Looking to recruit a few folks for a series of stories set in and around Drynna on the east coast of Tal'dorei.
Campaign will be fairly self contained and ' street level' at least at first so theres no need to worry if your not a Critter all the relevant info will be on the campaign page.
Beginners welcome. Campaign will be run here on the forums. Posting frequency of once a day would be great ( but I can adapt to once every couple of days if you don't mind some light botting on occasion.)
Ok, Character Creation:
- Make a 1st level Character ( I'm ok with most sources being used but clear anything particularly ' out there' first to avoid disappointment).
- Point Buy or Standard array./ Milestone Levelling.
- 1st adventure will be an investigation of sorts so perhaps bear that in mind when making a character giving links to the local population and townsfolk..
I'll leave recruitment open for a few days, make the selection and then we'll be off.
Backstory: Born in the Feywild under the blue moon (a bad omen, as it were) to noble elvish parents, Faylen Keabanise was an outcast from the start. For, she was born without a voicebox, unable to utter a single word. Her parents, utterly ashamed of her, cast her off into the Shadowfell plane, never to be seen again. Growing up in the dark horrors of the Shadowfell, she soon came under the watchful eye of the Raven Queen, who gave her the name of Daewen Pell (Sindarin for Hushed Shadow Maiden). Her melancholic visage and aptitude for hiding in shadows were of great use to the Raven Queen, who often sent her on missions to other planes to watch and wait, looking for the tragedies her Queen wished to collect. Being a mute has its advantages among the Shadar-Kai, as she's learned to hear things her fellow missionaries never assumed were worth paying attention to. It's these nuggets of information that the Raven Queen desires the most, and Daewen has reaped the benefits of being an immortal servant for untold centuries.
Backstory: Magnus was born in Westruun and because of his affinity with magic and his family's devotion to Ioun, he naturally sought council with the cobalt soul. The cobalt Reserve was his home for many years as he advanced his career with the Cobalt Soul. He has recently been given the "honor" of traveling to Drynna as they recently needed a replacement. At first he was upset that he was given such a position in such a small community as he did not want to leave the grand Reserve and he figured it was because of his recent family's dealings with some inside the cobalt soul. However he has resigned his lot in life and taken to the new assignment with as much gusto as he can bring forth. He has been in Drynna now for about a month and is settling in and visiting others at "the Lodge".
Dev Hornd, a real sweetheart of a Tiefling with a bard's tongue of silver. Or at least, a bard's tongue of, say, copper? Maybe pewter. Silver for a street urchin like him would be a stretch.
Backstory:
Dev Hornd says he's 18 but he's actually 16. He's scared most of the time and doesn't know why he does the things he does most of the time, and wishes most people would like him but most people don't.
Dev grew up in utter poverty. His parents are blind and poor, but despite the barriers that arose as a result of these traits, gave Dev a loving home. The only sadness they shared with him was being unable to read him bedtime stories. So they made up stories, like the one about a magic book that tells stories even if you can't read.
"Books are about learning things, Sonnie," they said. "People who read can pass the hours in comfort whether they be rich or poor."
They had both taught themselves to play the flute, and they did so with such intensity that unexpected things sometimes happened. "If you learn the right tune for the right person," they said, "then you can raise their spirits and give them luck."
While fetching water for his parents from the well one day, Dev saw a wealthy merchant with colorful clothing, surrounded by a small retinue who seemed to hang on the merchant's every word. "That's gonna be me some day," Dev thought. "I'll have nice clothes and money. And when that happens, I'm gonna buy my folks a magic book that they can read whenever they want to."
Dev knew his uncle would take care of his parents if anything ever happened to him. When he left, in search of good luck and success, Dev didn't have the courage to say goodbye. He'll come home some day, and when he does, it'll be with that magic book under his arm, and his folks will know he loves them more than anything.
I was born among the Ruular, a tribe of Wood Elves that haunt a primordial forest grove found deep in the Stormcrest Mountains.Following a failed attempt to challenge our Estro (Chief) for leadership, my father was banished. We were driven from our home into the frozen wilderness, where we were ambushed by allies of the Estro’s son, hoping to finish the job. I was the only member of my family to survive.
By some grace, I found shelter in an abandoned dwarven mine filled with ample supplies and a large library. I dove into the texts, hoping to gain a deeper understanding of my place in the world. To keep myself sane I trained my body and mind over the years, spending long periods of time in deep meditation. I developed my own relationship with the natural flow of the universe, which the books called the “Ki”…
In my isolated studies, the borders between true insight and self-generated delusion were… porous. While I developed a keen empathy for all living things, my misdirected trauma led me to the conviction that some great evil threatened the world… An evil that only I can destroy.
I begged the universe to deliver the means to fulfill my place in the universe. So it was that a party of explorersfound me while investigating the fate of the lost dwarven mine. I traveled with them to Syngorn, where I was told I would find acceptance and social reintegration. For years I made an effort, but the overwhelming bustle of the elven city was too much for me to handle. I returned to the wilderness near Tormor Falls to resume my meditation for another few decades… until our adventure begins.
