STR for that, and you guys can wade down the pool and the river to AREA 25.
Hardi scratches his head and sighs “This kinda thing never happens to me, ya know” And then he tries one more time.
Strength!!!!! 11
((Hardi is desperately trying to recover from embarrassment by getting into area 18))
Perfect! Now you just have to let me verify that's to get into AREA 18, correct? Cuz AREA 25..just swim!
Well, you can see on the map, too. AREA 18 is now open, Hardi busted down the door, and AREA 20 and 25 you can get to by swimming, but to AREA 23 it's blocked as well. Sorry if that was confusing.
Creed is going to walk back to Area 18. "Top notch work Hardi. You tore though that door like a bear going after a delicious fish."
I have an intelligence of six, I know what I'm doing.
Hardi feels a loving pat on his back....from....something/someone?
Like a whisper on the wind, he hears in his ear "Nice work, big boy!" as Luthien walks by out of the shadows and back into the shadows of area 18.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Ok, Area 18 it is!
"Well you redeemed yourself on that one Hardi. Nice job. Let's go take a look."
Sword and shield at the ready Calith looks ahead into the cavern (area 18) and moves forward, his dark vision allowing him to see in the darkness with the aid of Hardin's light.
Using my own dark vision I follow Calith into the cavern.
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
Creed enters Area 18, using his darkvision with his hand on his sword.
I have an intelligence of six, I know what I'm doing.
AREA 18 - TROG WARREN
The passage opens into a long, low cavern that has three narrow, twisting passages leading off into darkness. Numerous rock columns rise to meet the stone overhead. The air is thick with troglodyte stench, and the floor is littered with refuse from the monsters' meals and gnawed bones of dubious origin. Something scrapes and hisses in the dark, and hear the soft padding of scaly feet on rock.
Luthien has Umbral Sight, and can see 120’ in pitch blackness. Can she see what’s making the noise?
Last to know and first to be blamed...
As a free action, can I regret my life choices?