Background: Runecarver (It has a feat but I can ignore that if you want me to)
Backstory: Nerak was born in Draconia, a slave like the rest of his people to Dragonbloods. He did however have a strange magical power he didn't understand, nor could control. His parents Imketal (father), and Olkik (Mother), found out about this but told Nerak to keep the powers under wraps. He would continue to toy with his magical abilities against his parents wishes to learn more about them and see what he could do. Nerak longed to practice more and to one day use the full extent of his ability to see how far he could go but now was not the time, he was fearful of what may happen to him, his family, or his friends if his masters knew about it. When the city of Draconia fell and his people rebelled against their masters he finally saw the opportunity to unleash all that had been bottled up inside of him. Very quickly Nerak's power slipped and fell into an incontrollable torrent of magical energy. The power threatened all those around him, friend or foe, and began tearing his body apart. A friend of his, Sprinter, was able to bear the brunt of the magic and make it to Nerak, knocking him unconscious and halting the storm of arcane. When Nerak awoke, the battle was won but four allies, including Sprinter were killed by his magic. Not long later a white dragon by the name of Vorugal became the new master of the Ravenites. Just as there was retaliation with their old masters, the Ravenites and a group of adventures planned to defeat the white dragon. Nerak however was scared he would do the same as he had done before if he tried to help. He fled, in search of those who could help him harness his magical abilities. (Sorry I know its kinda long for an application post. I have a few more things for the backstory too I could message to almighty DM if you wanted to hear them.)
Backstory: Doppio belongs to a minor cult of the Wildemother in the south, following the subdiety/aspect of Coffee. He grew up in the fields, taking part in the predawn ritualistic roasting of coffee beans before dawn to wake the sun. As he reached maturity, the matriarchs of the cult have given him a sacred quest, to travel Tal'Dorei spreading the enlightenment of the coffee bean and to retrieve the lost chalice relic of the cult, the sacred "Cup of Joeh". He is lawful good, being respectful of local customs and authorities and his quest has lead him to Drynna.
Backstory: Lyra was born to an elven bard mother and a human rogue father. Due to the nature of her father's occupation, this union was a carefully guarded secret. One day, a rival spy organisation attacked their home. Lyra's parents fought hard to protect their family, but the odds were against them. Lyra witnessed her parents' murders but survived the attack through sheer luck and the intervention of a mysterious bard who happened to be passing through the town. He took Lyra under his wing, recognising her potential despite the trauma, nurturing her musical talent and teaching her the ways of a bard, all while helping her cope with the loss of her parents. Haunted by nightmares and a burning desire for justice, Lyra channelled her pain into her music. She set out on an adventure, determined to uncover the identities of her parents' killers. Funnily, despite her traumatic past, or maybe because of it, Lyra is highly extroverted and outgoing, always composing a ballad or a poem. Select few are aware of her determination to find answers, most only see the beautiful bard with her lute.
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Aeran Dormaris - L2 Paladin on his way to Phandelver
Backstory: Grew up poor, but with a strong sense of community. "It takes a village" they say. Unfortunately, that village was devestated by wildfires that spread across the grove where he grew up. He managed to save his mother but his father was lost in the smoke. With no home left to return to, Yelkas and his mother were forced to head to the city and look for a means to restore the grove, or at the very least, find a new home for his people, whatever the cost.
Backstory: A Ravenite whose family has escaped the tyranny of the Draconians many generations past. His family has faithfully served as members of the Hand of Ord with their strongest. However when it come to Nartok, his physique has never measured up to his family's exacting demands.To hide their shame, they sent him off to the furthest corner of Ank'Harel so they could reasonably deny association. Unbeknownst to them, Nartok's mind was multitudes sharper than his muscles could ever be robust. He toiled away in a hidden forge of his own making. After years of study of the metallurgic and arcane, he has come across method to make up for his shortcomings. He hopes, with his suit of armor, he could achieve his childhood dreams that were so cruelly ripped from him, and perhaps make his family feel the shame they should have exhibited all those years ago. Since the deserts of Marquet were far from sufficient enough (and almost nowhere legal in Ank'Harel) to test his creation, he set sail for Tal'Dorei to prove himself. Eventually, he finds himself in Drynna. Within relative spitting distance to Draconia. If he could spit that far.
My Father is the leader of our clan. He looks intimidating standing at a daunting 7ft tall and weighing 275 pounds, but he is a big teddy bear. He is very wise and kind but can be weary and afraid of change. He has a deep love of nature and animal life. I have always respected my father even though we have not always seen eye to eye. My Father taught me how to look at things critically and how to read others and their actions. My Mother is the warrior chief of the clan. She is only 6'1 but can take down anyone who dares get in her way. She can be a hothead, pushing to make drastic choices for our clan, but she loves my father to death. My Mother has taught me how to protect myself and we share the same adventurous spirit.
I grow up in a clan in the woods and I loved every chance I got to see the surrounding lands and cities. I know that I will have to lead my clan one day but I want to learn and experience as much as I can before then. I went to Drynna because of its close proximity to my village. I started work as a guard a few years back to better understand the culture and laws of the land. That is where I realized my destiny of being a protector of all creatures against evil.
Ancestry: Appears to be half-elf, but is really Aasimar (Monsters of the Multiverse)
Background: City Watch
Backstory:
Jasper was born and raised in Drynna, the latest scion of a family that traces its roots back to the town's founding. The Finches, an old human and half-elf fishing family, have a long history of serving in prominent positions in the town's militia, and Jasper is no exception. They are a sergeant in the Drynna Militia and have had their hands full with all the prospectors making their way to the sleepy lakeside town. However, their actions have always been motivated by a strong sense of justice. Even as a child, they would stick up for the downtrodden and call out corruption or abuse wherever they would see it. This has served Jasper well in their job of keeping Drynna safe, but something in their soul yearns for more. To affect greater change beyond just this small town. This has coincided with their recent manifestation of minor divine powers; Jasper can heal wounds with a touch and produce magical light with a wave of their hand. It is a mystery that they are eager to investigate, even if it ends up taking them beyond the shores of the Mooren Lake. But for now, duty calls in Drynna, where things seem to get more chaotic every day in the wake of the residuum rush.
Backstory: Lokilia grew up with her family among the Air Ashari in Zephrah. Her parents were experts in their areas - her mother with the arcane and her father with nature. She picked up a little bit from each. Primarily though, Lokilia was drawn to exploration of the world about her. And she was drawn to nature and her tribe's ways, so it was very natural to her to become a druid. Her period of study has concluded, and she is now to set out on her own journey. Thus, for the first time she is leaving Zephrah to see what new things she can discover.
Bakchistory: Only daughter od Thindulas Fei'lia and Ardenthal Fei'lia and heir of House Fei'lia a noble house of Syngorn. Her father was appointed as an embassador in Emon but in one of the travels between the two capitals their convoy was attacked by demons. The guards were slaughtered, her parents tried to protect her and help the guards, but to no avail. With only seven years she took her mother's sword and tried to fight the monster that had kiled them. Fortunately for her, a blood hunter was tracking down the demon and was able to reach the convoy just when the creature had finished laughing at the little girl and was about to kill her. Duncan Malory, was impressed by the courage of the child. She begged him to teach her how to kill those creatures. He took her in and trained her. Meanwhile his uncle, Femrud Fei'lia took the leadership of the House and he was not specillay happy when, thirty years later, she reappeared in Syngorn. She hasn't reclaimed the House leadershop yet, but the situation is tense.
Race: Rock Gnome Class: Artificer Background: City Watch (Investigator) Backstory:
Normont is a fairly young rock gnome who was raised by his grandfather after losing both his parents during the devastation by the Chroma Conclave. The pair had escaped to Whitestone with other refugees, and made their home there in recent decades.
Having been brought up listening to his grandfather’s stories about the technological marvels of the gnomish city of Wittebak, the city of Whitestone and the advancements made by the tinkering of Percival de Rolo was an excellent breeding ground for Normont’s own technologically creative nature.
He had dreams of becoming a member of the famous Rifle Corps, but unfortunately he couldn’t even get fully accepted into the Pale Guard. He had managed to become a trainee for the Pale Guard though, but this was not enough for him. Crime was too rare for him to be able to show his worth.
When he heard about the rumour that chunks of whitestone were being found in Drynna, he decided to travel there to find out about it himself. His plan is to report back his findings to the Chamber of Whitestone, hoping this initiative would lead to the furthering of his aims to join the Rifle Corps, or at least the Pale Guard properly.
Backstory: Born in Bridewell, capital of the joined Four Cities. Biological parents died of summer flux, taken in by the Warvolds. Trained by adopted father, the Regent of the Four Cities, as a diplomat to the surrounding kingdoms (the Western Kingdoms, the Northern Kingdoms, and The Four Cities' enemy Ainsworth). Una would rather be an entertainer, but as war is even less appealing then diplomacy, chose to take the diplomat's path. Still calls herself a Bard, and works in those skills whenever possible (or whenever she thinks she can stuff them in to the situation). Fell hard for her sister's prophesied travel companion, another Halfling called Yipes. They are in a companionable, open relationship of sorts, as neither is in Bridewell for long, and their paths don't often cross. Alexa and Yipes are off doing heroic deeds for the Cities patron god Elyon, and Una is off trying to avert more wars. Una's personal goal is to avoid war at almost any cost. She has some reasonable lines, but after the war with the pseudo-cult of escaped convicts followed by the war against Grindal's undead, she's just kind of done with war, thanks.
Backstory: Thulewyn was the son of a smithy, he learned how to hammer, sharpen, and quench metal along side his father in their little shop in Kraghammer. Thulewyn began to develop other interests however and began moonlighting at an arcana shop. Learning more about the arts and depths of magic excited Thulewyn, and he began to study the books in the shop. On his 35th name day He was gifted a spellbound, with a few spells for Thulewyn to work on. Seeing his interest in magic was more then a temporary interest, his parents decided to send him out of Kraghammer to search for the answers of the unknown that Thulewyn would talk about. So they gave him what they could and bid him farewell. He traveled with a merchant caravan heading east.
Backstory: Daphyra is a scholar priest in the service of Bastet. She is new to town - she in on a pilgrimage, to bring news of the great Goddess Bastet to the people and bring messages from her temple. Daphyra enjoys life in the temple - the service of Bastet offers luxuries and privileges she did not see growing up. There are few harengon in Bastet's service, so she is used to attracting attention in the temple, and takes pride in it. Her vows to Bastet's service in the Twilight domain mean she is usually concerned with helping those who need the goddess's succour and refuge from persecution. She has a fierce determination, a saviour complex, and is a bit of a busybody.
Theron Grimwald is a cleric of the Raven Queen, hailing from the mysterious and complex world of Exandria. Standing at an average height with a lean build, he possesses a solemn demeanor that hides a persistent determination to make amends for his past. His dark eyes are reflective of the shadows he seeks to unravel, and his raven-black hair often appears slightly disheveled from his days spent in the graveyard and his nights piecing together clues.
Personality:
Theron carries himself with a mix of humility and quiet confidence. He's known to be soft-spoken, often choosing his words carefully, a trait that makes him an effective listener. Despite his seemingly grave roles of a cleric and a grave digger, he possesses an unusual sense of humor that occasionally catches people off guard. This quirk, along with his dual roles as a grave digger and private investigator, has earned him the somewhat bemused reputation of being "the grave digger who solves crimes."
Motivation and Guilt:
Theron's sorted past is a source of personal turmoil that drives him to seek redemption. He has a history of being involved in a tragic incident that led to the loss of innocent lives. These memories haunt him, and he carries a heavy burden of guilt. His devotion to the Raven Queen stems from a desire to make amends for his past actions and to ensure that the souls of the departed find their rightful place in the afterlife.
Role as an Investigator:
Intrigued by the mysteries of death and the unseen world, Theron channels his faith and guilt into a unique form of service. While he carries out his duties as a grave digger in the church of the Raven Queen, he also secretly moonlights as an investigator. Using his knowledge of death, his keen observation skills, and his connection to the realm of spirits, he takes on cases involving strange deaths or unresolved mysteries.
Relationships:
Theron maintains a respectful but reserved relationship with his fellow clergy members. They appreciate his dedication, even if they find his dual roles unusual. Among the townsfolk, he is both respected and a subject of curiosity due to his reputation as a crime-solving grave digger.
Story Arc:
Theron's journey centers around his pursuit of redemption, his desire to atone for his past actions, and his longing to bring closure to others. As he uncovers the truth behind each case he takes on, he learns that understanding and confronting the shadows of the past can lead to personal growth and healing. Along the way, he forms connections with those he helps and gains a deeper understanding of the complexities of life, death, and forgiveness in the world of Exandria.
The tragic incident that haunts Theron Grimwald involved a village plagued by a mysterious illness that swept through its population. Theron was an aspiring healer and cleric-in-training at the time, deeply devoted to the Raven Queen and eager to serve her by helping those in need. When the illness struck, Theron was among those who rushed to provide aid and find a cure.
In his eagerness to help, Theron made a critical error while concocting a remedy, misinterpreting the medicinal properties of certain herbs. The remedy he distributed to the villagers not only failed to alleviate their suffering but exacerbated the illness, resulting in a devastating outbreak that claimed numerous lives, including some of the village's most vulnerable members.
The guilt and grief from this tragedy weigh heavily on Theron's conscience. He believes he directly contributed to the suffering and death of innocent people, a guilt that continues to haunt him long after the incident. Despite his sincere intentions, he feels responsible for the loss of life and for the pain inflicted upon the surviving families. Theron's desire to atone for his past mistake drives him to dedicate his life to serving the Raven Queen and helping others, particularly in his role as an investigator seeking to prevent further tragedies.
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Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse
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Looking to recruit a few folks for a series of stories set in and around Drynna on the east coast of Tal'dorei.
Campaign will be fairly self contained and ' street level' at least at first so theres no need to worry if your not a Critter all the relevant info will be on the campaign page.
Beginners welcome. Campaign will be run here on the forums. Posting frequency of once a day would be great ( but I can adapt to once every couple of days if you don't mind some light botting on occasion.)
Ok, Character Creation:
- Make a 1st level Character ( I'm ok with most sources being used but clear anything particularly ' out there' first to avoid disappointment).
- Point Buy or Standard array./ Milestone Levelling.
- 1st adventure will be an investigation of sorts so perhaps bear that in mind when making a character giving links to the local population and townsfolk..
I'll leave recruitment open for a few days, make the selection and then we'll be off.
Any Qs feel free to ask here.
Daewen Pell
Race: Elf (Shadar-kai)
Class(es): Rogue (1)
Background: Haunted One
Backstory: Born in the Feywild under the blue moon (a bad omen, as it were) to noble elvish parents, Faylen Keabanise was an outcast from the start. For, she was born without a voicebox, unable to utter a single word. Her parents, utterly ashamed of her, cast her off into the Shadowfell plane, never to be seen again. Growing up in the dark horrors of the Shadowfell, she soon came under the watchful eye of the Raven Queen, who gave her the name of Daewen Pell (Sindarin for Hushed Shadow Maiden). Her melancholic visage and aptitude for hiding in shadows were of great use to the Raven Queen, who often sent her on missions to other planes to watch and wait, looking for the tragedies her Queen wished to collect. Being a mute has its advantages among the Shadar-Kai, as she's learned to hear things her fellow missionaries never assumed were worth paying attention to. It's these nuggets of information that the Raven Queen desires the most, and Daewen has reaped the benefits of being an immortal servant for untold centuries.
Link to character sheet: Here
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Miranan Zylyra
Fairy
Genie - Warlock
Cloistered Scholar
A blonde-haired blue-eyed fairy with leather armor, daggers, light crossbow with bolts, and mace. A backpack and 3 sacks can be seen.
Background: WIC
Miranan's sheet
Signature
Gildor Surion - Balder's Gate-Decent; Jayson Dreamweaver The Shattering of Phandelver;
Magnus Saurbranch
https://www.dndbeyond.com/characters/101596892/P0N0En
Race: V. Human
Class(es): Sorcerer (Divine Soul)
Background: Sage (Cobalt Scholar)
Backstory: Magnus was born in Westruun and because of his affinity with magic and his family's devotion to Ioun, he naturally sought council with the cobalt soul. The cobalt Reserve was his home for many years as he advanced his career with the Cobalt Soul. He has recently been given the "honor" of traveling to Drynna as they recently needed a replacement. At first he was upset that he was given such a position in such a small community as he did not want to leave the grand Reserve and he figured it was because of his recent family's dealings with some inside the cobalt soul. However he has resigned his lot in life and taken to the new assignment with as much gusto as he can bring forth. He has been in Drynna now for about a month and is settling in and visiting others at "the Lodge".
Presenting:
Dev Hornd, a real sweetheart of a Tiefling with a bard's tongue of silver. Or at least, a bard's tongue of, say, copper? Maybe pewter. Silver for a street urchin like him would be a stretch.
Backstory:
Dev Hornd says he's 18 but he's actually 16. He's scared most of the time and doesn't know why he does the things he does most of the time, and wishes most people would like him but most people don't.
Dev grew up in utter poverty. His parents are blind and poor, but despite the barriers that arose as a result of these traits, gave Dev a loving home. The only sadness they shared with him was being unable to read him bedtime stories. So they made up stories, like the one about a magic book that tells stories even if you can't read.
"Books are about learning things, Sonnie," they said. "People who read can pass the hours in comfort whether they be rich or poor."
They had both taught themselves to play the flute, and they did so with such intensity that unexpected things sometimes happened. "If you learn the right tune for the right person," they said, "then you can raise their spirits and give them luck."
While fetching water for his parents from the well one day, Dev saw a wealthy merchant with colorful clothing, surrounded by a small retinue who seemed to hang on the merchant's every word. "That's gonna be me some day," Dev thought. "I'll have nice clothes and money. And when that happens, I'm gonna buy my folks a magic book that they can read whenever they want to."
Dev knew his uncle would take care of his parents if anything ever happened to him. When he left, in search of good luck and success, Dev didn't have the courage to say goodbye. He'll come home some day, and when he does, it'll be with that magic book under his arm, and his folks will know he loves them more than anything.
DM for Candlekeep Mysteries // Dev Hornd in Curious Critters // Eclipse Faraway in Gallows Dancer
Character Name | Verel Frostflower (Character Sheet: https://www.dndbeyond.com/characters/106370985)
Race | Wood Elf
Class | Monk
Background | Hermit
Backstory |
I was born among the Ruular, a tribe of Wood Elves that haunt a primordial forest grove found deep in the Stormcrest Mountains. Following a failed attempt to challenge our Estro (Chief) for leadership, my father was banished. We were driven from our home into the frozen wilderness, where we were ambushed by allies of the Estro’s son, hoping to finish the job. I was the only member of my family to survive.
By some grace, I found shelter in an abandoned dwarven mine filled with ample supplies and a large library. I dove into the texts, hoping to gain a deeper understanding of my place in the world. To keep myself sane I trained my body and mind over the years, spending long periods of time in deep meditation. I developed my own relationship with the natural flow of the universe, which the books called the “Ki”…
In my isolated studies, the borders between true insight and self-generated delusion were… porous. While I developed a keen empathy for all living things, my misdirected trauma led me to the conviction that some great evil threatened the world… An evil that only I can destroy.
I begged the universe to deliver the means to fulfill my place in the universe. So it was that a party of explorers found me while investigating the fate of the lost dwarven mine. I traveled with them to Syngorn, where I was told I would find acceptance and social reintegration. For years I made an effort, but the overwhelming bustle of the elven city was too much for me to handle. I returned to the wilderness near Tormor Falls to resume my meditation for another few decades… until our adventure begins.
DM - Classic Adventures Reborn
Wendyl - L1 Halfling Wizard - Owlbear's Baldur's Gate: Descent into Avernus
Name: Nerak Bhalstar
Race: Dragonborn (Ravenite)
Class: Sorcerer (Runechild)
Background: Runecarver (It has a feat but I can ignore that if you want me to)
Backstory: Nerak was born in Draconia, a slave like the rest of his people to Dragonbloods. He did however have a strange magical power he didn't understand, nor could control. His parents Imketal (father), and Olkik (Mother), found out about this but told Nerak to keep the powers under wraps. He would continue to toy with his magical abilities against his parents wishes to learn more about them and see what he could do. Nerak longed to practice more and to one day use the full extent of his ability to see how far he could go but now was not the time, he was fearful of what may happen to him, his family, or his friends if his masters knew about it.

When the city of Draconia fell and his people rebelled against their masters he finally saw the opportunity to unleash all that had been bottled up inside of him. Very quickly Nerak's power slipped and fell into an incontrollable torrent of magical energy. The power threatened all those around him, friend or foe, and began tearing his body apart. A friend of his, Sprinter, was able to bear the brunt of the magic and make it to Nerak, knocking him unconscious and halting the storm of arcane. When Nerak awoke, the battle was won but four allies, including Sprinter were killed by his magic. Not long later a white dragon by the name of Vorugal became the new master of the Ravenites. Just as there was retaliation with their old masters, the Ravenites and a group of adventures planned to defeat the white dragon. Nerak however was scared he would do the same as he had done before if he tried to help. He fled, in search of those who could help him harness his magical abilities.
(Sorry I know its kinda long for an application post. I have a few more things for the backstory too I could message to almighty DM if you wanted to hear them.)
Name: Brother Doppio
Race: Pachydan (Loxodon)
Class: Cleric (Nature)
Background: Acolyte
Backstory: Doppio belongs to a minor cult of the Wildemother in the south, following the subdiety/aspect of Coffee. He grew up in the fields, taking part in the predawn ritualistic roasting of coffee beans before dawn to wake the sun. As he reached maturity, the matriarchs of the cult have given him a sacred quest, to travel Tal'Dorei spreading the enlightenment of the coffee bean and to retrieve the lost chalice relic of the cult, the sacred "Cup of Joeh". He is lawful good, being respectful of local customs and authorities and his quest has lead him to Drynna.
Name: Lyra Nightingale
Race: Half-elf
Class: Bard
Background: Haunted one
Backstory: Lyra was born to an elven bard mother and a human rogue father. Due to the nature of her father's occupation, this union was a carefully guarded secret. One day, a rival spy organisation attacked their home. Lyra's parents fought hard to protect their family, but the odds were against them. Lyra witnessed her parents' murders but survived the attack through sheer luck and the intervention of a mysterious bard who happened to be passing through the town. He took Lyra under his wing, recognising her potential despite the trauma, nurturing her musical talent and teaching her the ways of a bard, all while helping her cope with the loss of her parents. Haunted by nightmares and a burning desire for justice, Lyra channelled her pain into her music. She set out on an adventure, determined to uncover the identities of her parents' killers.
Funnily, despite her traumatic past, or maybe because of it, Lyra is highly extroverted and outgoing, always composing a ballad or a poem. Select few are aware of her determination to find answers, most only see the beautiful bard with her lute.
Aeran Dormaris - L2 Paladin on his way to Phandelver
Vesna March - L1 Cleric in Etharis
DM The Missing Farmer
https://www.dndbeyond.com/sheet-pdfs/nict103_106790339.pdf
Yelkas Springflow
Firbolg Druid
Folk Hero Background
Backstory: Grew up poor, but with a strong sense of community. "It takes a village" they say. Unfortunately, that village was devestated by wildfires that spread across the grove where he grew up. He managed to save his mother but his father was lost in the smoke. With no home left to return to, Yelkas and his mother were forced to head to the city and look for a means to restore the grove, or at the very least, find a new home for his people, whatever the cost.
Name: Nartok Trask
Class: Artificer
Race: Metallic Brass Dragonborn (Fizban-Flavored)
Background: Angry Inventor (Custom background)
Backstory: A Ravenite whose family has escaped the tyranny of the Draconians many generations past. His family has faithfully served as members of the Hand of Ord with their strongest. However when it come to Nartok, his physique has never measured up to his family's exacting demands.To hide their shame, they sent him off to the furthest corner of Ank'Harel so they could reasonably deny association. Unbeknownst to them, Nartok's mind was multitudes sharper than his muscles could ever be robust. He toiled away in a hidden forge of his own making. After years of study of the metallurgic and arcane, he has come across method to make up for his shortcomings. He hopes, with his suit of armor, he could achieve his childhood dreams that were so cruelly ripped from him, and perhaps make his family feel the shame they should have exhibited all those years ago. Since the deserts of Marquet were far from sufficient enough (and almost nowhere legal in Ank'Harel) to test his creation, he set sail for Tal'Dorei to prove himself. Eventually, he finds himself in Drynna. Within relative spitting distance to Draconia. If he could spit that far.
Extended Signature
Name: Quin Nightheart
Class: Paladin
Race: Earth Genasi
Background:
My Father is the leader of our clan. He looks intimidating standing at a daunting 7ft tall and weighing 275 pounds, but he is a big teddy bear. He is very wise and kind but can be weary and afraid of change. He has a deep love of nature and animal life. I have always respected my father even though we have not always seen eye to eye. My Father taught me how to look at things critically and how to read others and their actions. My Mother is the warrior chief of the clan. She is only 6'1 but can take down anyone who dares get in her way. She can be a hothead, pushing to make drastic choices for our clan, but she loves my father to death. My Mother has taught me how to protect myself and we share the same adventurous spirit.
I grow up in a clan in the woods and I loved every chance I got to see the surrounding lands and cities. I know that I will have to lead my clan one day but I want to learn and experience as much as I can before then. I went to Drynna because of its close proximity to my village. I started work as a guard a few years back to better understand the culture and laws of the land. That is where I realized my destiny of being a protector of all creatures against evil.
link: WIP
Name: Jasper Finch (they/them)
Class: Fighter (Battlemaster @ Level 3)
Ancestry: Appears to be half-elf, but is really Aasimar (Monsters of the Multiverse)
Background: City Watch
Backstory:
Jasper was born and raised in Drynna, the latest scion of a family that traces its roots back to the town's founding. The Finches, an old human and half-elf fishing family, have a long history of serving in prominent positions in the town's militia, and Jasper is no exception. They are a sergeant in the Drynna Militia and have had their hands full with all the prospectors making their way to the sleepy lakeside town. However, their actions have always been motivated by a strong sense of justice. Even as a child, they would stick up for the downtrodden and call out corruption or abuse wherever they would see it. This has served Jasper well in their job of keeping Drynna safe, but something in their soul yearns for more. To affect greater change beyond just this small town. This has coincided with their recent manifestation of minor divine powers; Jasper can heal wounds with a touch and produce magical light with a wave of their hand. It is a mystery that they are eager to investigate, even if it ends up taking them beyond the shores of the Mooren Lake. But for now, duty calls in Drynna, where things seem to get more chaotic every day in the wake of the residuum rush.
Character Sheet: Here
DM | Dragon Heist: Hell of a Summer
Jasper Garrai - Aasimar Ranger/Cleric | The Dark Below
Hyacinth Hagsbane - Hexblood Ranger | Witchwood
Petra Pebblefoot - Svirfneblin Wizard | Tomb of Annihilation
Name: Lokilia Vaelphin
Class: Druid
Ancestry: Half-Elf
Background: Ashari (Air)
Backstory: Lokilia grew up with her family among the Air Ashari in Zephrah. Her parents were experts in their areas - her mother with the arcane and her father with nature. She picked up a little bit from each. Primarily though, Lokilia was drawn to exploration of the world about her. And she was drawn to nature and her tribe's ways, so it was very natural to her to become a druid. Her period of study has concluded, and she is now to set out on her own journey. Thus, for the first time she is leaving Zephrah to see what new things she can discover.
Character Sheet: https://www.dndbeyond.com/characters/106791095
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi ||
Neital Rhessil, Wizard || Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Satina Cindermark, Fighter || Meira Dheran, Rogue
Name: Xan'dryla Fei'lia
Class: Blood Hunter
Ancestry: High Elf
Background: Noble
Bakchistory: Only daughter od Thindulas Fei'lia and Ardenthal Fei'lia and heir of House Fei'lia a noble house of Syngorn. Her father was appointed as an embassador in Emon but in one of the travels between the two capitals their convoy was attacked by demons. The guards were slaughtered, her parents tried to protect her and help the guards, but to no avail. With only seven years she took her mother's sword and tried to fight the monster that had kiled them. Fortunately for her, a blood hunter was tracking down the demon and was able to reach the convoy just when the creature had finished laughing at the little girl and was about to kill her. Duncan Malory, was impressed by the courage of the child. She begged him to teach her how to kill those creatures. He took her in and trained her. Meanwhile his uncle, Femrud Fei'lia took the leadership of the House and he was not specillay happy when, thirty years later, she reappeared in Syngorn. She hasn't reclaimed the House leadershop yet, but the situation is tense.
Link: https://www.dndbeyond.com/characters/66376967
PbP Character: A few ;)
Normont Fizzlepeak
Race: Rock Gnome
Class: Artificer
Background: City Watch (Investigator)
Backstory:
Normont is a fairly young rock gnome who was raised by his grandfather after losing both his parents during the devastation by the Chroma Conclave. The pair had escaped to Whitestone with other refugees, and made their home there in recent decades.
Having been brought up listening to his grandfather’s stories about the technological marvels of the gnomish city of Wittebak, the city of Whitestone and the advancements made by the tinkering of Percival de Rolo was an excellent breeding ground for Normont’s own technologically creative nature.
He had dreams of becoming a member of the famous Rifle Corps, but unfortunately he couldn’t even get fully accepted into the Pale Guard. He had managed to become a trainee for the Pale Guard though, but this was not enough for him. Crime was too rare for him to be able to show his worth.
When he heard about the rumour that chunks of whitestone were being found in Drynna, he decided to travel there to find out about it himself. His plan is to report back his findings to the Chamber of Whitestone, hoping this initiative would lead to the furthering of his aims to join the Rifle Corps, or at least the Pale Guard properly.
Name: Una Thornleaf
Class: Bard
Ancestry: Lightfoot Halfling
Background: Noble
Backstory: Born in Bridewell, capital of the joined Four Cities. Biological parents died of summer flux, taken in by the Warvolds. Trained by adopted father, the Regent of the Four Cities, as a diplomat to the surrounding kingdoms (the Western Kingdoms, the Northern Kingdoms, and The Four Cities' enemy Ainsworth). Una would rather be an entertainer, but as war is even less appealing then diplomacy, chose to take the diplomat's path. Still calls herself a Bard, and works in those skills whenever possible (or whenever she thinks she can stuff them in to the situation). Fell hard for her sister's prophesied travel companion, another Halfling called Yipes. They are in a companionable, open relationship of sorts, as neither is in Bridewell for long, and their paths don't often cross. Alexa and Yipes are off doing heroic deeds for the Cities patron god Elyon, and Una is off trying to avert more wars. Una's personal goal is to avoid war at almost any cost. She has some reasonable lines, but after the war with the pseudo-cult of escaped convicts followed by the war against Grindal's undead, she's just kind of done with war, thanks.
Character Sheet: https://www.dndbeyond.com/characters/105923471/CUHYZ6
Name: Thulewyn Thunderwood
Class: Wizard
Race: Mountain Dwarf
Background: Sage
Backstory: Thulewyn was the son of a smithy, he learned how to hammer, sharpen, and quench metal along side his father in their little shop in Kraghammer. Thulewyn began to develop other interests however and began moonlighting at an arcana shop. Learning more about the arts and depths of magic excited Thulewyn, and he began to study the books in the shop. On his 35th name day He was gifted a spellbound, with a few spells for Thulewyn to work on. Seeing his interest in magic was more then a temporary interest, his parents decided to send him out of Kraghammer to search for the answers of the unknown that Thulewyn would talk about. So they gave him what they could and bid him farewell. He traveled with a merchant caravan heading east.
https://www.dndbeyond.com/characters/106781061
Name: Daphyra Fuffletail
Class: Cleric (twilight)
Race: Harengon
Background: Acolyte
Backstory: Daphyra is a scholar priest in the service of Bastet. She is new to town - she in on a pilgrimage, to bring news of the great Goddess Bastet to the people and bring messages from her temple. Daphyra enjoys life in the temple - the service of Bastet offers luxuries and privileges she did not see growing up. There are few harengon in Bastet's service, so she is used to attracting attention in the temple, and takes pride in it. Her vows to Bastet's service in the Twilight domain mean she is usually concerned with helping those who need the goddess's succour and refuge from persecution. She has a fierce determination, a saviour complex, and is a bit of a busybody.
https://www.dndbeyond.com/characters/106850851/BYb3Ep
Past characters:
Cariadne - Forest of Celador
Daphyra Fuffletail - The City of Cats
DM - Geek Legends - Wild beyond the Witchlight
Leela Steadystone - Adventures in the Sands
Mirri Goldenhorn - Journeys through the Radiant Citadel
Lola Smythe-Whyte - Larkin Expedition
Daphyra - Deathworld: Lost Mine of Phandelver
Vanja - Binder's Hold and the Problem with the Mine
https://www.dndbeyond.com/characters/106849623/HPfqOA
Name: Theron Grimwald
Background: Acolyte turned Investigator
Description:
Theron Grimwald is a cleric of the Raven Queen, hailing from the mysterious and complex world of Exandria. Standing at an average height with a lean build, he possesses a solemn demeanor that hides a persistent determination to make amends for his past. His dark eyes are reflective of the shadows he seeks to unravel, and his raven-black hair often appears slightly disheveled from his days spent in the graveyard and his nights piecing together clues.
Personality:
Theron carries himself with a mix of humility and quiet confidence. He's known to be soft-spoken, often choosing his words carefully, a trait that makes him an effective listener. Despite his seemingly grave roles of a cleric and a grave digger, he possesses an unusual sense of humor that occasionally catches people off guard. This quirk, along with his dual roles as a grave digger and private investigator, has earned him the somewhat bemused reputation of being "the grave digger who solves crimes."
Motivation and Guilt:
Theron's sorted past is a source of personal turmoil that drives him to seek redemption. He has a history of being involved in a tragic incident that led to the loss of innocent lives. These memories haunt him, and he carries a heavy burden of guilt. His devotion to the Raven Queen stems from a desire to make amends for his past actions and to ensure that the souls of the departed find their rightful place in the afterlife.
Role as an Investigator:
Intrigued by the mysteries of death and the unseen world, Theron channels his faith and guilt into a unique form of service. While he carries out his duties as a grave digger in the church of the Raven Queen, he also secretly moonlights as an investigator. Using his knowledge of death, his keen observation skills, and his connection to the realm of spirits, he takes on cases involving strange deaths or unresolved mysteries.
Relationships:
Theron maintains a respectful but reserved relationship with his fellow clergy members. They appreciate his dedication, even if they find his dual roles unusual. Among the townsfolk, he is both respected and a subject of curiosity due to his reputation as a crime-solving grave digger.
Story Arc:
Theron's journey centers around his pursuit of redemption, his desire to atone for his past actions, and his longing to bring closure to others. As he uncovers the truth behind each case he takes on, he learns that understanding and confronting the shadows of the past can lead to personal growth and healing. Along the way, he forms connections with those he helps and gains a deeper understanding of the complexities of life, death, and forgiveness in the world of Exandria.
The tragic incident that haunts Theron Grimwald involved a village plagued by a mysterious illness that swept through its population. Theron was an aspiring healer and cleric-in-training at the time, deeply devoted to the Raven Queen and eager to serve her by helping those in need. When the illness struck, Theron was among those who rushed to provide aid and find a cure.
In his eagerness to help, Theron made a critical error while concocting a remedy, misinterpreting the medicinal properties of certain herbs. The remedy he distributed to the villagers not only failed to alleviate their suffering but exacerbated the illness, resulting in a devastating outbreak that claimed numerous lives, including some of the village's most vulnerable members.
The guilt and grief from this tragedy weigh heavily on Theron's conscience. He believes he directly contributed to the suffering and death of innocent people, a guilt that continues to haunt him long after the incident. Despite his sincere intentions, he feels responsible for the loss of life and for the pain inflicted upon the surviving families. Theron's desire to atone for his past mistake drives him to dedicate his life to serving the Raven Queen and helping others, particularly in his role as an investigator seeking to prevent further tragedies.
Writer • Podcaster • Professional Gamemaster
playing Jin Wei, human (Kara-tur) way of the Four Elements Monk in the Princes of the Apocalypse